RyphtheSwift wrote:
Yeah, if it can be dispelled that is...
From what i've seen about the new abilities people are getting... the term "Enrage" usually means you deal more damage (Hunters Beastial Wrath, warriors new Bladestorm, druids new ability called enrage(?) ) not to mention you ignore stuns, polymorphs, snares. So either Blizz is just saying it enrages you or if they use the same mechanics as a typical enrage, we'd pretty much be like Jason walking around... where literally "you cannot be stopped unless killed" will be our new motto.
I think it's going to have to have an inherent cooldown or something. Like once every 8 seconds, so you have to time it into your rotations so you don't drop the stack. It would make Cut to the Chase a better talent that way since you wouldn't have to worry about throwing a SnD in there as much. But as Cut to the Chase stands, I'd rather pass on it for other things like Devious Poisons and use some spare points in some of those talents that are good for pve/pvp. As a raiding standpoint, you wouldn't need Imp. KS so that frees up points... but still - The assassination line is known for it's CP generation. Getting and keeping up a constant 5pt SnD in your rotations is not that hard. Plus with that ability in there for your ruptures to be 20% more effective, I doubt you'll see too many eviscerates or envenoms because eviscerate scales badly currently and envenom wastes your deadly poison stacks, which currently the abilities in assassination make them deal 40% more damage. Depending on the boss fight and how well you fast they stack, you can maybe throw an envenom in there every once in a while.
You could drop fleet footed and Imp. KS to put points in Imp. Poisons to greatly affect their stack rate so that it decreases the time it takes for your deadlies to stack, thus improving the usefulness of envenom. But who knows... as the alpha build stands, there are plenty of loop holes in that line, but it seems to be the way to go for daggers - both pvp and pve.
Your thoughts please Theo on this analysis.
Well, good news is that Evis scaling is crazy in WotLK; people have gotten 6k Evis crits in the late 70s. The bad news is that there's no real crit bonus given to Evis outside of Imp Evis. It'd be great if you could always count on Evis critting, but you can't, making (IMO) Cut to the Chase a
decent talent, but not vital to PvE.
Honestly with two 1.8 speed daggers, I don't see Imp Poisons as being needed, though with Vile being changed to 3 points and Fleet Footed being a PvP talent, I'd say that it could be viable. Right now there are too many points needed for us to really spec into Imp Poisons, and there's not enough benefit. 10% more procs will be welcome.
I'd also like to see a longer duration time on Deadly Poison, but I can see how that would be too much of a buff for combat with the buff to Imp Poisons.
It'll also be interesting to see whether 3 points in Vile or 4 points in Imp Poisons will yield larger damage bonuses at 80 for a combat build.