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Holy **** >.>Follow

#27 Jul 18 2008 at 2:29 PM Rating: Decent
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Sanctified Wrath.....

/swoon
#28 Jul 18 2008 at 3:39 PM Rating: Decent
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Quote:
Sanctified Wrath.....


for real! i thought shadow priests were getting the uber buff up. but its Ret that will be the OP child for the 1st 3 weeks of xpac play.

Santified Wrath - HoW +50%, AW now 1 min cd and has 50% anti-shield on it(including PW:shield, ice barrier, armor, etc) and you can AW with bubbled!!! welcome to the pally bomb show.
The Art of War - 15% chance CS makes judgement deal double dmg!
Divine Storm - instant aoe Holy(melee powered) strike that heals party.

mix all this with the phat crit bonuses all over the tree and you have a pvp powerhouse.

if you choose raiding, imp Ret aura and impper Ret aura with Divine Guardian will make Ret the tankadin's BFF
#29 Jul 18 2008 at 3:41 PM Rating: Good
Celcio wrote:
Sinstralis wrote:
That steady stream of threat is exactly what the doctor ordered


Smiley: dubious

Well, I guess if it was a steady stream and stuff that might... aw heck I'm sticking with my first response.




It's a golden shower.

Of threat.
#30 Jul 18 2008 at 4:21 PM Rating: Good
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they FINALLY gave ret paladins a crit strike damage bonus talent in deep ret. that alone will outdo whatever it is that sanc aura used to bring to the table.

i have a ret pally friend who did holy light in his pants when he saw these talents.

beacon of light looks friggin awesome too.

Edited, Jul 18th 2008 5:21pm by Quor
#31 Jul 18 2008 at 6:35 PM Rating: Decent
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128 posts
I posted before, and everyone knows, that paladins cant heal in PvP because they get their school locked out too easily by it always being exposed.

I see the Holy Shock upgrade to 6 seconds to be exactly the method to fix that. Pallies can run around like a baboon like druids do and still heal their party members without exposing their school. I like the idea as opposed to giving them a Nature's swiftness type thing.

Now my problem is having 3 70's and which one to take to 80 when the time comes. Would love to only do the journey once and leave the other 2 at 70=P
#32 Jul 18 2008 at 6:37 PM Rating: Decent
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it pisses me off that they couldn't implement even half of this stuff before the xpac. its not just talents, its almost an overhaul of the spec and the playstyle. i've barked for a fix to AW and also the sharing of SoV/SoB since tBC came out, still waiting on my usable spell interupt.
#33 Jul 19 2008 at 2:51 AM Rating: Good
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2,183 posts
The only thing I have to say is why the hell did they make faction specific spells if they were just going to share the damned things with the other faction anyway? Kinda like giving Horde "Bloodlust" and Alliance "Heroism", but them having the same effect ... I always thought that was dumb ...

Anyway, still formulating my opinions on the new changes. Been too busy to really look them over yet, and too tired to do so now >.< This has just been nagging at me for a bit, so I knew I had to share or it'd drive me nuts in my sleep.
#34 Jul 19 2008 at 3:59 PM Rating: Decent
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he only thing I have to say is why the hell did they make faction specific spells if they were just going to share the damned things with the other faction anyway?

Because the Alliance Paladins cried like little girls with a skinned kneee, that's why. Literally, you couldnt move on the Paladin forums for about six months without lvl69 Dranei Paladins crying that Vengeance was crap and Blood was some world-smashing megaspell.

The Holy Shock change, I agree, is designed to allow Paladins to heal on the move at last. That whole 'instant Holy Light' is a bit double-edged though, as Holy Light isnt the most efficient spell. Paladins will run out of mana faster with this setup. I do still think that Shockadins will be hugely more viable now, simply because you can now attack and defend at the same time. Spam Holy Shock to cause damage, hide behind a big shield for mitigation, wait for a crit and then bang, instant Holy Light yourself back up to full health. That Holy Light spell even reduces the casting time on your next heal...

All in all, solid changes. Im still sore about dropping Sanc Aura as it gave a real use for Retadins in the Protadin group (probably why they nerfed it tbh) but I agree that the improvement to Fanatacism (which now gives 25% crit instead of 15%...) and the crit bonus talent should make up for this.

If anything, Ret now suffers from Prot syndrome; too many essential talents. I can't think of a PvP build that allows me to take Sanctified Wrath for cutting through Priest shields...
#35 Jul 19 2008 at 6:31 PM Rating: Good
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I don't know about the O-Boards, but I know plenty of Horde Paladins cried like little girls that Alliance had another tanking Seal, so I at least am not gonna buy this cry-baby crap. Sorry Sins, but I think we finally disagree =P
#36 Jul 20 2008 at 12:15 AM Rating: Decent
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Er, I'd say we agree completely, Maulgak.

I'm saying Alliance Paladins wept like frightened children to get Seal of Blood, and they got it.
You're saying Horde Paladins whined like unpaid hookers to get Seal of Vengeance, and they got it.

Our two arguments are the same, essentially.

Better stub out that "Disagreed with Sins!" victory cigar :P
#37 Jul 20 2008 at 1:00 AM Rating: Good
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Well when you put it that way: yea, both sides cried quite a bit. I take it back ;)
#38 Jul 20 2008 at 6:39 AM Rating: Decent
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giving Horde one seal and Alliance a different one was pretty drastic. its not like 1% hit increase buff or a 3 min pvp ability. these seals are our bread n butter. to deny one faction access to either one is prejudice. almost like giving Horde mages fireball and Alliance frostbolt, you can still play but you'll be nerfed at certain aspects of the game.

leave the faction/racials to minor stats or cooldown abilities and all will be well.
#39 Jul 20 2008 at 6:42 AM Rating: Decent
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1,503 posts
on a tanking note...when will we get a talent for translating spell dmg -> shield block value, like strength to block value? would make sense for Holy Shield to be modified like this.
#40 Jul 20 2008 at 9:20 AM Rating: Good
tommyguns wrote:
on a tanking note...when will we get a talent for translating spell dmg -> shield block value, like strength to block value? would make sense for Holy Shield to be modified like this.


Given the way gear is itemized, it's like looking for a talent that turns 20 AGI into 1 SBV for Protadins. Have fun with that.
#41 Jul 20 2008 at 10:14 AM Rating: Decent
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We don't, but we do get a baseline Shield ability (Shield of the Righteous?) that hits for 200% of our SBV as Holy Damage and causes boats of theat.
#42 Jul 20 2008 at 11:14 AM Rating: Decent
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4,717 posts
I am about crit my pants, with 15% more force.


We got some nerfs, and some buffs, I think Holy is a bit too OP, but I haven't played yet so I'll withhold my judgement. Also it seems like double melee zerg will no longer work with ret, too many healers have burst healing spells. I'd say this is the end of ret/rogue. We will have to wait to see if a healer/ret team to work. I do wonder what my crit chance would be with ret talents and good gear at 80.
#43 Jul 20 2008 at 2:09 PM Rating: Decent
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Given the way gear is itemized, it's like looking for a talent that turns 20 AGI into 1 SBV for Protadins. Have fun with that.


that wouldn't make sense, using an avoidance stat to add to blocking power. Holy shield is a spell. it uses +spell dmg to formulate reactive threat. it would only make sense to include the +spell dmg in formulating how much Holy Shield should block.

i think pallies should be a class focused more on pure blocking. with its reactive threat generation from being hit, it doesn't make sense that we should have a focus on avoidance skills like a druid does. if you want 100% avoidance and minimal threat generation...hire a rogue. if you want a threat monster who can take a beating while giving one...call a tankadin.
#44 Jul 21 2008 at 12:29 AM Rating: Good
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2,183 posts
tommyguns wrote:
giving Horde one seal and Alliance a different one was pretty drastic. its not like 1% hit increase buff or a 3 min pvp ability. these seals are our bread n butter. to deny one faction access to either one is prejudice. almost like giving Horde mages fireball and Alliance frostbolt, you can still play but you'll be nerfed at certain aspects of the game.

leave the faction/racials to minor stats or cooldown abilities and all will be well.


I apologize for my tardiness. I have been REALLY busy and not been back to the board much since my post, but this is exactly what I was trying to get at. Why did they even give faction spells in the first place? They should have known (most) everyone was gonna cry about it, and just added the 2 spells to both factions right off the bat. I understand the need to make some differences between the Horde and Alliance Paladins from a lore standpoint, and it would have been ok if they just kept it that way, but now giving opposing factions the other's Seal ... Either give something different to each faction, and keep it that way, or give nothing different from the get go. Not hard.

I do have to say though that your description was a little much. Horde tank just fine with SoR (hell, I use it most of the time myself and I have SoV), and Alliance DPS just fine (as far as Paladins go) without access to SoB. I looked at them more along the lines of the Priest racial spells. After all it's not like Alliance got a HoT spell while Horde got another AOE. THAT would have been drastic.
#45 Jul 21 2008 at 5:35 AM Rating: Good
tommyguns wrote:
Quote:
Given the way gear is itemized, it's like looking for a talent that turns 20 AGI into 1 SBV for Protadins. Have fun with that.


that wouldn't make sense, using an avoidance stat to add to blocking power. Holy shield is a spell. it uses +spell dmg to formulate reactive threat. it would only make sense to include the +spell dmg in formulating how much Holy Shield should block.

i think pallies should be a class focused more on pure blocking. with its reactive threat generation from being hit, it doesn't make sense that we should have a focus on avoidance skills like a druid does. if you want 100% avoidance and minimal threat generation...hire a rogue. if you want a threat monster who can take a beating while giving one...call a tankadin.


It only makes sense in that STR is not a very good tanking stat. Tying SBV to +DMG means one of your best stats gets even better, as opposed to the Warrior version which makes a mediocre stat slightly less awful.
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