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Hunter Haters putting me off raidsFollow

#1 Jul 02 2008 at 7:04 AM Rating: Excellent
Hi all,
I am new to 'Alla' and would say a huge hi to you all.

My first topic could have been dealt with somewhere before but I couldnt find it.

I was wondering how many hunters come across the

"Oh no he invited a hunter to the group"

or the

"I said get someone who can do damage not a hunter"

or the even more classic

"whats a hunter doing in this group we need a mage for ranged not a noob with his pet"

kind of Players, because sadly enough, due to these idiots that inhabit the game I dont opt to ask to join raid groups or que on the LFG system for party's and raids because it is endless knock backs after endless knock backs. I cant actually get anyone else on my ignore list after filling it up with people who have kicked me from a group because a Mage has turned up or a couple of whiners have threatened to leave the group "if the hunter is allowed to stay". I even get abuse for having my pet out on show when waiting for the rest of the group to be picked, things like "Your pet better be on defend otherwise your out" or "If your pet interfers with the tank and we get nerfed your out", in fact anything to do with pet ends with your out!!!.

I am sick of it. It got so bad that I have made the effort and just begun changing armour and stats to be more PVE friendly in the hope that folks may take the time to look at my armour and stats and damage etc and think, "hey the guy is trying. He has obviously sought out advice and is learning to handle his character, pet, traps etc and getting the right kind of armour with the right kind of stats for a hunter who is predominantly BM".

COR BLIMEY!!! how wrong about that was I!!! instead I get even more abuse for being a fool who is trying to get it right. So I give up. I have never been in Kara, Magisters Terrace etc etc, I will never get access to the nice drops and the PVE weapons and all because people who goto these places think they are a cut above everyone else and that the new guy wanting to go who has tried hard to fit in and get his gear even 1% near to acceptable doesnt matter.

Clearly those morons forgot that they were once like me. I am tired of this discrimination on my realm and wanted to switch realms, but im assured its the same all over, is it true?

Yours fed up and wanting to jack it all in

Thóromin





#2 Jul 02 2008 at 7:42 AM Rating: Excellent
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830 posts
Not that we have much room to help you here, it's kind of hard to respond to a closed loop rant with no real questions in it.

First, most successfull Raiding Hunters have guilds that they join and work up with their guildmates. They get used to you and everyone learns to do Raiding together. This is where I am at as well as several others around here. I think you'll find if you look for a 'start up' Raiding guild, you will be much more successful in trying to Raid.

Second, Hunters can Raid, and they can dps well. A well run Hunter should be able to top the dps charts or be up there close enough. A well run Hunter is a bonus to any Raid. Where we get into trouble is when we ***** up. Any class can 'wipe' the Raid, but historically, Hunters are classic at it. Normally it can be from a poorly run pet (on aggressive- but that lesson should've been learned back in the 20's levels) or even just an inopportune aggro pull. Basically anything that Hunters do to wipe instances can wipe Raids. What also can wipe Raids is failure to do enough dps. You're there to dump damage on a target and if assigned, CC something. ***** up on either of those and a wipe can ensue.

This is no different from any other class, but Hunters are the whipping boys for wipes. The saying "If the Raid wipes, blame the Hunter." is less true than it is habit. If nobody comes forward and admits it (this is a running joke in my guild) they blame the Hunter, even if it isn't their fault. Some do this jokingly, others actually believe it and it ends up being bad for the Hunter rep.

It seems like we have to do 110% the job of anyone else to get the same level of Kudo's. It doesn't help that we don't bring too much 'obvious' group help to the table. We can't make food, or take the damage for everyone, or heal everyone. If we top the dps charts it's expected so nobody says "good job on damage!". The only time we tend to get noticed is if it goes sideways and we pull a miracle off to save the Raid. My hat is off to any Hunter who's done that. I salute you.

So Thoromin, join a start up Raiding guild and get busy. We all have to start someplace. Don't expect perfection out of the gate. I know I'm nowhere near it...
#3 Jul 02 2008 at 7:55 AM Rating: Good
Thank you for your words of support.

Although I would like to point out that it is not a closed rant with no questions. The first question was "if anyone came across" .... and then the one liners most hunters get, and the last question at the end after the explanation of what i have done and tried to do to fit in was about other realms, is it the same on those realms as on mine?

You answered both admirably though so thanks very much and happy hunting to you.

:))

Edited, Jul 2nd 2008 11:56am by Thoromin

Edited, Jul 16th 2008 4:42pm by Thoromin
#4 Jul 02 2008 at 7:59 AM Rating: Excellent
FD+jumper cables go Smiley: grin people seem to appreciate that. I guess im just lucky the guild i raid with is the same guild i started with at first we were just a social/leveling guild but now that we have alot of 70's we have started kara. We have been doing good actually we can almost clear in one night so far im pretty much the only hunter so i get exsclusive dibs on items like
Wolfslayer and
Sunfury in the same run Smiley: grin.



Edited, Jul 2nd 2008 12:23pm by Gutler
#5 Jul 02 2008 at 8:01 AM Rating: Default

Hunter, if speced/geared properly:

Is probably the best puller in the game. (Ever tried to pull a MOB from far away with your pet?)

Has excellent crowd control (chain trap/kite)

Has ranged weapon and a pet and makes a great bodyguard for the Healer.

Is very easy to play, very hard to play right.
#6 Jul 02 2008 at 8:22 AM Rating: Decent
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27,272 posts
Nobic wrote:

Hunter, if speced/geared properly:

Is probably the best puller in the game. (Ever tried to pull a MOB from far away with your pet?)

Has excellent crowd control (chain trap/kite)

Has ranged weapon and a pet and makes a great bodyguard for the Healer.

Is very easy to play, very hard to play right.
In raids: you wont pull much, you have no CC and guarding a healer from what? you die as fast as them.
#7 Jul 02 2008 at 8:41 AM Rating: Decent
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438 posts
His Excellency Aethien wrote:
In raids: you wont pull much, you have no CC and guarding a healer from what? you die as fast as them.


maybe I'm misunderstanding you, but for kara and the little time I've spent in ZA, we use hunters for CC quite a bit. That, and pulling a mob offa healer often gives the tank more time to get to it, or, if you die before that, it gives the healer more time to heal themselves/drop aggro.
#8 Jul 02 2008 at 8:47 AM Rating: Good
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27,272 posts
Ok, I should have added beyond 10-mans.
Because trash in BT kills me in about 2-3 hits Or 2-4 seconds.....
Healers die just as fast, by the time you have pulled aggro from them they're eating dust.

Trapping isnt used because the mobs break early and resist often, so any non spammable CC is worthless.
#9 Jul 02 2008 at 9:10 AM Rating: Decent
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797 posts
You might remind the group that hunters provide group buffs. Hunter's mark and ferocious inspiration both increase everyone's DPS in the party. This will shorten all fights and conserve everyone's mana.

On Whisperwind, there's an excess of hunters. So I've got to be better than most to get invited on PUGs. My protection warrior and holy priest get invitations out of the blue since they are so hard to find. Its supply and demand. I'll be spending more time on these other toons in the future.

Edited, Jul 2nd 2008 10:12am by ItsaGaAs
#10REDACTED, Posted: Jul 02 2008 at 9:59 AM, Rating: Sub-Default, (Expand Post) Aethien, what are you talking about? Do you even play the game? I doubt it.
#11 Jul 02 2008 at 10:05 AM Rating: Excellent
Just don't fight bad habits with logic.
If those PUGs you want to attend have a bad attitude towards hunters, don't go with them.
I have seen some bad talk about hunters pre BC (when I did some PUGs and had no gear and little experience). It is no sense to talk them out of it or praise the nice buffs and other benefits hunters give to the group.
Search for nice people instead. Find a nice guild or some static groups with which instances are fun. There are a lot of people out there who appreciate a hunter for what he is, a capable ranged DD with some CC capabilities no more and no less than that.

If you want to raid and see all those nice instances you have to gear up, gem&enchant right (all that shows that you are willing to do your part in a raid group). Apply to a raid group which sounds mature and is not to far progressed (with normal green and blue gear you'll never get into a T5 or T6 raid guild).
Raid and instance with them and you will see that there are a lot of nice people out there.

Just to give you the other side of the coin. I'm raiding in a T6+ raid (currently attempting felmyst in sunwell, so not that progressed, but still place 4 or 5 on my server).
It is long ago that I have heard bad talk about hunters in PUGs (and I still PUG occasionally). Nowadays the other people in the group don't see a noob hunter, they see a T6 geared hunter tearing opponents appart. In those groups a tank usually cannot hold hate against my dps and the normal non-heroic mob cannot really harm me anymore.
Thus I usually do not play very well, but nuke everything which is in there, splitting the mobs between me and the tank (with the tank taunting mobs off me, and me nuking the mobs which are currently with the tank). The fun thing is that noone is complaining. I mostly get positive feedback on those runs as it seems to impress people. So if you go in there with gear and play bad you are not a moron and people are impressed.
That does not show that you have to get the gear to impress people. It shows that PUGs generally are full of stupid people with a lot of prejudices. Get over it, find a nice guild and have fun at playing this game.
#12 Jul 02 2008 at 10:49 AM Rating: Good
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421 posts
Quote:
Aethien, what are you talking about? Do you even play the game? I doubt it.

You have some ******* response to every post.


Aethien is actually right. It's highly better to rely on sheeps than a hunter's trap. If just for the simple fact some people in the raid will break your trap more than once. 10 man and 25 man CC is something completely different. A few trips to TK trash will show you that.
#13 Jul 02 2008 at 12:16 PM Rating: Good
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830 posts
Nobic wrote:
Aethien, what are you talking about? Do you even play the game? I doubt it.

You have some ******* response to every post.


Yup, he does play the game and he's usually pretty on the mark. I'd hang around a bit before throwing the mud, just some advice there though.

What he's referring to is that until your gear is really WAY up there, hunters are relatively soft to even simple targets. I know I can't engage hardly any trash mobs in early Kara and not die. I'm dead in just a couple of shots. That's what you have tanks for, sucking up the damage.

If your CC breaks, the mob typically comes after you. You will likely be targeted and watching something else so the first hit from the mob is possibly a freebie. The second hit, you may get off a shot or a trap or something but it might not be fast enough, the second strike can kill you. If you are lucky or well geared, you might live for a third shot and maybe the tank will pick it up, or maybe you get another trap down, or FD works... etc. That's a lot of maybe's. Some of those things have other adverse effects: ie- FD sends the mob right to your healer(s) BAD, and many of them can be one-shotted. It ends up in a Raid wipe.

So, when a Hunter gets called on for CC in a Raid, a backup is usually designated in case the trap fails (which they do- as Aethien says). That's why I always ask the Raid to wait for my go ahead. I drop a trap, wait until CD is almost up then give the pull go. I pull my assigned target and if the trap fails, I drop another one. If that fails I yell for my backup which frequently is just a healer and I have to keep the mob busy until one of the tanks is free.

This is why Hunter CC, as Aethien says, is not reliable and not easily repeatable (longish cooldown). We tend to fall to 4th or 5th tier for CC. Tank, Offtank, Mage/Priest, then Rogue/Hunter. (Rogues have similar issues with SAP not working or not allowed.)

Well, we just discovered that Aethien does know a thing or two and does play the game.
#14 Jul 02 2008 at 12:23 PM Rating: Good
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2,029 posts
Void Reaver trash is still hilarious. Our mages and locks liked to get themselves killed, which lead to fun times.

In my experience hunters take a while to really get up to speed, but once you're in a few pieces of badge and Kara gear (provided you know what you're doing), hunters start to make their way into top DPS. Only people that regularly beat the hunters I know are one warlock and a couple of rogues, other than that the hunters are top. Prove to groups that you're worth their time by showing them the damage you can put out.

Also, I must echo Aeth for trapping and holding aggro. Trapping is worthless beyond 10-mans, and questionable in ZA. Traps are too unreliable and mobs hit too hard for hunters to be useful CC (though kiting definitely comes to play in Hyjal). Hunters are also unlikly to live through getting aggro, or even be able to pull aggro off a healer except in the first few seconds of a fight because they're putting out so much threat. The only time hunters can reliably hold aggro is against ranged spellcaster mobs specifically designed to be tanked by ranged (Maulgar's shammy, dragons in Hyjal/BT).
#15 Jul 02 2008 at 1:40 PM Rating: Good
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747 posts
Hunters by reputation are the worst class in the game not because we suck as a class but because retards who play the class are much more apparent, because it's easy to be a bad Hunter, not so easy to be a good one.

I had to fight for my raid spot, I got into a guild with the help of a friend but they wouldn't let me into the raid for Kara. I PM'd the guild leader and asked nicely, begged and demanded to be given a chance, just one. They had cleared the trash up to Prince and had died twice already, they said they were gonna give it one more chance but were going to trade the 2nd tank for a DPS spot. The leader put me in and said that I was either gonna to "put out or get out" for my raid spot. The guild hadn't taken Prince down before so were skeptical. Long story short, we downed Prince, I was #2 on the DPS list behind a full Kara/PvP epic geared Demo Lock and ended up being the primary DPS choice for every raid after that.

Moral of the story... don't give up, make someone give you a chance, acknowledge that people have issues with Hunters but endeavor to prove them wrong about YOU, otherwise you let all the close minded, elitist bastards win... which is another way of saying you're a wuss.
#16 Jul 02 2008 at 1:54 PM Rating: Decent
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1,305 posts
bravefenceralucard wrote:
Quote:
Aethien, what are you talking about? Do you even play the game? I doubt it.

You have some ******* response to every post.


Aethien is actually right. It's highly better to rely on sheeps than a hunter's trap. If just for the simple fact some people in the raid will break your trap more than once. 10 man and 25 man CC is something completely different. A few trips to TK trash will show you that.


I wish the "You break it, you tank it" logic would apply here but it could lead to a wipe. Really though, sometimes guilds don't have locks or magi in their second or third Kara group so chain trapping is the only way to go.
#17 Jul 02 2008 at 4:51 PM Rating: Default
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158 posts
Quote:
I wish the "You break it, you tank it" logic would apply here but it could lead to a wipe. Really though, sometimes guilds don't have locks or magi in their second or third Kara group so chain trapping is the only way to go.


lol. In Kara you don't even need CC. When our guild decides to do kara, we just bring in our pally tank who tanks everything by himself easily. Even a war/druid can single tank kara without CC if the dps aren't retarded and actually look at omen.

But to the OP, hunter's are awesome for 2 things. There DPS capability is awesome because (with a decent tank) you basically don't have to worry about threat because of FD and can go all out almost all of the time. Just dps hard, FD, and by the time you catch up again FD should be off CD.

The second reason is misdirect. Awesome for almost all occasions. Extra threat for the tank and give threat to tank when the boss resets agro table.

Hunters can also give decent group/raid buffs. BM hunters supply ferocious inspiration which is a nice dps boost and a survival hunter gives expose weakness which is a HUGE physical dps boost.

Then to all of you who said hunters are easy to play, but hard to play right. What? What's so hard about playing a hunter well especially in PvE. In PvE, every class is very VERY easy to play at it's top performance. Each has the top dps spec and a top dps rotation (which are all basically spamming something). All you have to do as a hunter is use a simple rotation of either 3:2 or 1:1. Man your right it is hard to spam one macro.
#18 Jul 02 2008 at 5:29 PM Rating: Excellent
Tugnus wrote:
Quote:
I wish the "You break it, you tank it" logic would apply here but it could lead to a wipe. Really though, sometimes guilds don't have locks or magi in their second or third Kara group so chain trapping is the only way to go.


lol. In Kara you don't even need CC. When our guild decides to do kara, we just bring in our pally tank who tanks everything by himself easily. Even a war/druid can single tank kara without CC if the dps aren't retarded and actually look at omen.


You make teh behbeh geezus sob.

Not every Kara group has a geared pally MT. Please don't throw gear into the equation as a means to offset skill. Hunters can provide exceptional CC on Moroes, and if all a Hunter is doing is spamming a shot rotation macro, they're about as useful as a boomkin spamming Wrath. Versatility is what draws the line between a meh hunter and a good hunter. Dumbing it down the way you do doesn't make you sound skilled, it makes you sound...meh.

Quote:
Then to all of you who said hunters are easy to play, but hard to play right. What? What's so hard about playing a hunter well especially in PvE. In PvE, every class is very VERY easy to play at it's top performance. Each has the top dps spec and a top dps rotation (which are all basically spamming something). All you have to do as a hunter is use a simple rotation of either 3:2 or 1:1. Man your right it is hard to spam one macro.


It's not how hard it is to play a hunter right that becomes the issue. It's how easy it is to play a hunter wrong, and there's a difference. If you exclude all of the "oh crap" options a good hunter brings to the table, playing a hunter is simple, much like most other classes. Not necessarily easy, but simple. If, however, a hunter can't manage their pet, has trouble targeting or uses the wrong shot, or refuses to remain mobile throughout a given fight, they can cause a great many problems. Pet classes in general have the potential to really ***** things up in a hurry, but there appear to be more hunters than warlocks and so we get tagged with the nub stick.

Edited, Jul 2nd 2008 6:30pm by AureliusSir
#19 Jul 03 2008 at 6:57 AM Rating: Decent
Some hunters DO deserve it though. For example (story time!)...
Last night I was in BRD (Blackrock Depths, for those who haven't leveled in a long time) on a hunter I made on a new server (to play with a RL friend). Well, the group has 2 hunters, me and some moron. I'm doing fine, putting along as druid MT holds enough aggro for me to spam multishot and volley, and other hunter has flee duty. So long story short the moron doesn't pull his pet off the flee mob and the pet gets close enough to another group to pull it towards us. Then he's stupid enough not to FD when the healer and tank die.
So yea, some hunters ARE stupid and don't belong in groups.
#20 Jul 03 2008 at 4:52 PM Rating: Decent
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4,684 posts
Wow Thoromin... Change server, that's all I can say?

If what you say is true, you've been véry unlucky... I've never ever witnessed such an amount of hunter abuse on any server/raid/instance I've been.

If it's really that bad, just grab a new server and join a comfortable raiding guild there, that's my advice.
#21 Jul 03 2008 at 9:03 PM Rating: Good
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377 posts
Seriously, if it's that bad then transfer or reroll on another server. I haven't seen that much anti-hunter sentiment since pre-bc. D:
#22 Jul 03 2008 at 9:32 PM Rating: Decent
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268 posts
All the hunter hating is really just Jealousy. They're jealous they can't give the MT a healthy amount of threat right off the bat like us, they're jealous they can't wipe aggro every 30 seconds like us, they're jealous they cant give a sexy raid wide dps boost like us(hello EW). We can be pro CCers, chart-toppers, and bring a ton of utility. It all depends on your level of performance, but ultimately, theres just to many haters.


And like its been said before, FD+Jumper cables = lots of <3 for you!(assuming the damn things work!)
#23 Jul 03 2008 at 11:09 PM Rating: Decent
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27,272 posts
I just wonder where all that hate comes from.
Because honestly, I've never had that.
Maybe the occasional wrong idea about the hunter class but nowhere near what you say you experience.
#24 Jul 04 2008 at 6:31 PM Rating: Decent
Work your way into a small or medium sized, tight-knit guild. Prove to them that you have a clue and are a good hunter. Give it some time and you will become a regular in heroics and raids before you know it. My guild is not large at all, we can barely man up 25 mans, but we are all very skilled and work well together. All the hunters in the guild are well played and any of us can step into a guild heroic or raid and do just fine.

It just takes some time to prove yourself. Also, what level are you? You will hear a lot of ****** speak and trash talking pre 70. I admit being a 70 doesnt remove that, it just trims it down a bunch. Get in a guild you can work with and will work with you and stick with it. good luck!
#25 Jul 05 2008 at 10:31 PM Rating: Decent
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1,292 posts
MrEnglish wrote:
Some hunters DO deserve it though. For example (story time!)...
Last night I was in BRD (Blackrock Depths, for those who haven't leveled in a long time) on a hunter I made on a new server (to play with a RL friend). Well, the group has 2 hunters, me and some moron. I'm doing fine, putting along as druid MT holds enough aggro for me to spam multishot and volley, and other hunter has flee duty. So long story short the moron doesn't pull his pet off the flee mob and the pet gets close enough to another group to pull it towards us. Then he's stupid enough not to FD when the healer and tank die.
So yea, some hunters ARE stupid and don't belong in groups.

There is a huge game mechanic hole in your post. Can you find it?

I'll help: You criticize "the moron" for failing to "pull his pet off the flee mob and the pet gets close enough to another group to pull it towards us." But it doesn't work like that. The mob has a hate list. If it gets close enough to another mob it transfers it to the new mob. It doesn't matter at all if it is being actively chased or is just fleeing because it was taken down to low Health.

So the Hunter could be criticized for failing to kill the mob before it got close to another mob, but not for having the Pet following the runner. The runner was going to get you adds no matter what, and if "the moron" had pulled his Pet off of the runner all that would do is lower his damage and lower the chance he could kill the runner before it pulled adds. Frankly, in a group with three Hunters there should have been a Frost Trap and two Freezing Traps down at all times if you were fighting in an area with a known runner issue. Assigning one player the entire responsibility for runners is short sighted.


This is actually a classic example of Hunter hate and why it exists: Many players just don't know the game enough to understand why things happen. And, not understanding, they tend to want to lay blame on someone for the wipe, or the adds, or whatever. And as a character class with a remote portion of our character, the Pet, this tends to be laid on Hunters more often than on other classes.


To the OP:

Aside from the good suggestion given earlier in this thread to get into a good Guild, you also need to build a reputation outside your Guild. When in groups, be the person who is always ready to go. Get to the meeting stone first, don't chill out running your quests and wait for two other members of your 5 man group to summon you. Always come repaired, without a PvP flag (hop a quick flight to drop it), with a quiver full of arrows, and with enough health and mana potions to last the run. Also bring bandages, and if it's not an easy 5-man Instance it's nice if you have mana oil and elixirs as well. Don't do stupid stuff like jump a flagged enemy 'just for kicks' or because 'you always jump a flag', this is selfish behavior because if you lose you've cost your entire group the time it takes for you to get back, plus any additional trouble if you are attacked again or if a member of your group becomes flagged trying to save your sorry ***. (None of this is directed at you directly, OP. I get the impression that none of the poor behavior I detailed describes you, but I'm including it for completeness.)

Run a good suite of add-ons, especially a threat meter, but several others can be considered 'must-haves' for Hunters.

Be upbeat, chat a bit, and if you are criticized be positive and not defensive when you reply. Don't jump on others in your turn, just keep a notepad handy and note the poor players for future reference.

Over time you'll put together a list of good players, and you will hopefully be being added to other's lists of good players. This can help a huge amount when it comes time to put together a pug, fill the last slot in a Guild, or know when you can safely ask your Guild mates to jump in to fill a pug which loses a member in mid-run.
#26 Jul 06 2008 at 12:10 AM Rating: Default
I myself have yet to experience a 5-10 man raid. I've done instance after instance after instance. Fun? Yeah I have to admit it. Scored a nightbane off of zf out of 5 other people. Yes I do get hunter hate alot in the groups. Do to the fact at how well hunters can solo erks everyone else off who is not a hunter. Like for example. Yesterday I was on the souther shore of Tanaris grinding off the level 49elite mobs there and to get some turtle meat for my pet. A warrior came riding buy and saw that I had killed 2 ridge slicers << I think thats what they are called in a row. He just laughed and called me a huntard and road off.

Later that day I was soloing the elites in the blasted lands for a quest as I watched a Draenai shammy fall prey to one. He also said the same thing. I've learned so much about my class but still have so much more to learn. I could care less what people think of a hunter. I enjoy the class as much as the soloability. To hell with all those who would consider us *thinks to himself* what most would say in my server a cheap class. I have moved up in my guild and just dinged 50. Hope to close in on 60 by end of next week. Once I'm 70 we start raiding. Can't wait.
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