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ret build?Follow

#1 Jul 03 2008 at 6:13 AM Rating: Default
hey guys, im pretty new to WoW and i was just wondering what you guys think of this build? what can be changed?

http://www.wowhead.com/?talent=sxhZxbxZVfxtbcuih0z

thanks alot
#2 Jul 03 2008 at 6:50 AM Rating: Good
I have two retribution builds in the FAQ, one for PvP and one for PvE. Those are pretty standard cookie-cutter builds designed to bring maximum efficiency in their areas with a couple talents maybe having some debate, but nothing too strong. I suggest you look at those and read up a bit more on Retribuiotn Paladins from the guides we have here and on the Wiki. I'll tell you what's wrong with your build though.

First off, I'm not sure if this is focusing on PvP or PvE, if this is for endgame or not.(I assume so since you have all 70 points invested)

Assuming that you are going for an end-game PvE build, here is the problems:

Holy
-Spiritual Focus is not needed as a DPS at end-game. It can be nice while leveling (and only at max rank), but once you hit 70 it's just a waste of talents.

Prot
-Precision needs to be maxed out, when you get to end-game one of the most important things is maxing out your hit chance so that you essentially never miss. Precision helps immensely towards that.
-Toughness is not needed, as you will rarely be getting hit in groups at end-game, and since you won't be wearing a shield, the effects of the talent are minimized anyway.

Ret
-Deflection is nice for tanks, it's alright for PvP Ret specs, but in PvE specs it doesn't help. You shouldnt be getting hit enough for this to be effective.
-Pursuit of Justice is a great talent for PvP, not as important in PvE. Speed boosts rarely help, and if you need one to get away from an obstacle you are doing something wrong.
-Sanctified Seals is a must have, 3% more crit is great, as Retribution is very crit dependant to crank out yoru damage.
-Repentance is an OK spell for PvE, however Fanaticism after that is a MUST HAVE, as the threat reduction is one of the most important talents in this tree.
#3 Jul 03 2008 at 7:05 AM Rating: Decent
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1,131 posts
Well, your build kinda depends on what you do most of the time.

I don't really off-heal, but i will throw heals in emergencies. Because I don't off-heal, I only put 5 points in holy to max divine strength. In the Prot Tree it is nice to get the extra 3% hit from precision, but if you are raiding or grouping a lot, the toughness does not need to be taken since you (hopefully) aren't getting hit hard enough to need it. If you ever mess around with a sword and board instead of a 2-hander (for soloing or whatever) then you might want to put the 5 points from Imp Devo Aura into Redoubt instead, but they both are pretty useless for a Ret since you usually won't be using a shield, and almost never will you use devotion aura (Sanctitiy Aura FTW); however, you gotta put those 5 points SOMEWHERE to get precision. I really wouldn't bother with toughness in my opinion.

In the Ret Tree, you are completely missing Fanatacism, which is a must. More criticals with your judgements is AWESOME, and the reduced threat is also a must. You aren't a Tank, so having the reduced threat just makes you able to do that much more damage without having aggro issues. I would also HIGHLY recommend maxing out sanctified seals. Also, in my opinion, parry is not important enough to put 5 points into. I would try a 5/8/48 build something like this:

http://www.wowhead.com/?talent=sxZxhZVfotocuiIst

(hopefully that link worked, and the improved devo aura could be switched to redoubt, but as I said, you shouldn't really need either of those talents other than to get 3 pts in precision...)

I think that you will find you do a LOT more damage that way and it won't gimp your surviveability at all due to the reduced threat/increased damage done. If you solo a lot, I guess the toughness would be nice, but other than that, the 5/8/48 build will probably make you happier as a DPS paladin.
#4 Jul 03 2008 at 7:08 AM Rating: Default
hmm thanks for the help.

i guess this would be a more standard build for general playing?

http://www.wowhead.com/?talent=sxZxhZVfxt0cuiIot



*edit
i didnt see you post that jerome

but as a general build (both pvp and pve) should having deflection help?

maybe this build would be a better compromise?

http://www.wowhead.com/?talent=sxZxhZVfbtocuiIRt

Edited, Jul 3rd 2008 11:12am by archsilver
#5 Jul 03 2008 at 7:14 AM Rating: Good
Don't do a general build. When you get to end-game, respec if you want to do PvP and respec if you want to do PvE AND maximize efficiecncy. You can PvP in a PvE build and vice versa, but you won't be as good at it. Respec costs at MAX are 50g, which is not hard at ALL for a lvl 70 to get.

Edit: Also don't bother with Divine Purpose. It is useful in arenas if you are JUST starting out, but it's one of those talents that diminishes as you get better gear.

Edited, Jul 3rd 2008 8:17am by CapJack
#6 Jul 03 2008 at 7:38 AM Rating: Decent
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1,131 posts
As the extremely helpful CapJack pointed out, as you level your way up to 70, you may use a pretty darn non-standard build depending on whether you are soloing, grouping, or doing PvP battlegrounds or whatever, so having a "strange" ret build early on is fine if it works for you. The key early on is to have a build that allows you to level as quickly as possible with minimal to no deaths, and then re-spec to suit your needs. Also, early on it is difficult to get any sort of specialized Ret equipment at all, so you just try to find the gear with the most strength and stamina on it that you can, and then add agility, intellect and spirit as you can without sacrificing the str. and stam.

I most certainly do not claim to have the "perfect" Ret Paladin for my level (and my Ret is only 54 right now), but you can take a look at him and get SOME idea of what you should be shooting for when you are starting to inch your way towards outlands... I do PvP somewhat, so I have 1 point in eye-for-an-eye because it annoys the horde casters, and I currently have a point in Vindication because it works against mobs at this point (although bosses at endgame are immune to Vindication for some reason)...

http://www.wowarmory.com/character-sheet.xml?r=Emerald+Dream&n=Arthang

I am by no means claiming to be a bible of what you should look like at 54, you should do what works for you and use the equipment that you like, but hopefully a look at my build and equipment is at least helpful. I deal a TON of damage, and I don't die often at all unless I do something stupid, so it works well for me.
#7 Jul 03 2008 at 3:57 PM Rating: Decent
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1,503 posts
A)im still confused by the OP. are you lvl 1 or lvl 70? because your build will change as you go.

B)the stickies are pretty concise.

C)Vindication is garbage for pvp and pve.
#8 Jul 03 2008 at 7:06 PM Rating: Good
thanks for all the help :D

just another quick question, im dranei so with my racial ability should i only go with 2/3 precision?
#9 Jul 03 2008 at 10:36 PM Rating: Good
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2,183 posts
No. Precision won't make you Hit capped on its own so there is no reason to drop a point out of it even as a Draenei. That's just 1% less that you need to get from gear.
#10 Jul 04 2008 at 7:19 PM Rating: Good
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134 posts
How would you justify vindication being garbage for pvp? 15% less stats is 15% less stat based hp to plough through, 15% less agil based crit, etc. Don't really see why not to get it.
#11 Jul 04 2008 at 7:51 PM Rating: Decent
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1,503 posts
Quote:
How would you justify vindication being garbage for pvp? 15% less stats is 15% less stat based hp to plough through, 15% less agil based crit, etc. Don't really see why not to get it.


the main reason one would consider the talent, especially in pve, is the stam debuff. however, to apply the debuff the pally has already caused melee dmg and thus reduced the enemy's hp...often times to lower than the 15% max health that Vindication causes.

the other stat debuffs, as seen in pvp, are hardly noticable. losing 15% int for casters is merely annoying. losing 15% agi and str on melee is hardly felt...besides, melee is usually not a problem for us.

if you 2v2 alot, Vindication should be considered, every little edge counts. but otherwise, the debuff will probably not be noticable to either party.
#12 Jul 04 2008 at 10:56 PM Rating: Good
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2,183 posts
I understand this argument from a PvE point of view as pretty rarely do you fight things that heal, but wouldn't this still be good in a PvP setting? Even if already having dealt damage, then getting Vindication to proc and effectively putting the target back to "full health", they still have 15% fewer HPs you need to worry about having some healer top them back up to.

Ok, that probably didn't make any sense at all - I'm tired =P But either way, if you could explain it further it would be appreciated. Just seems to me like any time your target has the potential for being healed up, Vindication's stam reduction would be a good thing.
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