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Warlock beta patch notesFollow

#1 Jul 18 2008 at 4:37 AM Rating: Good
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331 posts
I basically ripped these from theos thread so we could go over them in more detail here -

MMO Champion wrote:
Warlock

Aftermath (Destruction) - Now a 2-point talent, down from 5.
All demon abilities and spells will automatically be learned as pets gain levels. Demon Master trainers will be removed.
Blood Pact now works raid-wide (not just in party).
Cataclysm (Destruction) - Now also increases your chance to hit with Destruction spells by 1% per point.
Curse of Recklessness will no longer prevent Fear effects, only prevent NPCs from fleeing (e.g. at low health).
Dark Pact: Tooltip updated to be more consistent with other similar effects.
Demon Armor - Now increases healing done by spells and effects by 20%, but no longer has in-combat health regeneration.
Demon Skin, Demon Armor and Fel Armor are no longer Magic effects and cannot be dispelled.
Fel Armor - Now increases your spell damage equal to 30% of your total Spirit, but no longer increases healing done by spells and effects by 20%.
Fel Stamina (Demonology) has been merged with Fel Intellect into Fel Vitality.
Howl of Terror now costs 15% of base mana.
Improved Curse of Weakness (Affliction) is now "Frailty" - Increases the amount of attack power reduced by your Curse of Weakness spell by 10/20%, and increases the amount of armor reduced by your Curse of Recklessness by 10/20%.
Improved Enslave Demon (Demonology) is now a Tier 5 talent, up from Tier 4.
Improved Lash of Pain (Destruction) and Improved Firebolt (Destruction) have been merged into one talent, Demonic Power.
Improved Shadow Bolt (Destruction) - Now increases damage by your next Shadow damage spells by 3/6/9/12/15%, down from 4/8/12/16/20%.
Mana Feed: Tooltip updated to be more consistent with other similar effects.
Master Demonologist Felguard (Demonology) - Now increases all damage by 1/2/3/4/5%, and reduces all damage done to you by 1/2/3/4/5%.
Master Demonologist Imp (Demonology) - Now increases Fire damage by 1/2/3/4/5%, and critical hit chance with Fire spells by 1/2/3/4/5%.
Master Demonologist Succubus (Demonology) - Now increases Shadow damage by 1/2/3/4/5%, and critical hit chance with Shadow spells by 1/2/3/4/5%.
Master Demonologist (Demonology) - Most effects have been altered.
New Talent: Demonic Empowerment (Demonology) - Grants your Summoned Demon power for a short time.
New Talent: Eradication (Affliction) - Your Corruption, Siphon Life and Curse of Agony ticks have a 5/10/15% chance to increase your spell haste by 20% for 8 sec. This effect has a 10 second cooldown.
New Talent: Molten Core (Destruction) - Your Shadow spells and damage over time effects have a 5/10/15% chance to increase the damage of your Fire spells by 10% for 6 sec.
Pyroclasm (Destruction) - Now also includes Conflagrate.
Shadowfury (Destruction) - Can now be cast while moving. Stun duration increased to 3 seconds, up from 2.
Soul Link (Demonology) is now an 11-point talent (used to be a 31-point talent), but the 5% bonus damage from this talent has been removed. In addition, the damage absorbed by Soul Link is now 15%, down from 20%.
Soul Siphon (Affliction): Now also increases the damage of your Drain Soul.
Suppression (Affliction) is now a 3-point talent, down from 5. Now increases your chance to hit with Affliction spells by 1/2/3%, down from 1/2/3/4/5%.
Unstable Affliction (Affliction): Silence effect reduced to 3 seconds, down from 5.


The first thing i noticed-

Fel Armor - Now increases your spell damage equal to 30% of your total Spirit

I believe i saw a talent for spirit based spellpower too, looks like humans may be getting a PVE buff in the x-pac. :D
#2 Jul 18 2008 at 5:28 AM Rating: Default
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2,754 posts
they changed felarmor again!?!? last time I checked it was "replaced the 20% increase in healing with 30% mana regen while casting"... lol oh well i'll probably prefer this change in the long run... more spell damage :D
#3 Jul 18 2008 at 10:11 AM Rating: Decent
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1,450 posts
Wow they got rid of buying the spells for your demon pets... that is a financial burden lifted.
#4 Jul 18 2008 at 10:35 AM Rating: Default
"Shadowfury (Destruction) - Can now be cast while moving. Stun duration increased to 3 seconds, up from 2. " me likes
#5 Jul 19 2008 at 4:10 AM Rating: Good
Looking not only at the patch notes, but also at the info on talents available at mmo-champion and wotlk.wowhead.com, I wanted to add a few talent and ability changes I noticed.

Demonic Embrace Rank 5 - Increases your total Stamina by 15% of your Spirit
I think that's going to be a big difference for most warlocks unless they for some reason have a ton of spirit. Maybe expansion gear will change this.

Life Tap - Rank 7
Old: Converts 580 health into 580 mana.
New: Converts [710 + SPI * 3] health into [710 + SPI * 3] mana. Spirit increases quantity of health converted.

Demonic Sacrifice
Old: Sacrifice your demon for a 30 minute buff. Imp: Increases your Fire damage by 15%. Voidwalker: Restores 2% of total Health every 4 sec. Succubus: Increases your Shadow damage by 15%. Felhunter: Restores 3% of total Mana every 4 sec. Felguard: Increases your Shadow damage by 10% and restores 2% of total mana every 4 seconds. Summoning a new pet cancels the effect.
New: When activated, sacrifices your summoned demon to grant you 20% spell haste and 10% spell damage for 20 sec. Summoning a new pet cancels the effect.

From the Patch Notes though, the two changes that worry me the most are:

Soul Link - Soul link is losing its 5% damage increase and damage absorbed is dropping from 20 to 15 percent

Master Demonologist:

Old:
* Imp - Reduces threat caused by 4% / 8% / 12% / 16% / 20%.
* Succubus - Increases all damage by 2% / 4% / 6% / 8% / 10%.
* Felguard - Increases all damage caused by 1% / 2% / 3% / 4% / 5% and all resistances by .1/.2/.3/.4/.5 per level.

New:
* Imp - Now increases Fire damage by 1/2/3/4/5%, and critical hit chance with Fire spells by 1/2/3/4/5%.
* Succubus - Now increases Shadow damage by 1/2/3/4/5%, and critical hit chance with Shadow spells by 1/2/3/4/5%.
* Felguard - Now increases all damage by 1/2/3/4/5%, and reduces all damage done to you by 1/2/3/4/5%.

To be fair, however, these changes aren't set in stone at all yet. Its still too early to tell what will happen. Alot of the demo tree stuff is having crit added to it. At best, it will add a little punch when you're nuking, and at worst, it will do absolutely nothing. Also, we're getting some really nice talents added in. Here are three from the Demonology line that sound yummy:

Fel Synergy - Your Summoned Demons share an additional 10% of your Armor, Intellect and Stamina, and you have a 100% chance to heal your pet for 15% of the amount of damage done by you.

Love Struck - While the Succubus is active, physical attacks done to you or your Succubus have a 15% chance to heal you or your Succubus instead of doing damage. The healing caused by Love Struck will not exceed 50% of the Warlock or Succubus' total health. This effect has a 6 second cooldown.

Demonic Empowerment - Grants the Warlock's summoned demon Empowerment. Succubus - Instantly vanishes, turning the Succubus invisible and restoring it's health to 100%. The vanish effect removes all stuns, snares and movement impairing effects from the Succubus. Voidwalker - Increases the Voidwalker's health by 20%, and it's threat generated from spells and attacks by 20%. Imp - Increases the Imp's damage by 20% and chance to critically hit with spells by 20%. Fel Guard - Increases the Fel Guard's attack speed by 20% and breaks all stun, snare and movement impairing effects and makes your Fel Guard immune to them. Felhunter - Resets all the Felhunter's cooldowns. - 6% of base mana, Instant cast, 100 yd range, 1 min cooldown



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