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Numbers and hit/crit/expertise (and the likes)Follow

#1 Jul 11 2008 at 4:48 PM Rating: Decent
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Right, so I'm spending my night looking for even more rogue information, and a solid crystal clear example as to why hit rating > everything else.

And I just can't find it. The closest I've got is Theo's tutorial about "hit rating, expertise and you". But what makes me wondering there, is; where do the numbers come from? "28% chance on a miss". Why? How do you know?

Anybody has a link or... basically anything?
#2 Jul 11 2008 at 5:21 PM Rating: Decent
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It comes from extensive parsing.

EJ would probably be the place to check.
#3 Jul 11 2008 at 6:14 PM Rating: Good
Technically, Expertise > Hit Rating > Everything.
#4 Jul 11 2008 at 7:30 PM Rating: Default
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fnck!ug elitists
#5 Jul 11 2008 at 10:13 PM Rating: Good
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Thats kinda like asking how we know that gravity causes a falling object to accelerate at 9.8 m/s^2.

People have tested it numerous times and proven it true.
#6 Jul 12 2008 at 4:57 AM Rating: Decent
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Then I'd like to see those tests. I'm not one to take words for granted =P I tried Elitistjerks but couldn't really find anything on it. On the other hand, there was no 'search' option. I mainly read trough the think tank to find claims saying "atm combat swords is the best raid spec" and "reaching the white hit cap is a pretty vital thing to do", without anything to back it up.
#7 Jul 12 2008 at 5:34 AM Rating: Good
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The problem is likely its been taken for granted for so long the original tests are probably lost to history.

Might wanna try WoWwiki to find the formulas for things and just do some theoretical, or practical testing for yourself.
#8 Jul 12 2008 at 7:44 AM Rating: Default
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If you're so mistrustful that you can't believe these numbers, then do the testing yourself. Lots of people have spent a lot of time figuring all this out, and even rudimentary parsing supports their claims. Even asking which talent build is best is something that can be mathematically deduced, if you're willing to put in a hell of a lot of effort. This game comes down to numbers in the end, and if you have the time and the mathematical skills, you can figure it out with a pen and a pad of paper. Not that I recommend it.
#9 Jul 12 2008 at 8:49 AM Rating: Default
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I'm astounded that people still cannot figure out that +hit is a priority in raiding. People don't spend time theorycrafting for no reason.
#10 Jul 12 2008 at 9:37 AM Rating: Default
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It's really simple logic.

A higher hit rating makes you miss less when swinging at big scary monsters which is what you will be trying to kill in raids. It's not hard to figure out that may be important and that you should start gemming and gearing to get that number up. I mean it even says what the stats do in the tooltip to an extent.
#11 Jul 12 2008 at 10:39 AM Rating: Default
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I'm astounded that people still cannot figure out that +hit is a priority in raiding.


That is exactly what I am trying to figure out, or at least find crystal clear proof for. I'm looking for an example of (for example) 2 rogues in equal gear with totally different specs with one rogue doing simply hellalot more damage than the other one.


Quote:
A higher hit rating makes you miss less when swinging at big scary monsters which is what you will be trying to kill in raids. It's not hard to figure out that may be important and that you should start gemming and gearing to get that number up. I mean it even says what the stats do in the tooltip to an extent.


That sounds very true. But turning it around I might as well type "A higher crit rating ensures a lot of your hits on the big scary monsters deal double damage, so it may be important to crit rating up".

For a long time I've thought "Yes, hit rating ensures I miss less attacks. But I don't care about white attacks since most of my damage comes from abilities... If I do 3 white attacks which miss and one ability which hits, I'm in the end better off".
#12 Jul 12 2008 at 11:18 AM Rating: Default
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Mozared wrote:


That sounds very true. But turning it around I might as well type "A higher crit rating ensures a lot of your hits on the big scary monsters deal double damage, so it may be important to crit rating up".

For a long time I've thought "Yes, hit rating ensures I miss less attacks. But I don't care about white attacks since most of my damage comes from abilities... If I do 3 white attacks which miss and one ability which hits, I'm in the end better off".


OMFG are you that retarded? MOST YOUR YOUR DAMAGE COMES FROM AUTO (WHITE) ATTACKS. That's why the following are more important than crit: SnD, Haste, precision, +hit, etc.

You need to have your hit over 300, minimum, to raid even Kara. You can bank on your party raid buffs to increase your crit and to an extent, AP (which should have help from your +4 hit +4 agi gems, if you're not an asshat).

So read the stickies, read Theos posts, read elitists jerks if you have to. Learn your cycles, gem your sh*t right, and stop posting this garbage.
#13 Jul 12 2008 at 12:29 PM Rating: Decent
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ThomasMagnum wrote:
Mozared wrote:


That sounds very true. But turning it around I might as well type "A higher crit rating ensures a lot of your hits on the big scary monsters deal double damage, so it may be important to crit rating up".

For a long time I've thought "Yes, hit rating ensures I miss less attacks. But I don't care about white attacks since most of my damage comes from abilities... If I do 3 white attacks which miss and one ability which hits, I'm in the end better off".


OMFG are you that retarded? MOST YOUR YOUR DAMAGE COMES FROM AUTO (WHITE) ATTACKS. That's why the following are more important than crit: SnD, Haste, precision, +hit, etc.


eh, adding 10% crit is gonna add 10% to your white damage and (some) yellow damage. adding 10% haste is gonna add 10% to your white damage only. adding 10% hit is gonna add 10% to your white damage only. snd is an ability and has no place in your list. therefore, it really is counter-intuitive that hit would be more valuable than crit (besides the obvious fact that it's cheaper stat-wise)

so although you're correct about hit being so important, you obviously have no idea why exactly it is so or are incapable of communicating why it is so.

i looked at the ej rogue theorycrafting thread... it's 8 months old and has 3100 replies... so i googled it. right there on the results page was this gem:

Quote:
As you get closer to the hit cap, Combat Potency just gets better and better, .... You can test this yourself by running the rogue dps spreadsheet that ...


so there you go. faster offhands with lots of +hit and haste get you more energy for abilities through increased combat potency procs.

Edited, Jul 12th 2008 4:33pm by axhed
#14 Jul 12 2008 at 1:10 PM Rating: Good
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You need to have your hit over 300, minimum, to raid even Kara.


********* I have 262 Hit and am in BT.

If I switched out gear for more hit my dps would go down.

How do I know this? The spreadsheet.

SO USE THE ******* SPREADSHEET.

There is no magic number of hit that suddenly makes your DPS increase exponentially.

Shattered Sun Pendant of Might is one of the best Rogue necks in the game...despite not having any hit.

So yes, although hit is amazing, it s not the be all end all stat.


On another note, anyone else notice that the entire Rogue forums seem to be taking after Theo lately?
#15 Jul 12 2008 at 1:34 PM Rating: Decent
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GodOfMoo wrote:

SO USE THE @#%^ING SPREADSHEET.

GodOfMoo wrote:

On another note, anyone else notice that the entire Rogue forums seem to be taking after Theo lately?
whatever are you talking about?
#16 Jul 12 2008 at 1:41 PM Rating: Decent
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OMFG are you that retarded?


I'm not, are you? Just shut up and stop blindly posting "hey look I'm doing the widely accepted as the best thing so it MUST be the best" comments. Now read closely what follows after your next quote;

Quote:
MOST YOUR YOUR DAMAGE COMES FROM AUTO (WHITE) ATTACKS. That's why the following are more important than crit: SnD, Haste, precision, +hit, etc.


Yes. IF YOU ARE COMBAT SWORDS, MOST OF YOUR DAMAGE COMES FROM WHITE ATTACKS. But hey, guess what? The *idea* of this whole thread is finding out WHY combat swords is apperantly so much better than everything else. If you are for example heavily crit based; OH MY GOD! Most of your damage actually comes from skills!

Thrashtalking me when I get something wrong is annoying but one thing. Trashtalking me because yóu don't understand what I'm on about is over my limit.

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So read the stickies, read Theos posts, read elitists jerks if you have to.


One step ahead of you. That's what I've been doing and exactly the reason I made this thread.

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Learn your cycles, gem your sh*t right, and stop posting this garbage.


I think you might want to rephrase that.



Quote:
On another note, anyone else notice that the entire Rogue forums seem to be taking after Theo lately?


I have. I respect Theo... Even though I met him with him being an ***, he knows his ****. And that's also somewhat what I want to say with my post; if he (and the 'combat swords ftw' idea with him) are right, give me some proof. As of now the only proof I have that the whole general idea of raiding (get hit cap, stack expertise, go combat swords) is correct are damagemeters. But I want to know for sure whý it is impossible to have for example a subtlety based build with enough +crit and +crit damage to do at least reasonable damage in a raid.
#17 Jul 12 2008 at 1:44 PM Rating: Excellent
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Couple of the other reasons hit rating is so sought after:

1) Adding 1% hit in reality adds more than 1% to your white damage (which is anywhere from 60-70%) of your damage. How, you say? Say you have your base 23% miss rate against a level 73 boss (I'm assuming you have precision, which every raiding rogue does have). Now add 1% hit to that and you have have 22% miss rate. Let's invert the numbers now. Previsouly you has 77% hit, not you have 78% hit. Divide 78 by 77 you get 1.012987. You actually added about 1.3% damage to your white damage. Now look at crit. Crit basically boils down to a flat increase in total damage. If you have 4/5 Lethality and 20% crit (a nice starting amount going into Kara) you basically do 124% as much damage as somebody who has 0% crit. Now add 1% crit to your total and divide 121 by 120 (accounting for lethality it's actually 125.2/124) and you add 1.00967% damage to your overall damage. Yes, the crit added more damage, but my second point is going to show you why hit is better.

2) At level 70, it requires 15.76 hit rating (HR) to add 1% hit and 22.08 critical strike rating (CR) to add 1% crit. Let's look at our % damage increases from above. The 1% hit added 1.3% increase in damage to 60% of your total damage (we're using this for argument's sake, for some people it will be higher, some it will be lower, thought not much lower). This means 1% hit adds .78% overall damage. Divind that .78 damage increase by the 15.76 HR and you get .04949% damage per point of hit rating. Now divide the 1.013% damage increase from 1% crit rating by the 22.08 crit rating for 1% and you get .04587% damage increase per point of crit rating.

1 HR = .04949% damage increase (from 0 hit rating to enough hit rating for 1%)
1 CR = .04587% damage increase (from 20% crit to 21% crit)

Also, as the % get higher these numbers will actually go down because the % increases will get smaller and smaller. However, since the hit% will never get over 100% it will always have larger % increases than the crit rating.

Some people will argue that if you go from 0% crit to 1% crit it's a larger % increase than going from 0% hit to 1% hit, however due to the fact that it is impossible to find a rogue with 0 agility, you will never find a rogue with 0% crit. Not to mention almost all rogue gear has agi on it which further increases crit% and 20% crit is a decent place to start. A 70 rogue in all level 70 greens "of the Bandit" that rogue will be close to 20% crit from base agi, agi on gear, and 5% crit from Malice talent, which EVERY rogue spec includes.

Edit: Just remembered Lethality only affects crit damage on special attacks, not all attacks. This means hit rating pulls even further away.

Edited, Jul 12th 2008 4:46pm by Bigdaddyjug
#18 Jul 12 2008 at 1:50 PM Rating: Decent
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Alright, that was fairly understandable. But there's one thing crossing my mind once more... It's all %'s isn't it? Technically you could be extremely lucky, have 0 hit rating and crit all your attacks during a boss fight, or extremely unlucky and get all your attacks dodged. So since it's all "technically", it Ãs possible to (by far) outdamage a combat swords rogue with say a PvP ShS spec, right?
#19 Jul 12 2008 at 1:51 PM Rating: Good
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Mozared wrote:
I have. I respect Theo... Even though I met him with him being an ***, he knows his sh*t. And that's also somewhat what I want to say with my post; if he (and the 'combat swords ftw' idea with him) are right, give me some proof. As of now the only proof I have that the whole general idea of raiding (get hit cap, stack expertise, go combat swords) is correct are damagemeters. But I want to know for sure whý it is impossible to have for example a subtlety based build with enough +crit and +crit damage to do at least reasonable damage in a raid.


Any sub build that will have enough crit/AP to do similar damage to another rogue with a combat swords build would do even MORE damage as combat swords.

Combat swords has a main attack (Sinister Strike) that has an energy cost making it fit perfectly into a combat cycle. Precision is over a 5% boost to total damage. Sword Spec is over a 5% boost to total damage. Adrenaline Rush and Blade Flurry allow for 1 or 2 periods of extreme burst per boss fight in which you can pop your trinkets, haste potions, drums and Bloodlust/Heroism to maximize that burst even more.

Combat swords also has Combat Potency which, when you have enough hit, returns a considerable amount of energy to help keep up combat cycles.

Edited, Jul 12th 2008 4:52pm by Bigdaddyjug
#20 Jul 12 2008 at 1:52 PM Rating: Good
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Mozared wrote:
Alright, that was fairly understandable. But there's one thing crossing my mind once more... It's all %'s isn't it? Technically you could be extremely lucky, have 0 hit rating and crit all your attacks during a boss fight, or extremely unlucky and get all your attacks dodged. So since it's all "technically", it Ãs possible to (by far) outdamage a combat swords rogue with say a PvP ShS spec, right?


It's technically possible for it to happen, but it's mathematically HIGHLY unlikely for it to continue happening time after time. The LAw of Averages is going to be on the combat swords rogue's side eventually.

Edit: What I said about hit vs crit stands true for a PVP spec as well when used in PVE. 1% hit will still be more damage per rating point then 1% crit will.

Edited, Jul 12th 2008 4:53pm by Bigdaddyjug
#21 Jul 12 2008 at 1:54 PM Rating: Good
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Thomas, you have no idea what the @#%^ you're talking about. Sit down and shut the @#%^ up.

Mozared, to answer your question, the reason that we say this stuff is because most of the top rogues in the world run WWS (a parser app) every raid. They figure out what hit rating is required to negate miss, they figure out what moving one point does to DPS.

They actually just recently figured out that they were even undervaluing Sword Spec procs.

Sword Spec is simply the highest DPS build because it contains the most DPS-oriented talents, that's it. The rest of the info and testing comes from WWS, mainly.

I'd like to suggest that the rogues who don't know as much about the game calm the @#%^ down. It's cool that you guy want to be like me, but post in a more helpful manner. The forum only needs one me.

Edit: and no, it's not possible to crit all your attacks and never miss with 0 hit rating. It's something like a one in a billion chance for the to happen over an entire raid.

Edited, Jul 12th 2008 2:54pm by Theophany
#22 Jul 12 2008 at 1:55 PM Rating: Decent
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Alright, I can live with that answer. In that case I just have to stick with my priest or hope daggers gets a huge buff.

And to the post below me, I don't think Theo was referring to you, I found your posts fairly helpful as well.

Cheers then!

Edited, Jul 13th 2008 12:00am by Mozared
#23 Jul 12 2008 at 1:55 PM Rating: Good
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Hey, I was being helpful and not flaming.

I even brought fancy math to the party, and I even think it's fairly accurate.
#24 Jul 12 2008 at 2:02 PM Rating: Good
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But Theo we just love you so much we can't help it!

<3
#25 Jul 12 2008 at 3:26 PM Rating: Good
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Quote:
Right, so I'm spending my night looking for even more rogue information, and a solid crystal clear example as to why hit rating > everything else.


I know how you feel. When I started researching the mechanics I found that WowWiki's page on Hit and other pages, along with The Elitist Jerks Spreadsheet was full of calculations I could deconstruct and tear apart.

Nearly all of the assumptive numbers and formula derived from WWS reports by many, many theorycrafters have been directly or indirectly confirmed by moderators on the Official Forums and are considered to be as accurate as we can get without actually decompiling the game programs.

I also did basic comparative informal tests when getting a new weapon which also showed me DPS improvement with Hit compared to AP or Critical Rating of equal itemization value. Usually just killing 50 mobs of the same type (Oh how I love warp burgers and spicy hot talbuk!).

In the end, Blizzard will not give us the exact formula the game uses and thus our entire gearing strategy is based on assumptive logic. Thing is.... well, it's proven to be pretty damn accurate. ;)

Happy hunting.
#26 Jul 13 2008 at 1:07 PM Rating: Good
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apparently i've been put in my place. i was posting because moz doesn't want to believe what everyone else who knows what they are talking about (not me) who have put forth lots of time an effort to figure these things out.

EDIT: And BTW, look at my sig. It explains everything right there, you probably shouldn't believe anything I type.


EDIT v2: My apologies for acting like an asshat. This isn't a big swining **** contest, and I stepped over the line by attempting to flame (and failing) with improper knowledge and advice given in an ***-like manner. This is a place of education for rogues of all levels, and I forgot that. No more flames from this guy.
Edited, Jul 13th 2008 5:08pm by ThomasMagnum

Edited, Jul 13th 2008 7:17pm by ThomasMagnum
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