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Paladins (From Beta Patch Notes):
General:
* All Auras now affect all party and raid members within the area of effect.
* Avenging Wrath no longer causes Forebearance, damage increase reduced to 20%, now increases healing done by 20%.
* Blessing of Freedom renamed Hand of Freedom, Blessing of Protection renamed Hand of Protection,Blessing of Sacrifice renamed Hand of Sacrifice, and Blessing of Salvation renamed Hand of Salvation. Only one Hand spell can be on the target per paladin at any one time. All ranks now cost 6% of base mana.
* Hand of Sacrificeis now only 1 rank and transfers 20% of the damage taken to the caster, duration reduced to 12 seconds, cooldown increased to 2 minutes.
* Hand of Salvation, now reduces total threat on the target by 2% per second for 10 seconds while also reducing all damage and healing done by 10%.
* Blessing of Light and Greater Blessing of Light removed. Their effects have been folded into all relevant abilities.
* Divine Intervention cooldown reduced to 20 minutes.
* Divine Protection and Divine Shield now cost 3% of base mana.
* Hammer of Justice now costs 3% of base mana.
* Hammer of Wrath is now considered a Retribution spell, moved from Holy, mana cost reduced, missile speed increased, now usable on targets below 35% health.
* Holy Wrath is now instant cast, causes a 3 second stun, cooldown reduced to 30 seconds, radius reduced to 10 yards.
* Judgement of Justice will no longer prevent Fear effects, only prevent NPCs from fleeing (e.g. at low health). Seal of Justice/Judgement reduced to 1 rank with all the effects of the previous rank 2
* Lay on Hands no longer drains all mana, cooldown reduced to 20 minutes.
* Retribution Aura damage increased and now gains damage based on Holy spell power.
* Righteous Fury now increases threat caused by Holy damage by 90%. (instead of all holy spells)
* Seal of the Crusader has been removed. The effects of Judgement of the Crusader have been folded into all relevant abilities.
* Seal of Vengeance damage over time effect duration increased to 18 seconds.
* Turn Undead (ranks 1 and 2) removed. Turn Evil now granted at level 24, mana cost changed to 9% of base.
Holy:
* Divine Intellect (Holy) moved to tier 2, increases total Intellect by 3/6/9/12/15%.
* Healing Light (Holy) moved to tier 2.
* Holy Shock (Holy) range changed to 20/40 yards when used on enemies/friends respectively, cooldown reduced to 6 seconds.
* Illumination (Holy) moved to tier 3.
* Improved Concentration Aura moved from the Protection tree to tier 4 in the Holy tree.
* Improved Seal of Righteousness (Holy) moved to tier 1, renamed XXX, now affects Seal of Righteousness, Seal of Vengeance and Seal of Corruption.
* Pure of Heart (Holy) reduced to 2 ranks, now reduces duration of Curse and Disease effects by 25/50%.
* Sanctified Light (Holy) now also increases the critical chance of Holy Shock.
* Spiritual Focus (Holy) moved to tier 1.
* Unyielding Faith (Holy) moved to tier 2.
Protection:
* Anticipation (Protection) moved to tier 1, now increases chance to dodge by 1/2/3/4/5%.
* Avenger's Shield (Protection) cast time reduced to .5 seconds, duration increased to 10 seconds.
* Divine Strength (Holy) moved to tier 1 in the Protection tree.
* Holy Shield (Protection) cooldown reduced to 8 seconds. (typo?)
* Improved Devotion Aura (Protection) moved to tier 4, reduced to 3 ranks, now increases armor of Devotion Aura by 17/34/50% and increases all healing done to units affected by Devotion Aura by 1/2/3%.
* Improved Hammer of Justice (Protection) now reduces cooldown by 10/20/30 secs.
* Improved Righteous Fury (Protection) threat bonus folded into base spell, talent still reduces all damage taken by 2/4/6%.
* Redoubt (Protection) moved to tier 2.
* Toughness (Protection) moved to tier 3.
Retribution:
* Conviction (Retribution) now increases critical chance with all spells and melee attacks.
* Divine Purpose (Retribution) now reduces chance to be hit by spells and ranged attacks by 1/2/3%.
* Improved Sanctity Aura (Retribution) renamed Sanctified Retribution, now causes all units affected by Retribution Aura to cause 2% more damage. ( Sanctity Aura (Retribution) removed.)
* Improved Seal of the Crusader (Retribution) renamed Heart of the Crusader and the effects now apply to all Judgement spells.
* Repentance (Retribution) mana cost changed to 9% of base, duration increased to 1 minute (10 second PvP duration), now usable against Demons, Dragonkin, Giants, Humanoids and Undead.
* Stoicism (Protection) moved to tier 2, now reduces duration of Stun effects by 10/20/30% and reduces chance your spells will be resisted by 10/20/30%.
General:
* All Auras now affect all party and raid members within the area of effect.
* Avenging Wrath no longer causes Forebearance, damage increase reduced to 20%, now increases healing done by 20%.
* Blessing of Freedom renamed Hand of Freedom, Blessing of Protection renamed Hand of Protection,Blessing of Sacrifice renamed Hand of Sacrifice, and Blessing of Salvation renamed Hand of Salvation. Only one Hand spell can be on the target per paladin at any one time. All ranks now cost 6% of base mana.
* Hand of Sacrificeis now only 1 rank and transfers 20% of the damage taken to the caster, duration reduced to 12 seconds, cooldown increased to 2 minutes.
* Hand of Salvation, now reduces total threat on the target by 2% per second for 10 seconds while also reducing all damage and healing done by 10%.
* Blessing of Light and Greater Blessing of Light removed. Their effects have been folded into all relevant abilities.
* Divine Intervention cooldown reduced to 20 minutes.
* Divine Protection and Divine Shield now cost 3% of base mana.
* Hammer of Justice now costs 3% of base mana.
* Hammer of Wrath is now considered a Retribution spell, moved from Holy, mana cost reduced, missile speed increased, now usable on targets below 35% health.
* Holy Wrath is now instant cast, causes a 3 second stun, cooldown reduced to 30 seconds, radius reduced to 10 yards.
* Judgement of Justice will no longer prevent Fear effects, only prevent NPCs from fleeing (e.g. at low health). Seal of Justice/Judgement reduced to 1 rank with all the effects of the previous rank 2
* Lay on Hands no longer drains all mana, cooldown reduced to 20 minutes.
* Retribution Aura damage increased and now gains damage based on Holy spell power.
* Righteous Fury now increases threat caused by Holy damage by 90%. (instead of all holy spells)
* Seal of the Crusader has been removed. The effects of Judgement of the Crusader have been folded into all relevant abilities.
* Seal of Vengeance damage over time effect duration increased to 18 seconds.
* Turn Undead (ranks 1 and 2) removed. Turn Evil now granted at level 24, mana cost changed to 9% of base.
Holy:
* Divine Intellect (Holy) moved to tier 2, increases total Intellect by 3/6/9/12/15%.
* Healing Light (Holy) moved to tier 2.
* Holy Shock (Holy) range changed to 20/40 yards when used on enemies/friends respectively, cooldown reduced to 6 seconds.
* Illumination (Holy) moved to tier 3.
* Improved Concentration Aura moved from the Protection tree to tier 4 in the Holy tree.
* Improved Seal of Righteousness (Holy) moved to tier 1, renamed XXX, now affects Seal of Righteousness, Seal of Vengeance and Seal of Corruption.
* Pure of Heart (Holy) reduced to 2 ranks, now reduces duration of Curse and Disease effects by 25/50%.
* Sanctified Light (Holy) now also increases the critical chance of Holy Shock.
* Spiritual Focus (Holy) moved to tier 1.
* Unyielding Faith (Holy) moved to tier 2.
Protection:
* Anticipation (Protection) moved to tier 1, now increases chance to dodge by 1/2/3/4/5%.
* Avenger's Shield (Protection) cast time reduced to .5 seconds, duration increased to 10 seconds.
* Divine Strength (Holy) moved to tier 1 in the Protection tree.
* Holy Shield (Protection) cooldown reduced to 8 seconds. (typo?)
* Improved Devotion Aura (Protection) moved to tier 4, reduced to 3 ranks, now increases armor of Devotion Aura by 17/34/50% and increases all healing done to units affected by Devotion Aura by 1/2/3%.
* Improved Hammer of Justice (Protection) now reduces cooldown by 10/20/30 secs.
* Improved Righteous Fury (Protection) threat bonus folded into base spell, talent still reduces all damage taken by 2/4/6%.
* Redoubt (Protection) moved to tier 2.
* Toughness (Protection) moved to tier 3.
Retribution:
* Conviction (Retribution) now increases critical chance with all spells and melee attacks.
* Divine Purpose (Retribution) now reduces chance to be hit by spells and ranged attacks by 1/2/3%.
* Improved Sanctity Aura (Retribution) renamed Sanctified Retribution, now causes all units affected by Retribution Aura to cause 2% more damage. ( Sanctity Aura (Retribution) removed.)
* Improved Seal of the Crusader (Retribution) renamed Heart of the Crusader and the effects now apply to all Judgement spells.
* Repentance (Retribution) mana cost changed to 9% of base, duration increased to 1 minute (10 second PvP duration), now usable against Demons, Dragonkin, Giants, Humanoids and Undead.
* Stoicism (Protection) moved to tier 2, now reduces duration of Stun effects by 10/20/30% and reduces chance your spells will be resisted by 10/20/30%.
I know someone has already beaten me to this info, but I wanted to get a more focused discussion on tank info.
Avoidance
The changes to Anticipation look worthwhile. Hell even Rets will be able to spend worthwhile points in prot now. Its a tier 1 5% increase in avoidance. That means we can get a total of 10% just from talents.
While the cooldown of holy shield has been reduced, the charges and effect seem to be left alone. On the wow head calculator the tool tip still reads 10sec effect. I think we will become the better tank for fast hitting mobs, or hard hitting ones.
The wow head calculator also has a talent called "Judgement of the Just". Basically our judgements will also decrease attack speed of mobs by 20%!!!
Threat
Overall we seem to be getting a boost! SotC is being removed but all abilities that gained from it will deal more damage. A similar effect was added to heals so that Blessing of Light my be deleted.
I can see myself dumping 5 points into Holy now. Dealing 15% more damage on SoR is better than my T4 2 set bonus.\
On wow head there seems to be a talent tree already up. In the upper tiers of our tree is a talent called Touched by the Light. It increases spell power by 30% our stam!! For me thats around 400 extra spell power.....
If they released the trees now: Id get DOUBLE my spell damage. I think my threat will be higher? With the new 51 point talent, I can see us using warrior tank weapons. Its an spell similar to crusader strike. 100% weapon damage delt as holy damage every 6 secs.
Shield of Righteousness: (Level 75, 6 sec cooldown) Slam the target with your shield, causing Holy damage equal to 200% of your block value. This spell causes a high amount of threat. There is also a talent to reduce mana and increase damage by 15%. That talent also effects AS and holy shield to the same degree.
I know a lot of people are upset about Salvation. Think about a raid situation tho. EVERYONE probably already had it. Now tanks are just doing more threat to compensate. Hand of salvation will actually help the situation. Now healers will be spamming heals and watching threat. Someone gets high, BAM, they lose 20% total threat. This change effects game play for sure but overall I think it helps our Raiding.
The mana cost on AS seems to be lower. Talents will force it down and its much faster to cast. I think we will become decent OTs now. That is assuming we can keep up on mana.
Nifty tricks!
Look at the new Sac! We can now use Hand of Sacrifice to reduce the MTs incoming damage by 20%. It lasts for 12 seconds on a 2 minute cooldown.
A talent in prot now that changes Divine shield. When active it transfers 15% of the damage delt to the party or raid within 30 yeards to the pally!
With the old Improved SotC talent, any of our Judgements will give the +3% crit. That means we can keep wisdom up for a raid wide mana regen, even with one pally.
Improved Devo will now increase healing by 3% raid wide when in range. Not to mention a boost in the armor gained. The level 70 version would add around 1.3k aromor.
Edited, Jul 18th 2008 11:29am by ramera
Edited, Jul 18th 2008 11:49am by ramera
Edited, Jul 18th 2008 12:01pm by ramera