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WotLK beta patch notes.Follow

#1 Jul 17 2008 at 9:02 PM Rating: Decent
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mmo-champion wrote:
Rogue

  • Blade Twisting (Combat) now cause all damaging melee attacks to have a 10% chance to daze for 4/8 seconds.
  • Deadened Nerves (Assassination) now reduces all damage taken by 1/2/3/4/5%.
  • Fleet Footed (Assassination) now reduces duration of movement impairing effects by 25/50% rather than increasing resist chance.
  • Gouge is now only 1 rank and causes damage based on attack power.
  • Kick is now only 1 rank and no longer causes damage.
  • Nerves of Steel (Combat) now reduces the duration of all Stun and Fear effects by 15/30%.
  • Pick Lock and Disarm Trap no longer require Thieve's Tools.
  • Premeditation (Subtlety) duration increased to 20 seconds.
  • Riposte (Combat) now slows the target's melee attacks by 20% instead of disarming them.
  • Setup (Subtlety) chance to gain a combo point increased to 33/66/100%.
  • Vanish no longer requires the reagent Flash Powder.
  • Vile Poisons (Assassination) reduced to 3 ranks, now increases damage of poisons and Eviscerate by 7/14/20% and increases dispel resistance by 10/20/30%.


  • Full notes found on MMO-Champion.

    Enjoying the changes to Thieve's Tools and Flash Powder (removing them).
    #2 Jul 17 2008 at 9:27 PM Rating: Decent
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    920 posts
    I don't know exactly why...but the fact that flash powder will no longer be needed makes me very happy. I guess its just one less thing to have to buy. It's kinda gay that kick doesn't do damage anymore. Those 300+ crits help...haha. The Riposte change is dumb also, but if your a pvp rogue like myself you don't have it anyways.
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    #3 Jul 17 2008 at 10:02 PM Rating: Decent
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    Feyras wrote:
    It's kinda gay that kick doesn't do damage anymore. Those 300+ crits help...haha. The Riposte change is dumb also, but if your a pvp rogue like myself you don't have it anyways.

    Kick damage shouldn't matter, and Riposte doesn't rely on Parry anymore (as of Alpha). It's so that if you don't have a warrior tank, you don't need one to Thunderclap, you can just use Riposte for 10 energy to slow down swing timers on a boss.

    And it does as much or more than a SS.
    #4 Jul 17 2008 at 10:14 PM Rating: Decent
    It's Thief's Tools or Thieves' Tools. Blizzard suck at basic English.

    Anyways, good stuff I guess.
    #5 Jul 17 2008 at 10:41 PM Rating: Good
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    920 posts
    Quote:
    It's Thief's Tools or Thieves' Tools. Blizzard suck at basic English.

    Anyways, good stuff I guess.


    Define Irony....
    ____________________________
    It's not that I'm so smart, it's just that I stay with problems longer. -Albert Einstein

    Feyras, ****** Superhero wrote:
    I think I'm going to sig myself, just to be different.


    PSN tag: DavidChrist. If you add me, send me a message telling me who you are, please.
    #6 Jul 17 2008 at 10:45 PM Rating: Good
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    349 posts
    Overlord Theophany wrote:
  • Vile Poisons (Assassination) reduced to 3 ranks, now increases damage of poisons and
      Eviscerate
    by 7/14/20% and increases dispel resistance by 10/20/30%.


  • Is this a typo or did it really change from Envenom to Evis?



    #7 Jul 17 2008 at 11:09 PM Rating: Decent
    Feyras wrote:
    Quote:
    It's Thief's Tools or Thieves' Tools. Blizzard suck at basic English.

    Anyways, good stuff I guess.


    Define Irony....


    Quote:
    The use of words to convey a meaning that is the opposite of its literal meaning: the irony of her reply, “How nice!” when I said I had to work all weekend.


    Irony isn't a proper noun, by the way.

    #8 Jul 17 2008 at 11:10 PM Rating: Good
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    608 posts
    Overlord Theophany wrote:
    Feyras wrote:
    It's kinda gay that kick doesn't do damage anymore. Those 300+ crits help...haha. The Riposte change is dumb also, but if your a pvp rogue like myself you don't have it anyways.

    Kick damage shouldn't matter, and Riposte doesn't rely on Parry anymore (as of Alpha). It's so that if you don't have a warrior tank, you don't need one to Thunderclap, you can just use Riposte for 10 energy to slow down swing timers on a boss.

    And it does as much or more than a SS.


    What !!!? ... you're saying that I can now Riposte on demand for 10 energy. It's already the most energy efficient form of damage in my ******** the fact that I can now use it at any time makes me very happy ;-)
    #9 Jul 18 2008 at 12:17 AM Rating: Good
    It's probable they'll up the Energy cost at some point, but yes, for the moment it's extremely OP.
    #10 Jul 18 2008 at 2:57 AM Rating: Decent
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    RPZip wrote:
    It's probable they'll up the Energy cost at some point, but yes, for the moment it's extremely OP.

    I could see 20 energy, but as it is, it doesn't add a combo point and it's on a 6 second cooldown.

    Odds are it'll be worked into rotations, but won't be something that rogues use for damage.

    And odds are there will only be one Riposte rogues in a raid, if that.
    #11 Jul 18 2008 at 3:06 AM Rating: Default
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    Is riposte still a talent? Then it only got more worthless to me, the only reason I once had it was the disarm effect.
    #12 Jul 18 2008 at 3:16 AM Rating: Excellent
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    Mozared wrote:
    Is riposte still a talent? Then it only got more worthless to me, the only reason I once had it was the disarm effect.

    Yes, an attack that can crit for upwards of 2k for 10 energy on a 6 second cooldown with no prior requirements is a bad thing.

    You've said a lot of stupid things since you started posting, but this is one of the top 5, easily.

    The Riposte change is great.
    #13 Jul 18 2008 at 5:28 AM Rating: Decent
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    811 posts
    These changes free up 4 slots in my bags, which is awesome. I wonder why they added time to premed - 10 seconds should be plenty in just about any situation.
    #14 Jul 18 2008 at 9:19 AM Rating: Good
    Overlord Theophany wrote:
    RPZip wrote:
    It's probable they'll up the Energy cost at some point, but yes, for the moment it's extremely OP.

    I could see 20 energy, but as it is, it doesn't add a combo point and it's on a 6 second cooldown.

    Odds are it'll be worked into rotations, but won't be something that rogues use for damage.


    What?

    I'm going to pretend Rogues actually use Eviscerate here, since it's easier to measure the damage from it.

    Riposte does Weapon damage for 10 Energy.
    Sinister Strike does Weapon damage plus 98 plus 1/5th of ~1450 damage with ~2700 AP for 40 Energy.

    W / 10 = (W + 98 + 290) / 40
    W * 40 = W * 10 + 3880
    W * 30 = 3800
    W = 129

    Even factoring in the Eviscerate damage, if your weapon damage is over 129 Riposte is more DPE. Now I know Combat Rogues don't actually use Eviscerate, but the point is pretty much the same; if they can use longer rotations to allow for more Sinister Strikes when in Sunwell gear, they could drop some of those extra CPs to get much, much higher Riposte damage.

    Hence why I think they'll up the Energy cost significantly, possibly to 30 or 35ish.
    #15 Jul 18 2008 at 5:26 PM Rating: Default
    Quote:
    Vile Poisons (Assassination) reduced to 3 ranks, now increases damage of poisons and Eviscerate by 7/14/20% and increases dispel resistance by 10/20/30%.


    If that's right and the new eviscerate damage is accurate:

    # 1 point: [497 + AP * 0.03]-[751 + AP * 0.07] damage
    # 2 points: [867 + AP * 0.06]-[1121 + AP * 0.14] damage
    # 3 points: [1237 + AP * 0.09]-[1491 + AP * 0.21] damage
    # 4 points: [1607 + AP * 0.12]-[1861 + AP * 0.28] damage
    # 5 points: [1977 + AP * 0.15]-[2231 + AP * 0.35] damage

    Then I can see eviscerate replacing rupture as the main finisher

    Math:

    5cp eviscerate at 4000AP= 2577-3631 vs 5cp rupture at 4000ap=1960 and ignores armor

    now with vile poisons and improved eviscerate we get 3865.5-5446.5 and rupture with mangle, trauma, and blood splatter(assuming mutilate) 3528, and 3136 without blood splatter, not too mention eviscerate can crit and proc cut to the chase if you have it... so I believe that if the new way eviscerate scales with [2231 + AP * 0.35]that it may very well replace rupture as a pve finisher. New eviscerate and new rupture both from here
    #16 Jul 18 2008 at 6:01 PM Rating: Default
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    Quote:
    Yes, an attack that can crit for upwards of 2k for 10 energy on a 6 second cooldown with no prior requirements is a bad thing.


    What about a forced 5 point talent waste? And whatever happened to having to parry first?
    #17 Jul 18 2008 at 8:44 PM Rating: Good
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    608 posts
    Mozared wrote:
    Quote:
    Yes, an attack that can crit for upwards of 2k for 10 energy on a 6 second cooldown with no prior requirements is a bad thing.


    What about a forced 5 point talent waste? And whatever happened to having to parry first?


    You haven't actually been listening to the whole conversation, have you.
    #18 Jul 19 2008 at 4:48 AM Rating: Decent
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    889 posts
    Is the Sap change already in Alpha (didn't see anything about it in Beta), or was it cut so that Druids wouldn't QQ?
    (you know, the change that makes Sap work on anything "with a skull and a brain"?)

    Edited, Jul 19th 2008 8:47am by angryempath
    #19 Jul 19 2008 at 5:10 AM Rating: Decent
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    Quote:
    You haven't actually been listening to the whole conversation, have you.


    No, I hadn't =P
    #20 Jul 19 2008 at 5:20 AM Rating: Good
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    Theo have you gotten a chance to do any DPS parses with muti vs combat yet?
    #21 Jul 19 2008 at 12:26 PM Rating: Decent
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    Bigdaddyjug wrote:
    Theo have you gotten a chance to do any DPS parses with muti vs combat yet?

    They'd be pretty worthless outside of a boss encounter with buffs.
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