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I tend to use it when my healer is drinking or low on mana. With Light judged and the seal up it allows me to idle on the mob till the group can get it (assuming I have already established agro). Judging wisdom is great to maintain a pace and not drink after every pull. These tactics work well for my 37-45 instances.
EDIT: Also as a healer you can still judge your seals. All you have to do is swing once every 20 sec.
Couple of things to note here. If you are in a group, and have a mob beating on you, you will gain more by judging and using Seal of Wisdom than Seal of Light. The big difference is that now you will turn that mob into a mana battery. The mana you gain will heal you for far more than the health you get back from SoL/JoL. This also allows you to heal yourself for more, and heal your targets for more. Overall, SoW/JoW will give you a much larger benefit than SoL/JoL.
BUT - if you are hoping that someone will pull the mob off you, then you really want to stop hitting it. You are better off either stunning it, bubbling, running to the tank, or whatever. The reason is that you don't want to keep building threat on it if you want someone to take it off you. Also, you don't want to break CC if someone tried to CC it. Nothing is more annoying than when you try to CC a mob hitting the healer, and the healer keeps hitting it. Turn OFF Auto-Attack please.
You really should only do the mana battery thing if you plan on having the mob sit on you for quite a while (i.e. it won't be doing any significant damage anyway). I always do this if there is a long fight, and a non-elite melee mob somewhere in the mix.
Edited, Jul 22nd 2008 12:46pm by YJMark