tabstopper wrote:
YJMark wrote:
You won't be cranking out more damage (acutally you'll be doing less damage), but at least you won't be dead. It's like a Hunter's Feign Death and a Rogue's Vansih. Neither of those have you directly output more damage. They keep you alive so that you can continue DPSing once your threat levels have stabilized.
At least, that is how I've always used them on my DPS toons, and how I could see this being used. Your DPS won't increase using the skill (unless you compare it to being dead).
At least, that is how I've always used them on my DPS toons, and how I could see this being used. Your DPS won't increase using the skill (unless you compare it to being dead).
I use Vanish to up my DPS on my Rogue all the time. Hell, it's the single reason I will usually out-DPS even better-geared Fury warriors on a boss fight, assuming our tank doesn't have insane threat generation where I can't catch him again on threat after I Vanish.
Ditto. In raiding, vanish is generally used to pump out more DPS. Even if you let the tank get a nice head start, you'll catch him very fast on a well geared raiding rogue (of the same gear level as the tank). Vanish is crucial in controlling agro in most fights. If you don't time it right, you end up having to throttle your DPS anyway (or stop hitting the boss all together).
Vanish on trash/5 mans is generally used to stop you from getting smacked. However, in a raid if you get smacked once you are pretty much dead.
Same thing goes with pretty much all the DPS agro reducing abilities. They add DPS by allowing you to continue to DPS and not have to throttle or stop what you are doing. That is the point of an agro dump... or agro reducing abilities. DPS classes simply can put out more TPS than a good tank (even with salv)... and eventually will need something to dump that agro.