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Spirit and HealingFollow

#1 Jul 19 2008 at 8:50 AM Rating: Decent
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This requires a little backstory before I get to the questions.

Now that I've reached around 1700 heals and when fully raid buffed I have around 360 mp5 while casting, I've started to become curious if there is a level of whether I should be gemming healing/spirit gems or just go straight healing. This is my armory. Right now it seems last I logged on I was playing around with my feral set and apparently forgot to swap it out for my chest piece, which is the Shimmer-Pelt Vest, I have the 15 spirit enchanted on it. I, no matter what raid I've done with my guild ever get the totem love, they all say my mana regen is too good for it.

This all comes about though, from the first time I experienced Halazzi in ZA. The first time we encountered him with a successful downing I actually had to use innervate and quite a few mana pots, it was around 5 mana pots and I believe I had around 300 mp5 while casting. I was lucky enough to get the Shimmer-Pelt Vest so obviously it increased my healing power and spirit. But last night we went up against Halazzi again and to my surprise I ended the fight with only using 2 mana pots, around 2000 mana and I didn't have to pop innervate.

I run with a priest healer and a shammy healer, so obviously shammy is on raid and priest on main heals and I get stuck somewhere in the middle between raids and main heals.

I only have 2 gem slots atm, and I have the 18 healing and an 8 spirit. So my question is this, is it more beneficial to have slightly lower healing and higher spirit so I can last longer through fights and possibly save the innervate for my priest healer, whom btw has around 2.1k healing and a freakishly huge hps, or should I gem more healing?

Or, and this may be the kicker, is it that we're more experienced in running za and I'm just getting better at healing efficiently? I love to toot my own horn :D
#2 Jul 19 2008 at 10:16 AM Rating: Decent
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355 posts
I can't help, except to state the obvious. If you are having mana problems, spirit, and if you aren't, +healing. Your mp5 seems okay to me, well, great, actually (keep in mind that I have no idea what I am talking about, though).

Edited, Jul 19th 2008 2:15pm by anonymosity
#3 Jul 19 2008 at 11:00 AM Rating: Good
34 posts
At 1700 +healing and 360 mp5 while casting, I'd say that you are probably over-itemizing for spirit at the expense of your +heal. Just as an example I currenly have 2080 +heal and 330 mp5 when fully raid buffed.

Given your level of mp5 I would gem for pure +heal. The only reason to deviate from this is if you have a socket bonus that requires a blue or yellow gem, that would compensate for the loss of +heal from a red gem. The genral consensus is to never gem for pure spirit. If you need a blue gem slot, pick up either Purified Jagal Pearl or Royal Nightseye.

Keep in mind though that the level you should choose to stack mp5 is dependent on several things. If your raids dps is low you will want to stack more mp5. Low raid dps means more time casting, which means more mana usage. Also if you are focused on raid healing rather than tank healing you will want more mp5. When raid healing a druid often "wastes" mana on purpose by using siwftmend and regrowth quite often and refreshing lifebloom stacks early. If you are solely tank healing, just stack +heal as this will give you the most benefit to your HoTs.
#4 Jul 24 2008 at 12:23 PM Rating: Good
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924 posts
Honestly.. I think you have a near-ridiculous amount of mp5 while casting. Raid buffed I barely have that, and I never really run into mana issues (To the point where I pot maybe twice, and give my innervate to a shadow priest.) We have similar +healing.

I highly recommend getting a solid raid UI. Grid with all the goodies serves me well, it allows me to throw hots/swiftmends on targets that other healers are not currently casting on, leading to less of a waste of overheal. Don't be afraid to cancel-cast regrowths instead of just crit overhealing for 3300, you will save a lot of mana that way if another healer is healing without the proper mods.

Mods that pwn:
Grid
GridStatus IncomingHeals
GridStatusHots
GridStatusLifebloom


Resto druid grid power-thread. Have a gander, it's been very helpful to me in setting up an efficient raid UI.


Also, InstantHealth is a MUST for healers. It updates people's hp via the combat log, as the blizard UI can take up to three seconds to update a person's health. Otherwise, you'll see a heal go off as overhealing in scrolling combat text, but still see that rogue at 40% hp. Of great benefit to healers who rely on cancel-casting, but rolling lifeblooms/rejuv and cancel-casting Regrowth on an MT can allow for very efficient tank healing.

Edited, Jul 24th 2008 2:23pm by Banatu
#5 Jul 25 2008 at 10:01 AM Rating: Good
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422 posts
I would have to agree with most of the other posters that have said that you have over-itemized for spirit and should probably reconsider going for more +healing. However, with that said, it largely depends on the role that you are filling for your guild. If you are designated "the spirit tree" (the one that's put in the tank group for the Tree of Life aura), then you should be stacking spirit, in which case the high MP5 is understandable. Also, if you're doing a large amount of raid healing and are not able to drop out of the FSR very often (if at all), then spirit may be a better choice for you than straight +healing. Even then I don't think I'd ever gem for pure +spirit. Red and Blue sockets get the Purified Shadow Pearls.

If neither of those cases applies to you, then I would go more for +healing, as you're not likely to have mana issues, but the added healing would be nice. Also, there are ways to regain mana duruing a fight (i.e. chain potting, shaman totems, innervate, etc.), but there aren't really any good ways to do the same with +healing aside from the standard raid buffs. For this situation, I'd strongly consider using pure +healing gems (the best you can afford) in all sockets, unless there's a really good socket bonus.

Hope that helps.
-Camel
#6 Jul 25 2008 at 1:51 PM Rating: Decent
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3,272 posts
I'm attempting to phase out the one +spirit gem I have atm. I'm up to 1708 heals and now it's about 369 mp5 while casting when raid buffed. This being said, all I really would need is the t4 shoulders to replace the forest wind ones and I'll be able to replace my leggings with a different pair with less spirit and 3 gem slots.

On a side note, I've found a general use for having such a high mp5. We were farming kara for badges the other day and I happened to be in the group with 2 shammies and 3 leatherworkers, one of them was me. The haste rating was insane between two heroisms and the three drums of battle, I ended up having to innervate on every single boss because I literally had no gcd for lifebloom.
#7 Jul 25 2008 at 11:18 PM Rating: Decent
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231 posts
ArexLovesPie wrote:
The haste rating was insane between two heroisms and the three drums of battle, I ended up having to innervate on every single boss because I literally had no gcd for lifebloom.

WTF does that mean?

Edited, Jul 26th 2008 12:17am by DukyFrodo
#8 Jul 26 2008 at 3:12 AM Rating: Excellent
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676 posts
Quote:

WTF does that mean?


This

#9 Jul 28 2008 at 1:06 PM Rating: Decent
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3,272 posts
GCD - Global Cool Down, the 1 second between instant spell casts. So in truth they technically became "instant cast spells"
#10 Jul 28 2008 at 1:30 PM Rating: Good
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1,764 posts
It's 1.5 seconds for most classes, 1.0 for cat-form druids and rogues. It's worth noting that spell haste caps at reducing the GCD to 1.0 seconds, so even with Heroism/Bloodlust (assuming this can get you blow the 1.0 GCD cap), you're looking at a GCD of .7 seconds. Still not instant, but it is a little better than 2x as many instant spells in the same amount of time.

Also, according to the formula for haste rating on WoW Wiki, it takes 785 haste rating to get the GCD from 1.5 to 1.0.
#11 Jul 28 2008 at 3:45 PM Rating: Decent
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231 posts
Ahhh i guess i misunderstood what you meant by "no gcd for lifebloom". It wasn't the acronym that threw me. I thought you meant that you didn't have enough time to use lifebloom because.... well, I didn't understand why you wouldnt be able to use it!

my mistake
#12 Jul 29 2008 at 2:50 PM Rating: Excellent
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676 posts
I understand GCD and how haste affects it.

What I didn't understand was why you needed to change if you needed to innervate or not based on not having a global cooldown in between casts. Unless you suddenly became the only healer throwing heals on everyone while everyone else dps'd.

I know you can pick up an additional target to roll a 3-stack on when you push your GCD down far enough, but if it was a badge farming run then you shouldn't have had to get so healing intensive on every boss that you had to innervate.

Not trying to sound like a **** but I didn't see where the change from GCD made you use more mana if you were capable of healing the boss fights previously without any haste effects.

Just looking for some clarification because to me it made it sound as if haste effect had a negative effect on mana efficiency.
#13 Jul 30 2008 at 9:51 AM Rating: Good
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3,272 posts
I'll explain this a bit.

I enjoy outhealing people and when I'm badge farming kara with my group its not that they're taking much damage at all, none of the dps really ever drops below 80%, except the lifetapping warlock. But anywho, with all the haste I'm getting I'm tossing out heals a lot faster than I can regen. With a 3 stack of lifeblooms w/o haste I can regen around 350ish mana every 5, so I'm basically not ever running out of mana, and if I'm keeping up two 3 stacks I'm sitting at the right amount to not lose mana as well. But when I have the haste I tend to throw out lifeblooms on everyone because A: I think it's fun, B: I like watching green numbers going everywere, C: I want to beat the god damn priest with 2.1k heals and the shammy with chain heal.

Basically, when I have the haste I cast way more than I should and I eventually run myself oom.
#14 Jul 30 2008 at 2:52 PM Rating: Excellent
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676 posts
That's all I was looking for. I didn't want someone coming across this and thinking Haste had a negative effect on mana efficiency.

It's always nice to outheal someone with more + heals isn't it :-)

Edit: Sig

Edited, Jul 30th 2008 6:52pm by Galenmoon
#15 Jul 30 2008 at 2:59 PM Rating: Good
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3,272 posts
Haste is god imo. My buddy, the lifetapping warlock, has the haste meta gem, blade of wizardry and quagmirran's eye along with most of his gem slots with haste gems or spell hit gems. Throw in the drums of battle and heroism from time to time and its absolutely insane. He generally averages 1000-1200 dps in raids. Plus he's an aoe freak the first time we attempted to do hyjal in the first 8 phases he was averaging around 5k dps, god bless Seed of Corruption w/o a cooldown.
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