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healing a paladin tankFollow

#1 Jul 21 2008 at 8:43 AM Rating: Decent
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Twice recently I've been healing a paladin tank who has asked me not to bubble them to prevent damage. Mainly they were looking to take more damage so as to take more heals and regenerate mana from the healing. I had normally been starting fights by tossing a bubble and a PoM on a paladin tank, then I'd be able to regen my mana completely before having to cast a heal. I also use cancel casting with inner focus in long fights to try to stay out of the five second rule (I have 225 mp5 in combat and about 500 mp5 out of combat). The cancel casting was also annoying the tank because I'd be trying to hit him with a big heal infrequently instead of with a bunch of smaller heals. One of the tanks even asked not to be decursed so he'd take more damage, requiring more healing. That annoys *me* because then I'm working harder and have the chance to OOM and maybe wipe the party.

What should I do about this? Has anyone else run into this before? I don't want to go OOM because I'm inefficient with my heals, but I don't want to be a jerk, either.

Thanks.
#2 Jul 21 2008 at 8:54 AM Rating: Good
I have very little experience as a priest healer, but as a shammy healer, I'll try to answer this for you. The thing about pally tanks is that the way they generate threat is through their spells, and to do that they need mana. Just like Warriors need to be hit to generate rage, pallies need to be overhealed to generate mana.

I've had pally tanks tell me to overheal them if need be so they can get back more mana. You seem to have enough mp5 to keep mana for some time. I have noticed a lot of people using Flash of Light (can't remember if that was the priest heal or a pally heal) a lot to heal, so have you tried doing that? Perhaps tried downranking it a bit?

Just a suggestion. As I said, I don't have a lot of experience with the priest class personally, but that is what I know about Pally tanks.

Edited, Jul 21st 2008 2:25pm by xNocturnalSunx
#3 Jul 21 2008 at 8:57 AM Rating: Excellent
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I never shield the tank (paladins "bubble," we "shield" Smiley: wink). Paladins don't like it for the reasons you mention, warriors and druids don't like it because of rage generation. I may throw a shield on a DPS who's taking unavoidable damage, but that's about it. This applies to regular 5-mans though, I am not experienced with healing at higher levels and I'm sure there's stuff going on up there that I don't know about.

The rest, meh. Priests depend on cheating the 5 second rule just as much as he depends on heals for mana regeneration. Personally, I think he needs to bring some mana pots and back off telling you how to heal. But again, that's not a very experienced perspective, so maybe somebody else has something wiser to add.

Edited, Jul 21st 2008 12:57pm by teacake
#4 Jul 21 2008 at 11:01 AM Rating: Good
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Regarding the pre-pull shield: if the tank doesn't want it, don't bother with it until a pull goes badly. Then, if in your judgement the pull could be made easier by you pulling less healing aggro early on--pre-shielding causes no threat, so you give the tank a little more time to threaten all the mobs before you have to start building threat yourself--or the tank's in big danger of getting killed in the initial rush, do it. Most of the time a shield won't make much difference.

Regarding a paladin tank wanting lots of small heals instead of a few big heals: there is a way that geting relatively few big heals might result in less mana for him, and that's if the heals he's getting are so big that his mana pool can't hold all the mana he gets from it. If he then burns through his full but tiny mana pool before your next huge heal lands, then perhaps you should consider switching to chain-casting greatly downranked greater heals rather than cancel-casting your big guns. And perhaps he might consider getting a little more intellect on his gear. Honestly, though, I've never been in that situation with a pally tank. Renew and Prayer of Mending give them a steady flow that's supplemented by your heals. If he's starving for mana, I'd be willing to bet he's got too much avoidance on his gear and should switch to a threat set so he takes more damage and deals more damage during the fights he's starving in.
#5 Jul 21 2008 at 11:18 AM Rating: Decent
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85 posts
It’s worth noting that Paly tanks no longer get any benefit to their mana from overheals. They only benefit from healing done.
#6 Jul 22 2008 at 1:01 PM Rating: Good
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That's what I was thinking Fluffydragon.

Aside of that; as long as a paladin doesn't run completly oom in a fight this is really a trivial thing. Spiritual attunement is there to make a paladin's life a little easier, not to completely change your healing style so the paladin retains his mana. If he really needs to rely on you restoring his mana he has to be severely undergeared for the instance.

The thing is, if you have to heal him more you will lose mana yourself. This is definitely worth it if stuff is going messy and your tank is actually running oom, but if that's not the case it doesn't really do anything else than making your job harder.
#7 Jul 23 2008 at 5:36 AM Rating: Decent
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82 posts
As fluffydragon stated, Paladins do not gain mana from overheals, this means that Paladins gain mana equal to 10% of the damage they are taking, assuming you can heal it all of course. A debuff on a Paladin that reduces healing for example, will not increase the mana they gain from a fixed amount of damage. There is the exception of heals returning the Paladin's mana over his maximum, as emmitsvenson noted (it's like overhealing, I guess you can call it overmanaing :) ).

Knowing that, it's OK to assume that regardless of how you heal the Paladin, he WILL get the same amount of mana from your heals (be it Flash Heal, downranked Greater heal, Prayer of Mending, whatever), again, assuming fixed damage. If you don't dispel a debuff that directly or indirectly increases his damage taken, he will, of course, need more healing and therefore gain more mana (the same way a Druid/Warrior tank would have gained more rage).

Have fun healing,
Yuval.
#8 Jul 23 2008 at 11:04 AM Rating: Good
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428 posts
Disclaimer: I've only healed regular UB and below (lolcats, I know) and I'm a druid. That said, it's been with the same Pally tank all the way and most of the time he's been underleveled.

If his reason for not wanting PW:S is to increase his mana regen via your healing, he's an idiot. If his reason for not wanting PW:S is to generate more AoE threat through holy shield and ret aura, then I'm on board.

My pally tank regularly starts fights (again, admittedly, in ezmode 5mans) with little to no mana and still has no trouble holding agro. Pallys are blessed (no pun intended) with heavily front-loaded threat in addition to a healthy dose of passively-generated threat. Halfway through a no-cc fight my tankadin buddy regularly /lol and goes to get a snack. I've had him DC in the later portion of a pull and not lose agro. Unless you're talking about long boss fights requiring heavy dps, having full mana at all times as a tankadin is really not that big of a deal.

exception edit: I suppose if it's a timed/speed run, you might want to feed him some of your mana via extra (not over-) heals for the sake of efficiency (since your mana pool and regen probably far overshadow his as a tankadin). Also if the dps are way overgeared, the tank may be rightfully concerned about maintaining enough tps in which case a bit more mana might make a difference. But those are very situational examples.

edit: clarity and exception

Edited, Jul 23rd 2008 3:08pm by AynLoD
#9 Jul 23 2008 at 2:12 PM Rating: Good
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1,574 posts
AynLoD wrote:
If his reason for not wanting PW:S is to generate more AoE threat through holy shield and ret aura, then I'm on board.


I'm sure that blocks are determined before PW:S, so his Holy Shield threat shouldn't be affected. And I'm pretty sure that damage absorbed still counts for Retribution Aura, but I've never tested it.
#10 Jul 23 2008 at 2:35 PM Rating: Good
In my opinion, the only time a priest should shield a tank is if the tank is about to die. It's an emergency move that might buy you a moment to get another heal off.

When starting a fight, throw your PoM a few seconds ahead of time, giving you the opportunity to throw another as soon as it jumps off the tank. This has the benefit of keeping the agro on the tank rather than you. Cast renew after that and keep cycling PoM and renew, and other spells as needed.

Keep the shield for yourself or other clothies that gain agro.
#11 Jul 23 2008 at 5:14 PM Rating: Decent
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I find barely needing my shield for anything else than the tank in PvE though. When a clothie aggros he either gets 1-shot or left at 20% hp with the boss back hitting the tank... In that last case there's time for a flash heal (or even greater heal) 90% of the time.
#12 Jul 24 2008 at 3:35 AM Rating: Good
Mozared wrote:
When a clothie aggros he either gets 1-shot or left at 20% hp with the boss back hitting the tank


I mainly find it useful to shield a clothie when they are doing aoe damage on multiple mobs (clearing trash mobs in kara). Another useful time is to help spellcasting not to be interupted. On Illhoof, we will shield our warlock when possible to allow uninterrupted spellcasting on the imps.

#13 Jul 24 2008 at 5:16 AM Rating: Good
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428 posts
emmitsvenson wrote:
I'm sure that blocks are determined before PW:S, so his Holy Shield threat shouldn't be affected. And I'm pretty sure that damage absorbed still counts for Retribution Aura, but I've never tested it.

Your thoughts intrigue me, I wish to subscribe to your newsletter. I'll have to look into this, though for a Druid of course it's rather moot.
#14 Jul 24 2008 at 7:10 AM Rating: Decent
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4,684 posts
Quote:
I mainly find it useful to shield a clothie when they are doing aoe damage on multiple mobs (clearing trash mobs in kara). Another useful time is to help spellcasting not to be interupted. On Illhoof, we will shield our warlock when possible to allow uninterrupted spellcasting on the imps.


Aye alright, not much to add for that, have to admit I also use it on those ocassions. They generally don't happen as much as a clothie aggro'ing though.
#15 Jul 25 2008 at 12:18 PM Rating: Default
if the PW:shield bubbele is the same as the uther's strength proc, a simple magic shield, then blocks are taken into acount before it. Redoubt, Holyshield can still be procced from hits.

I also noticed that when shielded the enemy was still taking Retib aura damage, this may of bn cos of the amount of mobs i had on me that it got destroyed rite away or that they do actually take damamge as im not immune like a bubble, just absorbing damage, i don't see why absorbing damage would stop reflective damage like being immune would.
#16 Jul 25 2008 at 7:53 PM Rating: Decent
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343 posts
Quotes:
Mainly they were looking to take more damage so as to take more heals and regenerate mana from the healing.

I'll try to answer this for you. The thing about pally tanks is that the way they generate threat is through their spells, and to do that they need mana. Just like Warriors need to be hit to generate rage, pallies need to be overhealed to generate mana.

I never shield the tank (paladins "bubble," we "shield" ). Paladins don't like it for the reasons you mention, warriors and druids don't like it because of rage generation. I may throw a shield on a DPS who's taking unavoidable damage, but that's about it. This applies to regular 5-mans though, I am not experienced with healing at higher levels and I'm sure there's stuff going on up there that I don't know about.

It’s worth noting that Paly tanks no longer get any benefit to their mana from overheals. They only benefit from healing done.

As fluffydragon stated, Paladins do not gain mana from overheals, this means that Paladins gain mana equal to 10% of the damage they are taking,

I'm sure that blocks are determined before PW:S, so his Holy Shield threat shouldn't be affected. And I'm pretty sure that damage absorbed still counts for Retribution Aura, but I've never tested it.


Ok guys, here's the dl from a pally tank.

Addressing damage, healing and mana for a pally tank.
Yes, we like to take damage so that we need heals so to regen our mana. No, overheals don't help, we only gain mana for acutal heath healed.
No we don't like PWS. Yes we do like it when we are low on health and you NEED to hit us up with one for heal reasons, but by then if your pally tank doesn't have agro, he sucks.
PWS (as far as I know) stops people from hitting you. Though I also have never tested it and really would like to know the answer. Actually I'm going to hit up the fellas on the pally forms and get an answer... so I'll get back to you. Based on the knowlage that I have, it stops threat build. Holy Shield, Blessing of Santuary, Ret Aura all help us keep our agro. A PWS before the pull is ok, as our main agro gain at that point will be Avenger's Shield, or Conceration. But don't be suprised if your Pally Tank waits till there is only 8 to 10 sec left on the Shield.

Personally, I think your pally tank was burning his mana too hard, or not drinking before a pull with low mana. He should try using a lower rank Conceration and Holy Shield. Or maybe back off his Conceration (as I only spam it once at the begining of a pull, maybe twice if I see my agro dropping via Omen further in the battle). He was right in that we don't like bubbles... again for Holy Shield, Blessing of Santuary, Ret Aura.

From a priest's pov (yes I have a lvl 68 holy)... I really only use Flash Heal, Renew, Prayer of Healing, and that one that bounces (yeah... I can't remember it atm). I PWS my dps guys when they drop below 65% and renew them so I can get back to my tank. When I know for sure I have time (eg, tank is at 40% and the rest of the group is above 70%) I'll use a Greater Heal. I can heal a pally tank through Black Morass (basically a timed endurance run) with no problem, drinking after each boss (portals 6/18, 12/18) and a pot around the 10th portal. I've only healed 5 man runs, but really... I've been able to keep up with a over zelous Shammy, a crit happy Rogue and a Druid tank using the above said spells (and we know how they can all pull agro so well).

Quote:
Priests depend on cheating the 5 second rule just as much as he depends on heals for mana regeneration.

Sorry, what is the 5 second rule? Never heard it before.

Good Luck.
#17 Jul 26 2008 at 4:17 AM Rating: Good
Simskin wrote:
Sorry, what is the 5 second rule? Never heard it before.


http://www.wowwiki.com/5_second_rule

Quote:
After a character expends mana in casting a spell, the effective amount of mana gained per tick from spirit-based regeneration is reduced (interrupted) for a period of 5 seconds. This is commonly referred to as the five second rule (FSR).


There's a lot more info on the wowwiki page. Basically, priests will stop casting for more than 5 seconds during a fight in order to get the full mana regen rate during the time after the 5 seconds. If you can throw some renews around and a PoM, then stop casting for a bit, you can get back some mana. The more time you spend outside the 5 second rule, the more mana you get back.

This is also why priest like mp5. It continues to return mana even when within the 5 second rule.
#18 Jul 26 2008 at 5:48 AM Rating: Decent
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Thank you!!!
#19REDACTED, Posted: Aug 10 2008 at 6:31 AM, Rating: Sub-Default, (Expand Post) Get a real tank. Warrior FTW!
#20 Aug 11 2008 at 3:37 AM Rating: Good
I do apologize for my post. I had worded it incorrectly and did not mean actual overhealing. A lot of good posts though (especially from pally tanks) to help out.
#21 Aug 12 2008 at 6:53 AM Rating: Good
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1,030 posts
The Honorable dadanox wrote:
This is also why priest like mp5. It continues to return mana even when within the 5 second rule.


This is also why priests love 3/3 Meditation (30% of spirit based regen continues while casting, or inside the 5 second rule). It's also why the 3pc set bonus of the Primal Mooncloth set is nice (5% of spirit based regen continues while casting, bumping it to 35% if 3/3 Meditation). With the Bangle of Many Blessings (drop from Warp-splinter, Botanica) it can hit 50%. All of this is benefited by stacking Spirit (and to a slightly lesser extent - Intellect).

My priest is sitting on 214 mp/5 while casting (unbuffed)(more if the bangle procs and even more if I trigger the bangle's on Use). Of that 214 mp/5, only 79 is based off of pure mp/5 on my gear. My armory's here for perusal. I'm sitting on 456 mp/5 while not casting, so you can see a rather drastic difference between inside and outside of the 5 second rule.

Most theorycrafters, since the changes to spirit based regen in 2.4, are leaning towards Spirit being vastly superior to mp/5 for Priests. My mana regen almost doubled with that change - with no change in gear.
#22 Aug 12 2008 at 7:25 AM Rating: Default
i'm not a pally tank cos im holy spec...but I'm guessing I would have some of the spells they have, even though I'm only lvl 31, but I learnt to preserve mana, esecially when in duskwood and stockades. I found out that I always oomed cos I used a lot of spells that wasted my mana, so I stopped using consecration unless there were 3 or more enemies attacking my group, for example. This helped me a lot, but it's just a suggestion. Wouldn't be much help to the kind of levels your aiming at i suspect lol.

I also want to say that if your pally tanks are kicking up such a fuss over not shielding them and healing them in big chunks, purposely heal them in tiny chunks and don't shield them at all so that they die, and when they die, say: I did try to explain that I need mana too, and overhealing you wastes my mana so it leaves less to heal when you really ARE in need of a big heal. And seeing as you don't want me to shield you, I'm not really to blame! That should shut them up for a while xD

I would do that if they were really starting to lay into me. Just a suggestion ;)
#23 Aug 14 2008 at 12:58 AM Rating: Decent
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591 posts
Quote:
I also want to say that if your pally tanks are kicking up such a fuss over not shielding them and healing them in big chunks, purposely heal them in tiny chunks and don't shield them at all so that they die, and when they die, say: I did try to explain that I need mana too, and overhealing you wastes my mana so it leaves less to heal when you really ARE in need of a big heal. And seeing as you don't want me to shield you, I'm not really to blame! That should shut them up for a while xD


Don't do that, it'll just get you kicked from the grp or your tank will leave.


As a pally tank with Hyjal/BT experience, I actually prefer the big heals less frequently method(or better yet, big heals frequently, until there are only 1-2 mobs left). In heroics I rarely use cc, so small heals generally can't keep up with the dam i take, unless the dps is really good. As to PWS, it's fine prior to pulls, but really shouldn't ever be necessary except on very large pulls. PWS doesn't stop any of a pally tank's threat generation except for the small amount of threat gained by actually gaining mana from the heal that would've been needed in place of the PWS. But if you feel you must cast prior to the pull, throw a renew+prayer of mending instead of a PWS. For really large aoe pulls do all 3.

Best things a pally tank can do if they are having issues with mana:
1) wear more actual pally tank gear(spell dam+int gear = more threat and larger mana pool)
2) swap a couple pieces of gear from their threat set(spell dam trinkets, spell dam shield, spell dam rings/neckpieces) this will increase dam taken and dam done(both increase threat, provided the heals can keep up)
3) make sure dps have appropriate blessings(salvation if the tank is just barely keeping up while blowing through a bunch of mana)
4) use less cc(this is actually one of the problems of pally tanks as we generally don't take enough dam to regenerate the mana used for threat on a solo mob, so killing a grp of 4 one at a time, the pally tank may have 0 mana by the time you get to the 4th mob. And while it may be safer and depending on the gear lvl of the tank, necessary, its highly inefficient for the pally to tank one mob at a time), if cc is necessary make sure the pally tank is using kings or wisdom instead of blessing of sanctuary(more dam taken without BoSanc, larger mana pool with Kings/faster mana regen with Wisdom)

And yes your pally tank could've been just going overboard on the consecrates. He just needs to learn to pace the mana better so he's oom at the end of the pull. I try to go all out every aoe pull, on pulls of 1-2 i generally don't drop consecrate and conserve mana so i can chain pull the next grp. In heroics like bot or shattered halls i can do 800dps for the entire instance with a good healer just by burning through 7k mana on every pull(most are pulls of 4+ mobs at once). End up going through a lot of water, but still clear both those instances in under 45min.
#24 Aug 14 2008 at 2:24 AM Rating: Decent
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Don't do that, it'll just get you kicked from the grp or your tank will leave.


If they're being annoying, wouldn't it be better to leave or be kicked? cos an annoying, non-listening tank wouldn't work well in a group...
#25 Aug 14 2008 at 8:16 AM Rating: Default
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174 posts
Walked out of a ZF pug, with an alt priest, the other day - precisely because the druid tank was demanding I didnt EVER shield him (as though I didnt know about gaining rage). Set against that, I have a limited mana pool and some scrappy ill-played dps who will get aggro at some point. As it happens, I was letting him get in, build aggro, and only shielding him when the dps started demanding my attention - I try not to shield scrappy dps, it gives them an unwarranted sense of invulnerability.

As far as I'm aware, the shield is just an extra layer of armour - a hit is still a hit, it just holds off the need for a heal for a while, while I deal with what the dps picked up. As I said then, if you cant get anough rage to keep taking aggro back from the dps, chew out the dps, not the healer - a healer has to manage their own mana pool and make decisions on the fly. I certainly wouldn't heal a (pu)group where I'm expected to take orders from the tank. I'd healed another druid tank pug in uldaman earlier that day, same techniques, no problems.

And yes, I will let the dps die to keep the tank alive...but mostly I keep everyone alive.
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