Forum Settings
       
Reply To Thread

ProfessionsFollow

#1 Jul 22 2008 at 6:02 PM Rating: Decent
I was thinking blacksmithing for weapons and armor so I am not at AH too much looking for items that are not there for the level I am currently at, but, I was also thinking alchemy for the buffs. Should I take up both and skip the gathering professions and just buy materials at ah? If not, which should I take up, thanks.

On another note, for soloing I was going to do prot up until blessing of kings and then go ret. Is this viable for solo pve or will it water down my effectiveness?

Edited, Jul 22nd 2008 10:04pm by NerdyGurlxx
#2 Jul 22 2008 at 10:22 PM Rating: Good
***
1,609 posts
Blacksmithing is the single most gold-draining profession to raise in the game, but you will be able to craft pretty much the best armor if you diligently raise it alongside your level. Mining is absolutely essential to take with this crafting profession.

As for solo pve, just go ret. You want to maximise damage and mana efficiency and the retribution tree is packed with talents that make abilities cheaper, lower cooldowns, increase critical strike chance etc etc. The protection tree has talents to raise defence and survivability, which isn't really the point when soloing mobs.
#3 Jul 23 2008 at 9:53 AM Rating: Decent
Do you think its more worthwhile though for a paladin to take up smithing or alchemy? Because I figure ill use mana restore and health potions, defense buff potions and maybe alchemist stones. But other than that not much. Will I get more use from smithing?
#4 Jul 23 2008 at 1:15 PM Rating: Good
***
2,183 posts
There's not much a Paladin could want from smithing that they can't get someone else to make for them, unless you are Ret and want either a really nice weapon or a killer chestpiece. Other than that, there's a great pair of tanking boots that are BoP and some stuff at the tier 6 level.

I went armorsmithing long before BC came out, and don't have the heart to drop it, but really the only thing I am using from my smithing are the aforementioned tanking boots. Now who knows, once Wrath is released smithing might be a much more viable profession again: I sure hope so. But right now, I'd have to advise against smithing.
#5 Jul 23 2008 at 1:51 PM Rating: Good
**
370 posts
Yes, similarly, I am swordsmith on my retadin basically so that one day I can have the lionheart executioner. I have periodically worn bits of stuf I've smithed, in fact right now (lvl 63) i'm decked out in fel iron gear--but I could have bought the entire set for less than I spent on buying the ore to make it/lvl blacksmithing.

I think its kind of fun and I like hunting mining nodes, but if/when I level a new character I will make them enchanting/mining and gear from the AH, potentially swapping mining to something else (engineering?) late game.
#6 Jul 23 2008 at 5:21 PM Rating: Decent
How about engineering for headgear, or is alchemy still better? or maybe enchanting and engineering or alchemy instead of herbalism.


Edited, Jul 23rd 2008 9:22pm by NerdyGurlxx
#7 Jul 24 2008 at 5:17 AM Rating: Good
**
808 posts
Engineering, enchanting, and alchemy are currently the three best crafting professions for most paladins.

The easiest approach by far is to work on two gathering professions until lvl 70, make 5k gold for your epic flyer, then make another 5k gold and max out the crafting profession of your choice in a day or two.

If you already have a main character who's flush with gold who can fund your pally's levelling adventures, that approach isn't so important. In this case, you might want to level engineering as you level your character, because you can take advantage of bombs and other ranged goodies to make up for an early deficiency.

As the pally FAQ says, enchanting gives your character access to ring enchants, which are nice. As the tradeskills FAQs describe in detail, a skilled enchanter can make insane amounts of gold by disenchanting green/blue items while they level (bad enchanters, on the other hand, tend to lose a lot of gold because they're idiots).

In general you should not skip gathering professions entirely. This is hard for a lot of people to understand, but the value of raw materials in the World of Warcraft is almost always greater than the value of the finished product made from those mats. The fel iron needed to make Tsarducci's armor set, for example, will cost roughly three times the amount that blacksmiths sell the armor for on the Auction House. Being able to mine your own ore or pick your own herbs creates a pleasant illusion that you're not really squandering huge piles of gold to level your chosen craft.

You don't have to rush into choosing a crafting profession. You can wait until you have more insight into the options, and gather in the meantime!


#8 Jul 24 2008 at 7:13 AM Rating: Decent
***
1,131 posts
I know several people who have gone Mining/Herbalism because there is more money in herbs than skins. This is mildly inconvenient, since you have to switch back and forth between "find herbs" and "find minerals", but if you use a mapping addon that allows you to mark where ore nodes and herbs have spawned in the past, it helps to alleviate the switching back and forth.

Then when you hit 70 (or whatever level you choose) you can go with 1 or 2 production professions and already have a bank-full of mats as well as plenty of gold.

AS A CAUTIONARY NOTE:

There seem to be 7,000,000 level 70s now rolling alts in preparation for the release of WOTLK, and every single one of them is taking mining/herbalism/skinning/enchanting (take your pick of any 2 of those), so the money to be made is currently somewhat less than what it ordinarily would be because the markets get flooded with mats from time to time. What I do in that case is BUY MATS from the AH in the middle of the week when they are cheap, and re-post them for a profit whenever I scan the AH and see that the price has gone up by at least 25-50%. There are addons that help with playing the AH in this manner as well.
#9 Jul 24 2008 at 10:16 PM Rating: Decent
So then, would you say engineering is more important for a paladin? because if thats the case, ill take up mining and engineering, but otherwise alchemy/herbalism. Because it seems to me Alchemy doesnt really come into its own until around lv35(at least for the few potions i would use, mainly defense, and stones) And engineering seems to have a lot of gear and toys.

Edited, Jul 25th 2008 2:26am by NerdyGurlxx
#10 Jul 24 2008 at 10:33 PM Rating: Decent
*
128 posts
Personally if you are thinking end game, I would consider your spec.

I see alchemy being crucial for a holy pally for the insane trinket (more mana regen on pots and good +heals).
Engineering is great for prot due to the goggles and bombs/goblin rocket gun can be effective pulling aids (all be it hard to think of why u would rocket gun over shield)
If you are ret PvP then Stormherald FTW (that means hammersmith), and ret PvE there is probably an equally as good weapon that does not proc a stun (something better but I am no expert here)
#11 Jul 24 2008 at 11:20 PM Rating: Good
I'm fortunate with another 70 who's profession is mining I've taken both Blacksmithing and Engineering on my Paladin. Blacksmithing is not so great, I get to make a few wards and things that are useful and the swords (swordsmith) are useful if I spec Ret. Engineering however is fun. Not only do u get Tanktronic Goggle (or the other 2 suitable for Ret and Holy specs) but you also get bombs, exploding sheep, even your own noisy and annoying flying machine.

Edited, Jul 25th 2008 3:20am by Tyranise
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 212 All times are in CST
Anonymous Guests (212)