Forum Settings
       
Reply To Thread

Resto and Heroic Shattered Halls (HELP!)Follow

#1 Jul 20 2008 at 11:02 PM Rating: Good
I'm having A LOT of trouble healing H SH (other 5-mans not so much). My main strat is to precast/cancel HW on the tank and spot heal the DPS with LHW when necessary; however, I can barely keep up with the damage being done on the tank let alone take the time to spot heal. Also, I feel like CH is unreliable sometimes so unless I have most/all melee DPS I hardly ever use it in 5-mans (don't know if it will reach a person in need of healing in time or even at all). Essentially, my heals are just so darn slow and don't heal the tank for enough HP that I'm frustrated. The tank I've been working with (my guild's well-geared pally) says I'm even over-geared for the instance!

Anyway, can anyone experienced lend some advice?

PS: Please ignore the 7/0/54 spec. I was aiming for the standard 8/0/53 raid spec for ZA and Kara but accidentally put a talent point into something and have been meaning to change it soon.

Just a note: healing in WoW is much harder than healing in Guild Wars. XD

Edited, Jul 21st 2008 3:39am by KMnOFour
#2 Jul 20 2008 at 11:29 PM Rating: Decent
Could you please post link to your armory. Not everyone of us knows if ur playing in US or where. Or do we have time to look up every one who dont link armory. Copy paste plz if not URL. Pff... Need coffee before posting anything.

edit- Yeh now you have it in sig so ignore my post.
edit2- The missing talent point is in Natures guidance. No use there so =)

Edited, Jul 21st 2008 9:29am by Causa

Edited, Jul 21st 2008 9:33am by Causa
#3 Jul 20 2008 at 11:44 PM Rating: Good
***
1,121 posts
DUDE CHAIN HEAL IS AMAZING, it is worth the mana it takes to cast even if it is just hitting 2 targets (I hope you realize it is buffed up by 30% with our talents)

Now you didn't have a link to your character in this thread (maybe I missed it) but I don't know what your healing looks like but I assume if your friend said you are well geared for it you have about 1400 healing which is plenty.

Just put Earthen Shield on tank, use Healing wave and Lesser healing wave depending on situation, but if the dps take dmg use chain heal on them it will bounce to tank if they are still not topped off target tank now and chain heal this works pretty well. Now if the dps pulls agro then you have to spam Lesser Healing wave on them to keep them up, hopefuly they have some way to drop agro though because you may have to just let them die otherwise.

Shattered Halls is an intimidating instance but all its takes is knowledge practice and skill. If your making mistakes or having trouble on certain parts you can go play this on regular shattered halls, while it will be much easier you can do a pull and say man these guys hit harder, hey this room is tricky cause you can double pull, or you can see where all the ninjas are hiding (there are a few spots and some are not always there). That covers knowledge and practice, skill is really you just knowing how to heal, I almost never use either of my healing wave spells on a dps, chain heal is amazing i love when they are taking damage i can just start spamming chain heal, if there are AOEs and Cleaves CHAIN HEAL. Chain Heal is ridiculously Over powered, the only reason it has yet to be nerfd is it is no good in arena, but in pve it is just outstanding.

This also may sound mean, but know your limitations, if a dps keeps pulling agro while you have a paladin tank the pally is either A. under geared or B. stupid dps. If a rogue or mage or whatever it is keeps pulling agro, let him die a couple pulls, because you could switch to him and spam heal lesser healing wave on him but unless your Earthen shield ticks for about 1k your tank can't take too much abuse for long and this dumb dps is putting you and the group at risk.

So ya practice, learn to use chain heal it is OP, and let stupid dps die! NOW YOU KNOW HOW TO BECOME AN EPIC SHAMAN HEROIC BADGE FARMER!!! GO!
#4 Jul 20 2008 at 11:48 PM Rating: Good
Armory Link is in my sig. My healing is +1810
#5 Jul 21 2008 at 1:55 AM Rating: Decent
***
1,121 posts
ya all heroics should be easy for you then, just use chain heal more when dps take damage. keep earthen shield on tank and if dps pulls agro try to spam him with chain heal or LHW. If you still have a problem it may be pally is under geared. Just don't let tank die cause a stupid dps decided to pull agro so while you where healing the dps the tank dies. again... CHAIN HEAL CHAIN HEAL CHAIN HEAL... it is epic and overpowered and all other healers are jealous of you for it.
#6 Jul 21 2008 at 9:19 AM Rating: Decent
***
1,450 posts
I am not a resto shaman, but I do know that Potassium Permanganate is awesome. Nothing sexier than those purple crystals, so I commend you on your name.
#7 Jul 21 2008 at 9:44 AM Rating: Good
***
1,233 posts
Jmfmb, don't mean to disagree with you buddy, because Chain Heal is super-powered, but it's not the best choice in a few of the encounters in Heroic Shattered Halls.

Most notably the 2 rooms with the Training Orcs (the sets of 5 where the 4 centurions are hitting each other)

I remember these were the worst rooms in the instance, most if not all of it up to this point can easily be healed using only Chain Heal. The problem at this point though is that if you don't have multiple CC's the tank will be getting hit with Mortal Strike from the goons multiple times as well as normal hits for ~1500-3000 depending on gear. So Chain Heals are not going to cut it at this point.

I just made sure to have full mana going into the room (which isn't hard, keep some water on you or a mage handy) and when they pull the groups just spam the highest rank Lesser healing wave on the tank or whoevers getting hit. I used an earthbind totem and we pulled them into the rooms behind so If I managed to steal aggro I could run behind and kite them. With watershield up and mana spring down you shouldn't have any mana problems either and it should help you out quite a bit more.

When a few of them die from the rest of your party it gets a lot easier to handle and when it's over just sit down and drink to full mana again. Note that this isn't a strategy for any kind of longevity just for this specific situation, but it does work across other situations and instances.

Good luck
#8 Jul 21 2008 at 10:51 AM Rating: Decent
***
1,121 posts
Quote:
Jmfmb, don't mean to disagree with you buddy, because Chain Heal is super-powered, but it's not the best choice in a few of the encounters in Heroic Shattered Halls.

Most notably the 2 rooms with the Training Orcs (the sets of 5 where the 4 centurions are hitting each other)

I remember these were the worst rooms in the instance, most if not all of it up to this point can easily be healed using only Chain Heal. The problem at this point though is that if you don't have multiple CC's the tank will be getting hit with Mortal Strike from the goons multiple times as well as normal hits for ~1500-3000 depending on gear. So Chain Heals are not going to cut it at this point.

I just made sure to have full mana going into the room (which isn't hard, keep some water on you or a mage handy) and when they pull the groups just spam the highest rank Lesser healing wave on the tank or whoevers getting hit. I used an earthbind totem and we pulled them into the rooms behind so If I managed to steal aggro I could run behind and kite them. With watershield up and mana spring down you shouldn't have any mana problems either and it should help you out quite a bit more.

When a few of them die from the rest of your party it gets a lot easier to handle and when it's over just sit down and drink to full mana again. Note that this isn't a strategy for any kind of longevity just for this specific situation, but it does work across other situations and instances.

Good luck


Good point but those pulls are not necessary and can be skipped pretty easy if you walk in the center of the room, as a matter of fact it is suggested heavily because they cleave too much and hit way hard if you have any melee dps no chance they will live, only time I ever do those pulls is with 3 ranged dps, tank grabs their leader guy and the ranged dps kite the grunts that where dueling with my earth grasp totem. I mainly suggest skipping them if you want timers they are too iffy and if you get timer you get an extra badge and pots.

#9 Jul 21 2008 at 10:53 AM Rating: Decent
***
1,121 posts
another tough room is the event room with the archers that launch aoe fire bomb arrow things... if your not use to the fight I suggest telling your tank to do 1-2 groups at a time and give you a mana break half way through, whach your dps at this point because the aoes and fire on floor may overwhelm them if not tended to quickly.
#10 Jul 22 2008 at 7:35 PM Rating: Decent
*
158 posts
My shammy had only 1400+ heals when I first did H shattered halls and I healed through it easily. Super charge your ES on tanks then spam Chain Heal rank 4. It's helpful to tell the dps to clump up a little since there isn't much AoE in shattered halls. Lesser Healing Wave is a pretty crappy heal. Its extremely mana inefficient and only usefull for "Oh ****" moments.

I also don't quite see where you're having troubles in a heroic with that much +heals. It's most likely the tank/dps fault if he can't hold agro or dps are being dumb and pulled then getting smashed.

Few more questions. How are you not healing for enough? Your HW rank 12 probably hits for 5-6k. I don't see how that's not keeping the tank up unless he's in full greens. Also do you spam heals? If not, do so. HW rank 8 for single target healing when he looks fine and when he starts taking more dmg switch to a higher rank. For raid dmg heal with Chain Heal rank 4 and switch to rank 5 if things start to get heavy.

Some advice is download healbot or some other healing addon if you haven't. They are very helpful, and try to anticipate where damage is going so you don't have to try to reflex spike dmg.
#11 Jul 24 2008 at 9:53 AM Rating: Decent
I've been running heroics more often lately and I've noticed a few things:

When I'm grouped up with my guildies (who understand what they're doing) I have no real issues running any 5-man.

When I'm PUG'ing it and the tank can't hold aggro/ is inattentive or the DPS is stupid and stands in fire generated by Nethermancer Sepethrea's fire elementals AND the tank is taking damage, people die and usually end up wiping the party. I simply cannot cast heals fast enough to keep everyone alive and it's worse if they are spread out and chain heal won't hit them all.

The main areas I figured I need to work on are:

Plain experience (knowing what to expect from each encounter).

Situational Awareness (seeing that a DPS pulled aggro and I should spam chain heal/LHW in 3...2...1...NOW) It's really easy to become too fixated on health bars going up and down sometimes.

Being comfortable with my interface (my UI is very clumsy but I'm installing addons like healbot, clique, etc. I Just need to read how to configure a lot of new stuff and adapt to the changes).

The reason I couldn't keep up with the damage my original pally was taking was due to the fact that he intentionally pulled six groups and is still running away from me trying to pull the seventh but I can't stop to heal because he'll get out of range soon or I'll get LoS'ed. Both of us can handle the damage coming in but if he out runs me then it's over OR if the DPS is stupid and runs into easily avoidable, standing AoE damage (like the fire example above) we're screwed too. Also, we kept picking up DPS that had less +spell damage than I did (we were desperate). Consequently, the fights took too long. To fix this problem I enchanted my boots with Boar's Speed (finally) and I'm trying to run a little ahead of him so that I can get in a LHW or two before moving on. Plus I drop a Gift of The Naaru just before he pulls group one. Also, I try to avoid DPSers who only pew-pew and don't think or just plain suck.

Anyway, thanks for the input and support guys!


Edited, Jul 24th 2008 1:52pm by KMnOFour

Edited, Jul 24th 2008 1:54pm by KMnOFour
#12 Jul 25 2008 at 11:33 AM Rating: Good
***
2,634 posts
First of all, I wouldnt even attempt HSH without a pally tank. I have 3 pally tanks in my guild who I regularly run HSH without a hitch.

That way CC is never a problem. Have them run in gather up all of the mobs in sight, watch for them to consecrate and then overheal until the fight is over. :)

That pull with 7 guys at the end of the hall, that massive pull... Generally they will run in, pick up the sleeping mobs, and consecrate... at that point Natures Swiftness and heal like no tomorrow.

If your attempting to heal a druid or a warrior tank, good luck. I have tried many times, and its really really difficult.

I have made it to the first boss with a warrior tank, and I was proud to say I only died two times. I guess its just the nature of the instance that makes it so hard. :)
When I really think about it, regular shattered halls is hard to begin with.
#13 Aug 05 2008 at 2:50 PM Rating: Decent
**
842 posts
lauisifer wrote:
First of all, I wouldnt even attempt HSH without a pally tank.


i take it that you haven't played with any good warrior tanks. a warrior should be able to tank the whole thing with two forms of CC as long as all the dpsers can pull 800 or more dps.
#14 Aug 06 2008 at 5:01 PM Rating: Decent
***
2,634 posts
Quote:
i take it that you haven't played with any good warrior tanks. a warrior should be able to tank the whole thing with two forms of CC as long as all the dpsers can pull 800 or more dps.


Its not that my warrior tanks arent great, they all are, but when you have a warrior tank you have to worry about cc breaking. I avoid it in that instance. Any other instance a warrior tank is my bread and butter. But seriously, I refuse to heal anything other than a paly for that place.

And when they challenge me and call me a wuss, I go in there, heal the warrior and die 1000 times. :) Im not afraid to die, I just perfer not too.
#15 Aug 13 2008 at 12:50 AM Rating: Decent
***
2,079 posts
I have to agree about pallies in HSH. It makes the instance SO MUCH easier. First of all, you can bring aoe dps and have them ACTUALLY aoe. Second of all, you don't have to worry about dying at the beginning of a pull because thunderclap and tab/sunder hasn't hit the 10 mobs of a pull yet ... so you end up tanking 3 mobs for 0.2 seconds.

Pally tank + aoe dps speeds up HSH SOOOOOOO much it is ridiculous. Slowing down for CC and waiting for a warrior or druid to get aggro enough.... and almost letting them die to make sure you don't pull off half the group just by healing. Ugh, it's not worth the headache once you don't need the gear from there.
#16 Aug 14 2008 at 7:18 PM Rating: Good
*
95 posts
the only pulls in this instance any healer should have trouble with, are the 4 pulls with the guys on the left and right that you can skip. The reason this can be hard is that they have a Mortal Strike which can make keeping a pally tanking 6-8 mobs fairly hard since your heals only hit for 50%.

Other than that though this instance is cake. chain heal FTW!
#17 Aug 15 2008 at 7:14 AM Rating: Good
**
569 posts
The Mortal Strike mobs are designed to be kited, and Shamans have Earthbind. I'm not really sure what more needs to be said...

As for the rest of the run, it's very tank-reliant. If the tank holds agro, mitigates damage well (both in skill use and by having reasonably good gear), and sets up good kill orders and CC targets, you'll have very little problem keeping people alive. If the tank is good, the run goes smooth.

If it's heal-agro mobs that gets you killed and the group wiped, consider using Earthbind for pulls instead of SOE. Just increases the tank's ability to pick up the mob before it gets away from them.

With your gear you should have no problem at all with the place. My resto druid breezed through the place with 1200-something Healing with a Warrior tank and only 1 CC (~46 min run). The key was that the Warrior tank was very skilled, solidly geared, and knew the pulls.
#18 Aug 15 2008 at 8:36 AM Rating: Decent
**
676 posts
As a Shaman with a Druid I just have to second the fact that it's possible without a pally tank.

Obviously if you wanna go in and AOE everything then yeah a pally is great.

I tanked H Shattered Halls the other night with a group of guildies.

We've all been around for awhile so knowing the pulls and being skilled at your class is definitely what you need to have to dominate that place.

The Run was a Resto Shammy with 1500 + Heals(he's normally enhance but shortage of healers in group pulled him to the healy side), Rogue, BM Hunter, Lock and myself Tanking on my druid ( 15k hp, 27.4k armor, 32% dodge unbuffed with shammy heal procs I was hitting 35k armor = 75% damage reduction oooh how sweet it is :-) )

We used the Rogue's sap on any pulls of 5-6 and the hunter's trap and lock's fear on the 6-7 pulls. Obviously make sure you pull them back far enough that fear won't set off another group.

The Hunter was BM so lost her once when I trap broke early and she didn't have another ready yet but other than that the only wipe was on the assassins as one managed (apparently a huge bear running back and forth across the hall doesn't aggro them all) to slip past me and 2 shot the healer in the back of the head.

We finished it off decently quickly, making the timer to save the prisoners with about 4 minutes to spare.

To be honest the place just really relies on your group knowing their job and performing it.A lot of the other heroics you can kinda half-*** through with a decent tank/healer. This one is a hell of a skill check even with a group used to clearing kara weekly and starting to work through ZA.
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 108 All times are in CST
Anonymous Guests (108)