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SnD, quick questionFollow

#1 Jul 14 2008 at 12:47 PM Rating: Decent
Just a quick question, would it be better to pop a 4 point snd as soon as I get the combo points for it to try to get rupture up as much as possible, or would it be better to let snd run down until it has 1 second left or your energy's about to cap off?

I currently do the latter and was wondering would the extra uptime of rupture out-weigh the waisted energy spent by not getting the full duration of snd.
#2 Jul 14 2008 at 1:46 PM Rating: Excellent
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PvE or PvP? Boss or trash?

Ideally in the standard PvE rotation you're rarely going to use a 4pt SnD. Usually 1 or 2 depending. Bascially, SnD is best when run contiguously over a fight without any over-lapping or gaps. But that's the ideal situation and rarely possible in actual game play. Personally, I tend to err on the side of over-lap than allowing gaps in PvE for boss fights.

In PvP it's far more flexible and you have to adapt to the circumstance. There are no rotations for PvP! ;)

#3 Jul 14 2008 at 1:58 PM Rating: Decent
Pve, Boss

And since you brought it up I guess I'll add, would I be better off using a 2/3s5r rotation then a 4s5r? From what I've heard the latter gives the most dps and flexability, the spreadsheet confirms that but I might as well ask while it's in the air.

So it would be better to just overlap SnD rather then let it wear down and get rupture up as soon as possible, though in ideal conditions you wouldn't have to even stress over it.
#4 Jul 14 2008 at 2:10 PM Rating: Excellent
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With the 2/4 t4 set bonus, we'll often run 1s/5r cycles (combat sword spec); without the set bonus it's 2s/5r. Now that I'm fists I'm tending to run 2s/5r cycles (instead of 1s/5r) more often. Again, I prefer to err on the side of some over-lap rather than allow any gaps in the SnD uptime. At 4s/5r you must be energy capping a lot!

In some fights where you're just hitting the boss (Tidewalker, Void Reaver) you'll have a few seconds to let your energy regen with 2r/5 cycle here and there. But your goal is to keep SnD and Rupture up at all times without gaps. Even a split-second gap is lost DPS.

Hope that helps.
#5 Jul 14 2008 at 2:16 PM Rating: Decent
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TherionSaysWhat wrote:
With the 2/4 t4 set bonus, we'll often run 1s/5r cycles (combat sword spec); without the set bonus it's 2s/5r. Now that I'm fists I'm tending to run 2s/5r cycles (instead of 1s/5r) more often. Again, I prefer to err on the side of some over-lap rather than allow any gaps in the SnD uptime. At 4s/5r you must be energy capping a lot!

In some fights where you're just hitting the boss (Tidewalker, Void Reaver) you'll have a few seconds to let your energy regen with 2r/5 cycle here and there. But your goal is to keep SnD and Rupture up at all times without gaps. Even a split-second gap is lost DPS.

Hope that helps.


You must regenerate energy a hell of a lot faster than I do.. 2s/5r would result in me missing SnD a lot of the time, unless I got a bunch of lucky combat potency procs.
#6 Jul 14 2008 at 2:20 PM Rating: Decent
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bismarckmajivo wrote:
TherionSaysWhat wrote:
With the 2/4 t4 set bonus, we'll often run 1s/5r cycles (combat sword spec); without the set bonus it's 2s/5r. Now that I'm fists I'm tending to run 2s/5r cycles (instead of 1s/5r) more often. Again, I prefer to err on the side of some over-lap rather than allow any gaps in the SnD uptime. At 4s/5r you must be energy capping a lot!

In some fights where you're just hitting the boss (Tidewalker, Void Reaver) you'll have a few seconds to let your energy regen with 2r/5 cycle here and there. But your goal is to keep SnD and Rupture up at all times without gaps. Even a split-second gap is lost DPS.

Hope that helps.


You must regenerate energy a hell of a lot faster than I do.. 2s/5r would result in me missing SnD a lot of the time, unless I got a bunch of lucky combat potency procs.

He has almost 100 more hit than you do, so yes, he regenerates energy faster than you do.

You also don't have 2pc T4, which is the only situation where you'll do anything less than 3s/5r (most rogues use 4s/5r, except for T6 rogues, we use 5s/5r).
#7 Jul 14 2008 at 2:40 PM Rating: Decent
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Overlord Theophany wrote:
bismarckmajivo wrote:
You must regenerate energy a hell of a lot faster than I do.. 2s/5r would result in me missing SnD a lot of the time, unless I got a bunch of lucky combat potency procs.

He has almost 100 more hit than you do, so yes, he regenerates energy faster than you do.

You also don't have 2pc T4, which is the only situation where you'll do anything less than 3s/5r (most rogues use 4s/5r, except for T6 rogues, we use 5s/5r).


Yeah, that's what I figured, just his

TherionSaysWhat wrote:
With the 2/4 t4 set bonus, we'll often run 1s/5r cycles (combat sword spec); without the set bonus it's 2s/5r.


confused me.

(To nitpick, I have more hit than him if he's in his PvE gear now; you probably caught me in my PvP set.)
#8 Jul 14 2008 at 2:46 PM Rating: Good
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I should have been more specific in my responses.

I was doing 2 or 3s/5r cycles before getting my 2pc T4 bonus and the gear I use now. I found that experimentation really helped to figure out what I needed to do in different gear sets.

In the end, you goals are to keep up SnD and Rupture (if applicable) as close to 100% as possible without gaps. Reading up is great, but you should also experiment a bit to figure out the most efficient way to accomplish the goal.

Hope that clears up my earlier responses.

*edit: And to nit-pick further: I'm hit capped with two gear changes and food buff on boss fights. =)

Edited, Jul 14th 2008 3:51pm by TherionSaysWhat
#9 Jul 14 2008 at 2:49 PM Rating: Good
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I just make sure to keep SnD up, usually this is 4s5r. But in some cases for boss fights where the boss moves alot or you can't DPS some times, I'll let rupture drop for a few seconds soley so that I can have SnD up the entire time.

Right now on the average boss fight I have SnD drop 2 or 3 times total. The other Rogues in my guild are usually 8-9, and 1-2.
#10 Jul 15 2008 at 9:26 AM Rating: Decent
Overlord Theophany wrote:
bismarckmajivo wrote:
TherionSaysWhat wrote:
With the 2/4 t4 set bonus, we'll often run 1s/5r cycles (combat sword spec); without the set bonus it's 2s/5r. Now that I'm fists I'm tending to run 2s/5r cycles (instead of 1s/5r) more often. Again, I prefer to err on the side of some over-lap rather than allow any gaps in the SnD uptime. At 4s/5r you must be energy capping a lot!

In some fights where you're just hitting the boss (Tidewalker, Void Reaver) you'll have a few seconds to let your energy regen with 2r/5 cycle here and there. But your goal is to keep SnD and Rupture up at all times without gaps. Even a split-second gap is lost DPS.

Hope that helps.


You must regenerate energy a hell of a lot faster than I do.. 2s/5r would result in me missing SnD a lot of the time, unless I got a bunch of lucky combat potency procs.

He has almost 100 more hit than you do, so yes, he regenerates energy faster than you do.

You also don't have 2pc T4, which is the only situation where you'll do anything less than 3s/5r (most rogues use 4s/5r, except for T6 rogues, we use 5s/5r).


You need AtoL to run that cycle don't ya Theo?
#11 Jul 15 2008 at 10:24 AM Rating: Decent
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Its the opposite, you need 5/5 to use atol properly, as well as pooling energy.
#12 Jul 15 2008 at 10:44 AM Rating: Decent
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Salwrathis wrote:
Overlord Theophany wrote:
bismarckmajivo wrote:
TherionSaysWhat wrote:
With the 2/4 t4 set bonus, we'll often run 1s/5r cycles (combat sword spec); without the set bonus it's 2s/5r. Now that I'm fists I'm tending to run 2s/5r cycles (instead of 1s/5r) more often. Again, I prefer to err on the side of some over-lap rather than allow any gaps in the SnD uptime. At 4s/5r you must be energy capping a lot!

In some fights where you're just hitting the boss (Tidewalker, Void Reaver) you'll have a few seconds to let your energy regen with 2r/5 cycle here and there. But your goal is to keep SnD and Rupture up at all times without gaps. Even a split-second gap is lost DPS.

Hope that helps.


You must regenerate energy a hell of a lot faster than I do.. 2s/5r would result in me missing SnD a lot of the time, unless I got a bunch of lucky combat potency procs.

He has almost 100 more hit than you do, so yes, he regenerates energy faster than you do.

You also don't have 2pc T4, which is the only situation where you'll do anything less than 3s/5r (most rogues use 4s/5r, except for T6 rogues, we use 5s/5r).


You need AtoL to run that cycle don't ya Theo?

No, at T6 gear levels the amount of AP that you get combined with the ArPen that you get combined with the T6 4pc bonus (and even before you get 4pc T6) means that you do more DPS by using more SSs in your rotation.

AToL just adds more reason to go 5/5.
#13 Jul 15 2008 at 11:55 AM Rating: Decent
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The amount of combo points you use in snd affects how many sinister strikes you can do?
#14 Jul 15 2008 at 12:07 PM Rating: Decent
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What's AToL?
#15 Jul 15 2008 at 12:12 PM Rating: Decent
ThomasMagnum wrote:
What's AToL?


Leet trinket
#16 Jul 15 2008 at 3:43 PM Rating: Decent
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spdr wrote:
The amount of combo points you use in snd affects how many sinister strikes you can do?

You're doing 4/5 SS instead of 3/4.

1 SS may not seem like much, but it counts over a long boss.
#17 Jul 15 2008 at 3:46 PM Rating: Decent
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Wouldn't you still have the same amount of ss's over time though regardless of what your rotation is as long as you keep snd up?
#18 Jul 15 2008 at 4:04 PM Rating: Decent
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spdr wrote:
Wouldn't you still have the same amount of ss's over time though regardless of what your rotation is as long as you keep snd up?

Er, no.

7-9 as 4/5, and 8-10 as 5/5.

Either way you're going to be using SS more with the 5/5 build.
#19 Jul 15 2008 at 4:51 PM Rating: Decent
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But on a boss fight adding more ss's before or after a finisher isn't going to matter. You'll still do the same ammount of sinister strikes in a given length of time. The only reason I do 5/5 is because of AToL. The spreadsheet says my optimum rotation is 3.8/5 which would be 4/5.
#20 Jul 15 2008 at 6:16 PM Rating: Good
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The less often you use finishers, the more energy you save for SS. Additionally, the more CP you have when you use a finisher, the higher your odds of getting 25 energy back. Over time this is why you get more SS's in the same period with a 5/5 rotation.
#21 Jul 15 2008 at 7:42 PM Rating: Decent
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Hadn't thought of that, thanks.
#22 Jul 17 2008 at 4:09 AM Rating: Decent
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You know...looking at that trinket makes me happy, and sad. On one hand, it makes he happy that my rogue is almost 70, although odds are that I won't get to bring my rogue alt into BT all that often. I can hope though. On the other hand, it makes me sad that the warrior trinket sucks so much ***.

Edited, Jul 17th 2008 8:09am by FletusSanguine
#23 Jul 17 2008 at 8:56 AM Rating: Decent
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FletusSanguine wrote:
You know...looking at that trinket makes me happy, and sad. On one hand, it makes he happy that my rogue is almost 70, although odds are that I won't get to bring my rogue alt into BT all that often. I can hope though. On the other hand, it makes me sad that the warrior trinket sucks so much ***.

Edited, Jul 17th 2008 8:09am by FletusSanguine

It's something like 7/9 of those trinkets that suck complete ***.
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