I PvP as shadow, 2v2 and 3v3. Mid-1600's in 3v3 last season, so far in 2v2 this season I've gotten up to mid-1600's as well.
I 2v2 with a rogue (very high damage and good survivability), and 3v3 with the rogue and a resto druid.
You need to get good gear, fast. As a shadow priest, you *are* the first target and you'll need the gear to survive hard hits right off the bat. 10k health unbuffed and 400 resilience are extremely important. I'd aim for that while keeping your +dmg around 900-950 if you can, but that probably won't be possible until you get more S3/S4 gear.
For your spec, I'd recommend this:
- Improved Mana Burn - mandatory. You spend lots of time burning if you ever decide to go out of 2v2, and it can be very useful in 2v2 as well, especially if your partner goes down before you for whatever reason (mana burn another dps and the threat's gone, mana burn a lock and get him to kill himself for you).
- Absolution - you spend a lot of time dispelling. DoT's, debuffs, fears, whatever. I run with 3 points in here, mostly for 3v3 but for 2v2 as well. Blowing 300+ mana every time you need to dispel goes through your mana like crazy.
- Inner Focus - I very much like this for mana efficiency, and I pair it with Devouring Plague.
- Silent Resolve - This one seems kind of up in the air from what I remember being discussed. I run 5/5 - between your DoT's, Shadow Weaving, and this, it makes dispelling anything hell, and often you might only be able to get one or two spells off before someone LoS's you and you have to switch targets or something. That keeps those 4 debuffs (2 weaving, VT, pain) more likely to stay up until they pop out again or you chase them down.
- Meditation - I don't take any points in this. For me, it's only about 10mp5 per point, which means every minute and a half, I gain one extra SWP. That's not enough for me to warrant 3 talent points that could go into dispel resistance or more efficient dispelling, both of which gain me more mana.
- Blackout - you need it. Spirit Tap is worthless in arena, Blackout has won games, especially against kiters.
- Shadow Reach - you need it. Arenas are based so much on movement that you need to be in range of a person as often as possible, especially if someone runs away from you while you're Flaying.
- Shadow Resilience - pretty much worthless, I'd rank it in the top 5 most worthless talents in WoW.
This is the build I run with. A few of them I see more as personal preference (ImpBlast, ImpFort).
Edited, Jul 8th 2008 4:57pm by lsfreak