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Finally a disc priest Follow

#1 Jul 05 2008 at 11:15 AM Rating: Default
Well. About 2 weeks ago i decided to try the disc/holy build in pvp. I purchased the blue rep vendor gear and found as many pieces of other gear with res as i could.

Slowly i began to build my resilience and gear level up, It was hard fought and i had to learn a completely different style of play than i had previously been used to.

You see at the time all i had ever known was being a shadow priest in pve gear. no survivability at all.

Slowly i began to feel competitive within the bg pvp world i had been inhabiting. that gave me drive to continue.

Yesterday i took a look back at what i had done and about the time that the 2 warriors that were attacking me 2 on 1 died.. i realized that this is skill. Nothing in pve can compare to knowing you have the ability to asses a situation and act on what you find.

In short i have found that not only this disc/holy priest. but pvp in general is a much more rewarding gameplay expereince.. however fusterating it is at times.

I think im pvp to stay.
#2 Jul 05 2008 at 5:18 PM Rating: Good
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Slammerofkooter wrote:
Nothing in pve can compare to knowing you have the ability to asses a situation and act on what you find.


Good players do this in PVE.
#3 Jul 05 2008 at 7:23 PM Rating: Default
yes but my point was that every pvp situation is different and must be assesed as such.

in pve you learn the fight and after a few times then its repetition.

and you will have to pardon me for not being crystal clear about what i meant, you know excitement and such over having discovered something new and cool must have gotten the better of me.


Edited, Jul 5th 2008 11:24pm by Slammerofkooter
#4 Jul 06 2008 at 7:22 AM Rating: Decent
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in pve you learn the fight and after a few times then its repetition.


Without trying to be lame or instigate a huge discussion, I hope you know it's not that simple... Why else do we have guilds wiping 40 times on Archimonde before being able to down him? PvE in raids can be pretty full of action.
#5 Jul 06 2008 at 8:27 AM Rating: Decent
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That just goes back to the (false) argument that pvp is more difficult than pve. Both are learning to react to changes in an encounter and acting accordingly. However, that isn't what this thread is about.

Grats to you mate, it's always good to try out a new spec and find out that you love it. I felt the same way switching from a holy/disc build in pvp to shadow.
#6 Jul 06 2008 at 10:20 AM Rating: Default
Well. I have always figured pvp was more difficult than pve. and once i tried pvp i found that i was right.

Yes i have raided everything hyjal and below so i call myself a retired raider and have gear from just about every one of those raids sitting in my bank.

I can honestly say the only reason why guilds wipe so many times on a single boss is because not only do you have to become very good at knowing the fight. so do the other 24 people with you. and most times the people you take vary week by week. you will undoubtedly have to take newer players.

But rest assured once most have learned the fight and know it. there is a point where it become repetition.

However i guess the same could be said for under geared players in pvp. if i see an ogre bra im not exactly worried.
#7 Jul 06 2008 at 1:48 PM Rating: Decent
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While I agree with you that PvP is harder than PvE, I can't exactly call PvE simple... PvP being harder is just logical though; instead of fighting monsters you're fighting players, and so far persons are still smarter than PC's.
#8 Jul 07 2008 at 7:58 AM Rating: Decent
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And once you graduate from WoW pvp you can play an actual competitive game (you know... an FPS)

*grins slyly*


I don't mind pvp in WoW, I've been doing it alot lately for the PVP healing mace (already got my black war kodo and BBQ'ed my fugly chicken)

But its not fair... any game where someone can give a reason they lose that doesn't revolve around skill isn't balanced (class/spec/gear/even level)


The problem lies with the nature of any RPG. You are PvPing for better gear. Why? So you can either survive longer or kill quicker, therefore gaining an advantage over someone without the gear. Same applies to speccing differently... Same applies to stopping at the top of your bracket instead of being in the middle or bottom


Honestly pvp is fun and all, the rewards are easier to get than the alternatives, but anyone who brags about it and thinks they 'kick *** at pvp' should just /quit the game and get a fresh dose of reality in a game where the playing field is leveled

Ironically I'm leaving to go do some pvp ^_^
#9 Jul 07 2008 at 9:29 AM Rating: Decent
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Wyzer I totally agree with you.

I do think that PVP is much more difficult than PVE. For me the difference is that I don't have fun PVPing because there are people who PVP constantly, and thereby are much better at it than I am. I will get owned by anyone that PVPs regularly simply as I am not very good at it, and I just don't care to be.

I am happy that Slammer has a good time though! Good on you man.

#10 Jul 07 2008 at 12:31 PM Rating: Default
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I'm tired of the nonsense some people spout about WoW PVP not taking skill because of class composition and gear disparities. That's like saying there are no even matches on real world battlefields, and therefore all the great generals and war heroes of history had no skill--just advantages. Well, folks, the art of war is turning advantages into victories. Compare McClellan vs. Lee to Grant vs. Lee, for a real world example.

It's easier to measure who has the greater skills when there's a completely level playing field, true. But that is very different from saying that no skill is involved. A group with terrible gear and great skill will lose a great deal, but they'll still win more than a group with terrible gear and little skill.

I also get tired of folks who complain about RNG being such a large factor. Random events affecting combat? Tell it to the Spanish Armada, people. The best team can be screwed by an unfortunate string of misses and resists, but over the long run random factors even out--unlike real world combat, where one bit of the bad randoms can turn the greatest swordsman into dogmeat. The best teams are the best at least partially because they are best at coping when the RNG doesn't roll their way.
#11 Jul 07 2008 at 10:10 PM Rating: Default
my apologies if it sounded like i was bragging or anything. Im actually just very excited about what is to me a relatively new discovery.

Sure i can agree that some aspects are uneven. but thinking about it. hell whats not uneven these days.

Im having great fun and learning alot. do i think im super awsome. naww i just am glad that i know i can hold my own in this game.

One thing im kinda bummed about is the whole pvp ring situation. if you look at koots rings.. you will notice that i only have the vindicators and a crappy lvl 67 epic ring from spirit shards.

i was hoping to get the vetrans but i did not make it in time and the patch caught me. now im stuck without another pvp healing ring.. lol

i have started arena. but a 1650 rating for a ring seems kinda far off.

#12 Jul 08 2008 at 2:14 PM Rating: Decent
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2,029 posts
PvP comes down to the same repetition after a while as well. You assess the other players and their gear levels. If there's a shammy, you dispel Bloodlust and keep Windfury totems killed. You melee train the priest/shammy and CC the lock/hunter. You mana drain the second healer while the first is getting hit. You sometimes run into weird setups, but it's rare. As soon as you know the classes, you immediately know how to act, barring rare situations (one player is obviously undergeared). Personal skill comes into play just as much with PvP as with PvE, it's just that with PvE (up until Brut, that is), you're more likely to run into idiots who really have no idea what they're doing being carried by better players.
#13 Jul 08 2008 at 4:14 PM Rating: Good
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I think it's the moment though.

It's an amazing feeling when you suddenly become aware of the difference, the significance of exactly what is going on, living in now.
It's not thinking in the battle, "C'mon, c'mon, this Mind Blast cooldown is way too long!" but "Hey. He's putting in effort in trying to take me down, and I'm lasting and turning the tables. I am a capable force with power."
#14 Jul 08 2008 at 11:18 PM Rating: Default
Quote:
I think it's the moment though.

It's an amazing feeling when you suddenly become aware of the difference, the significance of exactly what is going on, living in now.
It's not thinking in the battle, "C'mon, c'mon, this Mind Blast cooldown is way too long!" but "Hey. He's putting in effort in trying to take me down, and I'm lasting and turning the tables. I am a capable force with power."


Wow i cannot agree more. it does feel amazing.

When i first started. matches went fast and were confusing. i sat trying to think of what to do next rather than actually doing.

At some point i realized that i know can look at an opponent and know exactly what i have to do to beat him.

Not only that but judging by his first few actions i can tell if it will be a challenge or not.

once you gain that feeling of knowlege of your enviroment. and how to act acordingly to it. pvp really becomes fun.

#15 Jul 18 2008 at 8:48 AM Rating: Decent
well. i think both are about even. because raiding may be able to be learned easier to some people if you mess up and wipe. youve got a while before you can try what you know again. with pvp. you just go into another match and try it again 5 mins later
#16 Jul 18 2008 at 5:48 PM Rating: Decent
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Well the thing is, you shouldn't really calculate 'co-ordination' in the PvE 'skill'factor; you only play one character and as long as everybody does exactly what HE HIMSELF has to do you'll beat a boss.

It works the same way in PvP (even though that's argueable), but there it's just much harder to do what you personally have to do since your opponents are humans, and humans > AI.

In PvE, you execute your skill rotation perfectly and the boss drops. In PvP there Ãs no skill rotation because there's a kazillion different moves possible for everybody in play at any given moment... PvP's got the element of suprise and real action-reaction fighting, PvE is pure reacion fighting while knowing exactly what to expect.
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