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axe spec makes a comebackFollow

#1 Jul 18 2008 at 2:37 AM Rating: Decent
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neth wrote:
Warriors


* Anticipation (Protection) now increases chance to dodge by 1/2/3/4/5%, moved to tier 2.
* Challenging Shout cooldown reduced to 3 minutes.
* Death Wish (Fury) no longer makes you immune to Fear effects.
* Death Wish and Sweeping Strikes have swapped locations in their respective talent trees.
* Defensive Stance now increases threat by 45%.
* Defiance (Protection) removed, replaced by Incite and moved to a new location on tier 2.
* Hamstring now only has one rank and no longer causes damage.
* Improved Bloodrage (Protection) now increases rage generation of both the instant and over-time effects by 25/50%.
* Improved Disarm (Protection) now reduces the cooldown of Disarm and Shield Break by 5/10/15 seconds and increases damage taken by disarmed targets by 4/7/10%.
* Improved Shield Block (Protection) now has 2 ranks and reduces cooldown of Shield Block by 5/10 secs. It no longer increases the number of blocks.
* Iron Will (Arms) now has only 3 ranks, reducing the duration of Stun and Charm effects by 10/20/30%.
* Last Stand (Protection) cooldown reduced to 6 minutes.
* Mace Specialization (Arms) can no longer trigger more than once per 6 seconds.
* Mocking Blow now only has one rank and causes weapon damage, cooldown reduced to 1 min and can now be used in Defensive Stance.
* Overpower now only has one rank and no longer causes any bonus damage (i.e. weapon damage only).
* Poleaxe Specialization (Arms) now also increases critical damage done by Axes and Polearms by 1/2/3/4/5%.
* Pummel now only has one rank and no longer causes damage.
* Shield Bash now only has one rank and will cause damage based on a % of AP.
* Shield Block now increases chance to block and amount blocked by 100% for the next attack. Cooldown increased to 30 seconds.
* Shield Slam is now available to all warriors, starting at level 40.
* Shield Specialization (Protection) moved to Tier 1, now increases rage by 2 on a successful block.
* Sword Specialization (Arms) can no longer trigger more than once per 6 seconds.
* Toughness (Protection) moved to tier 3.


ouch
comes from the beta patch notes:
http://forums.worldofwarcraft.com/thread.html?topicId=8199569973&sid=2000

Edited, Jul 18th 2008 6:39am by axhed
#2 Jul 18 2008 at 3:21 AM Rating: Good
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also helps that poleaxe spec now has a +5% crit damage addition to it as well. i think, with impale, that eliminates the loss of damage on crit from resilience, making poleaxe specced warriors the only warrior spec that will crit for the full 2x damage on specials.
#3 Jul 18 2008 at 3:23 AM Rating: Good
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608 posts
I have to ask, are you saying Axe spec is making a comeback because of the nerfs to Mace and Sword, or did you actually see what Buffs Axe Spec is getting (you didn't highlight it, so I'm not sure you saw it)

To be clear - yes, I wholeheartedly agree ... Axe Spec will become pwnage ... and I'm delighted about it. Just shows you how much more OP the other 2 specs were for them to get such a nerf, while axe gets such a buff ;-)

Edit : Blegh, Quor beat me to it :-(

Edited, Jul 18th 2008 1:22pm by robertlofthouse
#4 Jul 18 2008 at 4:01 AM Rating: Good
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8,779 posts
now that things are technically released and "official", i feel no compunctions about levying criticisms against what the warrior class looks to be receiving come xpac.

first off, in regards to whats posted here, im hoping that they buff axe spec from the 1/2/3/4/5% crit damage bonus to a 2/4/6/8/10 progression instead. the reasoning behind this is pretty clear; even with the internal cooldowns and the change to windfury totem, mace and sword spec will likely still be superior at 70. this is the pessimist in me speaking when i say that, but if arena pvp is anything like it is now, sword and mace will still trump axe at 80, even if axe does provide more "punch" to get thru resilience.

however, a 10% increase in crit strike damage would not only negate the resilience bonus on specials, but also a hefty chunk of it on white damage, further improving the rage gain aspect of axe spec. having said all that, axe spec does look a lot more viable compared to what it is now.

secondly, after extensively perusing and fiddling with possible talent builds, ive come to the conclusion that i hate strength of arms (deep arms talent, right above bladestorm). five points for 5% strength and 5% health (aka the tauren racial) at a talent that deep in a tree seems lackluster to say the least. id prefer that they either nix the health and double (or possibly 2.5x) the amount of strength you get, or increase both the str and health gain up to 10% for each. that would seem, to me, more in line with what you would expect from a tier 10 5-pt talent.

thats all i have to say for now, but im sure ill come up with more later on.
#5 Jul 18 2008 at 5:08 AM Rating: Good
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Warrior nerfs make baby Jesus cry. :(

The Overpower nerf really bothers me. And nerfing swords also somewhat double-nerfs human warriors, too.
#6 Jul 18 2008 at 9:27 AM Rating: Good
MkaytheWarriorAlt wrote:
Warrior nerfs make baby Jesus cry. :(

The Overpower nerf really bothers me. And nerfing swords also somewhat double-nerfs human warriors, too.


It's not really unexpected, especially since you can get a two-second Overpower cooldown in WotLK.

With that said, Strength of Arms blows. Since it's not actually linked to Bladestorm though, it's pretty easy to bypass it.
#7 Jul 18 2008 at 12:06 PM Rating: Decent
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4,297 posts
lol you guys got me; i totally missed the poleaxe crit damage buff when i made the thread.

look at the buff mining gets:

mmochampion wrote:
Toughness ?? All your hard work spent mining has made you exceptionally tough, increasing your Stamina by 3.
Toughness ?? All your hard work spent mining has made you exceptionally tough, increasing your Stamina by 5.
Toughness ?? All your hard work spent mining has made you exceptionally tough, increasing your Stamina by 7.
Toughness ?? All your hard work spent mining has made you exceptionally tough, increasing your Stamina by 10.
Toughness ?? All your hard work spent mining has made you exceptionally tough, increasing your Stamina by 20.
Toughness ?? All your hard work spent mining has made you exceptionally tough, increasing your Stamina by 35.


35 stam would presumably be @ 450 mining... but at 80 that would be akin to what, 15-20 stam at 70? doesn't seem like much at first, but it's about the difference between rare and epic gems, right?

i was intending to make my warr bs/ins with my rogue herbs/mining to farm... now it would prolly make a lot of sense to go mining/bs and herbs/ins, but i think i would be really annoyed to have to farm on two toons and either log back and forth or just skip nodes altogether.

Edited, Jul 18th 2008 4:14pm by axhed
#8 Jul 18 2008 at 2:02 PM Rating: Good
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8,779 posts
Quote:
The Overpower nerf really bothers me. And nerfing swords also somewhat double-nerfs human warriors, too.


eh, its worse than it seems. overpower adds what, 30 damage to us at 70? with impale thats an extra 65 damage on crit or something. nothing too major given the fact that, specced right, we'll be able to use it over twice as often.

i like that shield slam is now available to all warriors regardless of spec. that means every warrior now, starting at level 40, has an innate dispel ability useable in any stance. my only beef with it right now is....where the hell am i going to put the damn hotkey?

if blizzard had done something to address prot rage generation in pvp (as well as itemization) then i might be willing to call a deep prot pvp build as viable. if we had some way to force damage onto us, thus generating rage *coughtauntcough* then a deep prot pvp build would definetely be viable. but until then, as fun as it would be, id have to call it a ***** around build at best. nothing serious could be accomplished from it, altho pve-focused tanking warriors could finally have a good time in bgs by mass stunning people every 20s.
#9 Jul 21 2008 at 6:18 PM Rating: Decent
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82 posts
Quor wrote:
first off, in regards to whats posted here, im hoping that they buff axe spec from the 1/2/3/4/5% crit damage bonus to a 2/4/6/8/10


Just wanted to point out that from the wording of the new Poleaxe Specialization talent, it seems that the increase will be 5% to total crit damage, not 5% increase to crit bonus. Meaning that a crit will be doing 2.1 normal damage instead of 2.05 (assuming no other modifiers for crits).
Which I guess will add (rather than multiply) with impale to 2.3 coefficient, but you can always hope for a multiplicative stacking for 2.31 coefficient (please mind the gap :) ).

You might have refered to this in the first place, Quor, but I wasn't really certain, so thought I'd point it out anyway.

Have a nice day,
Yuval.
#10 Jul 21 2008 at 6:24 PM Rating: Decent
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2,396 posts
RPZip wrote:
Since it's not actually linked to Bladestorm though, it's pretty easy to bypass it.

Will Bladestorm and the rest of the deep Arms talents be worth taking, or do you guys think another Arms/Fury hybrid something along the lines of a 41/30/0 build for full Flurry and Endless Rage be better?
#11 Jul 22 2008 at 1:53 AM Rating: Good
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Quote:
Will Bladestorm and the rest of the deep Arms talents be worth taking, or do you guys think another Arms/Fury hybrid something along the lines of a 41/30/0 build for full Flurry and Endless Rage be better?


based on what ive read on the beta forums, current wisdom is that bladestorm and strength of arms is lackluster. my admittedly sketchy understanding of it is that each bladestorm whirlwind deducts the cost of rage per WW when the skill is used, making the total cost of a full bladestorm exactly 100 rage. bladestorm also apparently does not break CC effects, only provides immunity to them.

but those can all be fixed, and the understanding now is that more focus is on perfecting the early levels of the DK experience, as well as balancing the talents and skills so theyre not so ungodly strong (apparently frost was *the* talent tree to be in alpha due to its high damage, control, and aoe damage potential). in short, once DK's get some more attention over the coming weeks, the other classes will start to see more focused effort.

but aside from the listed drawbacks of bladestorm, theres also the tradeoff of no rage gain from damage dealt during the bladestorm as well as the inability to do other actions while bladestorming. this adds a "hidden" cost of requiring a fresh MS and hamstring on the target immediately prior to the storm in order to try and prevent the targets escape, causing bladestorm to "cost" about 65 rage. some say that bladestorm is only "truly" viable with sweeping strikes up, necessitating another 30 rage, for 95 total, but i think thats mostly in a pve sense where one is doing mass aoe damage (granted it could be useful in pvp, but by no means does it necessitate usage of SS), and even then you dont need ms/hammy on the target in pve 99% of the time.

as for strength of arms, it needs help. its the tauren racial and half the vitality str bonus, only deeper in the talent tree. if you go 51 into arms, then its much preferable to do things such as maxing imp hammy and/or 2h spec. if you dont go 51 in, then fury provides even more bonuses in the form of max flurry with the potential for some points in TM, or as you said, the ER/full flurry build (which would generate a hefty amount of rage).

unrelenting assault is pretty nice tho. good tanking talent for when an arms war needs to tank, and excellent anti-rogue and feral druid talent in pvp.

but yeah, short version, deep arms is looking pretty crummy. 41/30 or some variation therein is looking more attractive, with some warriors even suggesting 33/38 arms/fury or a deeper prot/arms hybrid (since conc blow actually deals a hefty hunk of damage now).

Quote:
Just wanted to point out that from the wording of the new Poleaxe Specialization talent, it seems that the increase will be 5% to total crit damage, not 5% increase to crit bonus. Meaning that a crit will be doing 2.1 normal damage instead of 2.05 (assuming no other modifiers for crits).


i hope youre right. i just like setting my expectations low so all my surprises are pleasant. plus the precedent is to enhance crit strike bonus damage. rarely does something enhance the entire crit strike. but if axe spec breaks that precedent, then whoopee, we have an axe revival on our hands.

Edited, Jul 22nd 2008 2:53am by Quor
#12 Jul 22 2008 at 5:27 AM Rating: Decent
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82 posts
Indeed, Quor, the usual case for crit damage talents is to increase the bonus, but look at the Rogue's talent Mace Specialization, which is worded in a similar way, seeing as I'm not active now, I can't ask anyone to test it, but this should be the precedent in this case, as the talent is very similar on this side effect.

I'm ashamed to admit that I never tested it with my Druid on my Feral days, as Predatory Instincts is worded in the same fashion.

Can someone please test it?


As for the end of the Arms tree talents, I have to agree with Quor that they seem quite meh-ish.

Strength of Arms is quite similar to Vitality in the Protection tree, numbers are somewhat off, but I guess the difference is utility. A Prot Warrior needs every boost to health he can get, while for Arms, even for PvP, this need is not that dire, also the bonus to strength is mediocre as well. This talent might have been useful, but it's just not strong enough considering the options.

Bull rush is obviously a PvP talent, though I'm not sure how effective it will be.

Unrelenting assault is a very interesting talent in that it is both useful for off tanking, and for PvP, a VERY intersting idea on Blizzard's part.
Just for the variety I hope it catches.

Bladestorm seems like a really nice novelty, but as Quor said, it requires alot of preparation in PvP (Hamstring->MS->Bladestorm) which MIGHT be too much, and for PvE it's nice for AoE grinding or AoE duties, but for normal DPS rotation on anything with adds will pull aggro from the tank (as WW alone is harsh on the tank) which is bad bad bad.

The biggest problem with all the new talents Arms is getting is the old problem that was faced in TBC, Flurry, Improved Slam and Deathwish are too good to be passed.

With all this said it's important to state that I'm not a PvPer and might be totally off, also I'm known to have been wrong in the past :). This are all just my opinions, and only time will tell for sure.

Have a nice day,
Yuval.
#13 Jul 22 2008 at 12:04 PM Rating: Decent
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1,331 posts
Quote:
* Death Wish (Fury) no longer makes you immune to Fear effects.
* Death Wish and Sweeping Strikes have swapped locations in their respective talent trees.


Anyone else catch that?

Fury gets Deathwish back.
#14 Jul 22 2008 at 6:53 PM Rating: Good
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109 posts
Yes but it no longer provides immunity to fear effects. No more 40 seconds of fear immunity I suppose. It'll make killing locks/priests that much more obnoxious. On a side note, what does everybody think about the changes to deep Fury for pvp. Titan's grip looks like it's going to allow for massive burst and an interesting slam build.
#15 Jul 23 2008 at 4:50 AM Rating: Good
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608 posts
devioususer wrote:
Quote:
* Death Wish (Fury) no longer makes you immune to Fear effects.
* Death Wish and Sweeping Strikes have swapped locations in their respective talent trees.


Anyone else catch that?

Fury gets Deathwish back.


Yup - saw that.

Also noticed that SS is getting a major nerf (only 3 strikes) - at least it was so on the Alpha (according to wotlkwiki.info)

I Also did see (somewhere, can't remember where), that sweeping strikes will become trainable. Has anyone else seen this ... can someone who has access (direct or indirect) to beta confirm / rebutt this.

As Fury, having access to SS and DW will be ... mmm, delicious.

Again, this may all simply be Alpha only stuff, which they decided not to do in the Beta.
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