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Odd(?) elementalist mix-specFollow

#1 Jul 03 2008 at 7:14 AM Rating: Good
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Hello there,

Let me say in advance; I'm probably going to try it anyway and I'm not likely to change anything. I play my own game. Reason I'm posting this is because I'm interested if there's some positive feedback among all the comments for my 'weird' elementalist mage spec.


I've noticed most PvE mages go fire, while PvP mages go frost. I can understand that, as fire gives you a nice DPS while frost has a lot of survivability. But one question struck my mind; why not combine the pro's of both talents? Those PvP frost mages try to increase their frost damage with talents in the frost tree. But why enhance your frost damage when nearly everybody agrees flat out that fire is better for pure DPS? Isn't there a mix possible?

And so I've arrived here;
http://www.wowhead.com/?talent=oZEthz0ccRZVhGhkfxobo

For the fire tree, pretty much all talents focus on increasing fire damage and crit chance. For the frost tree, I'm hectically avoiding any +frost damage talents; I'm going to be using fire spells for damage, frost is here for CC and CC only. In fact, at the moment (level 34) I'm using rank 1 frost bolt, frost nova and cone of cold just to save mana.

Some additional notes I couldn't turn into a readable story;
-1/2 flame throwing and 2/2 arctic reach? Yes; this increases the range of my fire spells to 38 yards and the range of my frost spells to 36. I like to keep that range somewhat equal, as I rarely find myself needing to cast firebolts without following them up by a frost spell.

-Even without having tried I realize this spec might have a tough time in the arenas. I didn't pick improved scorch because I can't be bothered spamming scorch on a player everytime I want to do fire damage. This is a decision I made before realize scorch will be my main spell of use in the arena. Nevertheless I've kept it like this because I find impact having a lot of use in all sorts of situations. One could always flip the spec around to this, allowing for some more viability in the arenas. I'd have to try (or have somebody try) to see how far that would be of use though.

-Yes, I realize this spec is not top notch for raiding. Yes, I realize this spec is not top notch for PvP. I like to view it as a healthy mix which allows for both (alright, maybe not raiding, but up to at least level 70 5-mans... maybe heroics) fairly well. For PvE, frost nova followed by a 60% crit chance (or more) pyroblast is generally quite effective at not leaving any remnants. For battlegrounds, throw in icy veins and you might get it off. If you do, your enemy will be turned into very small pieces really quickly. If you don't... generally you die, or run off.

-My spell rotations currently are;
PvE (Solo): Open with pyroblast, as soon as it launches throw a rank 1 (1 sec cast) frostbolt, then firebolt and fireblast, and if needed cone of cold or even AOE to finish the enemy off.
PvE (Solo, bosses/stronger mobs): Open with pyroblast, as soon as it launches throw a rank 1 frostbolt, firebolt+fireblast, rank 1 frost nova, [possibly icy veins], pyroblast, fireblast, then keep kiting using rank 1 frost spells and firebolt.
PvE (5-mans): Pyroblast as the tank is about to pull (somehow this works without aggroing), then mix firebolt, fireblast and perhaps an additional pyroblast; one could even pyroblast all different mobs before going into firebolt spam.
PvP (BG's): Find a somewhat hidden spot, select the healer (or player with most hp), start casting pyroblast, pray you get it launched, throw a rank 1 frostbolt, firebolt, fireblast and your target will be dead. When defending the flag carrier or such I generally throw around rank 1 frost spells to slow everybody down while ocassionaly firebolting/fireblasting enemies. If I get jumped by a rogue I either A) Blink and run away, B) Ice block and wait for allies, C) Blink, ice block and blink again or D) die.

I've also build a level 80 version of this spec;
http://www.wowhead.com/?talent=oZEtuz0ccReoZVhGhkfxobo
It buffs up your fire capabilities to easy raid proportions while changing nothing in the frost tree. Alternatively there's
http://www.wowhead.com/?talent=oZEthz0ccRZVhGhkfxobo
Which brings your survivability equal to full frost mages while still retaining the fire damage you had.


So... sorry for the long post, hopefully I've interested some of you in reading it trough. What do you think? Why is this spec so good? Why isn't it going to work? I realize I might get yelled at for posting a ridiculous spec that's not raid not arena viable, but I'm still curious to what other (long-time) mages think.

On a second small note; has this been done before? I haven't seen or heard about it anywhere.
#2 Jul 03 2008 at 7:59 AM Rating: Decent
46 posts
There are such things as elemental specs. They can be a bit fun for some burst dps during PvP, but they are nigh to useless while raiding. For raiding, you miss the talents: Playing with Fire (3% +damage), firepower (+10% fire damage), Molten Fury (+20% damage while mob is > 20% health), Pyromanic (+3% crit), empowered fireball (+15% of spell damage). If you wanted to raid frost, you're missing a core talent low in the tree, Ice Shards (+100% damage to spell crits), winter's chill (nice stacking debuff), arctic winds & water elemental. For PvP this could be a bit fun (I went with a 31/30 spec back and a day for shatter-blastwave crit heaven), but for PvE, it flat out stinks.

If you really want a 'jack of all trades' build, a decent build is an arcane fire build (like 33/28/0) which is marginally okay raiding and not terrible at PvP, or you could go deep frost which is fine for raiding & PvP (and leveling). Those are solid alternatives to the builds you posted. All in all, the reason hybrid builds fail for anything outside of some PvP fun is that you miss the core talents deep in the tree. Likewise, when WotLK comes out, I'm sure the 51 point talents will be way too good to try some weird elemental spec on, but that remains to be seen.
#3 Jul 03 2008 at 9:25 AM Rating: Decent
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4,684 posts
I could try and flip a few talents around to make it raid viable, but the naked truth is that would make it plainly useless. For raids you do not need any CC at all (Yes, there's sheep and such, but slowing effects are of no use), so basically for a hybrid raid fire/frost spec you could remove all points in frost; entirely taking away the 'hybrid' part of the spec.

At 80 you could make this somewhat raid viable while still going deep frost by flipping around skills to reach this;
http://www.wowhead.com/?talent=oZxtrzbcIotoxVhGhkrxobo
There's only 4 talent points in core talents I'd lack from this point... Then again, I would never raid with a hybrid spec; I'd just go full fire. It's less survivable than frost, but by picking up dragon's breath (and blast wave) you regain some survivability.

Frost raiding just seems useless. I realize it can be done, but buffing up frost damage with the knowledge that fire spells simply deal more damage is pointless to me. It's like trying to chiptune a Smart to be as fast as a Ferrari, while knowing that chiptuning a Ferrari would simply work a lot better.

So basically I agree with you... raiding with a fire/frost hybrid spec on a mage isn't necissarly impossible, just pointless. But like I said, this isn't a top notch raid spec.
#4 Jul 03 2008 at 9:36 AM Rating: Decent
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Quote:
It's like trying to chiptune a Smart to be as fast as a Ferrari, while knowing that chiptuning a Ferrari would simply work a lot better.


Good analogy, but I'd say raiding as frost is 85% or so of the max raid fire build providing you use your water elemental correctly. So, maybe it's a little closer than a Smart car vs. a Ferrari.

Again, for the hybrid spec at lvl 80, I believe that the 51 point talents will be so ZOMG!!!ONE!!ELEVEN!! that you won't want to not have them.
#5 Jul 04 2008 at 2:01 AM Rating: Decent
And when you state that fire makes more dmg than frost... It's not that simple. Frost kicks gnomebutt in pvp because it's uber in BURST damage. Fire makes better overall cos of dots and such. For pvp purposes u are missing elemental with another FN for your use and with him u can make a shatterhell for ur enemy.

What about all those +dmg + crit talents you are missing? And in pvp you are always in too much hurry to cast pyro(unless instant) or fireball so frost also prevails there. I myself am currently running all BG's as fire raid spec and it's pain compared to my old frost. All those people cant be totally wrong =)

But then again it's all about fun and not all about optimising.
#6 Jul 04 2008 at 9:39 AM Rating: Decent
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4,684 posts
Quote:
And when you state that fire makes more dmg than frost... It's not that simple. Frost kicks gnomebutt in pvp because it's uber in BURST damage. Fire makes better overall cos of dots and such.


True true. But on the other hand; fire spells simply deal more base damage. At the moment my mage is on rank 6 frost and firebolt, with frostbolt dealing ~190 base damage and firebolt sitting on ~280.


Quote:
For pvp purposes u are missing elemental with another FN for your use and with him u can make a shatterhell for ur enemy.


True perhaps... but on the other hand, if I can keep that enemy stuck long enough to get one of my omgwtf fire spells off, he'll be toast anyway. On a sidenote here; does using rank 1 spells scale negatively? As in; do level 70s have more chance to resist a level 1 frost bolt than a level 10 version of the spell? This would severely gimp my strategy, but it's not something I've permanently found out yet.

Quote:
What about all those +dmg + crit talents you are missing? And in pvp you are always in too much hurry to cast pyro(unless instant) or fireball so frost also prevails there. I myself am currently running all BG's as fire raid spec and it's pain compared to my old frost. All those people cant be totally wrong =)


I reckon/hope I can do without those talents; though they are definitely in my level 80 spec. As for survival; keep in mind, I have close to the survivability of full frost mages. The only talents in frost that directly add survivability which I haven't picked are Frozen Core and Water Elemental. That's only 4(!) talent points out of a total 35. Have to say, I play a shadowstep rogue (probably thé mage anticlass) and I've been kited/kept at bay by plenty of frost mages who didn't use their water elemental. Sure, I still kill them, but in most of those cases the elemental wouldn't have made much of a difference. While I'm not going to deny the elemental adds (a whole lot of) survivability, it's only 1 talent.

Quote:
But then again it's all about fun and not all about optimising.


Very true. Main reason why I've posted this spec... Optimising would mean respeccing between raids and BG's, and to me, that's just nonsense/madness.

Edited, Jul 4th 2008 7:42pm by Mozared
#7 Jul 06 2008 at 10:20 AM Rating: Decent
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131 posts
You have created a spec to have fun with while you level. Some frost for occasional PvP and some fire (I suspect because you like blowing things up). When you hit 70 you'll be able to go to BG's with this spec and probably be ok in regular 5 man content, you won't be able to raid or be competitive in arenas and you probably will not have the DPS output for heroics unless you (or other party members) are over geared. Ok this is a spec that is not optimized for anything other than your fun. Nothing wrong with that, its a game after all. In that spirit, I would suggest a couple of changes that I think you'll find add to your versatility and general enjoyment.

Despite your comments on the topic, missing out on that extra 3 yards of reach with the 2nd point in flame throwing is something of a gimp, because it applies to ALL your fire spells. While you have mated up your fireball to your frostbolt you've gimped the potential reach of your fireblast. The other points worth considering are the points you place in frost channeling. I doubt that you'll have mana problems mixing fire and frost as you plan and starting out with a pyro pretty much negates the threat benefit on your frost spells.

If I were build a spec like this I'd move the point out of improved blizzard too but you seem focused on the control benefit. So in that spirit I would pull the 3 points out of frost channeling, put one in flame throwing to max it, and dump the others to into improved blizzard. If you want to consider moving the points out of Imp. Bliz. you could put them into CoC or another damage booster.




Edited, Jul 6th 2008 2:33pm by MrFredII
#8 Jul 06 2008 at 1:31 PM Rating: Decent
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4,684 posts
Alright.. what you say does make sense, and since I did my last PvP I noticed there's really nothing bad about having your fire range maxed out...

As for the mana problems, giving it more thought I suppose you're right, since I will primarily be using rank 1 frost spells. So like you said I removed the points in Frost Channeling, flipping them into improved blizzard. On that subject, there are 2 reasons why I want it;
1) There aren't any other talents I could put my points in to reach ice barrier. Everything I haven't picked increases frost damage, and I don't want that... Not even on CoC, since I'll be using the rank 1 version of that as well.
2) Thanks to permafrost, even just 1 point in imp blizzard would slow movement down by 40%, which is quite a lot. While I don't need it maxed out to achieve a huge slow bonus, I'm just after *some* kind of slow on blizzard; in both PvP and PvE it draws a lot of attention. 40% move speed will be enough to keep enemies from reaching me for a bit (until the spell finishes casting)... But eitherway; Since I want ice barrier I pretty much have no choice anymore, and the more slow the better I suppose.

Now I've ran into another problem; I want Burning Soul anyway. While it's true that you cannot get any spells off when hit anyway, I've found it's just a must-have. I rely on 'stealth' and fireballs in the BG's... And what constantly happens is some triggerhappy melee class comes up to me with 1 sec cast timer on pyro to go, and starts hitting me, moving the cast bar back to halfway and causing me to have to cancel out my spell... while if I could just have gotten off that pyro, I would've been able to blink and turn that player into minced meat. Well, anyway... I've got the problem half solved; I take one point from imp fire blast, the 0,5 second difference in cooldown is something I find I can (easily) live with. But since flamethrowing is now 2/2, where do I pull the other point from?

On level 80 it's easy, I just do this... But at the moment I'm stuck with this;
http://www.wowhead.com/?talent=oZEgbzoccRZVhGhsbxobo

Edited, Jul 6th 2008 11:38pm by Mozared
#9 Jul 06 2008 at 7:07 PM Rating: Good
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1,245 posts
In the next expansion set, your Elementalist dream will be realized with the Frostfire Bolt, which supposedly benefits from many Fire talents AND Frost talents at the same time.

(Frostfire Bolt does fire damage with a fire DoT and a frost chill effect, but if the enemy is more resistant to fire than it is to frost, it will do frost damage instead.)
#10 Jul 07 2008 at 7:01 AM Rating: Decent
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4,684 posts
Hmm... it's still a question to me whether that would make my dream 'realized' or messed up though. At the moment I very much enjoy using fire solely for damage and frost solely for slow.. Frostfire would have a very odd place in my build.
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