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Has the Mage class peaked too soon?Follow

#27 Jul 16 2008 at 9:15 PM Rating: Good
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cancerous wrote:
the CoE change just allows the raid to reduce the number of curses needed. One warlock spare that used to throw up CoE can now throw up CoA.


Not when you're in a warlock light raid environment like me. I am lucky to get CoE about half the time.
#28 Jul 18 2008 at 2:19 AM Rating: Good
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The One and Only Poldaran wrote:
cancerous wrote:
the CoE change just allows the raid to reduce the number of curses needed. One warlock spare that used to throw up CoE can now throw up CoA.


Not when you're in a warlock light raid environment like me. I am lucky to get CoE about half the time.

for raids with 2 warlocks or less, it means more dps for the mages, rest stays the same. presuming you previously had CoS and either CoW for heavy hitters or CoR to increase melee dps. now CoE covers everything, all you get is a dps increase for mages. don't know why they left out nature and holy.

for raids with 3+ warlocks it means you still get CoS/CoE, now merged into one plus either CoW or CoR or both. and it means a nice dps increase for every warlock more than the third (second if you don't need CoW) because he can put up CoD.

Edited, Jul 18th 2008 12:19pm by Turicus
#29 Jul 20 2008 at 4:42 PM Rating: Decent
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now that the paladin and hunter talents are released, it really begs the question of what does blizzard want to do with us. Hunters are getting raid synergy via a deep talent, something we have been crying out for as dps has been very much homogenized. this does remind me of the start of BC, where our talents gimped our damage and we would scale less effectively (some say we still scale badly) than other dps classes.
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