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Rogue/Rogue 2v2 ArenaFollow

#1 Jul 12 2008 at 9:26 PM Rating: Decent
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As the subject says, I am a rogue and my brother is going to ding 70 on his rogue as soon as he amasses enough marks to avoid as much WSG/AB as possible at 70.

I am 20/0/41 4/5 leth 5/5 vile ect. per Theo's spec suggestions in his PvP guide. My brother is swearing by mutilate and if he has more fun with it, not going to tell him how to play. I know rogue/rogue can be a decent combo for 2v2 but can shs/mut work? or is his lack of survivability and outs going to make him a detriment?

If whoever responds has time to give more than a yes or no question, it would be greatly appreciated. I would like to know what advantages and disadvantages the combo could have and if there are multiple teams (more than if we were shs/shs combo) that would ***** us over. And any synergies and cool tricks that a shs/mut combo could do would be nice.

Many thanks in advance.

Edited, Jul 13th 2008 1:27am by Zisikpus
#2 Jul 12 2008 at 9:49 PM Rating: Default
IF he is mutilate, it'll be hard to stick to druids. It also lowers your DPS by a ton considering the position and poison requirement.

One good thing is, if you find someone, just you Cheat shot -> Kidney Shot (make sure you get a poison on them) and have your friend do the same. Mutilate is awsome for high burst damage, unless they have 450 resilience.

Edited, Jul 13th 2008 1:50am by Lurum
#3 Jul 12 2008 at 10:01 PM Rating: Decent
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Most likely you can start by Premeditation + Cheap Shot and then Kidney Shot to keep the target at bay and have your bro finish him up with Mutilate and such. But 2 rogues, survival is everything and without Cheat Death, if your bro get focus fire, he's pretty much done for.

But at least give it a try and see how it goes, it doesn't hurt to try it out at least. Rogue/Rogue team is pretty fun where you can down someone really fast if all goes well :)
#4 Jul 12 2008 at 10:02 PM Rating: Good
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Zisikpus wrote:
As the subject says, I am a rogue and my brother is going to ding 70 on his rogue as soon as he amasses enough marks to avoid as much WSG/AB as possible at 70.

I am 20/0/41 4/5 leth 5/5 vile ect. per Theo's spec suggestions in his PvP guide. My brother is swearing by mutilate and if he has more fun with it, not going to tell him how to play. I know rogue/rogue can be a decent combo for 2v2 but can shs/mut work? or is his lack of survivability and outs going to make him a detriment?

If whoever responds has time to give more than a yes or no question, it would be greatly appreciated. I would like to know what advantages and disadvantages the combo could have and if there are multiple teams (more than if we were shs/shs combo) that would ***** us over. And any synergies and cool tricks that a shs/mut combo could do would be nice.

Many thanks in advance.

Edited, Jul 13th 2008 1:27am by Zisikpus

The disadvantage to mut in this comp is lack of mobility. If you can act as the locker and him the burst on druids, that's fine, but more often than not a druid comp turns into a kitefest where you're constantly chasing the druid down.

Mut also has the disadvantage of not really having much CC ability versus ShS.
#5 Jul 12 2008 at 10:41 PM Rating: Decent
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So would you say this comp, mut/shs, poses more problems than synergies than shs/shs? and I should try and persuade him to buy those 2 swords as opposed to 2 daggers and switch over? (or 1 sword 1 OH quick dagger whichever). My thought was that I would basically be the CC while he more of "tunnel vision" and kills something. Obviously tunnel vision is always bad, but I think you get the idea.
#6 Jul 12 2008 at 11:49 PM Rating: Good
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Zisikpus wrote:
So would you say this comp, mut/shs, poses more problems than synergies than shs/shs? and I should try and persuade him to buy those 2 swords as opposed to 2 daggers and switch over? (or 1 sword 1 OH quick dagger whichever). My thought was that I would basically be the CC while he more of "tunnel vision" and kills something. Obviously tunnel vision is always bad, but I think you get the idea.

If only one of you is CCing as rogue/rogue, you're not going to get past ~1700, if not 1600.

Mut is viable in very, very few situations, and all of those involve a healer as well as someone to cleanse rooting effects.
#7 Jul 13 2008 at 7:50 AM Rating: Default
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Theo pretty much said it all up there. Only thing I can recommend is that either you or him pick improved expose armor. When I play with my rogue pall we usually do the following;

Me: premeditation, (shadowstep if the target is AOEing), cheap shot, 5 combo point expose armor, blind partner
Pall: premeditation, shadowstep, ambush, (SS/shiv), kidney shot, blind partner if he trinketed out of my blind

With some timing you can pull this of at a pretty fast rate, and since you have the element of surprise on your hand (specially vs AOE'ing peeps, they don't expect you to get the opener when they're spamming AOE) it can work very well.

Our main counters are paladin/warrior and restodruid/anything. When there's a paladin healer we can usually throw a well timed kick to stop him from healing his buddy as we nuke him down. The problem is that warriors have too much HP and armor for that. Still, we manage to beat paladin/warrior combo's about 50% of the time by just nuking the paladin into his bubble, getting the hell out and restealthing, nuking the paladin to death and then 2-manning the warrior (this is at times incredibly difficult, but usually one of us bashes away while the other goes and restealths). Combinations with a restodruid are pretty much impossible to beat, we lose those 90% of the time. We only win when the druid is too late with trinketing out of our double blind and we manage to down his partner before he gets his instant full heal of.

I can see ShS/mut work out, but you will have to be the one with imp expose armor in the setup. Just hope that in the chaos when you open your buddy can find the chance to sneak up to the target you're slapping.

On a sidenote, the power of double stealth is NOT to be underestimated. Me and my pall usually spend ~10 seconds discussion our strategies while the other team frantically jumps around and AOE's.

Edited, Jul 13th 2008 5:51pm by Mozared
#8 Jul 13 2008 at 8:42 AM Rating: Decent
Druid/Anything doesn't counter rogue/rogue. In fact, human Rogue/rogue played properly counters Druid/anything.
#9 Jul 13 2008 at 9:52 AM Rating: Default
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First of all me and my pall are Trolls. Second, there's no way in hell you're going to take down a resto druid and warrior with double rogue.
#10 Jul 13 2008 at 10:34 AM Rating: Decent
1) Failed at char creation screen :P

2) Yes there is. Either jump the druid, split dps or just zerg war, blind druid when it appears and switch to druid when it trinkets blind.
#11 Jul 13 2008 at 11:57 AM Rating: Excellent
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Mozared wrote:
First of all me and my pall are Trolls. Second, there's no way in hell you're going to take down a resto druid and warrior with double rogue.

Need to learn how to get the shadowsight. Jumping the druid in stealth = you win.

If you can't burst down a druid with two rogues, you fail.
#12 Jul 13 2008 at 12:41 PM Rating: Default
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Well pardon me but how are we supposed to burst down a resto druid if 3 man can't even do it in a BG? Given, I'm in S1 and my pall has one or two pieces of S2, but still.
#13 Jul 13 2008 at 1:07 PM Rating: Decent
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Druids usually start stealthed in cat form. If you can find him, you're a winer, because he won't have any HoT's on him. You shouldn't let the druid to shapeshift into bear. If he does, well, it's very hard finish him. You may want to switch to the other enemy and vanish-shs-cs on the druid when he's in caster form again.

Edited, Jul 13th 2008 5:10pm by arukomp

Edited, Jul 13th 2008 5:11pm by arukomp
#14 Jul 13 2008 at 1:49 PM Rating: Default
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Aye, I wish we could take him down in cat. That's one fairly annoying problem I've got... I'm on 5/5 MOD, 2/2 heightened senses ánd I've got the engineering goggles... but still enemy rogues *always* get the opener on me.
#15 Jul 13 2008 at 1:56 PM Rating: Excellent
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Mozared wrote:
Aye, I wish we could take him down in cat. That's one fairly annoying problem I've got... I'm on 5/5 MOD, 2/2 heightened senses ánd I've got the engineering goggles... but still enemy rogues *always* get the opener on me.

Hide until shadowsight is up, drop stealth, grab it, then vanish.

Practice in skirmishes.
#16 Jul 13 2008 at 3:18 PM Rating: Default
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I'll keep it a mind and give it a try.
#17 Jul 14 2008 at 10:11 AM Rating: Decent
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Great suggestion. The shadowsight vanish tip I love it. Theo, things like those are novice moves but make such a difference when you dont know them. If you check this threat again, I would suggest adding a "Useful Tip" section to your PVP guide (or something like it) that may just bullet point good ideas like those. Just reading your guide taught me the blind + vanish + sap combo that I wish I could say I would have found out myself but it is unlikely.
#18 Jul 15 2008 at 3:01 PM Rating: Default
Quote:

If only one of you is CCing as rogue/rogue, you're not going to get past ~1700, if not 1600


Is your battle group like totally fail or what? On my battle group(Stormstrike) as soon as you get to the 1600's you meet teams with full vengeful, and if only one person CC's then you will be forever stuck at the 1400's or lower, is this just because everyone on your battle group sucks, or their gear sucks or is it just that my battle group is OP? I know Stormstrike is home to Elitist Jerks and some other very high-end guilds, this could attribute to the dis balance or what?
#19 Jul 15 2008 at 3:45 PM Rating: Decent
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imanohealu wrote:
Quote:

If only one of you is CCing as rogue/rogue, you're not going to get past ~1700, if not 1600


Is your battle group like totally fail or what? On my battle group(Stormstrike) as soon as you get to the 1600's you meet teams with full vengeful, and if only one person CC's then you will be forever stuck at the 1400's or lower, is this just because everyone on your battle group sucks, or their gear sucks or is it just that my battle group is OP? I know Stormstrike is home to Elitist Jerks and some other very high-end guilds, this could attribute to the dis balance or what?

Stormstrike is one of the worst BGs.

If you're talking about full Vengeful right now in the 1600s, full Vengeful for Vengeance is 1500s. Glads/Duelists are spread at 1700-2k right now.

I was talking about during the regular season, moron.
#20 Jul 15 2008 at 5:31 PM Rating: Default
As am I, back in season three it what the exact same deal

If you say PvE wise then Stormstrike is better then Vengance (4th on wowjutsu vs 5th)

Quote:
If you're talking about full Vengeful right now in the 1600s, full Vengeful for Vengeance is 1500s. Glads/Duelists are spread at 1700-2k right now


And yet you say that getting to the 1800's is easy? Please justify this, as quoted:

Quote:
If only one of you is CCing as rogue/rogue, you're not going to get past ~1700, if not 1600.


Edited, Jul 15th 2008 9:37pm by imanohealu
#21 Jul 15 2008 at 6:18 PM Rating: Decent
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imanohealu wrote:
As am I, back in season three it what the exact same deal

If you say PvE wise then Stormstrike is better then Vengance (4th on wowjutsu vs 5th)

Quote:
If you're talking about full Vengeful right now in the 1600s, full Vengeful for Vengeance is 1500s. Glads/Duelists are spread at 1700-2k right now


And yet you say that getting to the 1800's is easy? Please justify this, as quoted:

Quote:
If only one of you is CCing as rogue/rogue, you're not going to get past ~1700, if not 1600.


Edited, Jul 15th 2008 9:37pm by imanohealu

I don't have to justify it. That might be me being generous, but being that I can solo to 1600 mid-season, I assumed that two rogues could actually get to 1600.
#22 Jul 15 2008 at 6:36 PM Rating: Default
I'm not saying any thing against you, or anyone for that matter, I'm just curious about your BG seeing how soloing in stormstrike is virtually unheard of.

EDIT: On a side note for good information on rogue/rogue you can go to this site, which features Akrios a rogue who you failed to mention on your note worthy rogue's post as I recall.

Edited, Jul 15th 2008 10:38pm by imanohealu
#23 Jul 15 2008 at 8:49 PM Rating: Decent
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imanohealu wrote:
I'm not saying any thing against you, or anyone for that matter, I'm just curious about your BG seeing how soloing in stormstrike is virtually unheard of.

EDIT: On a side note for good information on rogue/rogue you can go to this site, which features Akrios a rogue who you failed to mention on your note worthy rogue's post as I recall.

Edited, Jul 15th 2008 10:38pm by imanohealu

I doubt soloing is unheard of. I know a few other rogues who have tried soloing in arena, Revak, Raelie, Buddhist, and one or two others to name a few.

And I never said Akrios isn't a noteworthy rogue. I just see his videos as critporn. He doesn't put much arena in them (none at all in 7&8), though I still watch them for entertainment value.

He's definitely a good rogue; one of the best in the world. There are just better rogues out there to watch if you like arena.
#24 Jul 15 2008 at 9:52 PM Rating: Decent
Whatever happened to Niar, anyway?
#25 Jul 15 2008 at 10:04 PM Rating: Decent
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Kavekk wrote:
Whatever happened to Niar, anyway?

He made one sub-par video IIRC.

It was pretty bad and featured a lot of him ganking undergeared scrubs in world PvP.

Edited, Jul 15th 2008 11:04pm by Theophany
#26 Jul 16 2008 at 2:09 AM Rating: Decent
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644 posts
To get back in track.

I have tried both Muti and ShS recently with equivalent gear in the lower brackets (1500-1700). This was with a Priest not as double rogue, but still I think that some of my experience is valid. ShS has more mobility and versatility for sure, but Muti has way more punch. I could clearly see the advantage of a Muti rogue in a double rogue team, especially since additional damage from Imp KS applies to both rogues.

My point is that a Muti/ShS combo is probably totally viable. A bit less versatility and survivability, but since double rogue is in my eyes about dropping a target fast, having this extra punch certainly won't hurt. So if you bro enjoys Muti, give it a try.

In the worsst case, if he decides to switch to Muti, he can still keep his OH dagger (provided he takes the fast one) and he just needs an extra 105 badges for the MH fist weapon. Not too bad.

nostra
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