A few suggestions which may or may not be correct (I'm sure another friendly mage can put things right if I'm leading you astray)...
A couple of gear things I'd look at upgrading:
1. Helm - Cowl from VR or the one that never drops from Hexlord in ZA (for my guild, maybe yours is luckier).
2. Neck - Guardians Pendant of Subjugation, I'm currently working on this for my mage (I hate pvp) and it is really nice at that gear level.
Also make sure you have some higher stamina pieces that you can switch in for fights when you need a bit more survivability. You could wear your higher dps items for fights where it's not an issue, but when you need a minimum of 8.5k for a fight (Naj'entus) and more will help the raid it's better to make some sacrifices than be the person dying all the time. If you can get badge loot/pvp gear for this purpose then your damage won't take as much of a knock as if you have to equipt your violet badge for example.
Finally consider other factors which may affect dps. Cast rotations and time spent casting (as opposed to running around), cooldowns.
*equips tinfoil hat*
Quote:
Our raid leader is a fire mage to and he always tops the dps charts everytime without fail so theres a lot of expectation from us other mages to do well as well.
And I'am already being told I need to do more dps so to lose anymore may jeapordise my spot in the raid group.
1. Do you use a scorch rotation for your fire mages? If not your CL could be feeding off the rest of you and just spamming fireballs.
2. Do you use webstats or is this your CL posting from his own damage meter?
3. How are the groups set up, sometimes we organise groups so that the people who benefit the most (i.e. those that do better damage) get the nice groups with the boomkin/ele shaman and/or SP. If your CL has an optimised group and your stuck with the MM hunter, holy priests and the spare resto druid it might explain the disparity.
4. Just because you're paranoid doesn't mean they're not out to get you.
If you have any webstats from raids it might help to post them up here to give more of an idea of the relative numbers that people are putting out. I'm frost spec and tend to float around the top 3 damage done on boss fights with 1.1-1.3k dps depending on the encounter. So that's quite good for my guild, but may be mediocre for others. Assuming Rank 2 is your CL rank he does seem to me to be a bit higher geared than you (particularly in terms of haste) which might explain his better performance.
Edit: On TC tools
Maxdps doesn't take fight length into account, so it will favour stats which enable more burst-type damage (i.e. haste) while placing lower ratings on those which are to do with longevity (i.e. spirit).
Rawr lets you set the fight length (I believe - I can't get it working) and so will rate gear on it's ability to help you last through a fight of that length. An oom mage does little dps and so stats which help you dps at a lower level, but for the duration of the fight can also be useful.
Edited, Jul 14th 2008 8:08am by Tynuv