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Theo's Death Knight Beta thread.Follow

#52 Jul 28 2008 at 1:25 PM Rating: Decent
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Sinstralis wrote:
Rogues can kite but DK diseases cannot be cleansed off by CloS and are not resistable by it either iirc.

DKs are among the least kiteable classes in the game with their numerous snares, roots and DoTs, as well as Death Grip and ranged damage. Not exactly Retadin territory.

http://www.wowhead.com/?spell=31224

Yes, we can cloak off diseases, and resist mechanics don't come into play as we're not dispelling them, we're just "getting rid of them". Same thing happens with Vile Poisons on other rogues.

DKs are one of the easier kited classes in the game, currently. They don't have an on-command snare that doesn't have a cooldown. Chains of Ice, Icy Touch, and Death Grip are all well and good, but you're going to have to rotate them so that you can keep up snares; Chains of Ice won't be able to be used as a CC.
#53 Jul 28 2008 at 2:09 PM Rating: Excellent
So if they're the easiest class to kite, why again is escape artist not good?

Make sense, damn it! :P
#54 Jul 28 2008 at 2:15 PM Rating: Decent
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Warchief Tyrandor wrote:
So if they're the easiest class to kite, why again is escape artist not good?

Make sense, damn it! :P

Because nearly every snare or root can be instantly reapplied at max duration (i.e. no DRs).

But that's just my opinion, IMO Escape Artist is pretty much crap.
#55 Jul 28 2008 at 3:47 PM Rating: Excellent
So Theo, do you think the DK will be viable in pvp and pve? Or should one not bother?
#56 Jul 28 2008 at 3:57 PM Rating: Good
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based on the burst capability ive seen in a number of videos and screenshots, yes, a DK will be very viable in pvp AND pve. for pve, blood strike and obliterate both have some pretty nice scaling going for them, and stacked diseases do a lot of extra DPS. for pvp, frost and blood both have lots of burst capability, while unholy possesses a great deal of chaos-sowing power that will overwhelm peoples ability to react.

id say frost is likely to be the pvp tree for me thanks to the control and burst inherent in it.
#57 Jul 28 2008 at 4:32 PM Rating: Excellent
You know what other class do great burst damage?

Dagger Rogue.

Yeah...
#58 Jul 28 2008 at 6:32 PM Rating: Decent
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Stop picking on us =P We will have our revenge in WOTLK! (or so I hope)
#59 Jul 28 2008 at 6:47 PM Rating: Decent
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By the sounds of it, Theo is mentally comparing DKs (inevitably) from a Rogue's perspective, and thus to their arch-nemesis, Warriors. Hamstring is good, yes, and it's really annoying for Rogues, but that doesnt mean any class without it cannot close down a Rogue.

If Diseases are cleansable by CloS fair enough, I never had to find that out before, but it makes little difference; as you say, you'll have to use CloS to escape Snares. You're correct in that Chains of Ice would then be unavailable for a CC but since it's dispellable I don't see it being a totally reliable CC anyway. If we're talking 1v1, I don't think Rogues will have a terribly easy time of it with DKs, particularly with ranged damage ticking away faster than the Rogue can cause it in return.

As always, the tactic will work against noob DKs, but will fail against anyone who knows they're not just a Warrior with pretty spellz.
#60 Jul 28 2008 at 8:08 PM Rating: Decent
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Warchief Tyrandor wrote:
So Theo, do you think the DK will be viable in pvp and pve? Or should one not bother?

I think they'll be viable, I just can't see them as being the best at anything.

They're too easily controlled; they have no significant outs other than Icebound Fort and Lichborne. Lichborne allows priests to shackle, though it does prevent Poly atm.
#61 Jul 28 2008 at 9:12 PM Rating: Decent
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Now I know that theo has professed to not being big on tanking but was wondering if anyone who has a lot of knowledge about the lovely DK could pull up a good premlimnary tank spec, since I do love being a tank. Haven't really spent a lot of time looking at the death knight specs, but do love the idea of rolling a death knight as soon as the expansion comes out.

Also love that sweet mount, has anyone gotten the epic mount yet? And just to make sure I've got things right, with each quest you complete as a DK you also get talent points, along with each time you level so that you don't miss the talent points you would usually get leveling from 1-80?
#62 Jul 28 2008 at 9:59 PM Rating: Decent
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trollover wrote:
Also love that sweet mount, has anyone gotten the epic mount yet? And just to make sure I've got things right, with each quest you complete as a DK you also get talent points, along with each time you level so that you don't miss the talent points you would usually get leveling from 1-80?

That's the epic.

And yes, you get talents as you quest so you get eased into the talents as you would leveling.
#63 Jul 29 2008 at 3:55 AM Rating: Decent
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Quote:

Because nearly every snare or root can be instantly reapplied at max duration (i.e. no DRs).

But that's just my opinion, IMO Escape Artist is pretty much crap.


not by any class that is gonna kite, mages have frost nova, hefty cooldown + DR , hunters have concusive shots, again cooldown. Rogues, and Warriors may have crippling poison and hamstring but theyre not gonna kite are they? theyre a melee class. Warlocks, I cant think what snares do they have? Druids may be the only questionable one as i dont know the mechanics of entangling roots.
#64 Jul 29 2008 at 6:57 AM Rating: Default
Wisedeath wrote:
Quote:

Because nearly every snare or root can be instantly reapplied at max duration (i.e. no DRs).

But that's just my opinion, IMO Escape Artist is pretty much crap.


...Druids may be the only questionable one as i dont know the mechanics of entangling roots.


Playing as a Gnome rogue I use escape artist quite often, I've found that once u break Entangling Roots a druids wiil either A) panic and forget to reaply or B) you will be able to stun them and kill them so they cant reaply it. So I can potentialy see the panic factor still kicking in for the druids however stun is less likely.
Oh, and I think I've figured out why Theo has such a personal agenda against Gnomes and Escape artist... It's because palying as a horde it must be extremely annoying having Some one turn the tables on your slow I know WotF annoys me on my lock when i go mono e mono against undead rogues and I gota cahin fear them to stand any chance. Though I dont doubt Theo can still take them it has gota be annoying none the less. I feel quite similar tword undead so...
Also I will agree getting the jump on rogues is extremely important my survival rate drops like 25%-50% (depending on the situation and what class I'm aganinst... gear et cetra) When some one sees me first. Although i can usualy come out alive its only just barely and I generaly have to use a heafty number of cooldowns to do it.



Edited, Jul 29th 2008 10:59am by areeuh
#65 Jul 29 2008 at 8:29 AM Rating: Decent
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Overlord Theophany wrote:
Warchief Tyrandor wrote:
So Theo, do you think the DK will be viable in pvp and pve? Or should one not bother?

I think they'll be viable, I just can't see them as being the best at anything.

They're too easily controlled; they have no significant outs other than Icebound Fort and Lichborne. Lichborne allows priests to shackle, though it does prevent Poly atm.

Hold the phones. You have spent the better part of the last six months on the Shaman forums telling us how great Enhancement Shaman are when they're suffering from the exact same problems you are describing the Death Knights as having. So why are you expecting Death Knights to struggle when Shaman are so fantastic right now?

I guess your perspective changes a little when you're actually invested in the class, hmm?
#66 Jul 29 2008 at 9:02 AM Rating: Decent
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Glad I wasnt the only one that noticed that...

Seriously, you couldnt make it up.
#67 Jul 29 2008 at 2:31 PM Rating: Decent
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Gaudion wrote:
Overlord Theophany wrote:
Warchief Tyrandor wrote:
So Theo, do you think the DK will be viable in pvp and pve? Or should one not bother?

I think they'll be viable, I just can't see them as being the best at anything.

They're too easily controlled; they have no significant outs other than Icebound Fort and Lichborne. Lichborne allows priests to shackle, though it does prevent Poly atm.

Hold the phones. You have spent the better part of the last six months on the Shaman forums telling us how great Enhancement Shaman are when they're suffering from the exact same problems you are describing the Death Knights as having. So why are you expecting Death Knights to struggle when Shaman are so fantastic right now?

I guess your perspective changes a little when you're actually invested in the class, hmm?

Shamans have and applied--6 second cooldown--snare, on top of a totem that applies a snare.

On top of that, enhancement shamans have purge. DKs have nothing of the sort, nor buffs or other useful totems for their teams.

Ever tried to BoP a target that has an enhancement shaman on them? Yeah, the BoP might be up for 2 secs if the shaman is a moron.

It's completely different mechanics in arena between the two classes, and if you don't understand that, you're an idiot.
#68 Jul 29 2008 at 8:24 PM Rating: Decent
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Quote:
It's completely different mechanics in arena between the two classes, and if you don't understand that, you're an idiot.

...says the guy who has played neither class in Arena to any noteable level. Just because something is 'different' doesnt mean one has more potential than the other.

You are correct that the 'mechanics' ought to be different, but not by so very much, they are both melee classes that lack reliable distance-closing. Frost Shock isnt bad but using it eliminates spell interrupt options, just like DKs Frost Runes limit their CC usage. Earthbind totem is a defensive measure only in most cases and a poor one at that.

In any case, DKs and Enh Shammies are basically in the same boat. Let's hope that the improvements to Enhance PvP (such as they are) can be applied to DKs too. I'd hate for everyone to roll one only to find they have a PvE Arms Warrior with a few more support abilities.
#69 Jul 30 2008 at 2:45 AM Rating: Good
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Sinstralis wrote:
Quote:
It's completely different mechanics in arena between the two classes, and if you don't understand that, you're an idiot.

...says the guy who has played neither class in Arena to any noteable level.

Let's make it clear that when you flame me, you:

1) Have never posted a main's armory.
2) Have never justified your reasoning with anything but theorycraft. I have seen enhancement in arena at 1900+ and played against duelist and gladiator-rated players playing as enhancement.
3) Have never justified any of your comments about high end arena with an armory of any of your characters that are rated arena players.

Until you do, you continue to talk out of your *** when shamans clearly have places on high-rated teams. Hell, they're even used in the MLG and WSVG! Enhancement, at that!

You have zero room to flame me about anything I say about arena. There are a select few who I will accept opinions from on PvP in any form in this community, and one of them is certainly not you, nor is Gaudion one of them.

You both have proved that you're whiners over and over and over again in the shaman forums, and again you bring theorycraft and whining to threads where I have posted my opinion having actual experience with a class that you do not have.

If it were possible, I'd put you both on ignore, but alas that it's not so. I'll have to settle for trying to make you both leave these forums; everyone would be a hell of a lot better off without both of you ladies on them.
#70 Jul 30 2008 at 4:48 AM Rating: Good
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you remind me of me when i was an ******* on the ff11 war forums of old theo. a younger, not-quite-as-sexy-but-still-sexy me.

thats a compliment btw.
#71 Jul 30 2008 at 6:04 AM Rating: Default
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Overlord Theophany wrote:
There are a select few who I will accept opinions from on PvP in any form in this community, and one of them is certainly not you, nor is Gaudion one of them.

Let's be very clear about something, Theo. Sinstralis and I don't ever expect you to accept our opinions. I'm just getting a kick out of derailing one of your threads the way you've done countless times on the Shaman forum.

Quote:
You both have proved that you're whiners over and over and over again in the shaman forums, and again you bring theorycraft and whining to threads where I have posted my opinion having actual experience with a class that you do not have.

Nothing about that makes sense. For one, I've never known you to be an out-and-out liar, but it's been well established that you have zero experience with an Enhancement Shaman, so... no. Two, everything you bring to the Shaman forums is theorycrafting and opinion, so... again, no.

Quote:
If it were possible, I'd put you both on ignore, but alas that it's not so. I'll have to settle for trying to make you both leave these forums; everyone would be a hell of a lot better off without both of you ladies on them.

The feeling is mutual. But I tell you what... since I am a reasonable human being that believes in co-existence, I will make you an honest-to-goodness deal right here and now, Theo. You stay off the Shaman forums and I will stay off the Death Knigth forums. Of course, if you mean Allakhazam in general... well... tough luck.
#72 Jul 30 2008 at 7:08 AM Rating: Good
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Gaudion wrote:
Overlord Theophany wrote:
There are a select few who I will accept opinions from on PvP in any form in this community, and one of them is certainly not you, nor is Gaudion one of them.

Let's be very clear about something, Theo. Sinstralis and I don't ever expect you to accept our opinions. I'm just getting a kick out of derailing one of your threads the way you've done countless times on the Shaman forum.

Quote:
You both have proved that you're whiners over and over and over again in the shaman forums, and again you bring theorycraft and whining to threads where I have posted my opinion having actual experience with a class that you do not have.

Nothing about that makes sense. For one, I've never known you to be an out-and-out liar, but it's been well established that you have zero experience with an Enhancement Shaman, so... no. Two, everything you bring to the Shaman forums is theorycrafting and opinion, so... again, no.

Quote:
If it were possible, I'd put you both on ignore, but alas that it's not so. I'll have to settle for trying to make you both leave these forums; everyone would be a hell of a lot better off without both of you ladies on them.

The feeling is mutual. But I tell you what... since I am a reasonable human being that believes in co-existence, I will make you an honest-to-goodness deal right here and now, Theo. You stay off the Shaman forums and I will stay off the Death Knigth forums. Of course, if you mean Allakhazam in general... well... tough luck.


Gaudion, I would take Theo's opinion on ANY class in arena over your opinion on shaman. I got so tired of reading your whining drivel on the shaman forums I just stopped reading them.

I personally have never played any high rating arenas (highest I ever got was 1700 on my rogue), but I know Theo has and I'm fairly certain he can spot when a player on either his team or the other team knows how to play their class. I'm ,also fairly certain he can distinguish class/spec combos just by playing a match or two against an opponent.

He's learned through experience what other classes do that his team needs to counter and because of that his opinion on PVP with any class is way more valid than yours will ever be.

I can't speak for Theo as far as your "deal" goes, but I sincerely hope Theo keeps posting in the Shaman forums because every time it does he brings the level of intelligence in that forum up a little bit from the depths you and your ilk have sunk it to.
#73 Jul 30 2008 at 10:29 AM Rating: Default
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I don't want to mix in this, just one reaction;

Quote:
I'm fairly certain he can spot when a player on either his team or the other team knows how to play their class.


Sure, but not by judging people's posts on forums. Like another specific poster here who'se name I shall not name he has misjudged me for being a noob just because of some of my posts. Heck, one can play specless, weaponless and naked and still be a pro. You simply can't tell until you've actually seen a person play. Everybody has different experiences playing the game and while not all of us are playing "community wide accepted" specs (or wielding weapons of that liking for all I care) it doesn't neccessarily mean we are noobs.
#74 Jul 30 2008 at 11:23 AM Rating: Excellent
To get back to something interesting...

Quote:
They're too easily controlled; they have no significant outs other than Icebound Fort and Lichborne. Lichborne allows priests to shackle, though it does prevent Poly atm.


I'm not quite sure how this make them more 'easily' controlled then say... a Warrior.

They obviously have a very easy to apply Snare, can become immune to fear/poly and can become immune to stun.

Granted, they don't have intercept, but they have the 'reverse' version of it.

The Frost tree seems that they'd actually be pretty good at controlling the other side. Unholy seems to greatly increase your survability (on top of already wearing plate).

They're easier to control then a rogue, granted - but who isn't? Warlock are doing okay in Arena, and the only out they have is Death Coil. >_>

Now obviously, not having played one, this is pure theorycraft. I do hope you're going to test BG/Duel/Arena (assuming they're even up) extensively with the class at 80 :P. From a theorycraft PoV, their main problem seem to be the lack of a 'Mortal Strike' type ability.

Depending on the power of their burst damage however, I can see a team of War/DK/Shaman or Rogue/DK/Druid being rather impressive... since the DK brings a lot of control to any team he joins.



Oh and Theo, how strong/weak is the Gargoyle?

The Unholy Tree seems extremely gimmicky to me.

Is Mind Freeze still around, if it is, is it still a ranged spell interuptor?



Edited, Jul 30th 2008 3:39pm by Tyrandor
#75 Jul 30 2008 at 12:23 PM Rating: Good
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Tyrandor wrote:
I'm not quite sure how this make them more 'easily' controlled then say... a Warrior.

They obviously have a very easy to apply Snare, can become immune to fear/poly and can become immune to stun.

I get that impression too... the main problem is running out of Frost Runes to apply your Crowd Control. At the minute you often find yourself a Rune short when the Mage starts casting, either from Blood Striking (no Strangulate) or Icy Touch (no Mind Freeze). I'm hoping and praying they implement the 'extra Rune' talent mechanic for each tree, that really would solve this problem. Blood of the North is clearly an attempt to do so by allowing you to convert Blood Runes into (effectively) Frost Runes via a core ability, but 5 talents for the privilege is harsh. If the Rune resource system can be balanced to allow DKs to actually use all their wonderful abilities (a stated dev target on the beta forums btw) then controlling a DK will be far from easy, at least not without being controlled right back.


Theo wrote:
Let's make it clear that when you flame me...

Sigh... Theo I am not 'flaming' you, kindly untwist your panties.

My point is simply that nobody has played a DK in Arena yet, including both of us, and you have confessed many times to having minimal experience with Enhance Shamans beyond watching their buffs stack up on your Rogue's bar. Therefore, commenting on their comparative Arena performance in a matter-of-fact tone is a bit speculative for either of us. Hell, last push they just totally changed the Frost tree and DnD, the DK mechanics are in a state of extreme flux.

Quote:
Until you do, you continue to talk out of your *** when shamans clearly have places on high-rated teams. Hell, they're even used in the MLG and WSVG! Enhancement, at that!

Please, please stop dragging every other argument back to Enhance Shamans. It's happened so often I'm sick of hearing about it. If you're using this example you've clearly misunderstood every argument I've made on the subject, so lets not re-iterate it in the wrong place.

Quote:
where I have posted my opinion having actual experience with a class that you do not have.

Actually Im playing a DK in beta too. Now I suppose you will demand my beta key stapled to my Armory page with a copy of today's newspaper and my dental records before you'll (allegedly) believe anything I say, ho hum.

Quote:
I'll have to settle for trying to make you both leave these forums; everyone would be a hell of a lot better off without both of you ladies on them.

The fact that you even think in these terms says it all.
#76 Jul 30 2008 at 12:41 PM Rating: Excellent
Quote:
I get that impression too... the main problem is running out of Frost Runes to apply your Crowd Control. At the minute you often find yourself a Rune short when the Mage starts casting, either from Blood Striking (no Strangulate) or Icy Touch (no Mind Freeze). I'm hoping and praying they implement the 'extra Rune' talent mechanic for each tree, that really would solve this problem. Blood of the North is clearly an attempt to do so by allowing you to convert Blood Runes into (effectively) Frost Runes via a core ability, but 5 talents for the privilege is harsh. If the Rune resource system can be balanced to allow DKs to actually use all their wonderful abilities (a stated dev target on the beta forums btw) then controlling a DK will be far from easy, at least not without being controlled right back.


In many way this sounds more like a player problem then a class problem... if you blow all your energy/GCD on Hemo spam, you won't have any energy to kick the Warlock's fear and you will fail...
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