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#1 Jul 15 2008 at 12:09 PM Rating: Good
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in 2's, I know it's all about mana draining, playing LoS correctly, and outlasting your opponent. With that being said I am the hunter on the team. As of right now I am spec'ed BM with a scorpion with focus on +hit and +agi gems since I have no bonus on hit with BM spec and refuse to get surefooted till i get my new boots.

I am thinking a MM/SV combo might work better on the drain part and on helping my priest kite warriors, etc...

I am going to focus on AP and Crit gems. my crit is 31% right now,and Ill get the surefooted bonus so I can lean away from hit rating gems.

Have any of you hunters out there worked a team like this and if so what kind of talents did you use and gems/enchants. The type of pet you use and his talents. If possible can you link your character sheet as well. I am trying to research this combo and what seems to work best and love examples to help out.

Thanks in advance.

Edited, Jul 15th 2008 1:11pm by ammerman
#2 Jul 15 2008 at 1:26 PM Rating: Decent
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I play on a druid/hunter team, and 1: 11/41/9 or a varient thereof is nessecary, you just need silencing shot, scatter shot, imp. wingclip and entrapment to be able to survive against rogues/mages/druids/warriors/warlocks, or usually a combination of those.
Basically, the most important thing for you is that you both survive, focus on that, just stay alive as long as possible.

And the seconds thing: there is more than 1 way to drain a healer.
Doing some dps to their DD will force them to heal, thus come out of hiding and allowing you to CC/drain them.
And ofcourse, healing costs mana as well.

The differences between Druid/Hunter and Priest/hunter are that druids have more CC wich allows you to basically lock down 1 opponent for the entire match if you are well coordinated.
Priest/hunter thus needs a way to make that CC less important, wich will be draining.
Your priest will need to sneak in quite a lot of mana burns whenever he/she can, as well as run and drink whenever you arent taking damage.
(draining can also be used on the dps if it's a caster, because no dps = no win)

Also: read this.
It's aimed at druid/hunter but there are so many invaluable tips and tricks in there it's worth checking out no matter who you're playing with.

#3 Jul 16 2008 at 1:19 AM Rating: Default
priest/hunter is very hard combo.And have many counters.You will loose from war/druid ,hunter/druid, lock/druid, rogue/druid.Hmm all the resto combos.Also from rogue/priest and rogue /mage.The mana drain games last too long and if you want to protect your priest you need very good cc.
So MM is a must but imo not good enough!
#4 Jul 16 2008 at 1:22 AM Rating: Default
Hmm forget the war/sham there is no way you can win this combo with priest/hunter.
Lol even 2 BM hunters they will destroy you.:)
Find another 1 priest and make 3v3 team
#5 Jul 16 2008 at 2:57 AM Rating: Good
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Doro I'm going to laugh at you now.

War/druid? Kite the warrior with scatter/freezing and fear, all are on a 30 sec cooldown so it shouldnt be too hard.
Drain the druid whenever he shows his face.
Make sure to keep your pet alive.

Hunter druid? drain hunter, CC druid where you can to stop him from healing.
Your goal will be to get the hunter OoM as soon as possible and keep him like that.
That will essentially make him useless while you kill the pet, he wont be able to ress it and you/your priest can drink whenever you need/want it.

I'm no expert at all whatsoever in arena, but I know a little bit.
And doro, if you cant win against any of those teams it's probably you, not the comp.
It's true that Priest/Hunter is much harder to play than Druid.Hunter but it's not a bad comp.
#6 Jul 16 2008 at 4:33 AM Rating: Default
I play with holy palla and we have serious problem with resto.My point was that priest need protection.Druids dont.And hunters arent so good in protection.
I am not expert in arena my self.But resto/hunter counter priest/hunter.The Druid cyclone priest ,the hunter will kill pet ..its over
Even if hunter is oom you cant kill him with a druid with full mana.And druid will allways be full of mana cause he can drink.A good resto is a god in 2v2.

But the 3v3 team with hunter/priest/priest its easy and good.:)



Edited, Jul 16th 2008 8:34am by dorogodess
#7 Jul 16 2008 at 4:34 AM Rating: Excellent
Priest/Hunter is a really nice combo.
I play it and it is a lot of fun.
The hardest teams in my opinion are double dps teams with good CC. If you mess up a little you are toast while healer/dps teams have more room for errors.
The hardest combo against hunter/priest in my opinion currently is double rogue.
Those can be incredible hard. Your priest can only use instants which is not very much (unless he wants to get a kick with several seconds of silence); you can only CC the rogues from nearly melee range which puts you in danger to be blinded.
Some stun lock / interrupt combos and two rogues saving up their combo points on your priest will finish him off fast. Those fights where insance (lost about 10 out of 12 fights against this combo in S4).
#8 Jul 16 2008 at 4:48 AM Rating: Good
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dorogodess wrote:
I play with holy palla and we have serious problem with resto.My point was that priest need protection.Druids dont.And hunters arent so good in protection.
I am not expert in arena my self.But resto/hunter counter priest/hunter.The Druid cyclone priest ,the hunter will kill pet ..its over
Even if hunter is oom you cant kill him with a druid with full mana.And druid will allways be full of mana cause he can drink.A good resto is a god in 2v2.
You seem to miss the fact that a priest is a good healer in 2's and a pala is the worst possible healer in 2's.
And also, that priests are nearly as hard to kill as druids.

The only thing priests have serious trouble with are melee dps, exactly as mulgrin described.

Oh, and an OoM hunter wont do damage so although it might take time, that druid is going OoM too sooner or later and you will win.
Also, you dont let the druid drink if you can prevent it.
That's why your pet has full nature resist.
And havent you ever heard of silence and scatter shot?
#9 Jul 16 2008 at 4:53 AM Rating: Default
As a BM hunter the only thing that i am really really good is to pew pew..:)
Anyway maybe you are right.And i am still searching for a nice resto out there..
And also there are too many rogues out there!!!!!
#10 Jul 16 2008 at 5:11 AM Rating: Default
Also there is a thread about hunter/priest and all the things we talk about before.
You can take a look if you want.

http://www.arenajunkies.com/showthread.php?t=31534
#11 Jul 16 2008 at 5:34 AM Rating: Excellent
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72 posts
I do think that Hunter/Druid > Hunter/Priest. However, Hunter/Priest is a great combo and
there are great hunter/priest teams out there that can beat hunter/druid teams, but just
in general if they faced each other with similar skills, I'd say the hunter/druid comes out on
top just because it provides more CC and the druid can drink easier, and also make
it easier for the hunter to drink.
#12 Jul 16 2008 at 7:53 AM Rating: Good
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336 posts
Thanks for all the posts. I agree that hunter/priest can be a good combo. Like I said I am BM at the moment and am going to go MM/SV for the CC. Hopefully this weekend it will show to be a good move. The one thing I notice is I have problems using my scorpion do to his speed. Even when I CC a druid or paladin can get away. Do you think using a ravager with dash and gore is as effective as a scorpion with poison? I know against paladins it wont be.
#13 Jul 16 2008 at 7:58 AM Rating: Decent
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Spec 11/41/9 :)
Speed problem solved, and a ravager or any other pet simply isnt an option.
You need a scorpid to cover up your viper stings.
Simply because matches are quite often decided by who runs out of mana first.
#14 Jul 16 2008 at 8:17 AM Rating: Good
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336 posts
http://www.worldofwarcraft.com/info/classes/hunter/talents.html?tal=0520120100000000000000505051055013001135102301030000000000000000

That is what you are talking about correct? I was trying to get to surefooted since I am lacking +hit without using the +hit +agi gems. so due to that the AP is lacking but my crit is 31%. I need to get surefooted enchant then to make up for it I guess.

Thanks again for the responses. Appreciate it.
#15 Jul 16 2008 at 9:13 AM Rating: Good
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336 posts
What would you all recommend for pet talents. I have cobra reflexes, max stam, and a few resists.

15,10,0,2,1,3,0,1,0,2,0,0,0,9,0,0,0,0,5,0,0,0,0,0,0,0,0,0

that is my pet code at petopia

Edited, Jul 16th 2008 10:38am by ammerman
#16 Jul 16 2008 at 9:36 AM Rating: Decent
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902 posts
Scorpid Poison max,Shadow Resistance max, Nature Resistance max, Frost Resistance 3/5, Greater Stamina 3/11, Natural Armor 3/11, Avoidance max, and Cobra Reflexes.

Edit:

The url is this.



Edited, Jul 16th 2008 2:01pm by Yuppley
#17 Jul 16 2008 at 10:56 AM Rating: Good
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336 posts
"Scorpid Poison max,Shadow Resistance max, Nature Resistance max, Frost Resistance 3/5, Greater Stamina 3/11, Natural Armor 3/11, Avoidance max, and Cobra Reflexes."

I can see why I would use the Avoidance and cobra reflexes, but with the armor and stamina I'm wondering why you chose this with the combination of the resistance's.

With not maxing the stamina my pet is going to be pretty easy to kill, wouldnt it be better to focus on the stamina and then put the rest into resistances? I am a bit new to the arena. Mostly 25man raid so this is a new concept for me.
#18 Jul 16 2008 at 11:13 AM Rating: Decent
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902 posts
Well, shadow for fear, nature for hibernate and frost for mage roots.

If you look at the calculator, you can see that with avoidance, cobra reflexes, scorpid poison, and two resistances maxed, you cannot get past 3/5 in any other resistances, and since arcane/fire aren't very useful, I just threw these leftover points into stamina and armour.
#19 Jul 16 2008 at 11:25 AM Rating: Good
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336 posts
Do you tend to have people use hibernate? I have yet to see it in 2's and 3's. oh and one last question to all. I use for addons Arena unit frames and zhunter. for macros i have the pet attack on totems, focus for viper sting and this shot rotation

#showtooltip Steady Shot
/cast !Auto shot
/cast [target=pettarget, exists] Kill command
/cast Steady shot
/script UIErrorsFrame:Clear()

now with putting points into multishot (since i just spam macro) would it be best to reallocate them or just modify my macro to use this one:

/console Sound_EnableSFX 0
/castsequence reset=3/target !auto shot, steady shot
/castrandom arcane shot, multi-shot
/cast [exists,target=pettarget,nodead] kill command
/script UIErrorsFrame:Clear()
/console Sound_EnableSFX 1

I like the /cast instead of /castsequence, is it worth switching to use the multishot?


also he is a link to my character. http://www.wowarmory.com/character-sheet.xml?r=Alterac+Mountains&n=Ashhail

if any of you see something lacking (gems, enchants, etc...) please feel free to give your input. I have not respec'ed as of yet.

alot of those rating items I haven't been able to get the rating yet. working on that now.

Edited, Jul 16th 2008 12:29pm by ammerman
#20 Jul 16 2008 at 12:44 PM Rating: Decent
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902 posts
Yes, its an easy way to get the pet off of you to go and drink in 2s, so it happens a lot. Steady shot is very inefficient in arena, because you need to be standing still, and people will be attacking you, which ups the cast time making it useless. Instead, you could go for an aimed shot, which reduces healing done (its like a ranged mortal strike but for hunters). YOu will most likely want to have more than one macro for the instances that you will be standing sitll though, such as a 1:1 (Auto:Steady), 1:1.5 with cc (Auto, Steady, Arcane), and a 1:1.5 with no cc present (Auto, Steady, Arcane, and Multi).

I really haven't seen much debate about which meta to use in arena, and it is usually varied among top players, but I would use the 3% crit damage meta to counteract resilience. The snare resist isn't the greatest, and you can get a run speed enchant to boots if you really need it. If you have the money, you will want to replace all of the +ap gems and enchants with agility ones, because it is much better.
#21 Jul 16 2008 at 1:11 PM Rating: Good
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There's a few meta's you can use, in combination with gemming and boot enchant choice.
1: AP/Runspeed + surefooted enchant + gem agi
2: agi/critdmg + cat's swiftness + gem hit
3: stunresist/stam + cat's swiftness + gem hit
4: stunresist/stam + surefooted + gem agi

It depends on your playstyle wich will be the best.
Option 2 is the most aggressive one, with runspeed to follow healers and the dps meta.
Option 4 is the most defensive with no speedboost but lost of stun and snare resist.

It'll all depend on how you play and what you personally like.
#22 Jul 16 2008 at 3:53 PM Rating: Good
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858 posts
I started running Hunter/Priest last week and we're at 1736. There's still a lot we're trying to figure out and have a lot of room to improve. As far as talents go you pretty much have three options.

There's 11/41/9 where you get Improved Revive Pet/Bestial Swiftness. There's 7/41/13 that a lot of Hunters are using since the drinking changes and what I've been using lately. It drops the pet quickness and allows you to pick up Clever Traps and Deterrence. Those are the two main ones and the only two I'd really recommend if you were playing 2s, but you could also go something like 0/43/18 or 0/41/20. As easy as it is to kill pets I don't think I'd use a spec without Improved Revive Pet, but I've seen some that have.

As far as meta gems Aethien is right with his list, in my opinion though there's two real options. Run speed meta with Surefooted/Dexterity boots, or the AGI/Crit meta (Relentless Earthstorm Diamond) with either Cat's Swiftness or Boar's Speed for the boot enchant. I have used, and currently use a run speed meta with Surefooted on my boots, but when I get the S4 helm I think I will go with a Relentless Earthstorm Diamond and Cat's Swiftness.

As a Hunter/Priest you're able to pull off nice CC chains with a Scatter Shot/Freezing Trap followed by a Fear, then a Silencing Shot if it's a healer. You also both have draining capability with Viper Sting and Mana Burn, and you have the ability to burst at times.

Two things I'd recommend if you haven't already is for you and your Priest to both have Star's Tears (Arena water) and to grind out two S2 one handers. You enchant those with 30 Intellect and now you have a larger mana pool with a better AotV regen.

What teams are giving you problems right now?
#23 Jul 16 2008 at 4:08 PM Rating: Decent
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Right, I forgot to mention that.
Make sure that you both, at all times have a least 2 or 3 stacks of star's tears with you if you go play arena.
It's not all that uncommon to burn through 10+ in 1 match.

edit: and gogo ArenaJunkies, Hunter/Priest 2v2 guide.
Reading it atm to see what it's like :)

Edited, Jul 17th 2008 2:08am by Aethien
#24 Jul 16 2008 at 4:27 PM Rating: Good
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336 posts
Do you guys think the +Ap on gloves is a nub enchant? I got that am thinking of switching to +Agi but havent decided yet.
#25 Jul 16 2008 at 4:45 PM Rating: Decent
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27,272 posts
yes definately.
15 agi is simply more stats than 26 AP.
#26 Jul 16 2008 at 4:46 PM Rating: Good
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336 posts
Same go for savagery over +35 or is that kinda up in the air since I dont have a paladin partner and my crit is over 30?


Edited, Jul 16th 2008 5:47pm by ammerman
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