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Arena shadow priestFollow

#1 Jul 08 2008 at 12:28 AM Rating: Default
I know how shadow priests are not viable in arena's or much pvp. but i was screwin around with wowhead and found a build that i think would be ok


First i think you would want a 2v2 soul link warlock for this build. as for some reason outside of my beginner knowlege they take much bigger heals.

with a decent ammount of resilence yourself you can have enough survivabilty to make your dots keep you up with ve for an extended period of time.. also due to myterdom you will not loose casting time if you have the focused will.. that will give you ample time to recast vt and start to channel mf.

shadow reduces the damage you take by 15%..

its late and im tired but tell me what yall think.. i know first thing tomarrow im loggin on and grabbing all new rep vender gear again!!!! this time for dps!!
#2 Jul 08 2008 at 3:42 AM Rating: Good
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There's no link.
#3 Jul 08 2008 at 8:54 AM Rating: Default
Wow.. i really was tired.. my bad

http://www.wowhead.com/?talent=bxxG00xZZxMgz0tRGtVo

Also my reasoning behind this.

is that you get off a cycle or two of Ve vt swp mb swd mf mf mf and stuff..

if you become the focus for dps then mayrterdom will help you keep dots and channeled damage stuff up. anti crit from spells and 15% less damage from shadow form. coupled with your healing from ve and mana efficency from vt. will make the long battles possible..

i belive this build coupled with a good soul link lock that takes more healing from healing could be a very efficent outlast build with some great spike damage posibility.

Threw silence in there for obvious reasons and improved phycic scream as an added benifit to silence.





Edited, Jul 8th 2008 1:01pm by Slammerofkooter
#4 Jul 08 2008 at 10:12 AM Rating: Good
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Well first of all I think you need blackout instead of spirit tap. The latter will only proc once you've killed somebody, and at that point chances are high that you will win anyway.

Second, I don't think Silent Resolve is really worth it. I realize it's fairly handy to have around since most your damage come from DOTs, but 20% chance a dispel won't work means there's 80% chance it will work; that's simply a too large amount. Whereas if you'd choose to drop the 5 points in Silent Resolve you could pick up 3/3 Meditation, giving you a big mana boost, inner focus which no matter how you put it is always handy to have around, and 1/3 absolution giving you even more mana efficiency. I think these 3 talents together outweigh the mana efficiency bonus Silent Resolve would give. Not to mention that Silent Resolve is completly useless against teams who don't have a priest or shaman anyway, whereas meditation, inner focus and absolution are useful against any team. And lastly on this subject; your soul link warlock will also be keeping a magical DOT up on the target, lessening the chance for your DOTs to be dispelled as well.

Since your build focusses on DOTs, I can understand the decision not to pick up imp mind blast. A part of me is saying you lack Shadow Reach, another part of me is saying you don't need it since you're focussing on DOTs and most of them are instant to apply. On the other hand, it might be sheer bliss for your Mind Flay. I reckon you should try without and see if you're really missing it or not.

Oh, here's how the build turns out if you implement my suggestions;
http://www.wowhead.com/?talent=bx0GkhxZZVMgz0tRGtVo

Interesting idea here, let us know how it works (or is working) out.

Edited, Jul 8th 2008 8:12pm by Mozared

Edited, Jul 8th 2008 8:13pm by Mozared
#5 Jul 08 2008 at 11:59 AM Rating: Decent
Also, you could try convincing the warlock to go something like 43/7/11 (unless, of course, you want to be pwned by teams who have a dispeller). Instant HowlofT can be very handy in some situations and Shadowburn to finish off unsuspecting oponents.
If he is poorly geared, altough, he might want to stay sl/sl so he can survive a stunlock. (Altough after the stunlock that instant HoT would be goddish) :)
#6 Jul 08 2008 at 1:24 PM Rating: Decent
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http://www.wowhead.com/?talent=bx0GzhZZVMgu0tRhtEo
#7 Jul 08 2008 at 1:55 PM Rating: Decent
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I PvP as shadow, 2v2 and 3v3. Mid-1600's in 3v3 last season, so far in 2v2 this season I've gotten up to mid-1600's as well.
I 2v2 with a rogue (very high damage and good survivability), and 3v3 with the rogue and a resto druid.

You need to get good gear, fast. As a shadow priest, you *are* the first target and you'll need the gear to survive hard hits right off the bat. 10k health unbuffed and 400 resilience are extremely important. I'd aim for that while keeping your +dmg around 900-950 if you can, but that probably won't be possible until you get more S3/S4 gear.

For your spec, I'd recommend this:
- Improved Mana Burn - mandatory. You spend lots of time burning if you ever decide to go out of 2v2, and it can be very useful in 2v2 as well, especially if your partner goes down before you for whatever reason (mana burn another dps and the threat's gone, mana burn a lock and get him to kill himself for you).
- Absolution - you spend a lot of time dispelling. DoT's, debuffs, fears, whatever. I run with 3 points in here, mostly for 3v3 but for 2v2 as well. Blowing 300+ mana every time you need to dispel goes through your mana like crazy.
- Inner Focus - I very much like this for mana efficiency, and I pair it with Devouring Plague.
- Silent Resolve - This one seems kind of up in the air from what I remember being discussed. I run 5/5 - between your DoT's, Shadow Weaving, and this, it makes dispelling anything hell, and often you might only be able to get one or two spells off before someone LoS's you and you have to switch targets or something. That keeps those 4 debuffs (2 weaving, VT, pain) more likely to stay up until they pop out again or you chase them down.
- Meditation - I don't take any points in this. For me, it's only about 10mp5 per point, which means every minute and a half, I gain one extra SWP. That's not enough for me to warrant 3 talent points that could go into dispel resistance or more efficient dispelling, both of which gain me more mana.
- Blackout - you need it. Spirit Tap is worthless in arena, Blackout has won games, especially against kiters.
- Shadow Reach - you need it. Arenas are based so much on movement that you need to be in range of a person as often as possible, especially if someone runs away from you while you're Flaying.
- Shadow Resilience - pretty much worthless, I'd rank it in the top 5 most worthless talents in WoW.

This is the build I run with. A few of them I see more as personal preference (ImpBlast, ImpFort).

Edited, Jul 8th 2008 4:57pm by lsfreak
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