Here we go again, explaining the same things over again to people who just don't understand and are too lazy to give arguments about why they are right and I am wrong.
Theophany wrote:
- Yes, you need 79 hit to be effective in PvP. Missing a KS or a Blind can and will cost you games.
Well having crappy AP or Crit will cost you games too. That's why I traded my hit for a lot of AP and crit and I am still happy with my decision.
Theophany wrote:
- I assumed that people had common sense. If you're looking at PvE gear, take the one that's better for damage, since that's what rogues do. If you're looking at PvP gear, it should be self-evident.
If you don't know an answer, don't bother to try looking smart. Indeed, for PvE it's easy to think at demage but if you would be PvP and you would have to chose between 40stamina or 20ap, what would you chose? What about 40apvs40stamina? Well those numbers are what I am interested about. I think I made myself pretty clear from my first posts, although. Don't answer if you don't have an opinion.
Theophany wrote:
- 1% hit is infinitely better than 1% crit. If you don't understand that, go back to EJ and read Roguecraft 101.
Nope, nothing can be infinitely better than something else. If you read my post before you would see actual calculations. If you think I am wrong about it, give a reason. (blahblah KS and Blind are not the only abilities out there. I would honestly prefer to crit with all my attacks and always miss with those 2)
Godofmoo lacks neurons or eyes so he shouldn't post here, but I am gonna reply a bit too him too anyway.
So back to explaining why 20ap is better than 1hit even under 79hit (Theo should agree here, he seems smarter).
I cam to 5hit>50ap after stating that after the hit cap, hit loses half of it's importance (only comes into play for normal atacks, but bleah who reads, right?). I'll try eplaining diferently now: Think at 2 rogues: on with 79hit rating and 2000ap and another with 0hit rating and 3580ap.
1.Now, the Ap rogue's normal attacks will hit kinda 30%harder, while the n00bs ho trades 20ap for 1hit will hit 6-7%more often. So the white demage of the Ap rogue is higher by at least 21%.
2.Now hemos and other specials: even better than 24% since they will hit for 5% more often.
3.On non-demaging atacks, the Ap rogue loses, of course but only by 5%.
Now try thinking: what do you chose? 23% more demage or being sure you hit with some little CCs?
If there is something wrong with my calculations, go ahead and reply. But you obviosly fail thinking.
And now for Enthalpy:
I know I was wrong about hit-crit if under the hit cap. I specified in a previous post when I said hit is about 40% better ^^. But you should look the other way too: A miss might ruin my plans, but a flurry of crits will ruin the opponent's plan!