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So this is the end of the shockadin?Follow

#1 Jul 19 2008 at 12:19 PM Rating: Good
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#2 Jul 19 2008 at 6:23 PM Rating: Good
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2,183 posts
I think the Shockadin was dieing off anyway. Personally, I'm not mourning the loss (of Shockadin).
#3 Jul 19 2008 at 8:07 PM Rating: Good
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134 posts
Damn. Another fail spec shot to ****. Oh the injustice of it all.
#4 Jul 19 2008 at 10:30 PM Rating: Good
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Just was messing around and came up with a possible shockadin spec http://wotlk.wowhead.com/?talent=sVAdxhdMVz0xZZVf0xhdzIh , it looks like it could still be possible in all of its craptastic glory to me
#5 Jul 20 2008 at 12:19 AM Rating: Good
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Why the hell is it the end of the Shockadin??

From talents you get 3% more crit on Holy Shock in Holy, 5% more crit from Ret (Conviction affects it now) totalling +13% without any gear...

Holy Shock crits will also give you an instant Holy Light to cast on yourself.

Oh, and it's on a 6 second cooldown now, so definitely spammable.

Personally Im tempted to roll Shockadin, it looks bad***.
#6 Jul 20 2008 at 8:52 AM Rating: Decent
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296 posts
Sinstralis wrote:
Why the hell is it the end of the Shockadin??

From talents you get 3% more crit on Holy Shock in Holy, 5% more crit from Ret (Conviction affects it now) totalling +13% without any gear...

Holy Shock crits will also give you an instant Holy Light to cast on yourself.

Oh, and it's on a 6 second cooldown now, so definitely spammable.

Personally Im tempted to roll Shockadin, it looks bad***.


mabye...mabye. But the loss of 10% hold DPS is big.
#7 Jul 20 2008 at 10:17 AM Rating: Good
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So... you get loads more crit, a much faster cooldown, crits that let you instaheal, and you can spec Shock and Repentance at the same time, but a 10% aura loss is a huge dealio?

I think if you work it, out, Shockadins will be doing a very great deal more damage than before, and be able to keep themselves alive at the same time.
#8 Jul 21 2008 at 7:15 AM Rating: Good
It would be interesting to see if Shockadins do work out. They may be survivability fiends and be able to push out a good amount of damage, but I think the reduced cooldown on Holy Shock and the instant Holy Lights will just make them go OOM even faster.

Oh and reducing an 8 second spell to a 6 second spell, assuming you are spamming it, would result in a 33% increase in damage from that spell.

To see some quick math on it: in 24 seconds you would be able to get 3 of the 8-second shocks in on the old system, and 4 of the 6-second shocks in on the new system.

100 * 3 = 300 Total Damage
100 * 4 = 400 Total Damage = 33% increase in damage.
#9 Jul 21 2008 at 9:23 AM Rating: Good
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947 posts
Holy Shock is currently on a 15 second cooldown not 8, a 150% increase in output, although of course without a tabulated list I can't be sure ;).

Yes mana is a concern, but it's not like you're doing less damage than you would be with the slower cooldown, you can just thump it out faster. Mana use seems to be an engineered flaw of the build, particularly with the instaheal applying to Holy Light.

With Sheath of Light (if it doesnt get nerfed to 30% like it really, really should) and a healthy stack of spellcrit gear you could easily heal yourself with a combo of nukes and procced DoTs, be getting mana back from your crits, and still hit hard with SoR and Shock.

Edited, Jul 21st 2008 1:26pm by Sinstralis
#10 Jul 21 2008 at 9:32 AM Rating: Good
Wow, yeah 15 seconds... I dunno where 8 came from lol, still early in the mornin.
#11 Jul 21 2008 at 6:18 PM Rating: Decent
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296 posts
CapJack of the Seven Seas wrote:
Wow, yeah 15 seconds... I dunno where 8 came from lol, still early in the mornin.


Yup, I missed it too.
#12 Jul 22 2008 at 1:38 AM Rating: Good
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648 posts
Agest wrote:
CapJack of the Seven Seas wrote:
Wow, yeah 15 seconds... I dunno where 8 came from lol, still early in the mornin.


Yup, I missed it too.


yeah, i just wasn't even gonna point it out. he is after all capjack... i didn't want to wake up w/ a knife at my throat... ;)

shockadins would be using ret aura now which is supposed to be scaling w/ spell damage isn't it? ret aura is also having it's damage increased anyway so a shockadin solo'ing will be making up a little for the loss of sanc aura w/ more damage output from ret aura.
#13 Jul 22 2008 at 6:38 AM Rating: Decent
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296 posts
toolofjesus wrote:
Agest wrote:
CapJack of the Seven Seas wrote:
Wow, yeah 15 seconds... I dunno where 8 came from lol, still early in the mornin.


Yup, I missed it too.


yeah, i just wasn't even gonna point it out. he is after all capjack... i didn't want to wake up w/ a knife at my throat... ;)

shockadins would be using ret aura now which is supposed to be scaling w/ spell damage isn't it? ret aura is also having it's damage increased anyway so a shockadin solo'ing will be making up a little for the loss of sanc aura w/ more damage output from ret aura.


Well mabye it wouldn't be that bad for soloing, but I was mainly interested in PvP. Sanc. aura was 10% extra damage for a shockadin and in PvP every little thing matters (as you can tell from high end arena and those annoying mace stuns...)

#14 Jul 22 2008 at 7:58 AM Rating: Decent
OK but the trade off is a lot MORE damaage, so it's not that big of a loss.

Also... stop being shockadin if you want to do damage in PvP. Retribution will kill things faster and not destroy their mana in the process.
#15 Jul 22 2008 at 1:53 PM Rating: Good
Drama Nerdvana
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20,674 posts
The more I play the more firmly I am convinced of the fail that is shockadin yet at the same time the usefulness of utilizing the burst dps found in the Holy tree to help in Arena.

In 2v2 I play with a friend from the home town. Pally/BM hunter combo is not the greatest but its not a complete gong show either we bounce around 1650-1700ish and have fun. When S4 started we ran into a War/Druid full S3 with T6 pieces. First thought than ran through my head was that we were dead, we can turn it into a grudge fight and keep going for a while as long as we keep the pet alive but we just don't balance against that comp and unless they are poorly played we aren't going to win.

We got a little lucky, the stealthed druid got caught in the frost trap, trinketed out and popped caster form. I know enough to know that a druid in caster form out in the open with a warrior partner who doesn't have a full rage bar is in trouble. Hammer of Justice, Divine Favor, Holy Shock (crit) + JoR Crit + Pet Stun + Aimed Shot and Hunter DPS all together meant that in 9 seconds we pumped out 12k dps and killed the druid before he even had a clue what was happening. Now admittedly most of that was the hunter who was 280 resilience while still using 2 piece t6 with some pve gear to help damage. But I pumped out 2.2k damage that if it hadn't happened the druid would have come out of stun, swiftmended and gotten LoS and the fight would have been over. We have pulled the same move in clutch positions where I have stunned a healer and put that burst dps out killed a guy where he might have lived if I hadn't put out 1.5-2.5k damage.
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Bode - 100 Holy Paladin - Lightbringer
#16 Jul 22 2008 at 5:04 PM Rating: Decent
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947 posts
Well Bodhis, Shockadins in TBC have been dead for a long time. I havent seen a viable Shockadin in Arena once (and by that I mean personally, before someone starts posting PvP videos) and only a few times in BGs. The discussion was about the greatly increased potential in WotLK, which to me seems more and more apparent.

The main problem with Shockadins was mana efficiency, more precisely mana efficiency compared to the health of the opposition. The recent buffs to critrate, an extra 8% from talents for Holy Shock alone, gives me reason to credit and fear the spec in PvP again. Retribution will of course offer better damage and efficiency but will sacrifice healing for it. A Shock spec could actually competently heal most low-end content (with an appropriate gear set of course) and switch over to damage output for questing and PvP. The ease of reaching all the crit talents and Sheath of Light at the same time looks to me to be a deliberate design choice.

I dont really believe it will become the absolute best DPS choice for a Paladin, but there are plenty of choices in WoW betwixt the extremes of performance in one role.
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