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Titan's Grip... /aneurysm :DFollow

#1 Jul 03 2008 at 10:57 AM Rating: Good
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Didnt see this mentioned here...

http://www.wowinsider.com/2008/06/28/news-from-the-wwi-08-wow-dev-panel/

The news out of last weekends WWI quasi-confirmed that Titan's Grip is planned for Wrath. That is the talent that (if implemented) would allow Warriors to DW 2H weapons (at a reduced attack speed).

IF the talent does make it into the live game, I'm sure it will not be as entirely OP as it sounds (If you thought rage could be spikey now... wait til you're only able to autoswing once every 4-4.5 seconds). But, just the same... potentially DWing weapons with (for example) top end damage in the 500s and a combined 200 AP, 5% crit puts thoughts of dirty, dirty deeds in my head. Maybe I'd only be able to hit WW a few times a minute with this build... but oof... what kind of hell would those WW's bring? That, my friends, is a gank-bomb (if youre into that kind of thing... I'm not... but it'd sure feel like a good idea the first time I found myself getting harassed as I level an alt through Hillsbrad or STV).

I'm excited and cant wait to see how it works.


Edited, Jul 3rd 2008 3:02pm by soobooboo
#2 Jul 03 2008 at 11:19 AM Rating: Good
At the moment it's awful.

20% attack speed slow at 5/5 points means that you deal more autoattack damage at 1000 AP even if you're using a 2H weapon off of Kil'jaedan (compared to the equivalent iLVL 1H). Stats help compensate somewhat, but not enough for it to be worth using.

They're going to have to change Slam for it to be worth picking up (more than just the Crit BT->Instant Slam talent, anyway), but at the moment it's just bad. If they make Slam hit with both weapons it'll be worthwhile.
#3 Jul 03 2008 at 11:25 AM Rating: Decent
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My thoughts on titans grip in a fury build from an earlier thread.
#4 Jul 03 2008 at 4:04 PM Rating: Decent
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That talent is worth taking plainly for showing off.

Heck, I'm a rogue; you lads are (more or less) my anti-class and I would lóve to see that talent. Hard to make a warrior more WARRIOR than with that talent.
#5 Jul 03 2008 at 5:26 PM Rating: Decent
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all it really is is an excuse to put melee stats on 2H weapons with a sub-3.0 speed.
#6 Jul 04 2008 at 12:51 AM Rating: Good
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RPZip wrote:
At the moment it's awful.

20% attack speed slow at 5/5 points means that you deal more autoattack damage at 1000 AP even if you're using a 2H weapon off of Kil'jaedan (compared to the equivalent iLVL 1H). Stats help compensate somewhat, but not enough for it to be worth using.

They're going to have to change Slam for it to be worth picking up (more than just the Crit BT->Instant Slam talent, anyway), but at the moment it's just bad. If they make Slam hit with both weapons it'll be worthwhile.


Ok RP, you're going to have to clear this up for me ... I've heard this on more than one occasion (that it's actually inferior), but I can't see why. Here are my calcs ... please tell me where I'm going wrong.

I'm using Bloodmoon as an example ...

126.7 DPS at 3.7 speed ...
Add 71 DPS (your example of 1000 ap) ... that makes 198 dps white damage.

Dual Wielding ...
MH : 105.6 DPS at 4.44 speed
OH : 66 DPS at 4.44 speed ... total of 171.6 ...
Add 71 dps from Ap ... that's a total of 243 dps white damage.

Now, where did I go wrong... I can only see that the way I'm using AP is incorrect, although I was always under the impression that AP provided a flat DPS gain based on AP / 14.

Add to this the fact that you're doubling up on 2 hander stats, possibly doubling up on stat boosting enchants (insert your flavour here), and that HS and WW will hit much harder .. I can't see this being a bad thing (except, maybe for very spikey rage gen)


Edited, Jul 4th 2008 4:54am by robertlofthouse
#7 Jul 04 2008 at 2:06 AM Rating: Decent
Is the site linked at the top of this an actual information site from Blizzard or is it just another rumour mill?
I only say this because when there was loads of speculation about when TBC was coming out, this exact same talent was rumoured to be featured, with exact the same name and ability, etc, so this could just be another anti-climax...
#8 Jul 04 2008 at 2:36 AM Rating: Good
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Petay wrote:
Is the site linked at the top of this an actual information site from Blizzard or is it just another rumour mill?
I only say this because when there was loads of speculation about when TBC was coming out, this exact same talent was rumoured to be featured, with exact the same name and ability, etc, so this could just be another anti-climax...


This is now a confirmed intention ... twas confirmed at WWI over the weekend.

Of course, after testing, they may actually decide that it's not viable and take it out ... but at the very least, you should see it in Beta, which is further down the road than it got pre-TBC

As for it being the same ability, it's actually subtly different .. TBC alpha had this talent with a damage reduction accompanying the equipping of the weapon ... this talent has an attack speed reduction.


Edited, Jul 4th 2008 12:38pm by robertlofthouse
#9 Jul 04 2008 at 5:21 AM Rating: Decent
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robertlofthouse wrote:

I'm using Bloodmoon as an example ...

126.7 DPS at 3.7 speed ...
Add 71 DPS (your example of 1000 ap) ... that makes 198 dps white damage.

Dual Wielding ...
MH : 105.6 DPS at 4.44 speed
OH : 66 DPS at 4.44 speed ... total of 171.6 ...
Add 71 dps from Ap ... that's a total of 243 dps white damage.

you forgot the dw miss rate

#10 Jul 04 2008 at 10:14 AM Rating: Decent
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4,684 posts
Dual-wielding 2-handers will always be better than single-wielding one, the discussion is between dual wielding 1-handers and dual wielding 2-handers, am I right?
#11 Jul 04 2008 at 11:01 AM Rating: Good
robertlofthouse wrote:
RPZip wrote:
At the moment it's awful.

20% attack speed slow at 5/5 points means that you deal more autoattack damage at 1000 AP even if you're using a 2H weapon off of Kil'jaedan (compared to the equivalent iLVL 1H). Stats help compensate somewhat, but not enough for it to be worth using.

They're going to have to change Slam for it to be worth picking up (more than just the Crit BT->Instant Slam talent, anyway), but at the moment it's just bad. If they make Slam hit with both weapons it'll be worthwhile.


Ok RP, you're going to have to clear this up for me ... I've heard this on more than one occasion (that it's actually inferior), but I can't see why. Here are my calcs ... please tell me where I'm going wrong.

I'm using Bloodmoon as an example ...

126.7 DPS at 3.7 speed ...
Add 71 DPS (your example of 1000 ap) ... that makes 198 dps white damage.

Dual Wielding ...
MH : 105.6 DPS at 4.44 speed
OH : 66 DPS at 4.44 speed ... total of 171.6 ...
Add 71 dps from Ap ... that's a total of 243 dps white damage.

Now, where did I go wrong... I can only see that the way I'm using AP is incorrect, although I was always under the impression that AP provided a flat DPS gain based on AP / 14.

Add to this the fact that you're doubling up on 2 hander stats, possibly doubling up on stat boosting enchants (insert your flavour here), and that HS and WW will hit much harder .. I can't see this being a bad thing (except, maybe for very spikey rage gen)



The comparison is between dual-wielding 2Hs and dual-wielding 1Hs. Using S4 weapons for the damage numbers, and calculating for the MH only (offhand damage is identical, proportionally).

1H: 108 DPS from the weapon, plus X DPS from AP.
2H: 140.3 DPS from the weapon, plus X / 1.2 DPS from AP. Why? Because while the AP is added normally, AP does not scale upwards or downwards with slows or haste. If it did, when Flurry activates you would lose a good portion of your AP bonus; you don't. Thunderclap also doesn't make you hit harder when you do swing for pretty much the same reason.

The question is, at what level of AP does the 1H start to pull ahead based on the better modifier? There's a 32.3 DPS difference, which works out in AP to 452.5 AP.

At any AP level above 452.5, Titan Grip causes you to deal less autoattack damage. This is somewhat compensate for with the stat bonuses and higher WW damage, but not to the point where you'd ever actually use the talent.

Of course, if they make the AP modifier not scale downwards like that it'll be well worth using. At this moment, though? Crap.
#12 Jul 04 2008 at 12:57 PM Rating: Decent
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well then it's settled... at level 80 we'll all be capping out ap at 450 then stacking haste, arpen, hit, crit, and spirit!
#13 Jul 04 2008 at 5:59 PM Rating: Decent
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I don't know but my 2C goes here;

That's an AP difference of ~450, not a total of 450?

So, as RP wrote;

Quote:
At any AP level above 452.5, Titan Grip causes you to deal less autoattack damage. This is somewhat compensate for with the stat bonuses and higher WW damage, but not to the point where you'd ever actually use the talent.


From what I see that 20% slower means it's 20% less dps on the weapons tooltip?

So a 140 dps 3.6 speed S4 2h, would read 4.32 speed and 140 dps or 4.32 speed and same damage range to make it read 112 dps?

If so, 112 dps is still more than 108 on the S4 1h's.
#14 Jul 04 2008 at 6:05 PM Rating: Good
devioususer wrote:
I don't know but my 2C goes here;

That's an AP difference of ~450, not a total of 450?

So, as RP wrote;

Quote:
At any AP level above 452.5, Titan Grip causes you to deal less autoattack damage. This is somewhat compensate for with the stat bonuses and higher WW damage, but not to the point where you'd ever actually use the talent.


From what I see that 20% slower means it's 20% less dps on the weapons tooltip?

So a 140 dps 3.6 speed S4 2h, would read 4.32 speed and 140 dps or 4.32 speed and same damage range to make it read 112 dps?

If so, 112 dps is still more than 108 on the S4 1h's.


No, it's a total of 450. Hence the problem, really.

And yeah, it'd lower the listed DPS on the weapons too, which makes it even more egregious.

What I'm _assuming_ they'll do is make it so that AP is applied as if the weapon was unslowed, in which case it's very good but not obscene (essentially, you're gaining the higher WW damage and stats without really gaining any autoattack DPS). They haven't done that yet though, at least according to an acquaintance who is in Alpha.
#15 Jul 04 2008 at 11:15 PM Rating: Good
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608 posts
Ok, massive brain fade there ... I forgot a whole whack of conditions that I really shouldn't have..

Thanks all.

*edit*

Ok, after looking at the (overlooked) conditions and a few numbers, I have what might be a possible change to the talent. First let's get some numbers on the table:

Assuming 2000 ap in all situations (might as well use a number that is more probable)

White Damage, Main hand only.

1H : 108 + (2000 / 14) = 252 dps
2H : (140.3 + (2000 / 14) / 1.2 = 236.9 DPS ...

So yeah, I see what you say .. white damage actually goes down if you lengthen swing timer.

You mention one option, in that AP would be applied as if the weapon was not slowed (as it is above) ... that would resolve this, sure .. another option is to reduce the weapon damage by the same percentage.

White Damage, Main hand only. (for 2h calc .. 140.3 dps = 505.08 damage on a 3.6 swing timer)

1H : 108 + (2000 / 14) = 252 dps
2H : ((505.08 /1.2)/3.6) + (2000 / 14) = 260.9 DPS ...

Much closer numbers, and the added benefit of having the swing timers at a more respectable level for rage gen.

One problem ... doing this will then gimp one major benefit ... weapon damage based attacks :-\

Edited, Jul 5th 2008 11:10am by robertlofthouse
#16 Jul 07 2008 at 10:14 AM Rating: Good
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Quote:
Is the site linked at the top of this an actual information site from Blizzard or is it just another rumour mill?


wowinsider is a fairly reputable blog. Theyre as prone to speculation as anyone but are pretty good about identifying conjecture as conjecture, rumor as rumor and are pretty consistant citing their sources.

In this case, the info came from the WWI Dev Panel and was relayed by the bloggers at wowinsider. To the best of my knowledge, other than recordings of the live feeds from these panels (which... I havent bothered to look up), the info wasnt posted in official blue writing anywhere when I made the OP.

It is up to the reader to decide how seriously to take what's being reported... but in this case I feel pretty secure that its not a my-brother's-friend's-cousin's-guildmate-said kindof thing.
#17 Jul 08 2008 at 12:35 PM Rating: Decent
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I don't like it just for the fact that fury seemede very fast paced so I don't want to swing around incredibly slow weapons. So I hope it's taken out, not for "OPness" but for personal taste in how I thought the tree was set up - see Flurry.
#18 Jul 08 2008 at 11:31 PM Rating: Good
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Not too sure how it affects things, but I saw a screenshot of an item tooltip of a drop from (I would guess) the last boss from Utgarde Keep. The SS is on deathknight.info, and shows a level 71 2 handed sword, 129 dps, 3.2 speed, +56 str, +70 haste.

Now this is pretty fast for a 2 hander, and any decent MS warrior would run a mile from this ... but, with 70 haste, would this start making sense as a DW 2 hander.

Ok ok, maybe not this weapon exactly (who knows, perhaps fast 2 handers with Haste is what Deathknights will be lusting after, seen as most of the attacks appear to be AP based, not weapon damage based). But ... .what if itemisation will change to such an extent as to minimise, or even eliminate the drawbacks highlighted by RPZip.

I'm not sure what would need to change from an itemisation point of view to make the current Titan's Grip work, but is it not conceivable that they would do things like that to make the talent viable (or even attractive) ... I mean, what if they included 3.0 speed 2 handers with 100 haste across the board .. that would change things a touch, wouldn't it.

Edited, Jul 9th 2008 9:32am by robertlofthouse
#19 Jul 09 2008 at 11:59 AM Rating: Decent
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i'm thinking more along the lines of 2.7 and 2.8 2H's making an itemization comeback.

well, i take that back, apparently they're around now lol: http://wow.allakhazam.com/db/item.html?witem=29377;source=live
#20 Jul 10 2008 at 2:33 AM Rating: Good
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Just done some quick Calcs ... weapon speed does squat-all to change things ... the only thing that will affect this is massive amounts of haste ..

The problem with increasing swing time by 20% is that it affects weapon dps by the same amount, regardless of weapon speed.

if you calculate the new dps by simply taking 20% off the current DPS, you get

140.5 / 1.2 = 117.083

if you only apply the 20% modifier to the weapon speed, you get

140.5 dps weapon @ 3.6 = (505.8/(3.6*1.2)) = 117.083
140.5 dps weapon @ 2.2 = (309.1/(2.2*1.2)) = 117.083


As for fast 2 handers now .. most PvP polearms are 2.2 speed nowadays.

Sorry if all this appears rudimentary to y'all, but Titan's Grip was one of the things that excited me the most, as it would have been the one thing that really made my Fury warrior stand apart from my rogue, and I'm mortified that it actually sucks to the extent it does ... I seriously hope they review the mechanics of it all.
#21 Jul 10 2008 at 3:44 AM Rating: Good
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what about heroic leap? it says 50% weapon damage, but it says nothing about whether its MH only or MH+OH like WW and stormstrike are. if its both, even with a 45s CD, would that make up for it? or is the more consistent choice going to be abandoning fury past the 45 talent line and sticking the rest in arms for 2h spec and a weapon spec?

i suppose if there were a lot of aoe pulls to consider, something where a faster WW and aoe damage/stun effect would be useful then that could alter things too, but im inclined to say ditching TG for deeper arms talents will be better overall. perhaps a decrease in attack speed reduction is in order? 10% instead of 20%? or even none?

also, what about flurry? how does it play into this? itll put a TG warrior at ~5% faster attack rate while its up, compared to the 25% faster with dual 1h...would that be enough to compensate?
#22 Jul 10 2008 at 8:04 AM Rating: Decent
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Quote:
what about heroic leap? it says 50% weapon damage, but it says nothing about whether its MH only or MH+OH like WW and stormstrike are. if its both, even with a 45s CD, would that make up for it? or is the more consistent choice going to be abandoning fury past the 45 talent line and sticking the rest in arms for 2h spec and a weapon spec?


I reckon the main idea of heroic leap is a free charge.
#23 Jul 10 2008 at 11:43 AM Rating: Good
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the problem with that lies in the rage cost moz. 15 rage isnt much considering its damage potential (more so if the damage is increased by AP) but its still not free.
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