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NEW WoTLK Hunter Patch Notes!!!!Follow

#1 Jul 18 2008 at 12:07 AM Rating: Excellent
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Quote:
Hunter

* All pet families now have one unique ability. New abilities have been added for families such as bears and sporebats.
* Aspects now no longer cost mana.
* Avoidance, Dash / Dive and Cobra Reflexes are now pet talents instead of pet skills.
* Bite now has no cooldown, does the same damage and costs the same Focus as Claw, so works as a Focus dump.
* Clever Traps (Survival) has been renamed "Trap Mastery."
* Concussive Barrage (Marksmanship) - Can now proc from Volley attacks.
* Deterrence (Survival) - Cooldown reduced to 3 minutes, and now also increases your chance to resist spells by 60%. Now has a new spell effect.
* Every hunter pet can learn Growl, Cower and either Bite or Claw (never both).
* Hunter pets can now learn talents in one of three trees depending on family. Pets gain talent points starting at level 20 and earn an extra talent point every 4 levels.
* If a hunter tames a pet that is more than five levels beneath than the hunter's level, then the pet jumps to five levels beneath than the hunter's level.
* Improved Feign Death (Survival): Now also reduces damage taken during Feign Death by 15/30%.
* Loyalty, Training Points and the hunter Beast Training button no longer exist. Hunter pets can now learn all skills at their level. They will get new ranks automatically as they gain levels.
* Master Tactician (Survival) - Chance to proc increased to 10%, up from 6%.
* Monster Slaying (Survival) and Humanoid Slaying (Survival) has been combined into "Improved Tracking".
* New Talent - Improved Tracking (Survival) - Increases all damage done to targets that are being tracked 1/2/3/4/5%.
* Steady Shot now uses ammo. In result, its bonus damage has been slightly reduced. Players can notice a damage increase based upon what ammo they use.
* Surefooted (Survival) now reduces the duration of movement impairing effects by 10/20/30% (instead of resist % chance).
* Trap Mastery (Survival) has been removed.


Discuss. I would, but I'm totally speechless.

Edited, Jul 18th 2008 4:07am by ProjectMidnight

Edited, Jul 18th 2008 4:15am by ProjectMidnight
#2 Jul 18 2008 at 12:39 AM Rating: Decent
Loving the new changes, hoping I get a beta invite!

It seems like pet skills/training will be much more concise, I like the idea of pet talents.
Also, no more low level pets is a very good idea.
#3 Jul 18 2008 at 1:28 AM Rating: Default
I wonder if MM would be the pvp specc for Wotlk.Or SV will take his place.
Some info from megatf..

Hunter:

51 pt Beast Mastery:
Beast Mastery [NYI] - You master the art of Beast training, teaching you the ability to tame Exotic pets and increasing your total amount of Pet Skill Points by 5.

------------------------------------------------

You can tame dragons and sh*t and get their special abilities

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51 pt Marsmanship:
Chimera shot - You deal 30% weapon damage, consuming the current Sting on your target and triggering an effect:
Serpent Sting - Instantly deals 40% of the damage done by your Serpent Sting.
Viper Sting - Instantly burns 30% of the amount of mana drained on your Viper Sting, restoring 100% back to you.
Scorpid Sting - Reduces damage done by the target's next three attacks by 60%. The damage reduction is diminished by 20% following each attack. Lasts 10 sec.

------------------------------------------------------
Does what it says
----------------------------------------------------

51 pt Survival:
Explosive Shot - You fire an explosive charge into the target, dealing ${$RAP*0.2+$m1}-${$RAP*0.2+$M1} Fire damage every second for $d to all enemies within 5 yards of the target.

---------------------------------------------------
Kind of like xplosive trap, instant, lots of damage, another form of burst will give more info when I try it out
---------------------------------------------------

Also New Abilities:


Camouflage: (Level 68, 5 min cooldown) You Camouflage, causing you to blend in with your surroundings. Instantly removes all physical and spell debuffs, and you fade into an improved invisibility state. Camouflage will break after the you deal damage. Lasts until cancelled.

--------------------------------------------
Cloak of Shadows and Vanish int he same move
--------------------------------------------

Heart of the Phoenix: When your pet dies, it miraculously returns to life with 10% health. Cannot occur more than once per 10 minutes.

But BM is gonna be so so fun!Now i am confused dont know what to choosee..lol

Edited, Jul 18th 2008 5:29am by dorogodess
#4 Jul 18 2008 at 1:55 AM Rating: Default
Hmmm sorry but i want to QQ a bit..

hunters=* Surefooted (Survival) now reduces the duration of movement impairing effects by 10/20/30% (instead of resist % chance

rogue=Fleet Footed (Assassination) now reduces duration of movement impairing effects by 25/50% rather than increasing resist chance.

Why 50% against 30%?why 3 talents point against 2 ?
Why again when a face a rogue i will be slowed by 40% and he will be by 10%?

Sorry for QQ but i want to kite!
#5 Jul 18 2008 at 2:08 AM Rating: Decent
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1,519 posts
I think it's because blizzard isn't very creative with hunters. They take ideas from other classes, tweak it a bit (read: dull it down) and throw it in somewhere. The new survival 51-talent is kinda like Seed of Corruption, no?
#6 Jul 18 2008 at 3:10 AM Rating: Good
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27,272 posts
WotLK talent trees

edit: Hai new PvE build
SV build :)

And it looks like MM will still reign as PvP spec.
I like it.

Edited, Jul 18th 2008 1:24pm by Aethien
#7 Jul 18 2008 at 3:38 AM Rating: Good
I want a beta invite even more now
Smiley: inlove Smiley: inlove Smiley: drool2 Smiley: inlove Smiley: inlove
#8 Jul 18 2008 at 3:48 AM Rating: Decent
38 posts
There's so many nice talents! It looks like in WotLK you'll have to make some really hard decisions about your talents, and there might not even be a cookie cutter spec (although alot of specs may end up looking quite similar)!
#9 Jul 18 2008 at 4:39 AM Rating: Decent
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799 posts
but this:

Quote:
Loyalty, Training Points and the hunter Beast Training button no longer exist. Hunter pets can now learn all skills at their level. They will get new ranks automatically as they gain levels


does it mean no more having a new pet that needs to be fed more often? (ie: Unruly -> best Friend)
does it mean no more hunting for pets to tame for abilities?

I don't know, if so, I can't be the only person who thinks this is, well, not good, can I?

I really enjoy finding a new pet, and when it dings to Best Friend I really have a sense of something happening with my pet, the "bond" has grown.

I also actually enjoy hunting for temp-pets to gain new abilities for my perma-pet.

I see lots of QQing about PvP and Arena stuff, but this rather major change to a fundamental gameplay aspect of Hunters just seems so... off the wall. And of course, this is potential fodder for the "huntard" accusations, since now, being a Hunter will be even easier.

Now, there's no longer any status to having that rare pet you tamed at level 18, when you're level 60. it was damned hard to get, you travelled across difficult terrain, you died a bunch of times, and you KEPT that pet for 40 some odd levels. Now any old level 70 can run off to a low level area on their high-speed mount, toss off a few one-hit kills and tame a rare low level pet with total inpunity. There is no danger to them. They're already 50 levels higher!

I don't know, maybe I worked too hard to get the somewhat rarer pets I have. Maybe I take it too personally.


and did anyone notice the following?

Quote:
Every hunter pet can learn Growl, Cower and either Bite or Claw (never both)


I'm not noticing much outrage over that.
My kitty has both. Does this mean he loses one or the other? I will have to choose?

Edited, Jul 18th 2008 8:43am by capcanuk
#10 Jul 18 2008 at 5:39 AM Rating: Decent
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184 posts
Almost doulble the ammo usage? Well with a shot rotation vs a 1:1/3:2 I guess it won't be that bad.
#11 Jul 18 2008 at 5:48 AM Rating: Decent
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27,272 posts
the bite nerf isnt such a big one to be honest.
If you have just claw and no bite you'll lose a bit of dps but not enough to go mad about.

And with bite changing to focus dump, it would have been pointless to get both anyway.
#12 Jul 18 2008 at 5:52 AM Rating: Good
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2,101 posts
His Excellency Aethien wrote:
WotLK talent trees

edit: Hai new PvE build
SV build :)

And it looks like MM will still reign as PvP spec.
I like it.

Edited, Jul 18th 2008 1:24pm by Aethien


Survival looks, WOW!!!, Just WOW!.

Hunting Party seems crazy powerful. I mean SV hunters have always had a spot in raids thanks to EW. Now on tops of weakening the enemy, they are regenerating mana, rage, energy, and runic power. SPriests are going to have competition for the mana battery spot if they have a high enough crit rate. Just crazy, but it does make me wonder if, either it is an over powered talent, or are the WotLK bosses going to be serious hard, I hope it's the latter :-).

Edit: Anyone else find it wierd that mortal shots and Aimed Shot flip flopped? Wonder what the rationale behind this change was.

Edit 2: Beast Mastery Possible new cookie cutter build. Still some things unsure about, like if those 5 extra talent points for your pet will make a real difference, or about thos exotic pets.

I know one thing though, I have to re-level me a new hunter because those talents look awesome.

Edited, Jul 18th 2008 10:06am by SynnTastic
#13 Jul 18 2008 at 6:04 AM Rating: Good
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423 posts
Quote:
Edit: Anyone else find it wierd that mortal shots and Aimed Shot flip flopped? Wonder what the rationale behind this change was.


Maybe they thought that people might want to take mortal shots without necessarily wanting to take Aimed, and saving them a point. Like what Aethien did. :)
#14 Jul 18 2008 at 6:16 AM Rating: Decent
What is Kill Shot?
#15 Jul 18 2008 at 6:20 AM Rating: Good
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2,101 posts
Aeth, let's discuss our choices shall we. :-)

Any reason you didn't pick up, Cobra Strikes? The way I see it, that's a gauranteed 2 more Kill Commands with that talent(I say 2 not 3, because there is a chance you're crit will come from claw or bite which will trigger faster that KC can cool down). Not to mention gauranteed 6%(3% with your build) mana regen from Invigoration.

I was comparing Cobra Strikes to Carefull Aim and just seemed like CS was the better of the two. I mean Carefull Aim seems like a slightly improved TSA. I mean exactly how much Int will we have at 80, will it really be worth it with scaling?

Beast Mastery is the one I was unsure of, I mean those 5 talent points may be really worth it, they may not. Or maybe those exotics pets trainable only to BM will be awesome, think top dps pets in game may only be trainable with this ability. It's still anyones guess on that.
#16 Jul 18 2008 at 6:23 AM Rating: Decent
Guys what is the kill shot ability?a new trainable shot?
#17 Jul 18 2008 at 8:09 AM Rating: Good
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423 posts
Some guy wrote:
Kill Shot Rank 1 (level 80)
475 Mana 5 - 45 yd range
Instant cast 6 sec cooldown
Requires Ranged Weapon
You attempt to finish the wounded target off, firing a long range attack dealing weapon damage plus [RAP * 0.15 + 325]. Causes an additional 745 to 825 bonus damage against targets at or under 20% health.


For some reason most sources have missed this one, but I found that description in the alpha wiki forum.
#18 Jul 18 2008 at 8:36 AM Rating: Good
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830 posts
Looks like a lot to absorb and re-spec central, however, it will be a few weeks before all the exploits of the talents are figured out and then I figure nerf city for a while.

I like the pet changes for the most part, especially the instant jump up to 5 levels below your current level. That will save some levelling time!

Nobody seemed to gripe about losing the uber-trapping on survival, that will put a kink in that spec that will need some ironing out... and clever gets renamed to cover the tracks... LOL!

Looks like Marksmanship got little to no love. Volley gets a tweak but probably not enough to use it. Might be nice to stun the snot out of a bunch of targets at once though. (Edit: Chimera shot is interesting, does it randomly proc one of the effects or all 3?)

(Edit: just looked at the trees, they did deepen them by 6 points, so it was about what I guessed they'd do. However, notice some of the talents are somewhat weak?)

Edited, Jul 18th 2008 9:40am by sloshot
#19 Jul 18 2008 at 9:30 AM Rating: Good
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2,101 posts
sloshot wrote:

Looks like Marksmanship got little to no love. Volley gets a tweak but probably not enough to use it. Might be nice to stun the snot out of a bunch of targets at once though. (Edit: Chimera shot is interesting, does it randomly proc one of the effects or all 3?)


It says it consumes the current sting, so it works similar to paladins judgements in that whichever sting is active on the enemy at the time you use chimera shot, that is the effect you will get.
#20 Jul 18 2008 at 10:09 AM Rating: Decent
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902 posts
Seems like hunters are going to be op on drain teams because of it then. Hunting party seems really great, just another reason to go SV instead of BM (raid buff wise).
#21 Jul 18 2008 at 10:32 AM Rating: Decent
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27,272 posts
SynnTastic wrote:
Aeth, let's discuss our choices shall we. :-)

Any reason you didn't pick up, Cobra Strikes? The way I see it, that's a gauranteed 2 more Kill Commands with that talent(I say 2 not 3, because there is a chance you're crit will come from claw or bite which will trigger faster that KC can cool down). Not to mention gauranteed 6%(3% with your build) mana regen from Invigoration.

I was comparing Cobra Strikes to Carefull Aim and just seemed like CS was the better of the two. I mean Carefull Aim seems like a slightly improved TSA. I mean exactly how much Int will we have at 80, will it really be worth it with scaling?

Beast Mastery is the one I was unsure of, I mean those 5 talent points may be really worth it, they may not. Or maybe those exotics pets trainable only to BM will be awesome, think top dps pets in game may only be trainable with this ability. It's still anyones guess on that.
You made me rethink my choices.
And I decided to completely drop aspect mastery.
With our current AotH being 155 AP I doubt WotLK will see a AotH larger than ~250AP, so ~125 AP for 5 talents points? nothanks.
And with Cobra Strikes + Invigoration and assuming there's still a SV in the party mana will be fine without the buff to AotV.

so New build


As for hunting party, it looks godly to say the least.
2% mana return every ~10 seconds is for me at 8k mana raidbuffed 160 mana, or 80 Mp5 Smiley: jawdrop
#22 Jul 18 2008 at 4:00 PM Rating: Decent
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902 posts
http://wotlkwiki.info/index.php/Hunter

Aethien, the highest hawk rank is 300 RAP.
#23 Jul 18 2008 at 4:22 PM Rating: Decent
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150 AP for 5 talent points is still nothanks if careful aim gives 250+ (at the very least) for 3 talent points.
And as I dont see mana becoming as much of a problem, my judgment of aspect mastery = suck stands.

If my math is somewhat correct:
Invigoration (2% mana return on petcrit) + Cobra strikes (60% chance on crit for next 3 petspecials to crit) would currently give a mediocre geared hunter with raidbuffed 25% crit and 7k mana:
25% crit
60% chance on crit for 3x 2% mana return.

averages 15% chance to get 6% mana return.

1 shot per second average, is 15 times 6% mana return per 100 seconds.
90% mana return per 100 seconds, or 9% mana return per 10 seconds.

Wich ends at 630 mana per 10 seconds for 7k mana.
a.k.a 315 Mp5

Assuming that you lose a lot of that through the pet not getting 3 specials before next crit and critless strings, I would still expect upwards of 200Mp5.

Something, somewhere tells me that that is quite OP or that my math is horribly off.

Especially this coupled with a 80 second BW cooldown (-30% cooldown from longevity), making you spend 22.5% of the time in BW for 20% manacost reduction and a SV hunter's hunting party I think we can say goodbye to hunter mana problems.
#24 Jul 19 2008 at 12:38 AM Rating: Decent
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139 posts
I don't know guys, I'm a diehard BM fan, but I think Survival looks really interesting, and I think MM is getting a lot of love here (assuming these talents hold up, that is). This looks like an intriguing damage build - look at the buffs MM is getting. 10% chance to get an additional 60% damage shot with auto shots, 15% chance for steady shot to increase the next kill, arcane, or aimed shot damage by 15%, and 5% increased damage to marked targets with 10% increased crit damage to aimed, steady, and kill shot (that's a mouthful, I know). BM is hardly getting any love at all - petopia has a little information on the pet talent trees, so it looks like the 5 extra points will be nice, but I don't think it will make up for the MM buffs. Aspect mastery looks pretty worthless for 5 points. The reduction on Bestial Wrath - down to about a 1.5 minute cooldown - will be nice, but I don't know what they mean by pet special abilities, unless they're the tier 5 pet abilities, which doesn't look to amount to a lot. Call me crazy, but I think, the way the talents currently look, MM is going to out-DPS BM.

Edited, Jul 19th 2008 4:41am by mikeyvach
#25 Jul 19 2008 at 1:48 AM Rating: Good
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mikeyvach wrote:
10% chance to get an additional 60% damage shot with auto shots, 15% chance for steady shot to increase the next kill, arcane, or aimed shot damage by 15%, and 5% increased damage to marked targets with 10% increased crit damage to aimed, steady, and kill shot (that's a mouthful, I know).
1st is a flat 6% autoshot dps increase, or a total of about 2.4% dps increase for 3 talent points, not too strong really.
2nd is rather unimpressive too imo, 15% chance to do 15% extra damage on an ability you wont use as much, maybe even never. (steady vs arcane now is equal damage and SS is much cheaper)
3rd is actually really quite nice.


Quote:
BM is hardly getting any love at all - petopia has a little information on the pet talent trees, so it looks like the 5 extra points will be nice, but I don't think it will make up for the MM buffs. Aspect mastery looks pretty worthless for 5 points. The reduction on Bestial Wrath - down to about a 1.5 minute cooldown - will be nice, but I don't know what they mean by pet special abilities, unless they're the tier 5 pet abilities, which doesn't look to amount to a lot. Call me crazy, but I think, the way the talents currently look, MM is going to out-DPS BM.
No love? see 1 post up please, cheeky has even calculaed it to be worth 400+Mp5 for a T6 geared hunter, assuming that special abilities will be the same as they mean with special abilities for classes, a.k.a. all yellow damage.
BW down from 2 minutes to 1m 24 sec definately isnt bad either, and the pet specials can have some quite nice effects too.

It's clear that you havent been reading on TKA and EJ.
The general concensus (wich I agree with for the full 100%) is that the roles that have been formed in tBC are more divided than they were before.
BM = PvE Dps
MM = PvP
SV = PvE Utility

Also, 0/15/5 are the new 20 points every build should have.

edit: oh and yeah, Aspect mastery is utter crap.
2 points (or even maybe just 1) in Careful Aim will give more AP probably, with shaman and hunter gear most likely featuring much more intellect.
And with Careful Aim making int close to equal to agility.
Mana wont be a problem at all with the insane mana regen of invigoration + Cobra Strikes so the boost to AotV is useless too.


edit 2: Pet special abilities mouse over the pet family text to change to another one.
I've seen the pet talent trees too, I'll look em up later.

Edited, Jul 19th 2008 12:07pm by Aethien
#26 Jul 19 2008 at 3:24 AM Rating: Decent
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139 posts
I had this long response all written out, but the more I think about it, the more I see that you're absolutely correct. The reduced cooldown on BW is damn sweet and is enough of a buff by itself. I knew the mana regen would be nice, but I thought the damage wasn't getting much of a buff. My one complaint about that reduced cooldown is that it won't fall nice in line with trinkets like Bloodlust Brooch anymore. Also, I'm lazy, so I like passive damage buffs rather than active ones.

In my defense, I don't think the BM talents look so good at first glance, unlike some other talents other classes are getting (I was so used to seeing the other class talents for so long before ours - namely the rogue subtelty talent Honor Among Thieves, the feral druid talents Infected Wounds and Rend and Tear, or the prot warrior talent Shockwave (a 4 second stun with a 20 second cooldown?)). I was setting myself up for some crazy talents. I am curious to know how the pet talents will turn out and how big a difference those 5 points for your pet will make...

*edit - the pet special abilities must be different from the pet specials. I think pet specials are things like bite, claw, etc. and Pet Special Abilites must be the tier 5 pet talents. Which, if those get a reduced cooldown, could be pretty nice, too.

Edited, Jul 19th 2008 7:30am by mikeyvach
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