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newbie rogue - tips for stealthing?Follow

#1 Jul 19 2008 at 10:23 AM Rating: Excellent
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260 posts
I've recently started working on my rogue, and although there's loads of info on talents and skills and such, what I can't seem to find is info on making the actual work of sneaking up on a mob and backstabbing them easier. I'll be sneaking up on a mob trying to get close enough to backstab or sap, and just as I'm almost ready to strike, the darn mob will turn around walk right into me and aggro. It might be a silly question, but it's driving me buggy. (I have a druid too, and she has the same problem in stealth.)

Suggestions? I'm using the mouse to get in position and the arrow keys to sneak closer, so I can use the mouse to click on my backstab, etc. I don't have keybindings on anything yet, though I suppose that might also help. Using the a s d keys etc to move just kinda makes me buggy.

Another question: I'm using a bow as my ranged weapon and thus far I've been using a quiver. I barely use up arrows, since (unlike my hunter who goes through a quiver in a flash) I can usually only get in one shot before the mob is in melee distance. I'm starting to wonder whether I really need that quiver, or if I should trade it in on a nice big bag. A stack or two of arrows should definitely last me through a few gaming sessions, I don't really need a quiver with 6 full stacks.

Does that extra 10% of speed on my bow really make that much of a difference for a rogue? The only time I can think of that I'd need speed is if a mob runs away and might aggro other mobs.

#2 Jul 19 2008 at 11:47 AM Rating: Decent
Most rogues do not use quivers, to my knowledge.

I would definitely bind your backstab to a key. Personally I use 3(I actually use 3 for my ambush, which is like the same thing). this is becuase as I walk to the enemy as soon as i see the red dot disappear it means I am in range, and can ambush. The red dot will be on every "spell" if the enemy is targeted and out of range of that "spell".

Remember, you odnt need to be all taht close to do these abilities. About 1 enemy length away still works for most enemies.
#3 Jul 19 2008 at 12:11 PM Rating: Decent
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1,235 posts
Rogues gain nothing from using a quiver/ammo pouch. The only benefit they give over a traditional bag is the ranged attack speed boost, which is only relevant if you're using Auto-shot, which only hunters have. Ergo, only hunters gain any real benefit from a quiver/ammo pouch.

Drop the quiver for a real bag, you won't regret it.

As for stealthing techniques, I can't help ya there. I just started a new rogue myself (played warlock and hunter before this), and I'm still figuring out stuff like that myself. :)
#4 Jul 19 2008 at 4:05 PM Rating: Excellent
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2,680 posts
1. Use Distract, use it often. Try to set the center of the distract target in front of the mob (where you want them to look, aka where you're not going to be).

2. Attack angle. Stealth up behind the mobs (not to the side) and be wary of nearby mobs that can turn to you and tell their buddies "I think I heard something". Generally stay within 90-degrees of the mobs back. This is generally true of rogue positioning in most situations.

3. Don't jump the shark. Make sure the mob isn't more than 1 or 2 levels higher than you. Level difference effects stealth detection.

4. Learn to stop clicking. You don't need to have extensive key binding schemes, but clicking is time, and time is what rogues don't have much of. If you're taking a lot of time getting up behind the mob, they may turn as part of their normal patrol, or as Distract is timed out, etc. Using even the basic 1-0 key presses (The default Blizz skill bar) helps a ton. Try setting your stealth bar with the basic moves you need (Sap, Pick Pocket, Distract and your preferred attack) as number keys. This makes it easier on your left hand to reach up and Sap etc. Since you're using the arrow keys (between the type and num-pad), your left hand should be free to roam the 1-0 keys just fine. Moving your right hand from the arrows to the mouse is time-consuming.

5. Sap nearby jerks. Even if you think the closest one is "probably fine", sap it (and steal it's wallet). Until you get very comfortable with detection ranges and such, sapping is safer.

6. Practice.
I know, obvious. But important. Test the limits of the detection range, see how far away you actually can sap that mob... experimentation and testing is the only way to know, for sure, what works. Find an area of mobs a few levels lower than you and see what you can get away with. Then try the same with equal level mobs, etc...

__________

The quiver is of no use and, honestly, there were so few times that I've pulled from range on my rogue I could count them on one hand. A ranged weapon is there purely for stats and Deadly Throw (when you get it, only works with Thrown weapons). Generally speaking, while leveling you're going to be sapping one, killing the other in 2-pulls and sapping/gouging/killing in any 3-pulls you get yourself into. But mostly, just take on one at a time until you get all über with Blade Flurry and Evasion.


Hope that helps. If anyone sees an error please let me know!
#5 Jul 21 2008 at 2:48 PM Rating: Excellent
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260 posts
Thanks so much for the great info and replies, folks. I'll work on the keybindings thing. LOL for some reason it just intimidated me - particularly when I got a message that I had just unbound such and such key from its usual function. Oops! Was that something important?

I'll keybind some of my attacks and spend some time in a lowbie area just trying to get used to the controls again.

Interesting info on the thrown weapons and later upgrades - I had no CLUE that there wasn't a reason I should switch to bows, so I did, just because it's more natural to my IRL way of thinking. I may be wrong, but my first line of thought was, "you can shoot an arrow a lot further than you can fling a dagger."

Okay, lol my rogue is now going to dump her bow and quiver and get a rock or a throwing dagger or something. Ummm damn. Since I finally ditched the throwing dagger my rogue started with, WHERE do I get a new one? I've never found a thrown item as a quest reward or from a vendor or drop on ANY of my characters. (Why I went to bows.)

Anyhow much appreciation, folks!
#6 Jul 21 2008 at 3:11 PM Rating: Good
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2,680 posts
Alla's Thrown Weapon List

Also, you don't need to remap key-binds right from the start. Try out the 1-0 keys in the standard WoW interface. The row of abilities you see in your action bar are already key-bound to them. Eventually you'll probably want to set up more key-binds, but for now just start with those.

Good luck
#7 Jul 21 2008 at 3:59 PM Rating: Decent
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115 posts
lionlemur wrote:
Okay, lol my rogue is now going to dump her bow and quiver and get a rock or a throwing dagger or something. Ummm damn. Since I finally ditched the throwing dagger my rogue started with, WHERE do I get a new one? I've never found a thrown item as a quest reward or from a vendor or drop on ANY of my characters. (Why I went to bows.)

You don't need to ditch the bow, just don't bother using a quiver. Until you get Deadly Throw, the only thing you should care about with your ranged weapon is the stat bonuses (ignore the damage). It's likely that for most of your levelling, you'll be able to get a bow with better stats than any available thrown weapons.

On the stealth front, I often find that the "huh?" reaction, when the mob realises someone's there, but still can't see you, is pretty handy. It fixes them in place, and you can circle in behind them to get the opener.
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