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since it hasnt been posted yet (wotlk druid stuff)Follow

#27 Jul 22 2008 at 9:17 AM Rating: Good
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YuvalR:
That's why I said "have to see how things will be". I doubt Tiger's fury will be free of cost. Its too much a buff to be free. I really doubt Blizzard will let it be as it is, but, again, will have to see it working. If they let it, of course I'm taking it. No doubt about that, no second thought. Considering this talent + powershift you simply wont ever need to worry with energy starving again. You will always have enough energy for, at least, a shred.

But, as usual, I think Blizzard will try to "balance" things out, so probably Tiger's fury will have a cost, so, maybe, this replenish wont be as good as it is now.

About the other talent I talked about, I dunno if it will work for raid boss. Most likely not, but maybe it will. If it works, probably I'll pick it up, at least one point on it, for the times when I'm tanking. If not, only if I'm going pvp. I don't worry about 5-mans. Honestly, I never thought 5-mans were difficult, none of them, so my build wont be done for that.

And I agree with you that 50% is probably too much. Maybe they will change it to 20ish% and add a descrease on spell cast too, just as warr/hunters have now. MAYBE.

ps. Your calculations are a litlle off, but I understood what you meant.

edit:
Btw, I just noticed: if tigers fury really gives 60 energy back, it would actually make sense to use Ferocious Bite again and pick Feral Aggression, since Primal Aggression increases its crit chance by 50%, so that's pretty much as saying "yes, you will crit on FB".
That means, your setup on atack would be something like "berserk-mangle-shred till 4/5cp-mangle(if it's not on)-fb(50%more crit + 15% more dmg)-tigerfury(60 energy back! no energy starving with FB!)-(mangle if needed)shred till 5 cp-rip" and back and forth.
But, once again, will have to see if FB will become less useless for real. Maybe I'm just wrong.
And I was thinking that maybe Master Shapeshifter isnt that good for real. It gives you a flat 4% crit chance, or it gives 4% more than you have? If its a 4% flat crit chance, its good for the first few levels or maybe the first raid. Then it become useless, caus it doesn't scale well.
If it's the other way around, it will be most likely useless as well. Let's say you have 50% crit chance. 4% on that is 2%, so you will have 52% crit chance with that talent. Not really good, since you have to spend 5 talents points that could be spent elsewhere.

Summing all...lots of doubts, lots of questions.

Edited, Jul 22nd 2008 2:46pm by Brisin
#28 Jul 22 2008 at 1:00 PM Rating: Good
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Is Rend and Tear worth it for PvP and casual 5-mans?

I'm considering a build like this for optimal PvP while still maintaining some decent 5-man capability. Rend and Tear costs five points and seems like a lot for 50% increase in Ferocious Bite crits on bleeding targets. Probably awesome for Arena if you're teamed up with a Deep Wounds Warrior, but I'm not.

I just feel I can get a lot more from those five points instead of just 10% on Shreds/Mauls. Primal Tenacity, if the stun thing is correct, plus Master Shapeshifter would be nifty replacements to Rend and Tear, in my opinion. The way I see it, Rend and Tear is only really needed for raiding where someone applies a bleed DoT and the Druid goes nuts with Mauls or Shreds. I don't believe I'll be counting on Maul to keep aggro in 5-mans. At least not an extra 10% on it.

Wish I could get Thick Hide, though, but hey.
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#29 Jul 23 2008 at 9:56 PM Rating: Decent
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Moonkin Form (Balance) no longer increases your attack power or causes you to regenerate mana off melee attacks, but now has a chance to cause you to instantly regenerate 2% of your total mana every time you critically hit with a spell.

I'm not sure if this is a good thing or a bad thing... what do you guys think?
#30 Jul 23 2008 at 10:04 PM Rating: Decent
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It's a big buff, meleeing is far lower dps than casting as a Moonkin. 2% is huge, our raiding Moonkin has 21% crit unbuffed and nearly 29% raid buffed.
#31 Jul 24 2008 at 4:48 PM Rating: Decent
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The ability of boomkin to do serious AoE damage has been dramatically improved. Not only is the Hurricane cooldown gone, but they get *two* new AoE spells. The delicious thing is that two of them are fire-and-forget-- both Typhoon and Starfall are instant casts, allowing them to work while the boomkin channels Hurricane. Typhoon might not work well for this, though, since it could be knocking people out of the Hurricane. Whatever, it's still a massive boost to AoE damage potential. Imp. Moonkin Aura, the again-buffed Imp. Faerie Fire, and Nature's Fury also contribute to the boomkin's raid utility.

The way I see it, there are two potential boomkin builds. The first is 16 Resto, picking up Intensity, Omen of Clarity, and Master Shapeshifter, then dumping the rest in Balance. It's a superior build for regen, but it also wastes several talent points on non-nuking talents to get up to tier3. The other is exactly *2* Resto for Imp. MotW, and the rest Balance.



The buff to Survival of the Fittest is good in and of itself, but it has the added advantage of making druids need less defense on their gear. And the Resto buffs are looking tremendous, but be warned, treekin... Flourish is CoH-like in its power, and CoH is getting a significant cooldown.
#32 Jul 24 2008 at 5:17 PM Rating: Decent
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Edited, Aug 26th 2008 10:04pm by kawainui
#33 Jul 26 2008 at 3:23 AM Rating: Excellent
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On the other hand, the double effect from SotF could be to make itemization easier for feral druids, like what they're doing with spellpower. Defense rating has always been a gimped stat for us, since we can't parry or block. Maybe they're leaving defense rating for classes that can actually use 3/4 (DK) or all (War/Pal) of the benefit. If we don't have to itemize for crit immunity, maybe we can actually be the tank with the most health.

Edit: I also noticed that the Warrior and Paly talents for defense skill (Anticipation) has been changed from 4/8/12/16/20 Defense skill to 1/2/3/4/5% Dodge.

Edited, Jul 26th 2008 8:20pm by AstarintheDruid
#34 Jul 28 2008 at 5:22 PM Rating: Decent
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Edited, Aug 26th 2008 10:00pm by kawainui
#35 Jul 28 2008 at 6:04 PM Rating: Excellent
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crushing blows are being "reworked" as blizzard put it, which has generally been accepted to mean "removed". whether or not some kind of +crit will be added to compensate for this no one can say as of yet, but i dont think blizzard is one to use such an inelegant solution as that. for now, i think its safe to say that druids will be crit immune via talents.

however, it should be noted that the agi/crit ratio has been changed in the beta, resulting in a 4-6% crit rate drop in most high-end geared druids there. in short, druids who focused heavily on agi in BC will have a rude awakening come WotLK (assuming nothing changes, and its not looking like it will). str is, likewise, being revalued as not only a tank stat but a dps stat, as a druid can no longer rely on a 40%+ crit rate to generate threat and DPS.
#36 Jul 29 2008 at 12:32 AM Rating: Decent
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Latest changes.

Quote:
Druid

Feral

* Challenging Roar now has a 3 minute cooldown, reduced from 10 minutes.
* Primal Tenacity now reduces the duration of Fear effects by 10/20/30% and reduces all damage taken while stunned by 10/20/30%. (Old version - 5/10/15% fear reduction and 5/10/15% damage reduction while stunned)
* Infected Wounds effect now reduces the movement speed of the target by 10% and its attack speed by 3%. (Old version - 10% reduction to both movement and attack speed)

Restoration

* Replenish now gives a 5/10/15% chance to restore 10 Energy/5 Rage/ 2% Mana or 10 Runic Power per tick. (Old version - 10 Energy/4 Rage/2% Mana/10 Runic Power)



http://deathknight.info/2008/07/beta-build-8681-death-knight-changes-and-more/#more-1121
#37 Jul 29 2008 at 7:51 AM Rating: Good
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I need Primal Tenacity now. It'll be so much fun watching those damn Hemo Rogues try to gnaw their way through my health.

Edited, Jul 29th 2008 5:49pm by Mazra
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#38 Jul 29 2008 at 3:16 PM Rating: Good
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Did a gear search for leather added in WotLK with > 0 Defense Rating.

It came up with the following items. link

Maybe we are gonna be uncrittable just by talents alone. As there is plate with defense rating.


I wouldn't necessarily go by that :) If you look at the current leather armor with defense on it you come up with :-

[wowitem=25691]Heavy Clefthoof Boots[/wowitem]
[wowitem=25690]Heavy Clefthoof Leggings[/wowitem]
[wowitem=25689]Heavy Clefthoof Vest[/wowitem]
[wowitem=31226]Leggings of the Sly[/wowitem]

Not exactly an inpiring list of choices :) We have always been forced to rely on our talents as well as rings, necks etc to get our crit immunity. I think with Blizzard trying to simplify gearing issues, we will be sharing our leather gear with the rogues and our other gear with other tanking classes. Blizzard no longer want to create pieces that can only be used by one class.

If we are crit-immune from talents alone, then that will make our gearing choices even easier. Instead of AR, Agi, Stam & def/res we will only need to worry about AR, Agi & Stam. I look forward to seeing how it all pans out and following all the masses of theorycrafting to come with the expansion.


#39 Aug 03 2008 at 10:44 AM Rating: Default
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It'd be like giving Mages a specialization called "Blowing sh*t up" or even just "Casting the spells that make the people fall down".


except that mages are pathetic in their worthlessness these days.
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