Only a 43 Shaman, but as it took only 10 RL days to get there, I'll chime in.
FollowingBlindlyOn wrote:
Ive never really tried a shaman, but before I get into one I had a few questions. First, everywhere i read, I hear shamans are only a support class due to their totems and have an impossible time going solo, is this true?
Hell no. My shaman leveled 31-43 in three days this weekend (granted with a ton of playtime). Just spec enhancement and get a solid weapon, you'll be fine. And don't be fooled with your DPS pre-40; at 40 you get Dual-wield, and the increase in damage is insane. I take down almost any enemy level 40-42 in under 10 seconds.
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Second, is it hard to keep totems from being destroyed by enemies during solo play?
Like everyone has said, no. Enemies only target damaging totems, and AoE does not destroy them. However, very rarely will you use totems in solo play unless you have a big camp of enemies nearby, or are preparing for a hard fight. For example, in the Badlands 41-43, I used totems for two situations:
1. There's a buzzard camp with 6 buzzards around, so I plopped myself down right in the middle, got out my healing stream, grace of air and strength of earth, and went to town. Took out 5 of them before I the totems expired.
2. Fighting earth elementals, my secondary sources of damage (Lightning Shield and Earth Shock) were useless. So I would throw down a Grace of Air for an additional 4% crit, and use frost shock/flame shock instead. Helped, since earth elementals high very high armor anyway.
Other than those situations, it's tough to use totems a lot solo. It uses up hundreds of mana, takes several seconds, and really doesn't make a huge difference in a solo battle. They're awesome for instances, though.
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Third, is it a fun class, meaning is it repetitive or is there a lot of variety.
All classes are somewhat repetitive once you start to play them optimally. You find what works the best and stick with it. That said, Shaman is nice and different from other classes I've had. If we didn't use WoW titles, I'd call it a "Battlemage." You don't have great armor, but it's ok (mail at 40 boosted my armor by about 2.5x). You can start battle through lightning at enemies, then rush in to melee, tossing out instant-cast shocks. Finally, you heal yourself after. It's like a druid in that you can do a lot; but it's not as specialized (we won't be MTing any time soon, but DPS and healing with support is great).
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Finally(at least all i can think of for now) In terms of gameplay I hear a druid is very close to a shaman in terms of rolls during gameplay, is this true? If so, would a druid be a better roll to play solo?
Edited, Jul 13th 2008 11:18pm by FollowingBlindlyOn
As said above, Druid is the true jack of all trades. But shaman has a bit of a lot of classes. In my opinion it is more magically-oriented than a druid (which isn't purely true, as my Shaman's melee is AMAZING). I'll break it down:
Druid:
1. Can tank like a warrior
2. Can heal (hard to compare to priest/paladin/shaman healing because it's a completely different mechanic; almost all HoTs)
3. Can stealth and DPS like a rogue
4. Can cast like a semi-gimped mage
5. Only class with a battle-res
Shaman:
1. Can water-walk like a priest
2. Can water-breathe like a warlock
3. Can get a travel form like a druid
4. Can attack like a fury warrior
5. Can cast like a gimped mage, with some changes (chained lightning is fun)
6. Can support like a paladin, although a different mechanic
7. Can self-resurrect like a warlock's soulstone
8. Can heal like a priest (sans shields)
Also, the word you wanted was "roles." In terms of "rolls," yes, an enhancement shaman and a feral druid (and rogues of all colors) will roll on the same type of gear: melee leather. Of course, a shaman wants strength more than agility, so with +agility gear it should be no contest.