Forum Settings
       
Reply To Thread

WotLK Beta and Shield BlockFollow

#1 Jul 18 2008 at 5:37 AM Rating: Good
*
239 posts
Two items that immediately caught my attention in the beta announcement are:

Shield Block now increases chance to block and amount blocked by 100% for the next attack. Cooldown increased to 30 seconds.

and

Improved Shield Block (Protection) now has 2 ranks and reduces cooldown of Shield Block by 5/10 secs. It no longer increases the number of blocks.

To me this seems to indicate that how we gear for tanking must change dramatically.

After all, it's not white damage that kills us, it's the crushing blows, and the point of gearing for EH first and avoidance second is that with shield block, we can limit the number of crushing blows to the point that the spikey damage we do take is something manageable by our healers.

But with stated changes above that will no longer be the case. We'll have a very limited ability, that is based largely on luck, to block a crushing blow. This suggests that warriors will be much, much less viable to tank mobs that deliver crushing blows than druids. This is because druids, when equally geared, have significantly more hps than warriors, and are built to survive those attacks even when they land.

Warriors seem to be being relegated into an avoidance tank role -- as the only real thing we'll have going for us is our ability above druids to simply avoid that kind of damage by having avoidance numbers far above the feral druid. But since our HP values will still be lower, unless our avoidance gets into something like the 80% range, we're not going to survive a fight with a Boss who delivers crushing blows often enough to make us viable.

So, tell me where I'm wrong, because I can't believe we'd be gimped that badly, but from what I'm reading that's what it sounds like to me. . . .
Smiley: frown

Edited, Jul 18th 2008 9:37am by kingpatzer
#2 Jul 18 2008 at 7:44 AM Rating: Decent
***
1,039 posts
ok im going to make fun of you now for not reading anything up till recently.

crushing blows are getting removed from the game.
blizzard has said this many times over the last 6 months, and the new content has next to nothing for crushing blow effects.
very few mobs/bosses use them anymore.

this will suck for people who go back to do old content a little bit, but if your 10 levels higher than a raid and still cant beat it thats sad.

Edited, Jul 18th 2008 10:44am by EnthalpyTheBurninator
#3 Jul 18 2008 at 7:52 AM Rating: Good
*
109 posts
Blizzard is reworking boss mechanics and removing crushing blows. To that end, it doesn't surprise me that Shield Block is getting changed. Also, have you seen the prot talents? They're crazy! Looks like we're getting a lot of threat increasing talents.
#4 Jul 18 2008 at 7:58 AM Rating: Good
*
239 posts
I've really not paid much attention up until this point. I have a hard time getting excited about stuff in alpha development. Particularly when there's no promised release date.

I just happened to read the thread on the beta release, so I'm just going off admittedly very limited information.

Are they removing crushing blows entirely, or just in the new content. If it is not an entire removal, it is a real sham. As that means they are going to make it so that level 70s will not be able to actual go into level 70 instances because they nerfed an ability that was essential to survival there.
#5 Jul 18 2008 at 8:54 AM Rating: Decent
***
1,039 posts
im not sure if they are removing old crushing blows, but they definitely arent putting crushing blows into new instances/raids.
#6 Jul 18 2008 at 9:25 AM Rating: Good
It's not precisely confirmed they're removing CBs, but it does seem quite likely at this point. They definitely have been (mostly) removing them from bosses. Illidan, Archimonde, and everything in Sunwell except the Twin Eredars don't crush.

I wouldn't start getting panicked quite yet, but I will admit it does look like Warriors are going to become secondary tanks. We've gained an extremely strong buff that can only be used on someone else, and even ignoring everything else it's going to be hard to ignore a 5% dodge bump to a different tank.
#7 Jul 18 2008 at 9:44 AM Rating: Decent
*
239 posts
If we're pushed to the off-tank role I'm going to be really upset.

Pallies can do 3 things really well: heal, dps, or tank.
Druids can also do those same 3 things fairly well.
Warriors can tank and dps. That's it.

People who become warriors want to do one of those two things. If we're relegated to a secondary role, I think I'm going to be hanging up my main.
#8 Jul 18 2008 at 11:01 AM Rating: Good
Anybody ever consider that the shield block issue in the exp pack is largely related to the current itemization of stats on tank gear for warriors, namely shield block rateing? I think by changing it how they are, shield block rateing will once again become a viable, and highly valued stat instead of the filler stat that it is now. By pushing your block rateing higher and higher, combining it with the new talent that doubles the amount absorbed each time you block, critical block, will cause massive amounts of damage reduction.

Just a theory, take it for what you will.
#9 Jul 18 2008 at 11:21 AM Rating: Good
*
239 posts
I haven't looked at it in depth enough to know if that makes sense or not. However, if that IS what they are going for, then that will be a very good thing indeed.

One thing I do notice is the 5% dodge bump buff is for "friendly targets" or some such -- the same sort of language used for spells like flash heal, that are certainly self-targetable. So it may well not be that it is a buff for someone else, but rather a buff that can be used on one's self or someone else.

Heck, I'd have no trouble tossing it on our pally as he tanks the trash to the boss where I take over :)

Edited, Jul 18th 2008 3:22pm by kingpatzer
#10 Jul 18 2008 at 11:52 AM Rating: Good
***
1,622 posts
RPZip wrote:
We've gained an extremely strong buff that can only be used on someone else, and even ignoring everything else it's going to be hard to ignore a 5% dodge bump to a different tank.

If you're talking about the Vigilence talent (replaces Shield Slam in the protection tree), MMO-champion says it gives +5% dodge and -10% threat. I can't believe that many tanks would want -10% threat, especially once they put in the changes to Blessing of Salvation that people are discussing.

Specifically:
**Blessing of Salvation renamed Hand of Salvation, now reduces total threat on the target by 2% per second for 10 seconds while also reducing all damage and healing done by 10%. Only one Hand spell can be on the target per paladin at any one time. Now costs 6% of base mana.**

Now I haven't done high end raiding, and maybe -10% threat isn't a big deal, but with no Salv *and* -10% threat ... is it worth it for the tank to have +5% dodge, or is it more of a buff for DPS due to the reduced threat production?
#11 Jul 18 2008 at 3:29 PM Rating: Good
tabstopper wrote:
RPZip wrote:
We've gained an extremely strong buff that can only be used on someone else, and even ignoring everything else it's going to be hard to ignore a 5% dodge bump to a different tank.

If you're talking about the Vigilence talent (replaces Shield Slam in the protection tree), MMO-champion says it gives +5% dodge and -10% threat. I can't believe that many tanks would want -10% threat, especially once they put in the changes to Blessing of Salvation that people are discussing.

Specifically:
**Blessing of Salvation renamed Hand of Salvation, now reduces total threat on the target by 2% per second for 10 seconds while also reducing all damage and healing done by 10%. Only one Hand spell can be on the target per paladin at any one time. Now costs 6% of base mana.**

Now I haven't done high end raiding, and maybe -10% threat isn't a big deal, but with no Salv *and* -10% threat ... is it worth it for the tank to have +5% dodge, or is it more of a buff for DPS due to the reduced threat production?


I hadn't checked the updated trees, just that I knew from the WotlK Wiki of like... two days ago there was no threat modifier. If that's true them I'm wrong. It will be useful to put on tanks in multiple-mob fights (think Karathress, HKM or the like, where there isn't really a lot of DPS pressure on the adds and sufficient time to build threat that it won't matter) but it won't push Warriors off the MT slot.
#12 Jul 18 2008 at 4:26 PM Rating: Good
***
1,622 posts
From http://www.mmo-champion.com/talent/?warrior

Vigilance
Rank 1/1
Requires 1 point in Concussion Blow
Requires 30 points in Protection Talents
Focus your protective gaze on a group or raid target, increasing their chance to dodge by 5% and reducing the threat they cause by 10%. In addition, any time they are hit by an attack your Taunt cooldown is refreshed. Lasts until cancelled. This effect can only be on one target at a time.



Course, it's likely to change ~250 times until the actual release of WotLK (and 4 times after the release), but that's what I was going off of.
#13 Jul 19 2008 at 9:02 PM Rating: Decent
***
1,039 posts
whats interesting about this skill, you can have 2 tanks Vigilance each other during a boss fight. Tank A builds rage while Tank B burns all of it, then tank A taunts (which will be up), and tank A now burns rage while tank B builds it. even though its down 10% threat, you get a 5% dodge bonus and all and all your tanks will build threat ridiculously fast.
#14 Jul 19 2008 at 10:32 PM Rating: Good
EnthalpyTheBurninator wrote:
whats interesting about this skill, you can have 2 tanks Vigilance each other during a boss fight. Tank A builds rage while Tank B burns all of it, then tank A taunts (which will be up), and tank A now burns rage while tank B builds it. even though its down 10% threat, you get a 5% dodge bonus and all and all your tanks will build threat ridiculously fast.


It probably functions like Misdirection, where two Hunters MDing each other means both MDs actually cancel. This will probably function the same way.
#15 Jul 20 2008 at 5:48 AM Rating: Decent
****
4,297 posts
with that threat modifier it will prolly be given to star dps at the beginning of fights.

seems pretty crazy that the 31-point protection talent would be one of the best dps buffs in the game, and that's prolly why it will get changed.
#16 Jul 20 2008 at 2:53 PM Rating: Good
****
8,779 posts
ya, vigilance is a mini-BoSalv that adds a decent little dodge buff to it. be nice if they added some kind of small +threat component to it for the warrior who used it. something like an extra 5% threat generated while vigilance is active.
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 210 All times are in CST
Anonymous Guests (210)