Whatsit wrote:
At 150 Int, 2 Spirit = 1 mp5. Therefore, Spirit is more regen than Mp5 even when constantly casting. This includes PvP.
Correction: With a resto build (or any build including Intesity but not Dreamstate), and ignoring an Equip effects...
At 150 Int, 2 Spirit = 1 mp5 out of the 5 sec rule.
At 150 Int, 2 Spirit = 0.3 mp5 in the 5 sec rule.
Since your gems offer either 4 spirit or 2 mp5, you would need 2 Spirit = 1.66 mp5 out of the 5SR, or 2 Spirit = 0.5 mp5 in the 5SR, which is not on the chart because it requires over 600 int.
None of this considers BoK, Innervate, Tree of Life Aura,
Darkmoon Card: Blue Dragon, or
Bangle of Endless Blessings...
Considering all these and a progression raid setting (one in which you will have access to mana pots, mp5 weapon coating, either an mp5 flask or +healing & mp5 elixirs, and the possibility of a spriest, mp5 totem, and Judgement of Wisdom), druids have VERY few mana problems. The general consensus is to gem for pure +healing, unless the socket offers a significant amount of +healing and only ONE of the sockets is not red... in which case you use the +healing/spirit gems.
You seem to understand how to weight the socket bonuses though, and the rest of this post is just explanation, but if you want the short answer: SPIRIT
edit: you can also gem pure +healing and get one of the spirit staves (putting pure spirit gems and the spirit enchant on it) and equip it just for innervate or when your mana isnt regening fast enough.
Staff of Divine Infusion Serpentcrest Life-Staff Rod of the Blazing Light Nightstaff of the Everliving k.. it's late. i'm done for the night. maybe i'll add more tomorrow!!
edit: damn... i used wowhead links.
Edited, Jul 8th 2008 3:15am by DukyFrodo Edited, Jul 8th 2008 3:16am by DukyFrodo