i know mutilate i sbetter damage
but im having a lot of troubling imagining having energy for mutilate, HFB, and finishers
so i was thinking maybe the management of 40 energy ss's, albeit less CP generation, would make things easier
yes... im not stupid, mutilate is better dps output
fix the build for it if you want it lol
but it takes 6 seconds to gen 1 mutilate worth of energy, 4 seconds to gen the energy for HFB
so without dropping HFB, where exactly to you have time for finishers without skipping mutilates like crazy
it just seems keeping energy management in mind... more ss's might yield more damage then mutilates
the cp gen i dont see as the bigger picture... pve = white damage mostly... so even 1pt evis's can proc out the 5pt slice n dice
so its the damage of a few more ss's vs the damage of slightly stronger evis's to proc your cut to the chase
plus the lack of position requirement is a bonus for ME at least
make any bit of sense now?
summary: mutilates starve yourself for energy, better cp gen but the big bulk talent for raid dps (HFB and cut to the chase) work the same as 1cp as they do at 5cp
the argument for me is:
(using ss)less cp, better energy flexibility, more sin strikes (which might just have better raw damage in terms of muti VS ss damage, not sure... never tested, never cared (does 2 mutilates do more damage then 3 ss's?))
VS
(using mutilate) more cps, less energy flexibility (god forbid you have to kick, **** might ruin your cycles to hell as mutilate) and being forced to be behind the enemy
Edited, Jul 23rd 2008 2:50pm by mongoosexcore