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Hand of SalvationFollow

#27 Jul 23 2008 at 7:23 AM Rating: Decent
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1,606 posts
tabstopper wrote:
YJMark wrote:
You won't be cranking out more damage (acutally you'll be doing less damage), but at least you won't be dead. It's like a Hunter's Feign Death and a Rogue's Vansih. Neither of those have you directly output more damage. They keep you alive so that you can continue DPSing once your threat levels have stabilized.

At least, that is how I've always used them on my DPS toons, and how I could see this being used. Your DPS won't increase using the skill (unless you compare it to being dead).

I use Vanish to up my DPS on my Rogue all the time. Hell, it's the single reason I will usually out-DPS even better-geared Fury warriors on a boss fight, assuming our tank doesn't have insane threat generation where I can't catch him again on threat after I Vanish.


Ditto. In raiding, vanish is generally used to pump out more DPS. Even if you let the tank get a nice head start, you'll catch him very fast on a well geared raiding rogue (of the same gear level as the tank). Vanish is crucial in controlling agro in most fights. If you don't time it right, you end up having to throttle your DPS anyway (or stop hitting the boss all together).

Vanish on trash/5 mans is generally used to stop you from getting smacked. However, in a raid if you get smacked once you are pretty much dead.

Same thing goes with pretty much all the DPS agro reducing abilities. They add DPS by allowing you to continue to DPS and not have to throttle or stop what you are doing. That is the point of an agro dump... or agro reducing abilities. DPS classes simply can put out more TPS than a good tank (even with salv)... and eventually will need something to dump that agro.
#28 Jul 23 2008 at 1:09 PM Rating: Good
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2,183 posts
YJMark wrote:
Supporting someone and managing a DPS's threat for them are 2 different things.

The best way to resolve this is to give your Shammy a threat reducing talent. Not to give a Paladin the talent so that they do it for you.


They didn't give Paladins anything though, they changed what was already there. Not that I'm disagreeing with you, I would love to have a threat reducer other than Reincarnate. I'm sure Druids and Warriors (and until this change, Paladins) feel the same way, but they don't have a skill like that, whereas the primary support class DOES have something to help in that regard. You gotta use what is given to you.
#29 Jul 23 2008 at 2:55 PM Rating: Good
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648 posts
with the increase in tanks threat and the changes to salv i'm glad they've given us an aggro reducer other than divine shield (which is only a temporary drop) and death. i typically choose salv over might or kings so i don't pull aggro. it will be nice to have tanks doing more threat and be able to have might up. this makes improved blessing might a worthwhile talent now too. with the changes in the ret tree and allys getting seal of the martyr (SoB) i see my dps increasing enough it will be nice to finally have an aggro reducer.
#30REDACTED, Posted: Jul 25 2008 at 12:40 AM, Rating: Sub-Default, (Expand Post) Sorry to say it, but in raids, it's NOT the DPS's job to leash themselves to the tank, it's the tank's job the make damn sure they've got enough TPS to keep ahead of the DPS as best as possible. And to be honest, that's not always possible, especially when you have guys like ret pallies, enhance shammies, and spriests that have no aggro wipes, or warlocks with a fully-resistable threat wipe. This spell will be a life-saver on high-dps fights that also have threat issues. I can't tell you how wonderful this would be on fights like Bloodboil, I have to keep myself at about 800dps or I'll outdo the tank, and could easily more than double the tank if I put up VE and kept a whole group healed myself.
#31 Jul 25 2008 at 6:30 AM Rating: Good
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648 posts
lsfreak wrote:
Sorry to say it, but in raids, it's NOT the DPS's job to leash themselves to the tank, it's the tank's job the make damn sure they've got enough TPS to keep ahead of the DPS as best as possible.


this is only partially true. yes tanks should do everything they can to ensure they stay ahead on the threat meter. however any good dps will catch up and pass the tanks threat. this is where the dps watching their threat and either using aggro dumps or scaling back their dps/threat is on the dpser not the tank.

Isfreak wrote:
And to be honest, that's not always possible


this is why dps needs to watch their threat.....

Isfreak wrote:
Of course, this will probably be a pain in PuG 5-mans. With people who know what they're doing, though, this will be awesome.


i think i missed something... why will this be a pain in pug 5-mans?
#32 Jul 25 2008 at 2:44 PM Rating: Good
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2,183 posts
toolofjesus wrote:
this is only partially true. yes tanks should do everything they can to ensure they stay ahead on the threat meter. however any good dps will catch up and pass the tanks threat. this is where the dps watching their threat and either using aggro dumps or scaling back their dps/threat is on the dpser not the tank.


QFT

toolofjesus wrote:
Isfreak wrote:
Of course, this will probably be a pain in PuG 5-mans. With people who know what they're doing, though, this will be awesome.


i think i missed something... why will this be a pain in pug 5-mans?


Because people in PuGs don't know how to control their threat. It's all about putting up the biggest numbers for them. While having BoSalvation it wasn't as big of a deal, but without it I can see their being more issues.
#33 Jul 25 2008 at 3:17 PM Rating: Excellent
Drama Nerdvana
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20,674 posts
Threat is being reworked, as a pally it sucks to lose the salvation that makes us so needed for content right now but blizzard gave us an ability that the more I think about it the more powerful it is.

We have a Soulshatter, Feign Death, Fade type ability that we can use to save the day. RPZip uses a very good example, Felmyst. I have had to bubble warlocks on every other attempt as we learned that fight and they learned how to maximize dps on the boss while it was in the air all while watching threat, Hand of Salvation would be ace to have on that encounter. A different example would be an Affliction warlock who is close to pulling aggro and all his dots are up, soulshatter is on cooldown and even if he stops his dots are going to keep ticking, so he is pretty much f'ucked. Pop hand of salvation and not only is he losing 20% threat over 10 seconds (saving him from an aggro pull and allowing him to go balls out once it is done) but it also negating his dot damage to further decrease threat generated while he is waiting on the 10 second "save my *** ability" to do its job. I can think of a number of tanking encounters where aggro switches with it might be nails as well. Or situations with adds where raid healers might get aggro.

If anyone can confirm the cooldown that would be good to know in terms of realizing how strong it may just actually be.
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