Forum Settings
       
1 2 Next »
Reply To Thread

New Poison Concepts for RoguesFollow

#27 Jul 05 2008 at 1:08 PM Rating: Good
*****
13,048 posts
Mozared wrote:
Edit: I realized both BoF and judgement of justice but still stand by that point. It's been that way since the game came out, if you want to get out of a pallie fight just walk away. Sure, they've got a few things to counter that, but not enough to rule it out (unless you're fighting a full prot pallie but hey).

Edited, Jul 5th 2008 11:04pm by Mozared

Try kiting a ret paladin. I dare you.
#28 Jul 05 2008 at 1:19 PM Rating: Decent
****
4,684 posts
Technically that's not possible.

In reality however, you just burst sprint and by the time he's judged you with justice you're out of his range. Or if he's already judged you you pop cloak (can't quite remember if it breaks the judge; but in the worst case there's a trinket) and sprint. In which case you might even get out of his hammer range before your cloak runs out.

Or you just throw a 3-4 sec stun on him and run off. Even with an enchant there's a good chance you're able to restealth before he can get something off on you.

No, you can't kite them around infinitely. But if you need to get away, sure, it's possible.
#29 Jul 05 2008 at 1:27 PM Rating: Decent
Lets take into the account that PvP is more than just arena, and while snaring melee to get them off your healers and teammates is always a good tactic. Maybe you can't see that I'm talking from a 1v1 perspective. Maybe you should play some other classes first to see exactly how much crippling affects you before you open your mouth. For those of us who have other 70s, you know what I'm talking about when i say crippling affects ranged more so than melee. On a warrior, crippling only makes the fight longer because as a warrior you welcome rogues that decide to go toe to toe with you. I'm comfortable in saying that when fighting rogues, warriors have a supreme advantage over us. Wars can give 2 ***** about rogues, so dont sit there and say crippling affects them to the extent of other classes.

Try playing a priest Theophany and tell me that the crippling poison on you has the same impact on you as the warrior for survival. A ranged dps is supposed to be as far from melee as possible to increase their dps and survival, so... crippling poison affects them more than a melee. That is my opinion, and when you actually get an educated one based on your own observations from playing more than one class, then you can respond with yours.

Then again asking you to understand something that's outside of your proverbial box is like asking Israel and Palestine to forget their differences and makeup. It's not going to happen. Why dont you spend less time making stupid commments and work on getting a 2k rating as you apparently seem to think you are the god of arena... but yet you can't seem to break a 2k rating for all the trash you talk. All you do is flame threads and you do it in such an immature manner... So continue to be a flamer. Pardon the pun, as im sure you wouldn't have gotten it had i not said anything.

So quit reading arena forums of rogues that have higher ratings than you and copy-pasting their ideas. If you were as half as good as you thought you were, you'd be in the 2k and up range. Dont blame your teammates either... When you grow up you'll come to realize the fact that it isn't always someone else's fault.

I'm sorry my friend, YOU FAIL.















"Flame on"- The Human Torch

#30 Jul 05 2008 at 2:04 PM Rating: Decent
*****
13,048 posts
RyphtheSwift wrote:
For those of us who have other 70s, you know what I'm talking about when i say crippling affects ranged more so than melee.

Try playing a priest Theophany and tell me that the crippling poison on you has the same impact on you as the warrior for survival. A ranged dps is supposed to be as far from melee as possible to increase their dps and survival, so... crippling poison affects them more than a melee. That is my opinion, and when you actually get an educated one based on your own observations from playing more than one class, then you can respond with yours.

Then again asking you to understand something that's outside of your proverbial box is like asking Israel and Palestine to forget their differences and makeup. It's not going to happen. Why dont you spend less time making stupid commments and work on getting a 2k rating as you apparently seem to think you are the god of arena... but yet you can't seem to break a 2k rating for all the trash you talk. All you do is flame threads and you do it in such an immature manner... So continue to be a flamer. Pardon the pun, as im sure you wouldn't have gotten it had i not said anything.

So quit reading arena forums of rogues that have higher ratings than you and copy-pasting their ideas. If you were as half as good as you thought you were, you'd be in the 2k and up range. Dont blame your teammates either... When you grow up you'll come to realize the fact that it isn't always someone else's fault.

I'm sorry my friend, YOU FAIL.

That's funny, here are my 70s, and the ones I play on regularly:

http://www.wowarmory.com/character-sheet.xml?r=Draka&n=Korz (Rogue)
http://www.wowarmory.com/character-sheet.xml?r=Draka&n=Dumbrage (Priest)
http://www.wowarmory.com/character-sheet.xml?r=Draka&n=Theophany (Hunter)
http://www.wowarmory.com/character-sheet.xml?r=Draka&n=Löcke (Shaman)
http://www.wowarmory.com/character-sheet.xml?r=Draka&n=Ossum (Warrior)
http://www.wowarmory.com/character-sheet.xml?r=Draka&n=Pars (Druid)

Of course some of them I don't play on quite so often (Theo was my third toon, but I get bored of playing Alliance since none of my friends play there, Locke usually gets played by a friend, Ossum and Pars are my brother's toons, but I play them from time to time, and Dumbrage is my Alchemy alt that I still do PvP with, on occasion).

I'm sorry, the only team I played on seriously in S3 was my 5s, which for a good 70+ games was Warrior/Feral/Rogue/Hunter(SV/MM hybrid spec, too)/Paladin. That's not really a great comp, but we made it to 1910, even with how dominant 2345/2346 is in 5s. This season I've been playing with a mage in 2s, and we easily have 2k potential. I'll be getting at least Duelist this season.
#31 Jul 05 2008 at 2:17 PM Rating: Decent
To those of you who seem to have a personal vendetta against Theo:

We all know that he is rough and abrasive, and, whether it is warranted or not, that's how he is. And he's not going to change just because you insult him. If you are going to argue with him, use facts that you can back up with data, but lay off the personal attacks because they won't stop him, and they just make the forum that much harder to read. You can't drive him away, and I, for one, wouldn't want you to. Despite his attitude, he's helped probably hundreds of rogues through these forums, and to lose him would be a real loss to the community. He's right more often than he's wrong, and I have yet to see him proven wrong and NOT admit it when the data is against him. But just because he disagrees with you, doesn't mean he's wrong and has nothing good to say just like simply because you disagree with him doesn't mean you're wrong and have nothing good to say.

But flame on, I know it's coming.Smiley: oyvey
#32 Jul 05 2008 at 3:16 PM Rating: Decent
****
4,684 posts
I honestly don't care if he was Einstein himself. His attitude is wrong, and moreso it's just hell of annoying trying to have a serious discussion with him jumping in calling everybody noobs. Aside from that, it's action - reaction. If it makes the forums harder to read, blame him.

Seriously, how hard can it be to be smart, know your game ánd be nice?
#33 Jul 05 2008 at 3:22 PM Rating: Decent
*****
13,048 posts
Mozared wrote:
I honestly don't care if he was Einstein himself. His attitude is wrong, and moreso it's just hell of annoying trying to have a serious discussion with him jumping in calling everybody noobs. Aside from that, it's action - reaction. If it makes the forums harder to read, blame him.

Seriously, how hard can it be to be smart, know your game ánd be nice?

Read my first post in this thread. I posted a nice, calm post from my perspective on why the idea needed more work.

Then it got derailed by the OP getting butthurt and saying, "WELL WE HAS MIND NUMBING POISUN WHY NAWT A MELEE POISUN".

Then I got tired of his **** and decided to trash his opinion because he's a moron.
#34 Jul 05 2008 at 3:28 PM Rating: Default
****
4,684 posts
Alright, I didn't specifically read trough this discussion, had the other topic on my mind.
#35 Jul 05 2008 at 3:34 PM Rating: Good
I'm not arguing so much for the fact that he's wrong on empirical data, but rather I think his opinion on the poisons and their usefulness on certain classes is inaccurate. I never stated he is completely wrong, as that would be a gross injustice. I, having played every class at 70 - except druid :( -, merely formed my own educated opinion about the matter due to my personal experience. Opinions are neither right nor wrong. They can however be misguided due to lack of research or personal experience with the matter at hand. But never right or wrong.

For me to suggest Theo to leave, or any member of these forums would be detrimental to essence of open discussion. By limiting the amount of feedback, you eventually narrow it down to a 1 sided discussion. Where the only people that are left are the ones that see your way. I'm not into totalarianism, so I for one would not like to see it come to that either Nazghul.

For the most part, I remained civil up unto the point Theo opened the flood gates with insults. But all in all it's just playful banter. I value Theo's insight, as I secretly know he loves me deep down inside with all his heart.

But back to the topic-
So far there's been tossed around:
Corrosive Poison (Lowers armor)
Bleed Poison (Increases bleed effects)
Melee/Ranged speed reduction poison

There could be a poison that could be similar to a hunter's viper sting, but not nearly as effective... though I think that would be extremely OP'd.
#36 Jul 05 2008 at 3:51 PM Rating: Decent
****
4,684 posts
This could be way overpowered, but

What about a poison similar to instant poison, except that it'd dispel a magical effect rather than dealing damage?
#37 Jul 05 2008 at 4:14 PM Rating: Good
*****
13,048 posts
Mozared wrote:
This could be way overpowered, but

What about a poison similar to instant poison, except that it'd dispel a magical effect rather than dealing damage?

It would need to have a greatly reduced proc effect (much like Cheat Death), but I think it'd be more in line to give rogues a cooldown-based ability like that as opposed to a poison. Posions apply too fast for that to not be overpowered.

In all honesty, we have too many poisons already in PvP. I liked the idea of the Bleed buff poison, as it would really help out feral druids (who need a buff in PvE and PvP), but it needs reworking. I think that if rogues had that MH and Deadly OH, it would really help out on bosses, though they'd have to make the debuff act like Wound Poison when applied by more than one rogue; the highest has priority.

It'd be a lot of work for the coders (i.e. they'd have to code it so that rupture doesn't just start doing 300 a tick from 190 when the debuff got put up rather than just ticking at 190), but I think it would be a nice addition, as right now with the change coming to WF, I think our MH is really lacking a poison.

I like the idea of a poison that puts up a debuff that would proc a healing effect on crits, much like Imp Leader of the Pack, or Judgement of Light (kinda). It would be amazing for both PvP and for solo PvE. Maybe even having it a 5- or 10-stack effect for more healing.

It'd change up a lot of the notions about rogues, though I fear that having it stack to 5 or 10 would unknowingly buff druids too much.
#38 Jul 05 2008 at 4:56 PM Rating: Decent
Quote:
I like the idea of a poison that puts up a debuff that would proc a healing effect on crits, much like Imp Leader of the Pack, or Judgement of Light (kinda). It would be amazing for both PvP and for solo PvE. Maybe even having it a 5- or 10-stack effect for more healing.


That's one that could be put in easily... You can make it where crits will restore 1% of the damage done to mana if a spell or hp if melee strike. That's not OP'd at all IMO and would definitely be a group/raid buff. If something like that made it into the game, i'd like for the talent Deadly Brew to make it proc an Instant or Deadly off of it.

#39 Jul 05 2008 at 6:38 PM Rating: Decent
****
4,684 posts
Or rather than that... what about a poison that simply lifedrains?

Edit: Now that I think more about it, it actually sounds brilliant to me... in PvP it could find some use when stunlocking something... for PvE (raids) it could help out your healers as they won't have to heal you as much.

Edited, Jul 6th 2008 4:41am by Mozared
#40 Jul 05 2008 at 9:10 PM Rating: Decent
*****
13,048 posts
Mozared wrote:
Or rather than that... what about a poison that simply lifedrains?

Edit: Now that I think more about it, it actually sounds brilliant to me... in PvP it could find some use when stunlocking something... for PvE (raids) it could help out your healers as they won't have to heal you as much.

Edited, Jul 6th 2008 4:41am by Mozared

That was actually my idea; I had an awful Naj'entus attempt where we didn't have our normal CoH Priest healing Group 2 (our main melee group), and we had a resto shaman LHW'ing us (made me /facepalm and whine in rogue channel), so we were getting raped. We were pretty much always at 20% or so HP the entire fight; I was spamming healthstones, and I almost had to health pot. If it weren't for ILotP healing, I probably would have died a couple times over that fight.

I don't think life drain would be needed; I think just straight healing would be best.
#41 Jul 06 2008 at 2:41 AM Rating: Decent
****
5,159 posts
Overlord Theophany wrote:
Mozared wrote:
Or rather than that... what about a poison that simply lifedrains?

Edit: Now that I think more about it, it actually sounds brilliant to me... in PvP it could find some use when stunlocking something... for PvE (raids) it could help out your healers as they won't have to heal you as much.

Edited, Jul 6th 2008 4:41am by Mozared

That was actually my idea; I had an awful Naj'entus attempt where we didn't have our normal CoH Priest healing Group 2 (our main melee group), and we had a resto shaman LHW'ing us (made me /facepalm and whine in rogue channel), so we were getting raped. We were pretty much always at 20% or so HP the entire fight; I was spamming healthstones, and I almost had to health pot. If it weren't for ILotP healing, I probably would have died a couple times over that fight.

I don't think life drain would be needed; I think just straight healing would be best.


The single-target battlemaster of poisons?

Fun as all these theories are, we can't completely neglect lore. All the poisons thus far have been non-magical in nature, using only natural, non-magical ingredients. If you find a plant somewhere that, when you put it on a blade, restores health to you when you stab someone, more power to you. It's not really feasible though.
#42 Jul 06 2008 at 4:59 AM Rating: Decent
Quote:
The single-target battlemaster of poisons?

Fun as all these theories are, we can't completely neglect lore. All the poisons thus far have been non-magical in nature, using only natural, non-magical ingredients. If you find a plant somewhere that, when you put it on a blade, restores health to you when you stab someone, more power to you. It's not really feasible though.



It's pretty easy to make some lore about new poisons... if you did just some minor research you could come with some alchemy type things. Maybe the life giving poison can be some sort of salve... And then you could combine 2 poisons for that matter...

Blood Salve Poison
Poison that enters the body instantly causing 160 Nature damage over 12 seconds and the target's blood not to coagulate- increasing damage done by bleed effects by 2%. In addition, the target's blood will interact with the poison, creating a salve that heals party members within 10 yards for 1% of the bleed damage done to the target. Stacks up to 5 times.


There... I put some lore on it. That was just me pulling that out of my *** so please dont be too critical of the number values or grammar. I just did it to give a rough estimate.
#43 Jul 06 2008 at 6:24 AM Rating: Decent
****
5,159 posts
RyphtheSwift wrote:
Quote:
The single-target battlemaster of poisons?

Fun as all these theories are, we can't completely neglect lore. All the poisons thus far have been non-magical in nature, using only natural, non-magical ingredients. If you find a plant somewhere that, when you put it on a blade, restores health to you when you stab someone, more power to you. It's not really feasible though.



It's pretty easy to make some lore about new poisons... if you did just some minor research you could come with some alchemy type things. Maybe the life giving poison can be some sort of salve... And then you could combine 2 poisons for that matter...

Blood Salve Poison
Poison that enters the body instantly causing 160 Nature damage over 12 seconds and the target's blood not to coagulate- increasing damage done by bleed effects by 2%. In addition, the target's blood will interact with the poison, creating a salve that heals party members within 10 yards for 1% of the bleed damage done to the target. Stacks up to 5 times.


There... I put some lore on it. That was just me pulling that out of my *** so please dont be too critical of the number values or grammar. I just did it to give a rough estimate.


You've got to be pretty damn vicious to be spraying this guy's blood over 10 yards.
#44 Jul 06 2008 at 7:40 AM Rating: Decent
****
4,684 posts
Quote:
I don't think life drain would be needed; I think just straight healing would be best.


That's what I thought, but to tie in with what bismarck and Ryph said; if it deals (just a little bit of) damage it's easier to work out lore... call it vampiric poison or such.

That lore question has been bugging me as well, but if you think of it... Anestethic poison anyone? It lowers yóur threat while actually affecting the enemy in a lore-friendly way. I suppose you could make something like that up for healing.
#45 Jul 06 2008 at 8:39 AM Rating: Decent
****
4,297 posts
yeah but, if their blood coagulated, wouldn't they actually bleed less?
#46 Jul 07 2008 at 11:02 AM Rating: Decent
Quote:
yeah but, if their blood coagulated, wouldn't they actually bleed less?


Quote:
Blood Salve Poison
Poison that enters the body instantly causing 160 Nature damage over 12 seconds and the target's blood not to coagulate- increasing damage done by bleed effects by 2%. In addition, the target's blood will interact with the poison, creating a salve that heals party members within 10 yards for 1% of the bleed damage done to the target. Stacks up to 5 times.



The sad thing about all these good ideas is that Blizzard probably wont incorporate any of these ideas in the game. So far, IMHO, the bleed type poison sounds like an overall good poison that wouldn't be OP, boost a lot of classes overall dps, not to mention if that Blood Salve was in effect, it would give melee some extra healing that would ease some strains on healers. CoH is getting nerfed for priests and Disc is getting some serious buffs- so the AoE healing from it would be nice. I'm going to try spreading the word of this poison stuff on other forums to hopefully grab Blizzard's attention to the matter. Maybe one of them will see that it's actually a decent thing. It will definitely address the issue of rogues bringing utility to the raid/group.
#47 Jul 07 2008 at 12:07 PM Rating: Decent
****
5,159 posts
RyphtheSwift wrote:
Quote:
yeah but, if their blood coagulated, wouldn't they actually bleed less?


Quote:
Blood Salve Poison
Poison that enters the body instantly causing 160 Nature damage over 12 seconds and the target's blood not to coagulate- increasing damage done by bleed effects by 2%. In addition, the target's blood will interact with the poison, creating a salve that heals party members within 10 yards for 1% of the bleed damage done to the target. Stacks up to 5 times.



The sad thing about all these good ideas is that Blizzard probably wont incorporate any of these ideas in the game. So far, IMHO, the bleed type poison sounds like an overall good poison that wouldn't be OP, boost a lot of classes overall dps, not to mention if that Blood Salve was in effect, it would give melee some extra healing that would ease some strains on healers. CoH is getting nerfed for priests and Disc is getting some serious buffs- so the AoE healing from it would be nice. I'm going to try spreading the word of this poison stuff on other forums to hopefully grab Blizzard's attention to the matter. Maybe one of them will see that it's actually a decent thing. It will definitely address the issue of rogues bringing utility to the raid/group.


That blood salve thing is encroaching on Shadow Priest territory anyway. If you're really in such a position where your rogue has to change poisons to keep melee up - ignoring the poison's other bonuses - then get some better healers. Personally, I don't think it's a very good idea, though I'm sure there's room for more poisons out there.
1 2 Next »
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 26 All times are in CST
Anonymous Guests (26)