Shield Block now increases chance to block and amount blocked by 100% for the next attack. Cooldown increased to 30 seconds.
and
Improved Shield Block (Protection) now has 2 ranks and reduces cooldown of Shield Block by 5/10 secs. It no longer increases the number of blocks.
To me this seems to indicate that how we gear for tanking must change dramatically.
After all, it's not white damage that kills us, it's the crushing blows, and the point of gearing for EH first and avoidance second is that with shield block, we can limit the number of crushing blows to the point that the spikey damage we do take is something manageable by our healers.
But with stated changes above that will no longer be the case. We'll have a very limited ability, that is based largely on luck, to block a crushing blow. This suggests that warriors will be much, much less viable to tank mobs that deliver crushing blows than druids. This is because druids, when equally geared, have significantly more hps than warriors, and are built to survive those attacks even when they land.
Warriors seem to be being relegated into an avoidance tank role -- as the only real thing we'll have going for us is our ability above druids to simply avoid that kind of damage by having avoidance numbers far above the feral druid. But since our HP values will still be lower, unless our avoidance gets into something like the 80% range, we're not going to survive a fight with a Boss who delivers crushing blows often enough to make us viable.
So, tell me where I'm wrong, because I can't believe we'd be gimped that badly, but from what I'm reading that's what it sounds like to me. . . .
![Smiley: frown](http://zam.zamimg.com/i/smilies/frown.gif)
Edited, Jul 18th 2008 9:37am by kingpatzer