Forum Settings
       
« Previous 1 2
Reply To Thread

New Poison Concepts for RoguesFollow

#1 Jul 05 2008 at 12:05 AM Rating: Decent
If history repeats itself, I can see us getting a new poison (or two) in the expansion. In TBC, we got the god awful anesthetic poison. Blizzard can't always be perfect, but a lot of times you wonder if they even try when they put garbage like that in the game. I hope they give us a new poison that will actually mean something. Anesthetic was meant for PvE, and it failed horribly. I hope this time they give us a new one for each aspect of the game. My thoughts for 2 news would be:

PvE Poison:
Poison that deals X amount of damage and increases the targets vulnerability to bleed effects by 3%. Can stack up to 5 times.

PvP Poison:
Poison that reduces the targets melee and ranged attack speed by 15%. Can stack with other speed reducing effects.

I dont think those are too game breaking for us. I could be wrong but I think they are completely viable.
#2 Jul 05 2008 at 12:37 AM Rating: Decent
*****
13,048 posts
PvP isn't worth it, though the PvE poison is nice, they'd never implement it as it'd boost damage by too much. 15% damage bonus to rupture on top of Mangle?

Then you need to think about 3 rogues with that poison up, plus mangle. Too overpowered.
#3 Jul 05 2008 at 12:55 AM Rating: Default
I was thinking the poison could be like the effect of warlocks' Curse of Elements, shadow weaving from priests, or imp. scorch from mages. They work off each other and the debuff only takes one debuff slot, thus preventing raids from getting 5 shadow priests making all spell damage increased by 25% for the raid due to 5 Miseries put up on the target. 15% may be too much damage, but looking at how low rupture is compared to other abilities I thought it was a good estimate. Maybe 10%? The PvP one wouldn't be worth it, but some more variety for us against melee would be nice IMO. We dont necessarily have a poison that targets the melee classes. While our crippling and mindnumbing are solely focused on casters/ranged.
#4 Jul 05 2008 at 2:01 AM Rating: Good
Quote:
I dont think those are too game breaking for us. I could be wrong but I think they are completely viable.


Yes, and I would also call you "out of your mind".
#5 Jul 05 2008 at 2:43 AM Rating: Default
*****
13,048 posts
RyphtheSwift wrote:
We dont necessarily have a poison that targets the melee classes. While our crippling and mindnumbing are solely focused on casters/ranged.

What the hell is Wound Poison, then? Not effective on melee?

Your assumptions are amateurish and erroneous.
#6 Jul 05 2008 at 3:29 AM Rating: Decent
Wound Poison:
Deals damage and reduces healing received. Stacks up to 5 times.

Maybe you forgot what the poison did Theophany? Where in that description does it SPECIFICALLY target a melee class? Where as when I said crippling and mind numbing poisons primarily affect ranged and caster classes respectively. Maybe your wound poison slows down their attack speed or lowers their chance to hit or something? But as far as I know, for the rest of us, it does no such thing.

I'm glad I had the opportunity to clear things up for you once again, as it seems you are perpetually confused when it comes to this kind of stuff. Also...
Quote:
Your assumptions are amateurish and erroneous.


I didn't assume anything, I stated my view. Perhaps next time when you try using that GED education to come up with slanderous comments, you could use the thesaurus and dictionary you so desperately needed in your younger years as your words clearly fail you.
#7 Jul 05 2008 at 7:37 AM Rating: Decent
****
4,684 posts
Oh forget him, he's hopeless.

What I'd like to see is a poison that has a (small) chance to stun a target every tick, like the sneeze debuff from the Underbog mobs. Suppose it'd be way overpowered and an odd version of mind-numbing, but it would be fun to play around with.

For PvP, what would be really interesting is a poison that works like curse of doom... deals X damage when the timer runs out. You could time that in with stunlocks. What could be funny as well is a poison that increases damage recieved and done by X%, basically allowing you to turn every enemy into an odd form of a mage... You'd have to really be on top of your stuns when applying this to say a warrior, but your melee damage would go up, somewhat allowing you to 'stun' an enemy to death.

To buff up anestethic poison to any level of useless, they should make it redirect some of your threat to the tank. It's just hard figuring out how the heck they're going to make that work, both in 'reality' (what do you call a poison like that?) and ingame (do you apply some on the tanks weapon? Do you need to be close to the tank?).
#8 Jul 05 2008 at 8:00 AM Rating: Default
Quote:
Where in that description does it SPECIFICALLY target a melee class?

Quote:
Deals damage and reduces healing received


Answered your own question.
#9 Jul 05 2008 at 8:12 AM Rating: Decent
****
4,297 posts
look out... he quotes sun tzu....
#10 Jul 05 2008 at 9:11 AM Rating: Decent
****
5,159 posts
Speedburst wrote:
Quote:
Where in that description does it SPECIFICALLY target a melee class?

Quote:
Deals damage and reduces healing received


Answered your own question.


It targets a melee class.. because it reduces the healing received.. by classes that can't heal.

I'm missing something here.

I can see how it'd be more of a melee class poison in Arena, but it's still pretty faulty logic.
#11 Jul 05 2008 at 9:49 AM Rating: Decent
Quote:

What I'd like to see is a poison that has a (small) chance to stun a target every tick, like the sneeze debuff from the Underbog mobs. Suppose it'd be way overpowered and an odd version of mind-numbing, but it would be fun to play around with.


Or like the anesthetic poison the Umbrafen Rogues have.

Yeah, no thanks. One random proc poison is enough.
#12 Jul 05 2008 at 11:33 AM Rating: Decent
*****
13,048 posts
RyphtheSwift wrote:
Wound Poison:
Deals damage and reduces healing received. Stacks up to 5 times.

Maybe you forgot what the poison did Theophany? Where in that description does it SPECIFICALLY target a melee class? Where as when I said crippling and mind numbing poisons primarily affect ranged and caster classes respectively. Maybe your wound poison slows down their attack speed or lowers their chance to hit or something? But as far as I know, for the rest of us, it does no such thing.

I'm glad I had the opportunity to clear things up for you once again, as it seems you are perpetually confused when it comes to this kind of stuff. Also...
Quote:
Your assumptions are amateurish and erroneous.


I didn't assume anything, I stated my view. Perhaps next time when you try using that GED education to come up with slanderous comments, you could use the thesaurus and dictionary you so desperately needed in your younger years as your words clearly fail you.

Are you THAT bad at arena that you don't realize that crippling effects every single class equally?

Against warriors on other melee classes, you use it to peel. Against caster and ranged classes, you use it to stick to them while they try and kite you.

Wound Poison is a NEEDED poison for rogues to the point that rogues have actually started using it on the OH weapon as well and having a third weapon they switch to for shivving Crip.

Have you ever tried playing a melee team without Wound Poison or MS? It doesn't work.

Get the **** off my forums you 1200-rated scrub.

bismarckmajivo wrote:
Speedburst wrote:
Quote:
Where in that description does it SPECIFICALLY target a melee class?

Quote:
Deals damage and reduces healing received


Answered your own question.


It targets a melee class.. because it reduces the healing received.. by classes that can't heal.

I'm missing something here.

I can see how it'd be more of a melee class poison in Arena, but it's still pretty faulty logic.

It's alright. You've never done arena, so I can see how you wouldn't understand how it would affect melee classes.
#13 Jul 05 2008 at 11:45 AM Rating: Good
****
5,159 posts
Overlord Theophany wrote:
bismarckmajivo wrote:
Speedburst wrote:
Quote:
Where in that description does it SPECIFICALLY target a melee class?

Quote:
Deals damage and reduces healing received


Answered your own question.


It targets a melee class.. because it reduces the healing received.. by classes that can't heal.

I'm missing something here.

I can see how it'd be more of a melee class poison in Arena, but it's still pretty faulty logic.

It's alright. You've never done arena, so I can see how you wouldn't understand how it would affect melee classes.


Out of curiosity, could you explain it? All I can see is a class like rogue, blinding and bandaging, and I suspect that's not it. (Except the obvious "burn them down" approach, using it to annoy/cripple the healer.)
#14 Jul 05 2008 at 11:46 AM Rating: Good
***
2,550 posts
It always brightens my day to see a nice calm debate on the Rogue forums...

On topic, maybe a poison that reduces Armor?

Corrosive Poison, reduces target's armor by x amount for 30 seconds, stacks up to 5 times.

Might save you from needing to use Expose Armor...

Quote:
Out of curiosity, could you explain it? All I can see is a class like rogue, blinding and bandaging, and I suspect that's not it. (Except the obvious "burn them down" approach, using it to annoy/cripple the healer.)


Good luck killing that Warrior thats smashing your face in while he's being healed...

Edited, Jul 5th 2008 3:47pm by GodOfMoo
#15 Jul 05 2008 at 11:49 AM Rating: Decent
****
5,159 posts
GodOfMoo wrote:
It always brightens my day to see a nice calm debate on the Rogue forums...

On topic, maybe a poison that reduces Armor?

Corrosive Poison, reduces target's armor by x amount for 30 seconds, stacks up to 5 times.

Might save you from needing to use Expose Armor...

Quote:
Out of curiosity, could you explain it? All I can see is a class like rogue, blinding and bandaging, and I suspect that's not it. (Except the obvious "burn them down" approach, using it to annoy/cripple the healer.)


Good luck killing that Warrior thats smashing your face in while he's being healed...

Edited, Jul 5th 2008 3:47pm by GodOfMoo


That's really it? Maybe I'm overthinking this arena thing.
#16 Jul 05 2008 at 12:04 PM Rating: Decent
*****
13,048 posts
bismarckmajivo wrote:
Overlord Theophany wrote:
bismarckmajivo wrote:
Speedburst wrote:
Quote:
Where in that description does it SPECIFICALLY target a melee class?

Quote:
Deals damage and reduces healing received


Answered your own question.


It targets a melee class.. because it reduces the healing received.. by classes that can't heal.

I'm missing something here.

I can see how it'd be more of a melee class poison in Arena, but it's still pretty faulty logic.

It's alright. You've never done arena, so I can see how you wouldn't understand how it would affect melee classes.


Out of curiosity, could you explain it? All I can see is a class like rogue, blinding and bandaging, and I suspect that's not it. (Except the obvious "burn them down" approach, using it to annoy/cripple the healer.)

There's a huge difference between a player getting 50% healing versus 100%. Especially resto druids.

Rogues and warriors don't have the burst that a caster class has, so we need healing debuffs to make it harder to outheal our damage.
#17 Jul 05 2008 at 12:20 PM Rating: Good
bismarckmajivo wrote:
GodOfMoo wrote:
It always brightens my day to see a nice calm debate on the Rogue forums...

On topic, maybe a poison that reduces Armor?

Corrosive Poison, reduces target's armor by x amount for 30 seconds, stacks up to 5 times.

Might save you from needing to use Expose Armor...

Quote:
Out of curiosity, could you explain it? All I can see is a class like rogue, blinding and bandaging, and I suspect that's not it. (Except the obvious "burn them down" approach, using it to annoy/cripple the healer.)


Good luck killing that Warrior thats smashing your face in while he's being healed...

Edited, Jul 5th 2008 3:47pm by GodOfMoo


That's really it? Maybe I'm overthinking this arena thing.


It's healing received. It's usually easier to kill someone who is getting healed when the heals are only 50% as effective. It's not that complicated, really.
#18 Jul 05 2008 at 12:23 PM Rating: Decent
Overlord Theophany wrote:
Quote:
Are you THAT bad at arena that you don't realize that crippling effects every single class equally?

Against warriors on other melee classes, you use it to peel. Against caster and ranged classes, you use it to stick to them while they try and kite you.

Wound Poison is a NEEDED poison for rogues to the point that rogues have actually started using it on the OH weapon as well and having a third weapon they switch to for shivving Crip.

Have you ever tried playing a melee team without Wound Poison or MS? It doesn't work.

Get the @#%^ off my forums you 1200-rated scrub.


Sigh... you really can't read or argue very well can you? The main argument was about not having a poison that specifically targets melee. Thus God of Moo said:
Quote:
On topic, maybe a poison that reduces Armor?

Corrosive Poison, reduces target's armor by x amount for 30 seconds, stacks up to 5 times.



Lowering armor would certainly help against all classes, but more so for warriors and ret pallies... who happen to be melee. Mind Numbing is solely for casters, no one else. Ergo, it is a anti-caster poison. See the logic behind that concept? I doubt you do, as you fail to grasp anything beyond your limited reach.

About crippling... are you saying that crippling poison effects hunters and locks just as equally as it does warriors? My statement was that crippling affects ranged classes more so than melee... so feel free to try and dispute that one. I know you will, but you'll probably end up making yourself sound pathetic, desperate, and confused yet again. And last i checked... these forums didn't belong to you. Go take pride in something you are actually good at and leave the intelligent debate and discussion with people that have the minds capable to do so. Feel free to send me a PM if you need help on a good rebuttal, I'm always glad to help the misfortunate and defenseless.
#19 Jul 05 2008 at 12:26 PM Rating: Good
***
2,550 posts
Hey guess what Melee can't hit you if you aren't in,you know, melee range.

Range can still hit you.

Ergo, Crippling affects Range and Melee equally but for different reasons.

Melee can't hit you, Range can't get away from you.

EDIT: And Wound is much more useful for Melee classes than it is for Range.

And yes, Theo does own the Rogue forums ;p

Edited, Jul 5th 2008 4:28pm by GodOfMoo
#20 Jul 05 2008 at 12:31 PM Rating: Good
Quote:

Quote:
On topic, maybe a poison that reduces Armor?

Corrosive Poison, reduces target's armor by x amount for 30 seconds, stacks up to 5 times.



Lowering armor would certainly help against all classes, but more so for warriors and ret pallies... who happen to be melee.


You have no idea how ArPen works, do you? It's more effective against targets with low armor, not less effective. An anti-armor poison would be more useful against clothies than plate-wearers, by a pretty large factor.

This isn't news, by the way; this is basic knowledge. How the hell do you not know that? Did you just start playing a Rogue? Are you level 20? Have you not trained EA yet?

Quote:
About crippling... are you saying that crippling poison effects hunters and locks just as equally as it does warriors? My statement was that crippling affects ranged classes more so than melee... so feel free to try and dispute that one.


Of course a snare effects melee more than ranged, you moron; even with pillarhumping a melee is much more likely to be not doing any damage when snared than a ranged is, even a Hunter.

It works well on both because of the Magic of LoS, but it's definitely not focused on one or the other. You use it on melee to cut their damage output and let others kite the melee, and you use it on pretty much everything else to make sure they stay in range of you while you beat on them. How is that hard to understand?

Edited, Jul 5th 2008 4:31pm by RPZip
#21 Jul 05 2008 at 12:31 PM Rating: Good
*****
13,048 posts
RyphtheSwift wrote:
Overlord Theophany wrote:
Quote:
Are you THAT bad at arena that you don't realize that crippling effects every single class equally?

Against warriors on other melee classes, you use it to peel. Against caster and ranged classes, you use it to stick to them while they try and kite you.

Wound Poison is a NEEDED poison for rogues to the point that rogues have actually started using it on the OH weapon as well and having a third weapon they switch to for shivving Crip.

Have you ever tried playing a melee team without Wound Poison or MS? It doesn't work.

Get the @#%^ off my forums you 1200-rated scrub.


Sigh... you really can't read or argue very well can you? The main argument was about not having a poison that specifically targets melee. Thus God of Moo said:
Quote:
On topic, maybe a poison that reduces Armor?

Corrosive Poison, reduces target's armor by x amount for 30 seconds, stacks up to 5 times.



Lowering armor would certainly help against all classes, but more so for warriors and ret pallies... who happen to be melee. Mind Numbing is solely for casters, no one else. Ergo, it is a anti-caster poison. See the logic behind that concept? I doubt you do, as you fail to grasp anything beyond your limited reach.

About crippling... are you saying that crippling poison effects hunters and locks just as equally as it does warriors? My statement was that crippling affects ranged classes more so than melee... so feel free to try and dispute that one. I know you will, but you'll probably end up making yourself sound pathetic, desperate, and confused yet again. And last i checked... these forums didn't belong to you. Go take pride in something you are actually good at and leave the intelligent debate and discussion with people that have the minds capable to do so. Feel free to send me a PM if you need help on a good rebuttal, I'm always glad to help the misfortunate and defenseless.

Expose Armor.

Our poisons are fine. If you want something useful against melee classes, use Deadly Poison.

And no, Crippling effects warriors moreso than locks and hunters. Ever see a warrior get kited? Yeah, they can't do much outside of Intercept and hope they proc Imp Hamstring. Hamstring is 50% snare versus the 70% of Crip, ergo we can kite warriors. With how much more mobility rogues have than Warriors, it's hard to see your point.

Locks and hunters can both do damage from melee range (though hunters do take a significant hit, good thing they have frost traps, imp wing clip, etc to get outside of 5 yards to shoot us), warriors cannot do damage unless they're in melee range.

Try playing arena before you talk about poisons in PvP, please.

PS: Before you try and make some comeback about how Deadly isn't an anti-melee poison, I'll say this:

1) Deadly ignores armor as does Envenom which--oddly enough--requires Deadly Poison stacks, goes through BoP, and ignores armor as well.

2) Deadly Poison is a dot. Rogues get knocked out of stealth by dots. They're the only low-armor melee class.

Yeah, you fail. Bye.
#22 Jul 05 2008 at 12:55 PM Rating: Default
****
4,684 posts
Quote:
Locks and hunters can both do damage from melee range (though hunters do take a significant hit, good thing they have frost traps, imp wing clip, etc to get outside of 5 yards to shoot us), warriors cannot do damage unless they're in melee range.


Yup, but in reality ranged fighters (especially casters) simply aren't going to be doing damage from close range whereas kiting melee classes (except maybe paladins) is generally a lot harder to do.

I can pull off a warrior kite (eventually killing him) every now and then if they're not on top of hamstring. Gimping a ranged DPSer's damage by making him unable to kite me happens... Daily.
#23 Jul 05 2008 at 12:59 PM Rating: Good
***
2,550 posts
Um...instant casts will still **** you over not to mention every range class has at least one way to get away from you while in Melee.

Fear/Frost Nova/Frost Trap/Psychic Scream etc...

Melee classes don't really have anything significant to keep you in melee range.
#24 Jul 05 2008 at 1:01 PM Rating: Decent
*****
13,048 posts
Mozared wrote:
Quote:
Locks and hunters can both do damage from melee range (though hunters do take a significant hit, good thing they have frost traps, imp wing clip, etc to get outside of 5 yards to shoot us), warriors cannot do damage unless they're in melee range.


Yup, but in reality ranged fighters (especially casters) simply aren't going to be doing damage from close range whereas kiting melee classes (except maybe paladins) is generally a lot harder to do.

I can pull off a warrior kite (eventually killing him) every now and then if they're not on top of hamstring. Gimping a ranged DPSer's damage by making him unable to kite me happens... Daily.

You realize that no ranged class except mages get interrupted on their primary damage spells, right?

Hunters use instant shots, locks use dots and drain life (which can really only be kicked/DTd), and most casters have pushback talents if their classes rely on casted spells (i.e. ele shamans, balance druids, mages, spriests).

And your concept of who is easy to kite is completely retarded. Do you not realize that paladins have BoF?

God, you're awful at this game.
#25 Jul 05 2008 at 1:01 PM Rating: Default
****
4,684 posts
True, I'm not saying ranged classes have no way to get out of melee range. Just that it's a lot easier staying there than keeping clear of a melee class.

Melee classes also have at least one way to keep you in melee range.

Edit: I realized both BoF and judgement of justice but still stand by that point. It's been that way since the game came out, if you want to get out of a pallie fight just walk away. Sure, they've got a few things to counter that, but not enough to rule it out (unless you're fighting a full prot pallie but hey).

Edited, Jul 5th 2008 11:04pm by Mozared
#26 Jul 05 2008 at 1:07 PM Rating: Good
***
2,550 posts
Melee moves to keep you in close are no where near as effective though.

I've never been Feared for more than 10 seconds by a melee class...
« Previous 1 2
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 103 All times are in CST
Anonymous Guests (103)