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Heroic tankFollow

#1 Jul 05 2008 at 11:01 AM Rating: Decent
What heroic should I start out with? I stared with Slave Pens and I died like four times while downing only one boss. If Slave Pens is too hard, should I be doing Heroics at all?
#2 Jul 05 2008 at 1:59 PM Rating: Excellent
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146 posts
Unfortunately slave pens is considered one of the easiest heroics. However before you dismiss yourself you should look at why you died, even though paladins are aoe tanks and well equipped prot pallies will run with no CC and tank entire packs, but a "fresh" prot pally should run with some CC, as you are going to be too fragile to tank more than two at a time.

The other thing to look at is your gear, I have no idea what your gear, with at least 10k HP on the board and 490 defence you should be doable with a competent healer, though i've seen some horror stories of people trying to tank in scaled pvp gear which just wont work(though the Merciless/Gladiator shield is one piece of PvP gear which holds up very well for tanking.)

All of that said, if you tanked all the way up to the first boss and killed him, you should be ready, it doesn't really get any harder after that.

Edited, Jul 5th 2008 6:01pm by Tinyknight
#3 Jul 05 2008 at 2:05 PM Rating: Default
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For Heroics you only need 485 defense because the bosses are level 72 not level 73. I'd recommend becoming uncrushable and then running Karazhan as an offtank because it has better loot than heroics (except Magister's Terrace) and is easier to do. While you might get carried at first, you will acquire more and better gear than you could ever hope to get from Heroics and you will be able to become more helpful to your guild faster.
#4 Jul 05 2008 at 3:56 PM Rating: Decent
http://www.wowarmory.com/character-sheet.xml?r=Uther&n=Losbullitt

Build, though it might show my pvp gear.

My defense is 514 (looking to get stuff to replace some of the defense gear with). I ran the heroic in its entirety, mostly due to a T6 Shaman and some pretty good CC. It wasn't nearly as bad as I thought it would be but certainly made me wonder that if SP is the easiest, I can't imagine how much more difficult a place like Mana-Tombs or Slabs would be.
#5 Jul 05 2008 at 6:13 PM Rating: Decent
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your gear is fine for starting heroics. you need a spell dmg weapon though.

in the beginning of SP those giant crabs can hit for a ton and stack bleed on you. if you try to take more than 2 of those at a time you will a)die or b)lose aggro to the healer. later with full epics you can take the whole pack. other thing are the slaves. when a mob is beatin you and 3 slaves are frostbolting you, it will spike you down pretty fast. lastly, the Defender nagas hit like trucks when they both are pounding you...luckily they can be stun locked.

my advice, while starting heroics, dont take more than you can handle and watch adds. this is also a good time to max(5/5) out Ardent Defender for the safety net.
#6 Jul 07 2008 at 4:05 AM Rating: Decent
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216 posts
Not sure if you have changed your gear already or if running heroics has gotten any easier, but ill post my advice anyways.

I have a prot pally almost equally geared, though perhaps gemmed a bit better and my talents differ and who knows perhaps gameplay.

About your gear:

It isnt bad at all, it is just lacking a few things or some things could be adjusted.

Yuo have 0 spelldmg on gear. Now only up in t5/6 content we might need some extra spelldmg on gear, but untill then we only need some decent spelldamage on the weapon. 130+ with +40spelldmg and perhaps some oils. Spelldmg is THE way to build agro, of course you are using conc. HS, AS, SoR/JoR/SoV, but having +spelldmg will greatly improve your threat. Conclusion drop the defense 1h, get a s2 pvp mace(PVP) or crystf. sword(AH) or cont. blade (CoT rep) and enchant it.

Your ring doesnt add up, its a healer ring. Get a defense one, high stam some agi some +defense/dodge/br or even blockvalue. (eg. Andoru's Tear, questline CoT/Black Morass or delicate etherium ring (AH, boe)

Pants arent bad, could be better imo. Timewarden's Leggings (CoT rep)
Bracers don't do anything for you as a tank now except the stam perhaps so this could be upgraded.
Neck, although not bad stam and the res does help somewhat in tanking, it isnt the best stat to increase, i suggest easy to get Strength of the untamed (CE rep)
The Libram isnt for tanking, get the badge reward libram of repentance.

Now the gems, seeying as you have an nice amount of defense and are looking into doing heroics, you could opt for change in gems, take out the +dodge/+def+stam and get pure +stam (+12's). Of course you will want to keep the 485 minimum for uncrit in heroics and perhaps your avoidance will drop somewhat, but in general you should come out ahead to run heroics a bit easier and then upgrade that avoidance even more. (with holy shield 102.4%)

Talents arent bad and should do fine, personal preference is to get the 5/5 ardent def. I even dropped reckoning, though im not sure if that is a good thing, it just seems that my threat hasnt suffered and i got more valueble talents in exchange. (5/5 ardent and impr judgement)

About gameplay/skills. Try to always have holy shield up, always righteous fury up, use aura that is usefull. I used to run with ret aura but noticed that it is only usefull if you are aoe tanking, same goes for blessing of sanc. Usually have kings on yourselv and salv on the rest. In general, use SoR on mobs and SoV on bosses, judge when ya can.

Concecration is a mana eater, but if you are getting good heals you can use it quite a lot. Is it needed? Hardly, but it does add some threat.

I seem to be doing heroics fine in similar gear. SP, Mech, BF, Ramp, BM, Shett, UB, Those should be doable at least.

Good luck







#7 Jul 07 2008 at 6:59 AM Rating: Good
Terrorfiend
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no spell dmg = no threat = no DPS = TONS more damage done to you = healer cant keep up = ded. get some spell dmg and try it again. Make sure you run with a decent healer too.
#8REDACTED, Posted: Jul 07 2008 at 7:30 AM, Rating: Sub-Default, (Expand Post) To be honest he needs more HP before anyone will even let him start Heroics. Heroic groups are so panicky about low-HP tanks that anyone under 14k just gets booted immediately. That's where you get the stupid tanks nowadays who stress the healers out stacking way too many stamina gems with no Parry or other avoidance gems.
#9 Jul 07 2008 at 7:37 AM Rating: Decent
Terrorfiend
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12k hp is plenty for heroics. Smiley: dubious

i did heroics all the time with 12k, hell even now i only have 13k and change.

and that shield rating on the crystalforged sword is FARRRR from "invaluable" >_> You know, after hitting uncrushable any extra block rating is wasted right?

Edited, Jul 7th 2008 8:48am by KTurner
#10 Jul 08 2008 at 3:48 AM Rating: Decent
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216 posts
I remain by what i posted and agree with KT, 12k is definitly enough for starting some heroics. As long as you know what you are doing have a decent healer and some cc, cause aoe tanking in heroics is indeed not smart with 12k. Don't be discouraged, even if you are passed because of 'only 12k'. There will be times you get a chance to prove yourself and when you do you will be asked a lot more.

I tanked h sp with a really good healer and only 10k, threat was not an issue, health was, but because i knew what button to hit and when to stun, dps could drop targets fast enough for my 10k to hold up quite nicely. That run alone has gotten me some complements and follow up invites to this day.
#11 Jul 08 2008 at 12:18 PM Rating: Good
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1,004 posts
*Late to the show*

I wouldn't even say 12k is needed for SP... 11k is more than enough with a half-decent healer. 12k should be enough to get you through almost any heroic and anything beyond 13k is really overkill for heroics (overkill is good though :D).

Hell... you can tank Gruul or Magtheridon (the actual bosses, not just the instances) pretty easy with 14k HP.. It is DEFINITLY not neccessary for heroics.

With proper spell damage, you shouldn't have any problem holding threat off of healers. If you get destroyed... throw in some CC until you can handle it. Defenders are HUGE pushovers for Paladin tanks. Throw your shield, get a misdirect on the other one if you have a hunter, and HoJ the first kill target as soon as it gets to you. If you find yourself running with static DPS some day, try to start up a competition to see if they can waste that first kill in the 6 seconds that HoJ keeps them out of combat, it's not that hard. Effectively, you're only fighting one. And when you get avoidence trinkets (and possibly the SSO necklace if you're Aldor) you can easily push your Dodge to 50%ish for 10-20 seconds which only makes these fights (or the Bog Lords before Hungarfen in UB that CANT be HoJed) even more trivial.

The hard stuff happens around the 2nd boss. The crabs right before him can be difficult to CC (if you even need it...) and the Naga packs to the right of him have both Fears and Mind Controls. Even when you can handle the raw damage that they deal, you might start CCing them just so your healer doesn't get Mind Controlled during a Fear and somehow you get sadomized without vaseline.

Of course... it doesn't help if you don't have the Spell Damage to hold threat.
#12 Jul 21 2008 at 7:32 AM Rating: Excellent
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678 posts
I've been gearing up for Heroics too and last night ran Rampants, all fine and dandy, second boss was tough though. I still need to change a few enchants in my gear but the rest looks okay ... Right?

http://armory.wow-europe.com/character-sheet.xml?r=Ghostlands&n=Lepanto

What can I tank with this setup? And incidentally, Where should I look for upgrades? The SSO shield and the CE pendant are next in line. What's after that?

Thx for any and all feedback!



#13 Jul 21 2008 at 7:53 AM Rating: Good
The second boss can be easy if you have a lot of range dps and one non-mana dps. The non-mana dpser kills the adds while you range tank the boss. By range tanking, I mean you throw your shield, you exorcise, and you taunt if you lose aggro. If you don't run up and engage him, he will just sit there and spam shadow bolts which don't really hurt for a lot, and can be mitigated with your aura.

If you're melee heavy you gotta do the other way, but if you find yourself in a party like the one above try it out, it's amusing how easy the fight becomes.


As for your gear, the only thing I saw was that you should gem almost exclusively for +12 Stamina gems. You keep going for the set bonuses which aren't really that great. Also, look at Losie's guides for more upgrades for your gear.


Edit:

Oh and I did my first Heroic SP run at 10K hp, and we did fine. I think I died a couple times, but it was my first heroic, it's to be expected. Wiped a couple times but it was from people aggroing or from bad pulls.

Edited, Jul 21st 2008 9:04am by CapJack
#14 Jul 21 2008 at 1:39 PM Rating: Good
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2,183 posts
You seem to be doing fine for Defense, so yes you can afford to drop all Solid Star of Elune into your sockets. Be careful not to get the mentality though that this should be what you do ALL the time. If a piece of gear is an upgrade, but would make you slightly crushable/crittable, use an avoidance/stamina hybrid gem instead of a Solid Star.

I would also say to go follow Losie's guide, that's why it's there :D Couple things though that I saw:

- Glyph on your helm: get your Keepers of Time rep up, it actually goes pretty darn fast. Their Glyph is much better for tanking. That SSO one is a PvP Glyph, eww.

- Cloak enchant: in the future look for the Defense enchant, but armor is fine for now.

- Bracer: you were probably gemming for socket bonus and couldn't find another applicable gem at the time, but spell haste? Eww :) And you'll probably be better served with a Fortitude enchant over +4 stats.

- Gloves: nix the +15 Strength, pronto. Get 20 spell damage, 2% threat, even a Heavy Knothide Armor Kit for some more stamina if you don't want to get a spendy enchant on those. Any of those are better then Strength, by far.

- Boots: you could get a Heavy Knothide Armor Kit for these as well for a cheap upgrade until you replace them and get Fortitude.

Edited, Jul 21st 2008 2:39pm by Maulgak
#15 Jul 21 2008 at 11:46 PM Rating: Excellent
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678 posts
Thx a lot, Cap and Maulgak.

Enchanted boots and trying to do the same on wrists, hands and cloak.

KoT ... yeah I know. I'm focused in the SSO shield these days and as such am rep grinding that faction mostly. Hopefully will be exalted with
SSO in a few more days and then I can look at KoT rep, don't have THAT much time in my hands right now.

Like I say, thx for the input.

Edit : Changed a few more things and got the CE necklace AFTER running SP HC yesterday. Slowly getting my stats to look better. It's a bloody pain having to deal with nagging from everyone else about my low health and what not when we only wiped (three times, admitedly) in bad pulls, and once on final boss due to the healer having a VERY laggy connection (his words not mine). Half way to badges libram now, time to start KoT rep, need the ring too.

Edited, Jul 23rd 2008 3:41am by LGarth
#16 Jul 21 2008 at 11:51 PM Rating: Good
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212 posts
Just wanted to tag a quick question on the bottom here.

I'm not prot spec at the moment so can't link my armoury or even look properly at my stats.

I'm running at approx. the following:

14.5k HP unbuffed
Total Avoidance 106%
Defense 505
Dodge 22%
Parry 19%
Remainder made up from Block.
350 SP

Ok the question is....

Would either of the SSO shields be better than the Nightbane one? What would you consider as a trade off for spell damage v avoidance if both are already at a decent level?

Thanks


Edited, Jul 22nd 2008 3:52am by bawbaag
#17 Jul 22 2008 at 2:38 AM Rating: Decent
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216 posts
I am not a real fan of the sso shields. They are pruple and they arent bad, but i feel like they are more of a catch-up item.

General rule for me is, spelldmg and blockvalues for fast trash tanking (heroics/raids), avoidance and stamina for boss tanking.
#18 Jul 22 2008 at 3:17 PM Rating: Good
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2,183 posts
According to Losie's guide the SSO spell damage shield is the best to go for between rep shields and Nightbane's Shield. Given the stats you mentioned, I'd have to agree. I would keep Nightbane's shield around (assuming you have it already that is) for a boss tanking set, more avoidance, where threat isn't as much of an issue as avoidance, but the SSO shield would be real nice for a threat/trash set.

Edited, Jul 22nd 2008 4:16pm by Maulgak
#19 Jul 23 2008 at 3:45 AM Rating: Good
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212 posts
Just to add to my options, I picked up the Amani shield in ZA last night ><

I'm thinking Amani Shield > Nightbane Shield? And then keep SSO shield for trash?
#20 Jul 23 2008 at 6:09 AM Rating: Decent
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599 posts
How about total armor?

Lets say... I have 12k HP unbuffed, a bit over 500 defense, 103 avoidance. Can't say the exact numbers because I'm holy atm and don't remember my stats. I know that as protection, they go a bit around those said numbers.

But if my armor is low, I can still go down quickly, correct? Specially when tanking multiple mobs. If that's true, is that a recommended armor for starting the heroics?
#21 Jul 23 2008 at 6:44 AM Rating: Good
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212 posts
Armour provides straight damage mitigation per hit. In Holy spec I have more armour (around 18k) than prot spec but I can still get 2 shotted by most raid trash.

I'd say that if you have the other stats, HP, Avoidance, Defense etc... then your armour value is fine unless you are not wearing plate.
#22 Jul 23 2008 at 10:16 AM Rating: Decent
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591 posts
Quote:
But if my armor is low, I can still go down quickly, correct? Specially when tanking multiple mobs. If that's true, is that a recommended armor for starting the heroics?


Armor mitigates dam any time you take physical dam. The amount mitigated decreases exponentially as your armor value increases and has a cap of 75% mitigation at somewhere around 35k armor. Block value is a better stat to be worried about, esp if you are aoe tanking which is one of our main strengths. Every time you block, the dam from that hit is mitigated by armor then has your block value subtracted from it. If a mob normally hits for 1k on an unarmored player, it would hit you for 1k - armor mitigation. Lets say you have 16k armor(60% mitigation) so the mob hits you for aprox 400. If your block value is 400+ and you block the attack you would take 0 dam.

Basically armor is important, but it comes with having high lvl plate gear. Even now in Hyjal tanking gear my armor is only 16k(which is just over 60% mitigation).

Edited, Jul 23rd 2008 1:26pm by mahlerite
#23 Jul 23 2008 at 1:43 PM Rating: Good
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The ZA shield: I currently use it for my AOE/trash setup, but I have the shield from Grull to use in my boss setup. If you have the ZA shield and the SSO spell damage shield, yea I'd use the ZA shield for boss tanking and SSO for threat setups.

As for armor: yes, your armor will come as you get the other stats, so you don't need to have a minimum number. The only way you can reach your itemization goals for avoidance, etc.. and NOT reach a sufficient amount of armor is if you are not wearing plate (which, frankly, would be very dumb).
#24 Jul 24 2008 at 7:51 AM Rating: Decent
Gonna go with losies earlier statement that if u have a fairly good healer SP is doable with 10k, maybe a little more health. I main tanked everything up to Curator in Karazhan last night on my tankadin with only 11.3k base health no problems (in fact one healer went afk for 5 minutes and we didn't even notice). The key for paladins once you've reached uncrushable is spell damage. If u don't have the spell damage then the DPS is gonna pull off u every single time.

I've also noticed that CC has a hard time with pallys so be prepared to be tanking entire packs, I've set up a macro to announce when I'm pulling so that the mages can start casting sheep spells and stuff, but hunters almost never manage to pull their trap targets off me when I pull (curse of the Avengers Shield).

As for Weapon I currently use the Seeker's Gavel (I think it's called ) from SSO together with their shield. The armor is coming together but I still have to replace my green Nexus Pauldron's.
#25 Jul 25 2008 at 1:25 AM Rating: Excellent
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I am not really 100% sure about how calculations are made regarding Avoidance. I ran Kz last night for the 1st time on this toon (amazing new guild, got 11 badges and only wiped twice, downing prince too), and I got a ring and my badge libram.

Eeeer ... am I uncrushable now? I still need to get KoT rep for head gylph, but until it's the daily instance it seems nobody will run it. Ofc I keep forgetting to change gem in head ... I know.

http://armory.wow-europe.com/character-sheet.xml?r=Ghostlands&n=Lepanto

Should be doing Kz for the next couple of weeks and SSO shield is now very, very, close to being mine, along with pendant. I know there are far better items around, but after three weeks I'm close to the point where (I think) I'll be able to tank most Hc instances. Excited. Sure, the fun's in raiding, but sometimes I just can't make it.

Again, thx a lot for comments.
#26 Jul 25 2008 at 4:08 AM Rating: Good
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212 posts
I can't remember exactly how much the Libram adds to your avoidance (is it 5.4?) but according to my calculations you are still a couple % off uncrushable.

Base Miss: 5%
Miss from Defense: 7.2%
Dodge: 16.14%
Parry: 17.33%
Block: 18.92%

Holy Shield: 30%
Libram with HS: 5.4%

That gets you 99.99% avoidance assuming the Libram is 5.4%, maybe it's not exactly that but it's there or there about.

First thing I noticed is that you are way overcapped on your defense. 495 Defense is all you need, more will give you extra avoidance be this doesn't scale as well as Block or Dodge.

A few changes I would possible make is, KoT Head Glyph, +6 stats on chest, one of the Stam and Agil armour kits on the legs, perhaps switch to some of the dogdge + stam gems bearing in mind you have overcapped defense.

I'd also check out Losie's guild for what gear you might go for. Helped me out immensely.

Good Luck!
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