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he only thing I have to say is why the hell did they make faction specific spells if they were just going to share the damned things with the other faction anyway?
Because the Alliance Paladins cried like little girls with a skinned kneee, that's why. Literally, you couldnt move on the Paladin forums for about six months without lvl69 Dranei Paladins crying that Vengeance was crap and Blood was some world-smashing megaspell.
The Holy Shock change, I agree, is designed to allow Paladins to heal on the move at last. That whole 'instant Holy Light' is a bit double-edged though, as Holy Light isnt the most efficient spell. Paladins will run out of mana faster with this setup. I do still think that Shockadins will be
hugely more viable now, simply because you can now attack and defend at the same time. Spam Holy Shock to cause damage, hide behind a big shield for mitigation, wait for a crit and then bang, instant Holy Light yourself back up to full health. That Holy Light spell even reduces the casting time on your next heal...
All in all, solid changes. Im still sore about dropping Sanc Aura as it gave a real use for Retadins in the Protadin group (probably why they nerfed it tbh) but I agree that the improvement to Fanatacism (which now gives
25% crit instead of 15%...) and the crit bonus talent should make up for this.
If anything, Ret now suffers from Prot syndrome; too many essential talents. I can't think of a PvP build that allows me to take Sanctified Wrath for cutting through Priest shields...