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Beta Shaman Patch NotesFollow

#1 Jul 17 2008 at 11:16 PM Rating: Excellent
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1,121 posts
Shaman
* All totems are now considered on the "Physical" school, and no longer magical spells.
* Ancestral Knowledge (Enhancement): Now increases your Intellect by 2/4/6%, instead of increasing your total Mana by 2/4/6/8/10%.
* Call of Flame (Elemental): Now also increases the damage of your Lava Burst spell by 2/4/6%.
* Call of Thunder (Elemental) now also increases the critical strike chance of your Thunder spell.
* Concussion (Elemental) now increases the damage of your Thunder and Lava Burst spells.
* Convection (Elemental) is now a 3-point talent, down from a 5-point talent. Now lowers the mana cost of Thunder and Lava Burst.
* Earth's Grasp (Elemental) is now a tier-1 talent, up from tier-2.
* Elemental Detestation (Elemental) is now a tier-2 talent, up from tier-4.
* Elemental Focus (Restoration): Now also can proc off Lesser Healing Wave and Healing Wave, and can be used on all healing spells.
* Elemental Fury (Elemental) now requires Elemental Focus as a pre-requisite
* Elemental Precision (Elemental): Chance to hit reduced to 1/2/3% from 2/4/6%, but threat reduction increased to 10/20/30% up from 4/7/10%.
* Enhancing (Enhancement) Totems is now a Tier 1 talent, up from Tier-2.
* Flametongue Totem is now a flat spell damage totem. All ranks have been modified.
* Frostbrand's snare effect has been increased to 50%, up from 25%.
* Ghost Wolf's mana cost is now 13% base.
* Grace of Air Totem has been removed. (Agility has been rolled over into Strength of Earth Totem)
* Improved Fire Totems (Elemental) is now (again) Improved Fire Nova Totem. It now has a 50/100% chance to stun all targets for 2 sec.
* Improved Lightning Shield (Enhancement) is now Elemental Shields, and is in Tier-1.
* New ranks have been added of Water Shield, starting at level 20. (Level 20, 27, 34, 41, 48, 55, 62, 69)
* New Spell: Earthliving Weapon - Imbue the Shaman's weapon with earthen life. Increases healing done by x and each heal has a 20% chance to proc Earthliving on the target, healing an additionaly over 12 sec. Lasts 30 minutes.
* New Talent: Cleanse Spirit (Restoration) - Cleanse the spirit of a friendly target, removing 1 poison effect, 1 disease effect, and 1 curse effect.
* New Talent: Elemental Shields (Enhancement): Increases the damage done by your Lightning Shield orbs by 5/10/15%, increases the amount of mana gained from your Mana Shield orbs by 5/10/15% and increases the amount of healing done by your Earth Shield orbs by 5/10/15%.
* New Talent: Mental Dexterity (Enhancement) - Increases your Attack Power by 33/66/100% of your Intellect.
* Rockbiter ranks 5 through 9 have been removed. Windfury Weapon is intended to replace Rockbiter at level 30.
* Shapeshifting will no longer cancel Water Walking.
* Shield Specialization (Enhancement) - Now a 2-point talent, and increases the chance to block with attacks by 10/20%, and increases the amount blocked by 5/10%.
* Stoneskin Totem now increases armor instead of reducing physical damage.
* Storm Reach (Elemental): Now also increases the radius of your Thunder spell by 10/20%.
* Strength of Earth Totem now also increases agility.
* Tranquil Air Totem has been removed. (Threat is being addressed by modifications to the base threat of players and/or "baked" into tanking abilities.)
* Unleashed Rage is now raid wide.
* Windfury Totem is now a flat 20% melee haste totem. All ranks have been modified.
* Windwall Totem has been removed.
* Wrath of Air is now a flat 10% spell haste totem.

I like some of these changes sounds like enhancement will gain benefit from new wf totem, but I am sure most would still prefer wf from there shamans I think it should balance out though.

Blizzard has officially given up on rockbiter no real surprise, and flame tongue totem now increases spell damage no more proc from it this is good though since wrath of air gives us spell haste but we gain less then wf totem (ghey) and now we have to chose between ft totem and totem of wrath GG blizzard fix our tow talent because not only does it scale bad but it seems like your telling us not to drop it now for sure.

I have mixed feelings about some of these but over all I like it, I would still like to see something done to totem of wrath, and I am a little bit scared about how elemental will have to collect spell hit since we lost so much in talents, but as long as gear is fine I guess it is no biggie.
#2 Jul 18 2008 at 1:42 AM Rating: Good
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64 posts
I think this actually looks very good for enhancement. Now we wont just give other people a huge boost in dmg from windfury totem(something that has never sat well with me) but ourselves as well. That and how they are "fixing" totem twisting by just adding agility to str of earth totem seems decent to me, now there is almost no reason to totem twist so who would continue doing it hehe?

I was also looking over the talent trees at wowhead, weapon specialization looks very good overall for pve dps. I like how it appears that blizz is making an effort to boost pve shaman dps through enhance and pvp dps utility through elemental. I am liking the looks of this.
#3 Jul 18 2008 at 1:52 AM Rating: Decent
22 posts
First impression...

holychrist !!

If that goes live...

But they only speak of the WF-totem...what about the weapon-enchant? Neither mentioned
to be changed, nor to be removed...

THAT would mean?!

Str+Agi-Totem + WF-enchant + 20% haste through WF-Totem ?? As much as I like
to see that, I doubt it will ever be that way.

Has anyone more specific informations about this?
#4 Jul 18 2008 at 5:25 AM Rating: Decent
If I remember correctly, WF was going to become a personal buff instead of a temporary weapon enchant, which would allow the use of rogue poisons and sharpening stones along with WF. However, with the changes to WF totem, I wonder if WF is getting a complete overhaul. Hmm, looks like the patch notes will be interesting to watch in the upcoming months.
#5 Jul 18 2008 at 5:56 AM Rating: Good
jmfmb wrote:

* Grace of Air Totem has been removed. (Agility has been rolled over into Strength of Earth Totem)
* New ranks have been added of Water Shield, starting at level 20. (Level 20, 27, 34, 41, 48, 55, 62, 69)
* New Spell: Earthliving Weapon - Imbue the Shaman's weapon with earthen life. Increases healing done by x and each heal has a 20% chance to proc Earthliving on the target, healing an additionaly over 12 sec. Lasts 30 minutes.
* New Talent: Cleanse Spirit (Restoration) - Cleanse the spirit of a friendly target, removing 1 poison effect, 1 disease effect, and 1 curse effect.
* Tranquil Air Totem has been removed. (Threat is being addressed by modifications to the base threat of players and/or "baked" into tanking abilities.)
* Windwall Totem has been removed.

I don't know how I feel about water shield being available earlier on. I mean, it's cool and all but I don't know enough to know if I like it (like is the level 20 water shield going to start off a lot lower than when we first got it at 62)

Earthliving Weapon is very nice as resto. If I don't have Oils on me, I usually just put WF or something, but this will definitely help out when healing.

Cleanse Spirit would be good too. Removing those effects separately can be a pain, so if it's under one spell, that'd be easier (if I'm reading it correctly, that is)

Less totems we have to deal with too. Like taking away Windwall, Tranquil Air and GoA. I don't know about further in end game, but I don't think I've ever actually had to use the first two, and GoA I guess won't be bad since they're moving that buff to SoE.
#6 Jul 18 2008 at 7:00 AM Rating: Good
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109 posts
Along with the beta patch, the NDA has been lifted as well, so you can find all the info on the new talents and spells available through wowhead. Those are the new spells, and here is the talent calculator.

Anyways, it looks like Hex is on a 45 second cooldown and lasts for 30 seconds. So its going to be a great new skill at lvl 80.

Also, ghostwolf can be improved though talents to completely remove movement impairing effects!! That is freakin awesome, no more of us being kited around for enhancement.

Ancestral Knowledge now increases our intellect, and a new talent converts intellect to attack power, so these could be cool.

So, in all it looks like the Beta phase shaman really kicks ***!

/edit: sorry i pretty much mention only enhancement stuff, It also looks like elemental and resto is really getting some nice stuff through talents too. Thunder is a 20 yard knockback as expected, not 200. So far the Beta is just full of WIN for us shammies

Edited, Jul 18th 2008 10:05am by naromkid
#7 Jul 18 2008 at 9:02 AM Rating: Good
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881 posts
Dude, if they give us the druid shapeshift snare break ability, I will **** myself.

Then I will dance.
#8 Jul 18 2008 at 9:29 AM Rating: Decent
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1,121 posts
notice on wowhead FT has not been changed yet and neither have the new ranks for ever living weapon yet. Also the max rank FT totem only ads 76 dmg, not as much as our current wrath of air.

maybe regular FT will stay the same? will see. I will say new Wrath of Air sounds like it will scale very well. I assume our wf will work as it does now and this way we get our wf totems benefit as well. Classes like paladin and MS warrior will hate the new changes to wf totem since they use 2h but dw classes will like it quite a bit since now it will affect both weapons.

I guess the concept makes sense the way wf works now if you do 5 attacks as a melee the totem would give you on average an extra attack in that amount of time, this totem does same but is less bursty. I am sure druids and prot paladins and probably prot warriors will welcome this change as faster attacks I would assume be good for these classes.

seems like elemental will more or less be getting a cast sequence in pve and have more utility in pvp, enhancement will play the same but will get more benefit from elemental spells and stats will increase a bit, and restoration can play as a decent single target healer and will still be a strong aoe healer but gains no nw tricks in that aspect of there healing (although being able to crit more often with chain heal as well as procs from everliving weapon will improve it a bit).
#9 Jul 18 2008 at 10:08 AM Rating: Good
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569 posts
Seems like the change to WF Totem means Flametongue Totem might actually be useful.

Not thrilled about the change to Wrath of Air, just because in the raid fights I've done lately Haste hasn't seemed that amazing (because even chain-chugging mana pots didn't provide enough mana).

Stoneskin increasing armor makes it disappointingly like the Paladin aura...and yet all of a sudden it's useful.

It's very interesting that they've removed threat-reducing abilities from the game entirely. Looked over at the Paladin changes and noticed that Greater Blessing of Salvation is removed too.
#10 Jul 18 2008 at 10:19 AM Rating: Good
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1,121 posts
interesting general patch changes:

# Hit Rating, Critical Strike Rating, and Haste Rating now modify both melee attacks and spells.
# Spellpower:

* All items and effects which grant bonuses to spell damage and spell healing are being consolidated into a single stat, Spellpower. This stat will appear with the same values found on items which grant "increased spell damage and healing" such as on typical Mage and Warlock itemization.
* For classes which do not heal, they should see no change in the character sheet other than new tooltip wording.
* Healing characters will see their bonus healing numbers on the character sheet decrease, however, all healing spells have been modified to receive more benefit from spellpower than they received from bonus healing, with a net effect of no change to the amount healed by their spells. Some talents have had to be rebalanced to accommodate this change, but the amount healed will remain roughly the same. In addition, some talents will provide only healing spell power.

All this means enhancement shaman will get better use from there shocks making elemental devastation a possible powerful talent for enhancement, this will probably only be affected by gear that gives you +hit, crit, and haste I do not see us gaining crit benefit from stats like agl to spells or int to melee, only stats that specifically increase these affects.

It also means a elemental shaman can be a fairly capable off healer since in our damage gear we will have about the same +healing as a restoration and since elemental focus affects healing spells now and procs off of our healing wave spells we could probably heal instances if needed, but lack of earthen shield and some of the other talents will still make it harder for elemental then restoration.

I think shaman specs will look something like this in expansion as things are now:

Elemental PvE
http://wotlk.wowhead.com/?talent=hEG0q0zjtMxctZVoxu0x

Elemental PvP
http://wotlk.wowhead.com/?talent=hVI0qfdzthectZE00uoL

Enhancement
http://wotlk.wowhead.com/?talent=hV0hZhhgIoxdIekguio

Restoration PvE
http://wotlk.wowhead.com/?talent=hZ0x0hZxceuAeoxkrIRt

Restoration PvP
http://wotlk.wowhead.com/?talent=hZ0gMhZVMxuAxsxkrIRt

looks like a lot of the talents changed last I checked elemental focus still works with heals but it doesn't seem to proc off of crit heals, shame, can anyone confirm this?


Edited, Jul 18th 2008 2:30pm by jmfmb
#11 Jul 18 2008 at 10:32 AM Rating: Good
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109 posts
Your enhancement suggestion contains No points in enhancement, it is a copy of one of the elemental specs. Also, why couldn't you do an enhancement pvp, because with all the new stuff it looks like enhance will be viable for pvp again
#12 Jul 18 2008 at 10:41 AM Rating: Decent
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1,121 posts
Quote:
Seems like the change to WF Totem means Flametongue Totem might actually be useful.

Not thrilled about the change to Wrath of Air, just because in the raid fights I've done lately Haste hasn't seemed that amazing (because even chain-chugging mana pots didn't provide enough mana).

Stoneskin increasing armor makes it disappointingly like the Paladin aura...and yet all of a sudden it's useful.

It's very interesting that they've removed threat-reducing abilities from the game entirely. Looked over at the Paladin changes and noticed that Greater Blessing of Salvation is removed too.


Well haste is amazing but your right it is mana intensive the addition of lava burst though makes elemental in expansion need less crit to keep elemental mastery going (which means we can have our haste gear while also maintaining our elemental focus proc still)

WF change is going to scale very well for pve dps but may become less useful in pvp, we will also get the benefit from it as well as druids and dw classes should receive benefit on there off hand which is a great buff for pve.

FT change is nice as well as wrath of air, but I just can not justify totem of wrath at this point at all, I know I need crit as an elemental shaman, but the 3% hit becomes useless and the crit while nice is not necessary, will see though but I think it needs a change.

stone skin is still meh, most tanks still wont gain much from this totem and since it doesn't scale it still sucks.

from what i have heard threat is going to work a little bit different, a lot of high threat abilities may be changed and I also noticed atleast for elemental we had our threat reduction increased to 30% from 10% that is huge.

I really like that enhancement is becoming more of a hybrid then it ever was before, I may have to go back to it for fun factor.
#13 Jul 18 2008 at 10:43 AM Rating: Decent
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1,121 posts
fixed sorry and these are just what i think the specs will look like just opinion don't take it as me force feeding fact, would love to see any suggestions on what some of you think the builds will look like (actually hard putting some of these together unlike in the past)
#14 Jul 18 2008 at 11:03 AM Rating: Decent
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947 posts
The change to Astral Shift is particularly juicy.

30% damage reduction for the duration of all Stuns and Fears.... that is huge. Any Rogue tries to stunlock you, you get better physical damage mitigation than a Plated Warrior. Elemental Shields now also reduces physical damage by 6% passive.

Good survivability, I think Shamans now do deserve the 'Mage in Mail' title.

Improved Shamanistic Rage though; gone completely. No more snare immunity, but then who needs it with Spectral Transformation letting GW break snares.

Edited, Jul 18th 2008 3:04pm by Sinstralis
#15 Jul 18 2008 at 11:14 AM Rating: Decent
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1,121 posts
YA i like the change done to Astral shift it was gimpy prior, although we did lose fire nova totem stun ; ;

Maelstrom weapon looks neat as hell too, but I assume a lot of bash bash shaman wanted the talent it replaced to get haste procs with maces and increase axe crit dmg.

Also the new Elemental Oath seems pretty nice, 6% mana reduction and increase crit damage by 6% for party members seems very nice. I can see Elemental shamans, Balance druids (Improved Moonkin form, Earth and Moon), Demonology Warlocks (Demonic Pact), and a shadow priest to keep up mana will enjoy raiding together a lot =P
#16 Jul 18 2008 at 11:34 AM Rating: Decent
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109 posts
here is what I would do for enhancement for pvp

and this for pvp

both have some points leftover for whatever.
#17 Jul 18 2008 at 11:47 PM Rating: Decent
18 posts
jmfmb wrote:

I think shaman specs will look something like this in expansion as things are now:

Elemental PvE
http://wotlk.wowhead.com/?talent=hEG0q0zjtMxctZVoxu0x
[/sm][/i]


I agree with most of it, but with two changes (well, three, but I've got one more point in Imp. Reincarnate and that's just a floating point anyway):


http://wotlk.wowhead.com/?talent=hEhzq0zetMxsxZVbLu0x

That spec gives back Totem of Wrath, which I think is just superior to Thunderstorm in PvE. Don't get me wrong, I love Thunderstorm in PvP (thoughts of just blowing up the bridge while defending in AV makes me feel all warm and fuzzy), but it seems only meh for PvE and especially when we're talking about raiding. I'd much rather have Totem of Wrath than Thunderstorm in 5-mans and raids.
#18 Jul 19 2008 at 12:20 AM Rating: Decent
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1,121 posts
I know what you mean but unless i have a resto shaman around to drop me Flame tongue totem, I need spell dmg totem for spell damage, totem of wrath becomes a 3% crit totem since most casters in pve raids are hit capped.

may be worth investing in though if a resto shaman is present and in range.
#19 Jul 19 2008 at 10:11 AM Rating: Decent
jmfmb wrote:
I know what you mean but unless i have a resto shaman around to drop me Flame tongue totem, I need spell dmg totem for spell damage, totem of wrath becomes a 3% crit totem since most casters in pve raids are hit capped.

may be worth investing in though if a resto shaman is present and in range.


Meh.

Storm, Earth and Fire and Thunder are fundamentally PvP talents, and pretty much blow in PvE. I was looking at 48/3/20 as a Elemental PvE build, because Thunder just isn't worth picking up.
#20 Jul 19 2008 at 11:33 AM Rating: Decent
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78 posts
So we are losing the talent purge (remove magic) all together and now are able to remove curses which we have never done before? I wonder if this is a typo, oversight or what?
#21 Jul 19 2008 at 11:42 AM Rating: Good
Krztina wrote:
So we are losing the talent purge (remove magic) all together and now are able to remove curses which we have never done before? I wonder if this is a typo, oversight or what?


Purge is an offensive magic dispel. The new Resto talent is a defensive dispel for poisons, diseases and curses (which is new). They're not mutually exclusive.
#22 Jul 19 2008 at 4:05 PM Rating: Good
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1,245 posts
RPZip wrote:
I was looking at 48/3/20 as a Elemental PvE build, because Thunder just isn't worth picking up.


+6% Intellect > 5% Mana restored every 45 seconds?
If we had 1000 intellect at level 70 with decent PvE gear, I would think that going from 1000 intellect to 1060 intellect (+900 mana, not enough crit chance to go up 1% at level 70 conversion, let alone 80, the spirit regen increased that will be unseen, and 6 MP5 from Unrelenting Storm) wouldn't compare to the 83 MP5 of Thunder, though it does lower DPS by taking away a global cooldown.

From the mana versus MP5 thing alone, you would only need the fight to be longer than 58 seconds to get more benefit from Thunder.

However, the DPS loss might actually be less negligible than I'm seeing it right now, and Intellect might not be 1K average for level 80 PvE shammies. Thunder doesn't seem worthless at this state, however, unless some EJ folks have a much more accurate estimate of level 80 stats for shammies?
#23 Jul 19 2008 at 5:33 PM Rating: Excellent
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2,396 posts
Raglu wrote:
RPZip wrote:
I was looking at 48/3/20 as a Elemental PvE build, because Thunder just isn't worth picking up.


+6% Intellect > 5% Mana restored every 45 seconds?
If we had 1000 intellect at level 70 with decent PvE gear, I would think that going from 1000 intellect to 1060 intellect (+900 mana, not enough crit chance to go up 1% at level 70 conversion, let alone 80, the spirit regen increased that will be unseen, and 6 MP5 from Unrelenting Storm) wouldn't compare to the 83 MP5 of Thunder, though it does lower DPS by taking away a global cooldown.

From the mana versus MP5 thing alone, you would only need the fight to be longer than 58 seconds to get more benefit from Thunder.

Raglu raises valid points about Thunder, and misses one along the way: it's a true AoE for Elemental Shaman, whereas previously only fire totems and Chain Lightning could provide less than ideal substitutes. Even if it has a target max, hitting that number is going to rack up some impressive sums of damage for an Elemental Shaman over the course of any instance run. I can think of numerous fights, both trash and boss, in the current level 70 content where I'd love to have it.

Also, Storm, Earth, and Fire is worth taking for the 100% DoT damage increase on Flame Shock alone. That is going to be huge for PvE DPS.

I don't know about the rest of you guys, but I'm having an extremely hard time coming up with a talent build for any tree of any class that isn't 51-points into it at least. My currently planned Unholy Death Knight build in particular is 2/3/66. It seems like it's going to be monumentally more benifical to bloat single trees in WotLK than it is right now in TBC, and not just for the 51-point talents, but for all the other talents and synergy along the way. Even some talents that are quite useless now are gaining more appeal.
#24 Jul 20 2008 at 12:16 AM Rating: Decent
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1,121 posts
Quote:
Raglu raises valid points about Thunder, and misses one along the way: it's a true AoE for Elemental Shaman, whereas previously only fire totems and Chain Lightning could provide less than ideal substitutes. Even if it has a target max, hitting that number is going to rack up some impressive sums of damage for an Elemental Shaman over the course of any instance run. I can think of numerous fights, both trash and boss, in the current level 70 content where I'd love to have it.

Also, Storm, Earth, and Fire is worth taking for the 100% DoT damage increase on Flame Shock alone. That is going to be huge for PvE DPS.

I don't know about the rest of you guys, but I'm having an extremely hard time coming up with a talent build for any tree of any class that isn't 51-points into it at least. My currently planned Unholy Death Knight build in particular is 2/3/66. It seems like it's going to be monumentally more beneficial to bloat single trees in WotLK than it is right now in TBC, and not just for the 51-point talents, but for all the other talents and synergy along the way. Even some talents that are quite useless now are gaining more appeal.


You SOB how am I suppose to tell you your wrong about talents if you figure it out on your own WTB more dumb people on shaman forum threads jeez... jk jk =P

Ya I was thinking the extra dps from flame shock ticks would be amazing, The spell rotation will probably be flame shock(1.5 GC)>Lightning Boltx3(6seconds total of 7.5)>Lava Burst. This also means you have to stay within range to shock enemies (which may suck for some fights) unless lava burst could eat other enhancement shaman flame shock (but I doubt they would be happy about us eating there ticks every 8 seconds). this would change based on haste though as well, and without haste we would have to either throw in an extra bolt or eat .5 seconds of waiting for lava burst CD.

I am still not sure if thunder will have a mana cost based on percentage of base mana so the hole % may not mean crap, but it provides a decent aoe (although this may still be bad idea to use if it knocks enemies out of other class aoes like rain of fire or seed of corruption). it does seem like specs are much harder to build for these new talents but many could change still so will wait and see but I can see potential for our specs.

Also with all the fire damage we are getting we can gain a lot of benefit now from many other classes like fire mages I know they increase fire damage on enemies. Would be nice if Lava Burst didn't consume flame shock and was not limited to our personal flame shocks, would make elemental and enhancement a nice combo in raids. they would like our elemental oath buff (I think it affects all crit damage) and we could take advantage of their flame shock and storm strikes.

Edited, Jul 20th 2008 4:17am by jmfmb
#25 Jul 20 2008 at 8:02 AM Rating: Good
I knew one day blizzard would see the light and fix shaman! Fantastic! We may become PvP monsters yet again...
#26 Jul 20 2008 at 8:21 AM Rating: Decent
19 posts
Something like this is my first guess for an Enhancement build. It's similar to what jmfmb suggested, but the main difference is I've taken Call of Flame instead of Static Shock. I just can't see Static Shock adding up to anything significant, whereas Call of Flame buffs Lavaburst, which we will no doubt be using at every opportunity. Also, having the extra points in Elemental allows us to take Elemental Focus, which for the same reasons as Elemental Devastation should be a significant contribution now that we can actually do spell crits. I figure that having an extra spell slot in the rotation (in particular one that does not benefit from Shamanistic Focus or Mental Quickness) is going to cause efficiency problems in the longer fights, which makes Elemental Focus a solid choice.
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