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WotLK talents.Follow

#1 Jul 09 2008 at 6:36 PM Rating: Good
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They're up on Wowhead. Link on the wowhead main page.

This will probably be my PvP build at 80, considering I run mage/rogue in 2s and I have a warrior/feral combo on my 5s.
#2 Jul 09 2008 at 6:49 PM Rating: Default
Shadow Dance looks really dumb.
#3 Jul 09 2008 at 6:56 PM Rating: Excellent
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Lurum wrote:
Shadow Dance looks really dumb.

Could be useful, but you're right, I think I'd rather have Imp KS and FF until it gets buffed.
#4 Jul 09 2008 at 8:59 PM Rating: Decent
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Not taking Lust for Blood? 51 pt assassination talent looks nice, that essentially replaces cloak for everything that's not poison and doesn't cause you to lose control of your character. But I'm sure we'll see how everything works out once WotLK is actually live... theorycrafting can never replace actual testing.
#5 Jul 09 2008 at 9:35 PM Rating: Excellent
It's all old news if you were following the WotLK info.

Shadow Dance is... intriguing. I see it as primarily a defensive ability, although I guess if you saved Energy and then did three Ambushes (or one CS and two Ambushes) I guess it could be okay. Too bad Ambush kind of... you know, blows.

I would drop a point out of Honor among Thieves for CB, though, at least in 2v2; not great, but with prep?

Also, am I missing something about Master Poisoner, or does it just... suck? Good for DP but awful for Crippling or Wounding/Mind-Numbing?

For a theoretical PvE build, probably this. Prey on the Weak looks insane if you're at high HP, which you should be, and Murder Spree is intriguing although it's hard to tell how effective it is (namely, do you stop doing autoattacks or not). A hypothetical daggers build might be something like this.

Lots of possibilities, but you'd need to see how some of the abilities play.
#6 Jul 09 2008 at 10:06 PM Rating: Good
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Yeah, actually, that's a good idea RP, thanks.

As far as your PvE build goes, I'd drop 2 of the 3 points in Imp Evis into Lethality, then drop the last one in Imp Poisons.

And yeah, that's pretty much my assessment of Shadow Dance. It'd be nice for dropping back into stealth to Sap someone (I can see people timing it so they come out of stealth with their dots and going back in after it ticks), ShS to another and re-open, but tbh that'd mainly be for a healer/rogue team in 2s, where I think Imp KS, FF, and CB would help out a lot for a mage/rogue setup.

A lot of people are creaming their pants about sub daggers, but I really just can't see it. Mutilate will be so much stronger for daggers.

Edit: and this is the first time a lot of people have seen the talents laid out and could play with specs. I've been playing in Alpha for weeks now so it didn't help me, but for people that haven't been in Alpha it's pretty big.

Edited, Jul 9th 2008 11:07pm by Theophany
#7 Jul 09 2008 at 10:22 PM Rating: Good
WotLK Wiki

And yeah, I'd actually changed that on the PvE build but I think I forgot to relink the (slightly updated) version.
#8 Jul 10 2008 at 1:35 AM Rating: Good
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i think shadow dance + ambush is only going to be good with slaughter from the shadows. from the looks of it youll get four new openers, one at the use of the ability and the other three at 3, 6 and 9 seconds in. start off with a garrote, then lay in with three ambushes at 45 energy apiece. obviously youd need full energy to start with this, but with SftS and natural energy regen youd have enough to crank out a full four ambushes if you timed it right.

even with resilience affecting ambush the way it is, thats still a LOT of damage. whether it trumps imp KS or not is hard to say, but even solo a rogue has the CC (blind) to keep a healer down while shadow dancing.
#9 Jul 10 2008 at 4:33 AM Rating: Good
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How does THIS look for a mutilate raiding build?
#10 Jul 10 2008 at 4:50 AM Rating: Good
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AtrophyGFour wrote:
How does THIS look for a mutilate raiding build?

FTFY

I don't see Cut to the Chase being a very good talent in PvE; it requires a crit to keep SnD going. If you don't crit, your SnD falls off and you lose significant DPS.

Combat will still be stronger in terms of DPS, IMO.
#11 Jul 10 2008 at 4:51 AM Rating: Good
AtrophyGFour wrote:
How does THIS look for a mutilate raiding build?


As much as it hurts, I don't think DW Spec is worth picking up at the moment.

Focused Attacks is a mini-Combat Potency and simply cannot be ignored. Master Poisoner essentially reads as "double damage from Deadly Poison", which is... kind of useful in PvE. Also, Imp. KS sucks for PvE. Get Fleet Footed instead - movement speed is often pretty useful in PvE encounters.
#12 Jul 10 2008 at 4:54 AM Rating: Good
Overlord Theophany wrote:
AtrophyGFour wrote:
How does THIS look for a mutilate raiding build?

FTFY

I don't see Cut to the Chase being a very good talent in PvE; it requires a crit to keep SnD going. If you don't crit, your SnD falls off and you lose significant DPS.

Combat will still be stronger in terms of DPS, IMO.


What, really? It essentially reads as "hey look, free Envenom/Evisc (again) if you crit!)". It's also worth mentioning that you could sub in lower-CP Eviscerates looking for a crit and still get that nifty 5-point SnD.

I do agree Combat probably isn't losing its dominance though, at least unless removing Bleed effects is going to be common.
#13 Jul 10 2008 at 6:34 AM Rating: Decent
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My only question - why is the deadly throw interrupt talent so far down the combat tree, pretty much makes it unavailable for PvP.
#14 Jul 10 2008 at 6:41 AM Rating: Decent
Quote:
What, really? It essentially reads as "hey look, free Envenom/Evisc (again) if you crit!)". It's also worth mentioning that you could sub in lower-CP Eviscerates looking for a crit and still get that nifty 5-point SnD.


Yeah, I thought that. It's a shame Evisc won't have as high a crit chance as Mutilate, but still, you'll have like 40% crit raidbuffed - maybe more. Evisc damage is going to be much better in WotlK, too.

The only thing that troubles me about combat is that the only good new PvE talent is Prey on the Weak.

I think DW spec will still be worth it - it's just too good to pass up.
#15 Jul 10 2008 at 8:07 AM Rating: Default
How about these changes?

http://www.war-tools.com/t47240.html
#16 Jul 10 2008 at 8:09 AM Rating: Default
Sorry. Double Post.

Edited, Jul 10th 2008 12:11pm by richterlevania
#17 Jul 10 2008 at 8:20 AM Rating: Decent
richterlevania wrote:
How about these changes?

http://www.war-tools.com/t47240.html


No thanks.

Especially no to the 100 energy execute, although Blizzard never have abilities in that position anyway (it's always the X1st talent in the tree - e.g 21 = CB)
#18 Jul 10 2008 at 8:31 AM Rating: Decent
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http://wotlk.wowhead.com/?talent=f0ebRjGsiMoAbctGzV0b

is the first build i had my eyes on.... it seems very interesting considering the on-demand disarm we get at 75

more of a utility pvp build rather then 'rogue is are dps!' but it seems interesting as hell (yes i know, mutilate would do it way better, but thats not how i roll :P)

that 51 assassination is too good to pass up atm, and since i wont be mutilate... basically playin ret-pally role (ish) which is a nice thing to have

prob would 2v2 with a warlock for that build... since it isnt shadowstep, but its gonna be hard as hell to stop without crippling poison or spamstring

----
----

for pve, ill prob just go seal fate fists... since you can go all the way to 41 combat and get max SF.... wont be topping meters but it works enough for me



=====

edit: shadow dance i see being very useful for weapon swap hemo/ambush.... with that sub talent that makes your ambush reduce move speed as a physical effect, and PREVENTS ITEM USE for 8 seconds, if that includes a pvp trinket, ambush garrote cs ambush could be good at hell for clothies and healers


Edited, Jul 10th 2008 12:36pm by mongoosexcore
#19 Jul 10 2008 at 12:14 PM Rating: Excellent
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mongoosexcore wrote:
http://wotlk.wowhead.com/?talent=f0ebRjGsiMoAbctGzV0b

is the first build i had my eyes on.... it seems very interesting considering the on-demand disarm we get at 75

more of a utility pvp build rather then 'rogue is are dps!' but it seems interesting as hell (yes i know, mutilate would do it way better, but thats not how i roll :P)

that 51 assassination is too good to pass up atm, and since i wont be mutilate... basically playin ret-pally role (ish) which is a nice thing to have

prob would 2v2 with a warlock for that build... since it isnt shadowstep, but its gonna be hard as hell to stop without crippling poison or spamstring

----
----

for pve, ill prob just go seal fate fists... since you can go all the way to 41 combat and get max SF.... wont be topping meters but it works enough for me



=====

edit: shadow dance i see being very useful for weapon swap hemo/ambush.... with that sub talent that makes your ambush reduce move speed as a physical effect, and PREVENTS ITEM USE for 8 seconds, if that includes a pvp trinket, ambush garrote cs ambush could be good at hell for clothies and healers


Edited, Jul 10th 2008 12:36pm by mongoosexcore

You're going 51+ points in Assassination but you're not getting Mutilate?

That's retarded.
#20 Jul 10 2008 at 1:45 PM Rating: Decent
Quote:
My only question - why is the deadly throw interrupt talent so far down the combat tree, pretty much makes it unavailable for PvP.


Trying to bring back Combat Maces maybe?
#21 Jul 10 2008 at 2:00 PM Rating: Good
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theo, i know its retarded lol i dont play mutilate though


dagger playstyle makes me want to kill babies

but **** man, this is the first time in a LONG time i see a fun build that i wanna do... regardless of how go it is


ill prob go full sub if i try to go serious pvp ****, since shadowdance is a good lockdown tool as it currrently is... but ya

my build would be better as a mutilate, just fiddle around a point or two and make it happen

dont care though, ****** be fun as hell honestly ^_^ ill make it work somehow lol
#22 Jul 10 2008 at 6:37 PM Rating: Decent
I know we are not druids, but what do you all think about them(*their wotlk talents)? They seem to be stealing rogue moves.....and camo for hunters. Rogues dont seem nearly as unique anymore.
#23 Jul 11 2008 at 9:29 AM Rating: Decent
Quote:
I know we are not druids, but what do you all think about them(*their wotlk talents)? They seem to be stealing rogue moves.....and camo for hunters. Rogues dont seem nearly as unique anymore.


I was thinking the exact same thing...

* Lock Jaw: Finishing move that stuns the target and deals damage. Lasts longer per combo point: x points: x+1 seconds (level 75)
* Feral Charge (Cat)): 10 energy, 0.75 second cast, 8-25 yard range, 30 second cooldown. "Causes you to leap behind an enemy, dazing them for 3 sec."

They get a kidney shot AND an eviscerate all in one finisher as well as a shadowstep that dazes the target, honestly wheres the justice, not to mention their adrenaline rush ability in feral... I understand buffing the class but feral druids and rogues were similar but unique in many fashions but now they virtually morphed us together.

On another note,

Quote:
theo, i know its retarded lol i dont play mutilate though


dagger playstyle makes me want to kill babies

but @#%^ man, this is the first time in a LONG time i see a fun build that i wanna do... regardless of how go it is


ill prob go full sub if i try to go serious pvp sh*t, since shadowdance is a good lockdown tool as it currrently is... but ya

my build would be better as a mutilate, just fiddle around a point or two and make it happen

dont care though, sh*tll be fun as hell honestly ^_^ ill make it work somehow lol


ROFL at this post... WHY would you gimp your own potential by going into deep assassination and NOT getting mutilate it's better then sinister strike in almost every way, especially when you've already gone deep assassination... A LOT more CP generation and more damage output... just one question... WHY?!?!?

Edited, Jul 11th 2008 1:35pm by imanohealu
#24 Jul 11 2008 at 10:47 AM Rating: Decent
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1,875 posts
Quote:
Quote:
theo, i know its retarded lol i dont play mutilate though


dagger playstyle makes me want to kill babies

but @#%^ man, this is the first time in a LONG time i see a fun build that i wanna do... regardless of how go it is


ill prob go full sub if i try to go serious pvp sh*t, since shadowdance is a good lockdown tool as it currrently is... but ya

my build would be better as a mutilate, just fiddle around a point or two and make it happen

dont care though, sh*tll be fun as hell honestly ^_^ ill make it work somehow lol


ROFL at this post... WHY would you gimp your own potential by going into deep assassination and NOT getting mutilate it's better then sinister strike in almost every way, especially when you've already gone deep assassination... A LOT more CP generation and more damage output... just one question... WHY?!?!?

Edited, Jul 11th 2008 1:35pm by imanohealu



why? cuz i hate dagger playstyle with a furious passion

mutilate was all-ri-gh-t for raiding kara when i was bored of combat, but daggers for pvp? no thanks

im probably switching to a priest for a serious main (did you see the new disc ****!?) and gonna be transferring my rogue to the fun zone

playing to keep up FW and using that buff thing, while stacking crit and not having positioning requirements is F U N

the best? not by a long shot

but then again, ive done a LOT of fun builds before xpac, and i did a lot of fun ones during xpac

this will be my new new fun one (assuming those talents dont get nerfed) as it has a pretty strong chance of not being that bad for pve (the 5% buff talent stacked x3 + find weakness off low pt finishers + cheap evis crit attempts might make decent pve damage) while being fun and at least okay for pvp

then again, i can beat a good 50% of the people i fight with just 2 points in imp SS and some cooldowns

so, shrug... no serious arena = good stuff for me ^_^
#25 Jul 11 2008 at 2:41 PM Rating: Decent
Things will certainly change as WotLK gets closer and releases, as they did with TBC. Right now, I think daggers for PvP could actually be viable. There is some really good synergy between Shadow Dance, Slaughter from the Shadows, and Waylay.

Something like this, maybe?
http://wotlk.wowhead.com/?talent=f0gcoTZZEMcsMbR0xsguio

Mutilate raiding (deadly brew could be swapped for fleet footed):
http://wotlk.wowhead.com/?talent=f0efoe0oiroVzst0eV0bV

Combat swords PvE would be the standard 20/51/0.
#26 Jul 11 2008 at 3:01 PM Rating: Decent
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Interesting build Makaro.
Playing around a bit with what you came up with this is what I'd pick as mutilate raiding;
http://wotlk.wowhead.com/?talent=f0efoeMoiMoVbsp0eV0bV

Ironically enough that wouldn't be too bad for PvP either.

Now all we need is subtlety raiding...
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