Anyway, this can go in a guide or sink to the bottom, whenever/whatever, but I just wanted to point out something I learned tonite, because it's not in a guide (that I can find), and it's pretty important.
When I read the definitions of the spells, I just really read the first part. My interpretation of it was that Dampen Magic would protect from magic damage, and that's right, but it can also prevent healers from healing as well.
Amplify Magic, on the other hand, well, I didn't get it. Why would I want to strengthen magic spells against a friendly target? (yeah, duh, heal = magic, now I know). I didn't get Ice Block, either, when I first got the spell.
I'm going to bold the part I neglected to read in these descriptions:
Dampen Magic:
Quote:
Dampens magic used against the targeted party member, decreasing damage taken from spells by up to 10 and healing spells by up to 20. Lasts 10 minutes.
That can be not good. :)
Amplify Magic:
Quote:
Amplifies magic used against the targeted party member, increasing damage taken from spells by up to 30 and healing spells by up to 60. Lasts 10 minutes.
It's a good way to help the healers, and gods know I love helping the healers. :)
So anyway, just something I learned that helped at SP tonite, once it was explained to me. :)
HTH,
Trill