Forum Settings
       
1 2 Next »
Reply To Thread

Preliminary Cookie-Cutter BuildsFollow

#27 Jul 22 2008 at 3:28 PM Rating: Good
***
2,183 posts
ramera wrote:
Ive been reading the Beta forums.


Thanks for the link :)

I have to say though, I don't like it ...
#28 Jul 22 2008 at 7:36 PM Rating: Decent
Maulgak wrote:
ramera wrote:
Ive been reading the Beta forums.


Thanks for the link :)

I have to say though, I don't like it ...


Why not?

Think of all the cooldowns we will stop wasting. We will no longer have to Seal > Judge> Reseal. Now we can simply Seal SoR and judge wisdom. We are than free to do whatever for threat. Not to mention, we won't have to risk losing a swing with SoR while we wait to reseal.

All in all, thats 1 GCD every 8 seconds we are gaining. We would still have to reseal after 30. Thats still around 3 GCDs every 30 seconds we are ahead.

Edit**

I forgot to mention that Judging wisdom will still do the normal damage from judging SoR. It will just also give the wisdom debuff.

Edited, Jul 22nd 2008 11:37pm by ramera
#29 Jul 22 2008 at 11:44 PM Rating: Decent
29 posts
PVP

Vindication or Divine Purpose? The -15% all stats really worth? Divine Purpose stack with Persuit of Justice?
#30 Jul 22 2008 at 11:47 PM Rating: Good
***
1,441 posts
ramera wrote:
I just don't see holy pallies specing 24 points into ret. So much of this game is FoL spam, it just isn't worth it.


Thing is, though, FoL spamming will be a thing of the past. As it stands now, there will be a sharp drop in mana efficiency on FoL (and HL to a lesser extent) on the two wrath ranks, making it the least efficient spell. Casting rotations which include Holy Shock and HLs should become the bread and butter in wrath.

It's going to be quite different at 80, and pre-judging builds thinking in terms of TBC healing will miss the mark IMO.
#31 Jul 23 2008 at 2:40 AM Rating: Good
***
2,183 posts
ramera wrote:
Maulgak wrote:
I have to say though, I don't like it ...


Why not?


Maybe it'll just take some getting used to, but I'm in agreement with some of the posters on that thread: it seems overly complicated. Again, might just have to see it in action in order to fully grasp 'how wonderful' it is, but reading over it, I prefer the current system. I'll reserve further judgment (no pun intended) on the matter until I get to try it for myself.

#32 Jul 23 2008 at 3:40 AM Rating: Good
Alastaironsiren wrote:
ramera wrote:
I just don't see holy pallies specing 24 points into ret. So much of this game is FoL spam, it just isn't worth it.


Thing is, though, FoL spamming will be a thing of the past. As it stands now, there will be a sharp drop in mana efficiency on FoL (and HL to a lesser extent) on the two wrath ranks, making it the least efficient spell. Casting rotations which include Holy Shock and HLs should become the bread and butter in wrath.

It's going to be quite different at 80, and pre-judging builds thinking in terms of TBC healing will miss the mark IMO.


Look further down, I've changed my tone already.

#33 Jul 23 2008 at 5:01 AM Rating: Good
***
1,599 posts
Maulgak wrote:

ramera wrote:
Ive been reading the Beta forums.

Thanks for the link :)

I have to say though, I don't like it ...


I read it through, and I actually really like it. I think it really simplifies Judgments (if I'm reading it correctly).

For example - you are a tank hitting away with SoR. The mob is getting on low health and about to run away. Instead of having to SoJ -> JoJ -> SoR. Now, you just JoJ. Your Seal stays up, and the mob is stuck to you.

Or, if you usually open up a fight with SoR -> JoR -> SoR to get seal back up after judgment. Now, you just SoR -> JOR, and keep hitting away. Your seal stays on you (i.e. the Judgment does not consume the seal).

Hopefully I'm understanding it correctly...
#34 Jul 23 2008 at 10:38 AM Rating: Good
YJMark wrote:

I read it through, and I actually really like it. I think it really simplifies Judgments (if I'm reading it correctly).

For example - you are a tank hitting away with SoR. The mob is getting on low health and about to run away. Instead of having to SoJ -> JoJ -> SoR. Now, you just JoJ. Your Seal stays up, and the mob is stuck to you.

Or, if you usually open up a fight with SoR -> JoR -> SoR to get seal back up after judgment. Now, you just SoR -> JOR, and keep hitting away. Your seal stays on you (i.e. the Judgment does not consume the seal).

Hopefully I'm understanding it correctly...



Sounds about right. The hardest part is wrapping your mind around a different system. I'm positive that I will ***** this up until level 74 or 75. >.<
#35 Jul 23 2008 at 11:28 AM Rating: Good
*
80 posts
With the addition of Enlightened Judgements, Judgement of Light and Judgement of Wisdom, judging will be mandatory for holy paladins in WotLK. A debuff that has a 50% chance to restore 350 hit points or 175 mana on every attack made by the entire raid must be kept up.

Since the boss will always be judged, the heart of the crusader talent looks real good with its raidwide 3% boost to crit. Benediction will be worthless since judgements will no longer consume the seals and judgement of wisdom already automatically returns mana to the paladin. Improved might now give a 50% boost to the spell's attack power bonus making the loss of kings less painful.

Paladins will be even more of a crit reliant class in WotLK so it is tough to ignore the 5% boost provided by Conviction.

Holy shock will be cast every 6 seconds in raids now. It is more mana efficient than flash of light (650 mana for 1431 to 1549 healing vs. 420 mana for 785 to 879 healing) and the crits will proc instant holy lights.

Sheath of light is designed to be awesome for ret paladins and it is, except that it is still awesome for holy paladins. Over 150 spell power and a 60% hot on crits? Yes please, especially considering that talents alone provide a 19% bonus to crit.

I know the Hot crits will overwrite themselves on your main tank and will be less spectacular because of overheals, but sheath is really going to shine where we need it most, group healing. You are going to be able to fire an instant holy shock or holy light at a DPS and watch it crit a large percentage of the time to completely take care of their healing needs.

Holy/prot still looks strong with the amazing divine guardian and kings and if beacon of light gets a huge healing coefficient or outright buff to make sheath less appealing then I could see going back to holy prot. With a large chunk of our raid casting going to instant casts, I don't see the appeal of putting 5 points in Judgements of the Pure.
#36 Jul 23 2008 at 11:55 AM Rating: Good
***
1,599 posts
Quote:
Holy shock will be cast every 6 seconds in raids now. It is more mana efficient than flash of light (650 mana for 1431 to 1549 healing vs. 420 mana for 785 to 879 healing) and the crits will proc instant holy lights.


Where did you get these numbers from?

Currently, at lvl 70, you get:
Holy Shock is 650 mana for ~950 healing.
Flash of Light is 180 mana for ~475 healing. Plus, it get more from the spell coefficient.

I haven't seen the new costs at lvl 80. Do they scale the same, or has that significantly changed? If they follow your numbers, then Holy Shock just got VERY mana efficient. Almost double the heal for the same mana cost. Whereas FoL is not quite double the healing, but the mana cost more than doubled.

That would be AWESOME if those numbers are correct.
#37 Jul 23 2008 at 12:36 PM Rating: Good
*
80 posts
Quote:
Where did you get these numbers from?


I got the spell information from the Wowhead.com Wrath of the Lich King website.


http://wotlk.wowhead.com/?spell=48825

and


http://wotlk.wowhead.com/?spell=48785

Edited, Jul 23rd 2008 4:36pm by thailfi
#38 Jul 23 2008 at 2:42 PM Rating: Decent
**
355 posts
Honestly, there are a LOT of ways you can go with Prot. You can stay low on the Ret tree and amp up your SoR/SoV damage:

http://wotlk.wowhead.com/?talent=sMZV0tIxczMgqeohoVfx

Or you can go 20 deep in Ret and forego Seals of the Pure completely:

http://wotlk.wowhead.com/?talent=sZV0tIxczMgReohoVfx00f

Or you can do what Jack put out there. I'm sure once more information comes out of the beta on the breakdown of where our threat is coming from, we'll get a better idea of where the min/max spec is going to settle.

I'm not sold on Imp Devo Aura as a Prot pally talent. To me, it feels more like something that a Holy pally would spec into with extra points lying around. I know we'll be henpecked to use it with a Ret pally in a raid, but still. I guess if Sanc aura is gone and Ret gets buffed by a Ret pally using it, we don't have much choice.

Guarded by the Light also feels weak, especially that deep in the tree. Basically amounts to something like an 8-ish percent chance to proc, given 40% chance to dodge/parry.

Still lots to think about. At least paladins didn't get totally jobbed like mages did.
#39 Jul 23 2008 at 7:36 PM Rating: Decent
thailfi wrote:
Quote:
Where did you get these numbers from?


I got the spell information from the Wowhead.com Wrath of the Lich King website.


http://wotlk.wowhead.com/?spell=48825

and


http://wotlk.wowhead.com/?spell=48785

Edited, Jul 23rd 2008 4:36pm by thailfi


Don't take too much of that into account! The spells still have the same mana/healing as the alpha. A lot of stuff has changed and those values are likely to be adjusted in the next build.
#40 Jul 24 2008 at 7:50 AM Rating: Good
**
648 posts
reading on the wow beta forums it seems that sheath of Lights Ap -> SP conversion is specifically not affecting healing. not getting the extra healing from it greatly reduces the value of SoL compared to Beacon for me. is anyone here in the Beta by any chance? i don't really know the posters on the wow forums, so i'd rather see the results of tests on this by someone here.
#41 Jul 24 2008 at 8:21 AM Rating: Decent
toolofjesus wrote:
reading on the wow beta forums it seems that sheath of Lights Ap -> SP conversion is specifically not affecting healing. not getting the extra healing from it greatly reduces the value of SoL compared to Beacon for me. is anyone here in the Beta by any chance? i don't really know the posters on the wow forums, so i'd rather see the results of tests on this by someone here.


Ive heard this as well. Although, I think its a bug. The reason why is that its an AP to spell power conversion. There is no reason for it to not work on healing spells. It might be a bug with the whole system.
#42 Jul 24 2008 at 8:50 AM Rating: Good
**
648 posts
yeah, i'm hoping its a bug, too. i'd been pretty convinced that i wanted to go BoL rather than SoL until i started thingking about the considerable bonus this would have to my spell power. but when i read it wasn't working i was disappointed. getting the crit chance increase and SoL would be of moderate benefit, but getting an extra 150 SP from base AP and potentially another 200-400 from buffs (kings, might, GotW, etc) would make my mind up about the matter...
#43 Jul 25 2008 at 12:05 AM Rating: Good
***
2,183 posts
Am I understanding correctly that spell power is taking the place of both spell damage and +healing? ie: those 2 stats are now being rolled into one stat? If that's the case I can't see how this wouldn't be a bug.
#44 Jul 25 2008 at 3:44 AM Rating: Good
**
648 posts
Maulgak wrote:
Am I understanding correctly that spell power is taking the place of both spell damage and +healing? ie: those 2 stats are now being rolled into one stat? If that's the case I can't see how this wouldn't be a bug.


yeah, its supposed to eplace both. i vaguely remember reading something about some items/talents only affecting certain schools of magic (ie soulfrost = shadow and frost damage). maybe this is designed with a similar limitation to prevent holy pallies from being OP or to limit ret's healing utility. or it could just be a bug. i'm hoping its just a bug that they'll fix ;)
#45 Jul 26 2008 at 12:44 AM Rating: Decent
**
286 posts
I don't know if you guys have seen this but I thought you might like to. Guarded By The Light seems pretty awesome there (30% cheaper consecrations? Yes, please.)
#46 Jul 27 2008 at 10:30 AM Rating: Decent
The amount of damage bosses do is obviously going to go up as our levels go up. In accordance to Divine Guardian, we might NEED it to down bosses, whether on farm or not. Trust me I wish I had that now because bosses like Archi hit our tank like a truck.
1 2 Next »
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 116 All times are in CST
Anonymous Guests (116)