My guild has taken to calling the Princess fight "the PvP boss." I actually use my PvP keybinds for it. The rest of the instance is a little tough for non-t4-geared players, but not all that bad really. On par with Slabs IMO. (edit: I mean this in a very general, overall sense).
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Would I really get more a benefit from using the trinks everytime I mutilate rather than just on Rupture?
My goal is to use them every time the cool down is available and as early in a fight as possible. That's why I tie them to my most basic abilities. Remember that the bulk of combat rogue dps is auto-attack (white damage) and any on-use trinket that enhances our damage will benefit auto-attack most. Using the trinks on finishers (later in the rotation) would gimp your trash-pull dps a bit as you're more likely to waste some of the activated time on mobs that are dying shortly after you complete your first rotation.
Just my two pennies. I've done some rough calculations but no serious analysis of the trinket use specifically. So, grain of salt.
Edited, Jul 3rd 2008 11:54am by TherionSaysWhat