MMO Champion wrote:
Warlock
Aftermath (Destruction) - Now a 2-point talent, down from 5.
All demon abilities and spells will automatically be learned as pets gain levels. Demon Master trainers will be removed.
Blood Pact now works raid-wide (not just in party).
Cataclysm (Destruction) - Now also increases your chance to hit with Destruction spells by 1% per point.
Curse of Recklessness will no longer prevent Fear effects, only prevent NPCs from fleeing (e.g. at low health).
Dark Pact: Tooltip updated to be more consistent with other similar effects.
Demon Armor - Now increases healing done by spells and effects by 20%, but no longer has in-combat health regeneration.
Demon Skin, Demon Armor and Fel Armor are no longer Magic effects and cannot be dispelled.
Fel Armor - Now increases your spell damage equal to 30% of your total Spirit, but no longer increases healing done by spells and effects by 20%.
Fel Stamina (Demonology) has been merged with Fel Intellect into Fel Vitality.
Howl of Terror now costs 15% of base mana.
Improved Curse of Weakness (Affliction) is now "Frailty" - Increases the amount of attack power reduced by your Curse of Weakness spell by 10/20%, and increases the amount of armor reduced by your Curse of Recklessness by 10/20%.
Improved Enslave Demon (Demonology) is now a Tier 5 talent, up from Tier 4.
Improved Lash of Pain (Destruction) and Improved Firebolt (Destruction) have been merged into one talent, Demonic Power.
Improved Shadow Bolt (Destruction) - Now increases damage by your next Shadow damage spells by 3/6/9/12/15%, down from 4/8/12/16/20%.
Mana Feed: Tooltip updated to be more consistent with other similar effects.
Master Demonologist Felguard (Demonology) - Now increases all damage by 1/2/3/4/5%, and reduces all damage done to you by 1/2/3/4/5%.
Master Demonologist Imp (Demonology) - Now increases Fire damage by 1/2/3/4/5%, and critical hit chance with Fire spells by 1/2/3/4/5%.
Master Demonologist Succubus (Demonology) - Now increases Shadow damage by 1/2/3/4/5%, and critical hit chance with Shadow spells by 1/2/3/4/5%.
Master Demonologist (Demonology) - Most effects have been altered.
New Talent: Demonic Empowerment (Demonology) - Grants your Summoned Demon power for a short time.
New Talent: Eradication (Affliction) - Your Corruption, Siphon Life and Curse of Agony ticks have a 5/10/15% chance to increase your spell haste by 20% for 8 sec. This effect has a 10 second cooldown.
New Talent: Molten Core (Destruction) - Your Shadow spells and damage over time effects have a 5/10/15% chance to increase the damage of your Fire spells by 10% for 6 sec.
Pyroclasm (Destruction) - Now also includes Conflagrate.
Shadowfury (Destruction) - Can now be cast while moving. Stun duration increased to 3 seconds, up from 2.
Soul Link (Demonology) is now an 11-point talent (used to be a 31-point talent), but the 5% bonus damage from this talent has been removed. In addition, the damage absorbed by Soul Link is now 15%, down from 20%.
Soul Siphon (Affliction): Now also increases the damage of your Drain Soul.
Suppression (Affliction) is now a 3-point talent, down from 5. Now increases your chance to hit with Affliction spells by 1/2/3%, down from 1/2/3/4/5%.
Unstable Affliction (Affliction): Silence effect reduced to 3 seconds, down from 5.
Aftermath (Destruction) - Now a 2-point talent, down from 5.
All demon abilities and spells will automatically be learned as pets gain levels. Demon Master trainers will be removed.
Blood Pact now works raid-wide (not just in party).
Cataclysm (Destruction) - Now also increases your chance to hit with Destruction spells by 1% per point.
Curse of Recklessness will no longer prevent Fear effects, only prevent NPCs from fleeing (e.g. at low health).
Dark Pact: Tooltip updated to be more consistent with other similar effects.
Demon Armor - Now increases healing done by spells and effects by 20%, but no longer has in-combat health regeneration.
Demon Skin, Demon Armor and Fel Armor are no longer Magic effects and cannot be dispelled.
Fel Armor - Now increases your spell damage equal to 30% of your total Spirit, but no longer increases healing done by spells and effects by 20%.
Fel Stamina (Demonology) has been merged with Fel Intellect into Fel Vitality.
Howl of Terror now costs 15% of base mana.
Improved Curse of Weakness (Affliction) is now "Frailty" - Increases the amount of attack power reduced by your Curse of Weakness spell by 10/20%, and increases the amount of armor reduced by your Curse of Recklessness by 10/20%.
Improved Enslave Demon (Demonology) is now a Tier 5 talent, up from Tier 4.
Improved Lash of Pain (Destruction) and Improved Firebolt (Destruction) have been merged into one talent, Demonic Power.
Improved Shadow Bolt (Destruction) - Now increases damage by your next Shadow damage spells by 3/6/9/12/15%, down from 4/8/12/16/20%.
Mana Feed: Tooltip updated to be more consistent with other similar effects.
Master Demonologist Felguard (Demonology) - Now increases all damage by 1/2/3/4/5%, and reduces all damage done to you by 1/2/3/4/5%.
Master Demonologist Imp (Demonology) - Now increases Fire damage by 1/2/3/4/5%, and critical hit chance with Fire spells by 1/2/3/4/5%.
Master Demonologist Succubus (Demonology) - Now increases Shadow damage by 1/2/3/4/5%, and critical hit chance with Shadow spells by 1/2/3/4/5%.
Master Demonologist (Demonology) - Most effects have been altered.
New Talent: Demonic Empowerment (Demonology) - Grants your Summoned Demon power for a short time.
New Talent: Eradication (Affliction) - Your Corruption, Siphon Life and Curse of Agony ticks have a 5/10/15% chance to increase your spell haste by 20% for 8 sec. This effect has a 10 second cooldown.
New Talent: Molten Core (Destruction) - Your Shadow spells and damage over time effects have a 5/10/15% chance to increase the damage of your Fire spells by 10% for 6 sec.
Pyroclasm (Destruction) - Now also includes Conflagrate.
Shadowfury (Destruction) - Can now be cast while moving. Stun duration increased to 3 seconds, up from 2.
Soul Link (Demonology) is now an 11-point talent (used to be a 31-point talent), but the 5% bonus damage from this talent has been removed. In addition, the damage absorbed by Soul Link is now 15%, down from 20%.
Soul Siphon (Affliction): Now also increases the damage of your Drain Soul.
Suppression (Affliction) is now a 3-point talent, down from 5. Now increases your chance to hit with Affliction spells by 1/2/3%, down from 1/2/3/4/5%.
Unstable Affliction (Affliction): Silence effect reduced to 3 seconds, down from 5.
The first thing i noticed-
Fel Armor - Now increases your spell damage equal to 30% of your total Spirit
I believe i saw a talent for spirit based spellpower too, looks like humans may be getting a PVE buff in the x-pac. :D