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Is Mage viable for 2v2's?Follow

#1 Jul 13 2008 at 7:56 PM Rating: Decent
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I rolled a mage because my friend has a 70 rogue and we wanted to play for some good rating in arenas. I'm up to 30 now on the mage and was started to get excited when I grouped with a couple people in 1k needles today. They were basically saying a mage won't even remotely work on a 2v2 team and I got pretty bummed.

Is this true? Is it somewhat true? I really do want to play for rating, but not up in the 2200's or anything. If a mage is no good I probably should just stop now and reroll another class. Help!
#2 Jul 13 2008 at 9:54 PM Rating: Decent
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794 posts
unless u go for the mage/rogue or mage/mage combo which relies on gibbing the healer first, yes its hard for a mage to play 2v2 as the options available to a mage as a partner in 2v2 is to put it lightly limited.

mage/druid would not be as strong as warlock/druid though a mage/paladin comp seems ok its still lacking since DoTs cover a lot of ground for this arena bracket.
#3 Jul 14 2008 at 5:25 AM Rating: Decent
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Mages don't have the best 2v2 options, but mage/rogue is actually a comp used fairly often in the 1400-1600 brackets.
#4 Jul 14 2008 at 6:31 AM Rating: Good
I'm a bit of a newb to arenas so my rogue partner and I are working on getting past 1600 atm, mostly breaking even for a week or winning just a few games over .500 (playing about 20 or so games a week). It is definitely a good combo, but not easy. I recommend checking out arenajunkies.com
#5 Jul 14 2008 at 10:10 AM Rating: Good
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428 posts
Your rogue friend would be better served if you rerolled priest or druid. That said, rogue/mage is probably the most viable 2v2 team for a mage, followed closesly by double frost mage. Regardless of who you pair up with as a mage, as has been stated above, you're starting at a disadvantage. It's way too easy to shut a mage down to nothing but instants. One pet nova resist and your dps is severely gimped.

My only 2s experience is with my lock buddy. Even in 2s, I'm mainly a support/finisher role. Sheep, c/s, slows, novas, to keep us alive while he takes the brunt of the beating, dies first, and still dishes out 150-200% of my dmg. I feel that, if incredibly well-played, this is actually a viable comp, at least pre-1800, but we can't even get close to that. 1652 is our all time best, though we did manage Challenger for S3.

...I suppose if you add the "if incredibly well-played" clause, just about any comp is viable to 1800. lol

edit: engrish

Edited, Jul 14th 2008 2:11pm by AynLoD
#6 Jul 14 2008 at 10:28 AM Rating: Decent
As someone that has been in the 1900s with mage/mage and rogue/mage, 1800s with lock/mage and ret pally/mage, I can tell that that mages are fine in 2v2s. You just have to work alot harder at it then.. say.. a resto druid. You have to have gear and a good teamate who also has gear. I only play with guildies that I know atleast a little bit.

It also helps to duel your teamate alot. Pay attention and get to know how they react to certian situations. Then take that into your matches. Use vent and talk alot. If your mage/mage tell eachother when you've used CS. Make sure the pally tells your when he's used your bubble, or rogue when he's used blind.

If you stick with it and learn your class as well as other classes you'll do just fine in all brackets.

With that said, it's best to get on a 5v5 team asap and start getting points for gear. This will also let you figure out your play style in a more forgiving match.

Good Luck
#7 Jul 14 2008 at 11:40 AM Rating: Decent
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How well you play your classes and how well you play as a team will dictate success or not. Mage/Rogue is the best combo for a mage, and in the grand scheme a very compitent grouping.
Mage's have always had to use there cunning and greater skill to win in PvP. Once you learn it though, you'll be controling fights.
#8 Jul 15 2008 at 6:52 AM Rating: Good
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428 posts
DarkHybridX wrote:
I can tell that that mages are fine in 2v2s.

In the grand scheme of the WoW universe, mages are fairly well-designed and function pretty well. There are certainly other classes whose current need for rework is much more acute. Furthermore, you answer the OP's primary question, namely whether a mage "won't even remotely work on a 2v2 team." Clearly a mage will work to some extent in 2s.

That said, the OP also mentions that he wants to play for rating (though "not to the 2200s"--seems arbitrary but w/e).

Dark wrote:
You just have to work alot harder at it

This is a nice way (or a very skilled person's way) of saying that mage as a class really doesn't work at high 2s brackets. Seems that every Tom, Richard, and Harry Druid/Warrior/Warlock walking around has an arena title these days, but when I see a mage with a title, I take notice. That's hardly scientific, but subjectively, it must mean something.

/shrug Some days I love my mage, some days I hate him. PvP is a constant struggle with him, that much much I know. But it's still all I want to do.

edit: clarity and grammar

Edited, Jul 15th 2008 10:53am by AynLoD
#9 Jul 15 2008 at 7:23 AM Rating: Good
AynLoD wrote:
This is a nice way (or a very skilled person's way) of saying that mage as a class really doesn't work at high 2s brackets. Seems that every Tom, Richard, and Harry Druid/Warrior/Warlock walking around has an arena title these days, but when I see a mage with a title, I take notice. That's hardly scientific, but subjectively, it must mean something.

/shrug Some days I love my mage, some days I hate him. PvP is a constant struggle with him, that much much I know. But it's still all I want to do.


I do understand where your comming from. It can be very frusturating working your way up high. Even worse now with ther new grouping where in the 1800s is 8 points for a win and -22 for a loss :(

It just all comes down to the fact that we can't ever "breeze" our way though a certian lvl bracket. You also need EVERY win so you can't ever give up on a match. I've seen amazing things done by either me or my teamate to scratch a win out.

Does the mage work well in 2v2??? If by well you mean being able to walk to 1600 by pole humping, dot 'n running, spamstringing, mace stunning, or the stab 'n vanish routines... then no.

Is it pointless to play a mage in 2v2??? I don't belive so at all. You just have to work harder at it, pick your teamates wisely, and have a positive attitude.



BTW, one tip I've picked up is when you two start yelling at eachother, or drop 2-3 easy games in a row, it's time to take a break and pick it up later in the day or later in the week. Don't open up the gate-o-losses.
#10 Jul 16 2008 at 5:38 AM Rating: Good
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428 posts
Well said, Dark.

DHX wrote:
Even worse now with ther new grouping where in the 1800s is 8 points for a win and -22 for a loss :(

While I've never been in the 1800s, I have noticed this to a lesser degree even in the 1600s. Whenever we finish the week even on wins/losses, we're always down a few points. Why is that? Is it b/c as your rating increases, the server has fewer and fewer teams to match you up against? So it's forced to put you against lower-rated teams? I always understood each match's points to be based on the disparity between your personal/team rating and your opponents personal/team rating.

DHX wrote:
BTW, one tip I've picked up is when you two start yelling at eachother, or drop 2-3 easy games in a row, it's time to take a break and pick it up later in the day or later in the week. Don't open up the gate-o-losses.

Yeah I go back and forth on this. I have a very hard time quitting while I'm down; I get the, "oh just one more win and we'll call it a night" mentality. Fortunately my teammate and I never yell at each other. I'll curse myself or Blizzard to the ends of the earth over vent, but never my teammate. Apparently it's quite amusing b/c he just laughs at me.

edit: no more posting before coffee

Edited, Jul 16th 2008 9:39am by AynLoD
#11 Jul 16 2008 at 11:44 PM Rating: Decent
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713 posts

I have heard that Mage + Ret pally works quite well against alot of common combos especially your melee types (druid + warrior/rogue combos), with the weakness being warlock + Disc priest combos. Using the paladins bubbles offensively it looks like you would be able to burst at least one of your two opponents before both bubbles were to wear off.

I am looking to test this out soon. Anyone had any good results with this? Please let me know any flaws or tactics. Apologies for attempting to hijack but it is related to the OP's question.

#12 Jul 17 2008 at 5:51 AM Rating: Decent
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I think every class' weakness is a warlock. Is there even a warlock 'anti'-class?
#13 Jul 17 2008 at 6:36 AM Rating: Decent
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5,159 posts
Mozared wrote:
I think every class' weakness is a warlock. Is there even a warlock 'anti'-class?


Rogue? I know I never have a hard time with warlocks.
#14 Jul 17 2008 at 7:41 AM Rating: Decent
Quote:
I have heard that Mage + Ret pally works quite well against alot of common combos especially your melee types (druid + warrior/rogue combos), with the weakness being warlock + Disc priest combos. Using the paladins bubbles offensively it looks like you would be able to burst at least one of your two opponents before both bubbles were to wear off.

I am looking to test this out soon. Anyone had any good results with this? Please let me know any flaws or tactics. Apologies for attempting to hijack but it is related to the OP's question.


I really love this combo. I've only played with 1 ret pally who had always been ret and had full ret gear. We played for 3 weeks and got to just over 1800. It does pwn aginst melee/melee and melee/healer. Druids are no longer a issue with this.

But yes, lock/priest is a pain in the ***. You have to burst the priest down super fast. If you let the lock get some fears off your pretty much screwed.

Give it a shot if you can find a good pally. It's a good change from the mage/rogue combo.

Edited, Jul 17th 2008 11:41am by DarkHybridX
#15 Jul 17 2008 at 8:21 AM Rating: Good
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428 posts
Warriors are supposed to be an anti-class to Warlocks as well. They have more ways to break fear that most classes and mortal strike makes drain tanking a bit more difficult. With no way to clear DoTs and with the extra dmg they have to take to break fear in zerker, I'm not so sure you could really call them an anti-class however. They are definitely a distant second to rogues.
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