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Also, you seem to be implying intervene is a bad ability O.o
no, its an awesome ability, but of all the things you picked to cry about, you picked overpower. i mean, may as well complain about a warlocks track demons or a priests mind soothe.
now, in wotlk, i can see rogues complaining about overpower a LOT more since itll be, talented, at a 2s cooldown.
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Yeah, the lead designer plays a warrior, that's why. You could always reduce all damage bya tiny bit. it's not that hard.
sometimes a "tiny bit" is all it takes. back when the proposed lifebloom nerf (to the HoT part) was on the PTR, it was just a "tiny bit" but it was enough to severely gimp tree druid healing in raids. little bits add up to a lot when the class in question is already on the edge. and while it may not seem like it, warriors have been balancing the fine line of balance for some time.
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Also, just because you can use two of a class in a setup doesn't make it OP. Warriors were in 100% of all 5v5 teams above 2k for two seasons, but didn't consider themselves OP (also, double warrior tri healer 5v5s, remember those?). Any class community in WoW is massively biased as a whole.
i remember distinctly before BC came out, there were many calls from a number of warriors that the warrior class be made more viable in solo pvp, even at the cost of group power. the response, unanimously, from each of the other classes was "L2P, get a healer".
well, BC dropped, arenas came out, and we got our healers, and people havent stopped ******** since. so suck it.
alternatively, suggest an improvement (or number of improvements) to the warrior class that could, say, let us solo 2-3 targets like a well-played rogue or mage can. of course, that wont happen, because its been stated that warriors were built from the ground up as a group-oriented class. a more logical solution to the problem is to make all classes as group reliant as warriors. make rogues be absolutely completely destroyed by warriors, with no chance of victory whatsoever unless the rogue is vastly outgearing and/or outleveling the warrior. make DK's, and maybe hunters counter rogues with identical power, as well as like-specced hybrids (hybrids that adopt the more warrior, DK, or hunter-like aspects of their class, such as feral druids or ret pallies). likewise, make rogues completely dominate casters to a degree thats unheard of currently. however, make the survivability vs rogues (and thus, potential chance of winning) for a caster higher when paired with a warrior, DK, or hunter, or like-specced hybrids. then make rogues stand a much better chance vs their counters when in the company of a mage, warlock, or high-armor healer such as a shaman or paladin.
in short, balance the power of rogues around being in a group. in fact, dont stop at rogues, do that for EVERY class.
of course, you and i both know that wont happen, as not many classes (aside from warriors and shaman) are willing to sign that invisible contract that states "I, the undersigned, hereby state that I will suck *** in most, if not all forms of pvp (and some pve!), unless I am supported by one or more classes capable of covering for and combating my weaknesses" when you choose a class for creation.
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BTW, it's funny that Warriors whine about Rogues when Warriors counter Rogues when played well (which is, to be fair, a tiny amount of the time). Trade intercept with ShS, spamstring, oh look, the Rogue is peeled. Healer in trouble? Intercept to disarm the rogue.
well, rogues need at least ONE counter class, but currently the best that can be said is that arms warriors and frost mages kinda counter rogues. a good rogue can easily give an arms warrior a run for his or her money, doubly so if all CD's are up. since arena resets all CD's, thats never an issue. now, in dueling or bgs, if a rogue doesnt have their CD's, theres not much that can be done should a warrior get on said rogue (in dueling, most rogues have learned to counter this by saying "lemme wait for my CD's"), but aside from that somewhat rare occurrence, there isnt anything that dominates rogues the way mages dominate warriors, or warlocks dominate mages, or priests dominate paladins.
ultimately, i actually think rogues are doing pretty well in terms of balance. they kill casters fast and hard like theyre supposed too, and theyre about as slippery as youd expect. however, they dont die fast enough to their "hard" counters, and the number of hard counter classes present vs rogues is rather low. if i want anything from WotLK, its for warriors and one other class at least to dominate rogues into the ground in solo combat. keep rogues strong vs the soft targets theyre designed to kill, but lets really put some fear into them when it comes to their hard counters. instead of rogues saying "ok, this is a warrior, if i play it right, i could win this" i want all rogues to say "oh sh*t, its a warrior, even if i blow all my CD's hes got to be half-afk and i need to be REALLY lucky to pull this off."
kinda like how warriors are vs mages, druids, and paladins now.
Edited, Jul 14th 2008 9:23pm by Quor