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Theo's Death Knight Beta thread.Follow

#1 Jul 21 2008 at 10:32 PM Rating: Excellent
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Yes, for those that read the =4 forum, this will be my second--and possibly main--class in WotLK.

I just got my own beta key from my contact in Blizzard to use on my own account, so my interaction with beta won't be just playing for a few minutes on my brother's account or a friend's account.

Here, much like my rogue thread, I'll be posting my experiences with the class, telling of my thoughts on race choice, quests, and talent choices for leveling, tanking (which I sincerely doubt I'll do, sorry to say), DPSing, and PvPing.

I'm 82% done with the beta client download, so you can expect some talent thought up fairly soon.

For now, here's my racial thoughts:

For Alliance: human > dwarf > draenei > gnome > night elf.

Humans are undoubtably the favorites, not only because of their expertise, but diplomacy and perception. Gnomes are overrated as a death knight as the class has ranged attacks (i.e. Death Coil), so snares and roots do not effect them as much. Also the Unholy tree has a talent quite low that increases the Death Knight's speed by 10%, which stacks with other speed increasing effects.

For Horde: undead > orc > blood elf > tauren > troll.

Undead as a race will make you nigh invulnerable to warlocks. With multiple fear breaks as well as Lichborne in consideration, undead is my #1 pick for Death Knights. Orc comes in a close second, but their lack of a strong second racial behind their expertise with axes makes me consider them about equal with blood elves. Blood elves are actually quite good as Death Knights; with their ability to almost on command generate 30 runic power, they have some tremendous potential. It hurts that they look awful and have terrible animations, though. Tauren are, as always, a strong race choice with War Stomp and 5% bonus HP. I personally am underwhelmed by tauren in comparison with undead and orcs, but they're still a decent race choice, especially compared to trolls. Trolls are just plain bad. If I ever see a troll Death Knight try and convince me they're a good race, I'll just laugh at them.
#2 Jul 22 2008 at 8:37 AM Rating: Decent
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hai theo!!

your my the-ro! (ya see wut i did there?)

aside that im probably making my priest my main for xpac... DK looks like nothing but everything i would want in a melee class


ill be going tauren on horde side (hp and war stomp beat out fear for me since ill be having the fear reduction talent and improved death grip) and something silly on alli side

prob a gnome if they look hilarious... dwarf otherwise for stoneform (most of the DK armor bonuses arent "from items" .. stoneform makes for a neat stacking tank buff (plus bladed weapons... its a smidge of ap too))

if you get to bein respec happy, im gonna be going blood for heart strike and the critical damage bonus on plague strike, and unholy the rest

feel free to give it a go and lemme know what ya think of it



GL in ebon hold son



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and im personally see taurne being the best overall choice

death grip->war stomp->frozen rune weapon proc or a frost snare spell = peeling potential out the ***, along with the extra interrupts v heals

i dont see fear ruining a DK, but the extra interrupt from stomp seems like itll be very useful for pvp.... druid healers arent as big an issue with the way DKs corrupt HoT effects, so i rather be able to stop hard-casted heals better... then break a fear thats shorter duration and can be disabled vis dispels n such

Edited, Jul 22nd 2008 12:40pm by mongoosexcore
#3 Jul 22 2008 at 10:14 AM Rating: Decent
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Good stuff Theo, I'll be looking forward to reading up on your Death Knight thread.
I'm pretty sure the details and info you go over will quench my DK thirst if I don't get into beta and have to wait for release.(chances are not that good)
I request that if you go over anything lore/story wise, that you would put a spoiler warning for those of us who would prefer to read/experience the story first hand.
Other than that, I am sure someone else would be able to fill in the tanking portion that your thread will be lacking.
#4 Jul 22 2008 at 11:41 AM Rating: Excellent
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Alright, I'm done with Ebon Hold, which is where Death Knights start out.

Thoughts:

1) Ebon Hold is incredible. Really. The story is awesome (there will be a spoiler post later on clearly labelled), there are literally ******** of characters from lore, and the story of why Death Knights are turning to the Horde/Alliance is totally believable.

2) Death Knight mounts are literally the coolest mount I've ever seen. It literally makes a screaming noise as you summon it.

3) Blood is of course a good leveling tree, though I prefer a 17/15/XX leveling spec. This is the build I'm currently using, and it's incredibly powerful. Mobs that are my level literally don't last long enough for me to do more than Icy Touch -> Plague Strike -> Blood Strike -> Death Coil. If I've got a Ghoul up, most of the time I can't even get off a Death Coil.

4) Ghouls pull for themselves, at this point. I'm guessing once I get Master of Ghouls that they'll be more controllable, but at the moment they're machines.

5) With 17 in Blood (as I mentioned before), I'm pretty much unstoppable. I literally never have to stop and eat, as my health is full after every mob I kill. This will probably change if I start leveling on harder mobs, but equal to my level mobs = I'm full health by the end.

6) General rotation for Death Knights with my spec is Icy Touch -> Plague Strike -> Blood Strike -> Death Strike -> Icy Touch. I don't have Death Strike, but I anticipate putting it in at that spot.

I'll be working on a lore post today, but Death Knight is so ridiculously fun to play that I don't know when I'll get to it.
#5 Jul 22 2008 at 6:09 PM Rating: Good
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from what ive read about ebon hold, blizz is set to outdo themselves in terms of just about everything from lore awesomeness to general badassery.

here are some videos i found of various DK specs being used:

this first one is a deep frost build - http://www.vimeo.com/1373916

on the side you can find a bunch of others, including a deep blood leveling build, and a deep unholy build. all of these are outland+ videos, with two of them (the frost and blood) being in terokkar, while the unholy build is in HFP. all i have to say is deep blood is looking amazing, and the sheer amount of damage that frost is capable of is insane. ive never seen someone crit for that much on so many targets at that level before.
#6 Jul 22 2008 at 9:14 PM Rating: Good
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Alright, so I've been playing around more today (spent almost all day respeccing both my DK and my rogue trying out specs), and I've come across a really good build.

It's a blood/unholy hybrid. So far with how I've been leveling, this has been the most effective. I imagine when I get DND (death and decay), more blood will be better, but for now, I'm liking 33/0/16 a lot.

I'll probably keep at least 10 points in unholy, since that gets me a reduced cooldown on my Raise Dead and gives me 5% more strength. Necrosis is also a great damage talent; don't know if I can give that one up either.

Overall, DKs are extremely well-rounded and extremely durable with blood talents. I almost killed a 61 elite tonight at 58, and I probably could have, had I remembered to use Chains of Ice.

Either way, I was taking on 4-6 level 60s at once and not dropping below 60% HP, so that should tell you something.
#7 Jul 22 2008 at 11:20 PM Rating: Decent
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Thanks for the link to the vids Quor.
The first thing that came to mind when watching those clips was that DK's are pretty flashy.
With spell animations and abilities.
I'm surprised Theo said that Death Knights are well rounded.
I was expected them to be either sub-par or overpowered, never in between.
#8 Jul 23 2008 at 5:51 AM Rating: Decent
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not to put a dampen on peoples spirits from everything i've read about death knights so far, the nerf bat is soon to swing in. I assume your 59? from the talent tree you suggested taking over 4 level 60's at that level and not dropping below 60% is extremely powerful, and i can judge even more so from the videos of beta i've seen floating around. I expect a decent swing from the nerf bat is imbound.
Quote:

I'm surprised Theo said that Death Knights are well rounded.
I was expected them to be either sub-par or overpowered, never in between.


I have a feeling the well rounded comment comes from there doesnt seem to be much left out of the death knight class, seems there ability to take damage and give damage is exactly as it should be in relation to each other, but in relation to other classes, there ability seems as I just said extremely strong, I may be wrong but I high doubt it'll stay the way it is at the moment.

Still it may be down to gear more than anything else as the death knight gear is above the standard of azeroth gear so he will be having an easier time with the higher levels than we all where at that stage, maybe once theo is around 65 we shall see some changes in perception if not, nerf swing.

Edited, Jul 23rd 2008 9:54am by Wisedeath
#9 Jul 23 2008 at 7:58 AM Rating: Good
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Speaking of gear, what does the DK start out with in terms of gear and how do you gain talent points?

I'm assuming you start out with a 2h runeblade, but do you also get a full set of armor?

Do you start out with 46 talent points to spend?
#10 Jul 23 2008 at 12:14 PM Rating: Good
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Bigdaddyjug wrote:
Speaking of gear, what does the DK start out with in terms of gear and how do you gain talent points?

I'm assuming you start out with a 2h runeblade, but do you also get a full set of armor?

Do you start out with 46 talent points to spend?

You start with a full set of greens and no talents at level 55, with Plague Strike, Blood Strike, Death Grip, Death Coil (not the warlock version, obviously), Icy Touch, and Blood Presence (stance).

As you go through the quests in Ebon Hold, you will gain talent points (usually 1-3, some quests give 5-6) and blue AQ-level gear (i.e. it's extremely good, though mainly it's just better itemized).

The first quest you do is to go down and meet your "general" or whatever. He sends you to find your blade from the weapon racks near him and forge your first runeblade. You then get Runeforging (weapon enchants for knights).

Wisedeath wrote:
not to put a dampen on peoples spirits from everything i've read about death knights so far, the nerf bat is soon to swing in. I assume your 59? from the talent tree you suggested taking over 4 level 60's at that level and not dropping below 60% is extremely powerful, and i can judge even more so from the videos of beta i've seen floating around. I expect a decent swing from the nerf bat is imbound.
Quote:
I'm surprised Theo said that Death Knights are well rounded.
I was expected them to be either sub-par or overpowered, never in between.


I have a feeling the well rounded comment comes from there doesnt seem to be much left out of the death knight class, seems there ability to take damage and give damage is exactly as it should be in relation to each other, but in relation to other classes, there ability seems as I just said extremely strong, I may be wrong but I high doubt it'll stay the way it is at the moment.

Still it may be down to gear more than anything else as the death knight gear is above the standard of azeroth gear so he will be having an easier time with the higher levels than we all where at that stage, maybe once theo is around 65 we shall see some changes in perception if not, nerf swing.

Considering we get AQ40 level gear (and blues at that), no, I doubt we'll get nerfed any time soon.

Also keep in mind I've been playing this game for four years at a hardcore level, both in PvE and PvP.

I'd say that I know mechanics pretty well.

If you haven't played a death knight, please, don't make assumptions about how they play.

If anything, a buff is coming to frost specced knights.
#11 Jul 23 2008 at 12:34 PM Rating: Excellent
I had a gut feeling that the 'pet spec' would be the best one to level with, since the pet classes usually make leveling even more trivial then it usually is.

I'm pretty psyched to hear another devout rogue player thinking he'll switch to DK... I was afraid the DK's gameplay may not measure up to Rogue's gameplay. But now I'm assuming it does.
#12 Jul 23 2008 at 12:50 PM Rating: Good
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Warchief Tyrandor wrote:
I had a gut feeling that the 'pet spec' would be the best one to level with, since the pet classes usually make leveling even more trivial then it usually is.

I'm pretty psyched to hear another devout rogue player thinking he'll switch to DK... I was afraid the DK's gameplay may not measure up to Rogue's gameplay. But now I'm assuming it does.

It's actually very different game play styles. DK needs to basically watch rune cooldowns and other than that just dump RP with Death Coil.

Blood is actually the best leveling spec by far; Unholy will be the PvP tree. The way I've ended up figuring my spec would go is at least 17 in Blood, then 10 in Unholy for a smaller cooldown on your Raise Dead.

Raise Dead is really one of the things that makes DKs powerful at lower levels. I'm kinda hoping that they scrap the idea of Corpse Dust for PvP, but either way, being in control of your pet (see Master of Ghouls in Unholy) in arena will be great.

As far as different play styles, DK is much more varied button pressing as opposed to rogue where you can basically press 3 buttons and level.

As a DK, I normally have my pet out, so I then Icy Touch or Death Grip to pull (sometimes Death Coil), then Plague Strike, Blood Strike, Death Coil, Death Coil, Death Strike, Icy Touch, Death Coil and the mob is usually dead by then, or I hit it with another Blood Strike.

Rogue? CS, SS, SS, SS, KS, dead mob. Yay, that's exciting! Smiley: oyvey
#13 Jul 23 2008 at 2:33 PM Rating: Good
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Quote:
Considering we get AQ40 level gear (and blues at that), no, I doubt we'll get nerfed any time soon.

Also keep in mind I've been playing this game for four years at a hardcore level, both in PvE and PvP.

I'd say that I know mechanics pretty well.

If you haven't played a death knight, please, don't make assumptions about how they play.

If anything, a buff is coming to frost specced knights.

did you at all read my post?
I commented that it may be down to gear that at the moment the deathknight seems mighty powerful here:
Quote:
Still it may be down to gear more than anything else as the death knight gear is above the standard of azeroth gear so he will be having an easier time with the higher levels than we all where at that stage, maybe once theo is around 65 we shall see some changes in perception if not, nerf swing.
,

you completely ignored this.
I did not quote anything as hard fact it just seemed if it weren't down to gear then the death knight was overpowered, as you have just mentioned the level of gear i can see now that it IS down to gear.


There was aboslutely no assumptions about how the death knight plays? I never said it plays well or poor. I may have made an assumption about your meaning of well rounded, but seeing as how vague you were when you mentioned this, can you blame my assumption.

I also never questioned your knowledge, so please dont get deffensive with me about your experience.

Here is where i say, i mentioned nothing as hard fact, so jumping down my throat on the defensive was a rather harsh response if you had read my post well enough, i gave alternate reasons for the why death knight appeared, from what i've heard at this point to be over powered, evidently my alternate reason was the true one, I backed up all scernarios.
#14 Jul 23 2008 at 2:50 PM Rating: Excellent
Quote:
As a DK, I normally have my pet out, so I then Icy Touch or Death Grip to pull (sometimes Death Coil), then Plague Strike, Blood Strike, Death Coil, Death Coil, Death Strike, Icy Touch, Death Coil and the mob is usually dead by then, or I hit it with another Blood Strike.

Rogue? CS, SS, SS, SS, KS, dead mob. Yay, that's exciting!


How twitchy is the gameplay tho?

I mean, yeah, a rogue always repeats the same moves, but he does so fast.

Playing as mage is also repeating the same 3 moves, but with 2-3 seconds between each press. It's waaaay more laidback.

Main reason why I have a hard time playing non rogue now... it feels like I'm not doing much.

Edited, Jul 23rd 2008 6:48pm by Tyrandor
#15 Jul 23 2008 at 3:36 PM Rating: Good
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Warchief Tyrandor wrote:
Quote:
As a DK, I normally have my pet out, so I then Icy Touch or Death Grip to pull (sometimes Death Coil), then Plague Strike, Blood Strike, Death Coil, Death Coil, Death Strike, Icy Touch, Death Coil and the mob is usually dead by then, or I hit it with another Blood Strike.

Rogue? CS, SS, SS, SS, KS, dead mob. Yay, that's exciting!


How twitchy is the gameplay tho?

I mean, yeah, a rogue always repeats the same moves, but he does so fast.

Playing as mage is also repeating the same 3 moves, but with 2-3 seconds between each press. It's waaaay more laidback.

Main reason why I have a hard time playing non rogue now... it feels like I'm not doing much.

Edited, Jul 23rd 2008 6:48pm by Tyrandor

It's fairly twitchy, but not in the way a rogue is. When I get to 70 and get Unholy Presence with the 1 sec GCD I'll let you know how much more twitchy it gets, but with rune cooldowns, it's not very twitchy at all ATM.

Then again I'm put to sleep on pretty much every class but rogue or hunter (which I already have at 70 so I can spam different shots).

There's always stuff to do though. Your frost runes don't get used as much as blood or unholy unless you're frost spec, so being able to spam Icy Touch and Death Coil when you can't do anything else gives you a nice bit of feeling like you're always doing something.
#16 Jul 23 2008 at 4:49 PM Rating: Good
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Very excited about this, not just what you're updating on(which I'm watching like a hawk btw), but also talent ideas. My endgame purpose is going to be tanking I think, as long as it's not as bad as people are saying the tanking idea is currently(in beta). But with that - we all have to level, and your posts, along with a few others, are very helpful in getting me an idea of what this will be like. And also get a handle on how to get started.

I look forward to more info from you sir. /salute

Edited, Jul 23rd 2008 7:52pm by TacticalRage
#17 Jul 23 2008 at 4:50 PM Rating: Excellent
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Great. Now I'll have to share a forum with Theo.
#18 Jul 23 2008 at 6:56 PM Rating: Excellent
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Alright, just hit 60. Death and Decay is probably a little more powerful than they meant it to be. It'll be nice for arena though, I can already see that.

It's a 10 sec AoE that puts a disease on any enemies in the radius (looks to be about as big as a hunter frost trap), and has a chance to fear anyone inside the AoE for 2 secs. Don't know if it's on DRs with Fear/Psychic Scream.

It does some pretty awesome damage, too. The main thing I like about it is I can DND -> Blood Strike -> Blood Strike now, instead of Plague -> Blood -> Death.

My new rotation is generally DND -> Blood -> Blood -> Plague -> Death, tossing some Death Coils/Icy Touches every once in a while in there.

It ticks every second, btw. I'll probably switch to DND -> Obliterate -> Obliterate -> etc once I hit 61, since the disease applies every second in DND, and I don't use frost runes for much.
#19 Jul 23 2008 at 9:22 PM Rating: Excellent
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i really hope they do something later in the game about rune customization. the best idea ive heard is a deep deep talent (likely rolled in with the 51-pt talent) that gives you an extra rune corresponding to that tree. for blood, that means more spammage. for frost, that means less of a stranglehold on your two frost runes. for unholy, that helps to alleviate the runic power issues that arise at times.

deep blood is looking REALLY nice to me, and not just for leveling. it looks to be quite fun in pvp. but the combo of a deathchilled howling blast paired with a mage or hungering cold is pretty amazing, not to mention the general control abilities you gain.
#20 Jul 23 2008 at 10:00 PM Rating: Good
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Quor wrote:
i really hope they do something later in the game about rune customization. the best idea ive heard is a deep deep talent (likely rolled in with the 51-pt talent) that gives you an extra rune corresponding to that tree. for blood, that means more spammage. for frost, that means less of a stranglehold on your two frost runes. for unholy, that helps to alleviate the runic power issues that arise at times.

deep blood is looking REALLY nice to me, and not just for leveling. it looks to be quite fun in pvp. but the combo of a deathchilled howling blast paired with a mage or hungering cold is pretty amazing, not to mention the general control abilities you gain.

They're thinking about allowing players to add a third rune of one type; I'd like it, since I always seem to run short on Blood (since I'm Blood specced), though I'd probably end up putting up an Unholy rune.

My personal feelings are that Unholy and Frost will be used for PvP (probably a frost/unholy hybrid once they fix frost strike), and Blood will be used for PvE DPS. A lot of people seem to think that Unholy presence will be the PvE DPS presence, but IMO 15% haste isn't close to as good as a pure 15% damage increase.

I drew up a little 51/0/20 DPS spec. With Improved Blood presence, your DPS group are going to be getting a ******* of healing done to them, on top of a 10% str bonus, while you're getting 23% just from talents passively, and with your aura active, 33%.

Quite impressive. I'm really liking blood.
#21 Jul 24 2008 at 12:35 AM Rating: Excellent
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I just got done with some easy AoE grinding. I took a 30 sec video and I'll be attempting to upload it to show how I did it.

It's pretty easy: grab mobs on your mount, stop, use Death and Decay, Blood Strike/Death Coil until DND wears off. You should have 3+ mobs down in under 10 secs. With 20 secs more, go grab more mobs.

You literally cannot go under 98% HP using this method as deep blood.

Movie to follow.

Edit: Here you guys go. Enjoy your 30 seconds of Death Knightness.

I apologize for the hugeness of the file; fraps hates me and so does winrar.

Edited, Jul 24th 2008 4:36am by Theophany
#22 Jul 24 2008 at 3:06 AM Rating: Good
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Theo, do me a favour.

When your (I assume) rapidly levelling DK is done with all those re-gearing quests from Outland (HFP and a few in Zangarmarsh) be a good sport and take a few screenies. As soon as I saw the DK starting armour I felt sure itd all get replaced by Zangarmarsh with the horribly mis-matched crappy sets, Id like to know if that fear is justified or if the badass DK look lasts a little longer than that.
#23 Jul 24 2008 at 3:36 AM Rating: Excellent
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Sinstralis wrote:
Theo, do me a favour.

When your (I assume) rapidly levelling DK is done with all those re-gearing quests from Outland (HFP and a few in Zangarmarsh) be a good sport and take a few screenies. As soon as I saw the DK starting armour I felt sure itd all get replaced by Zangarmarsh with the horribly mis-matched crappy sets, Id like to know if that fear is justified or if the badass DK look lasts a little longer than that.

Not a problem.

Video of my "AoE grinding" is edited into my previous post. I've gotten up to 6 mobs at once that way, mainly because of leashing restrictions.
#24 Jul 24 2008 at 6:02 AM Rating: Decent
Could you post some screenies of the DK starter zone? Like the necropolis or something? :D I'd appreciate it.
#25 Jul 24 2008 at 6:47 AM Rating: Decent
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http://wotlk.wowhead.com/?talent=jbhtxIcziooGzhZZccguxooz0k

thats what, currently anyways, is gonna be my DK build i think

blood strike/plague strike and heart strike for pvp... simple stuff but it looks right up my alley
#26 Jul 24 2008 at 12:13 PM Rating: Good
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Rune Tap and Imp Rune tap suck, FYI Mongoose.

Also you're going to want more points in Ferocious Dead over Imp Plague Strike, And you're going to want Epidemic over Vicious Strikes.
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