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Macro and trinket questionFollow

#1 Jul 01 2008 at 12:30 PM Rating: Good
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Was going to create a macro to use my trinkets before I rupture so I get the benefit of the extra AP everytime the trinkets are up. Is this the correct sequence:

/use Bloodlust Brooch
/use Ancient Draenei War Talisman
/cast Rupture

I know I don't have the BB, but I will buying it with my badges tonight before Kara.

Next question, will those stack, or will it only let me use the first one that is off cooldown?

Thanks in advance.
#2 Jul 01 2008 at 12:45 PM Rating: Decent
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That macro looks perfect, but be aware that after you use one of them it sets the other on a 30 second cooldown if it isn't greater than that already, so you cant get the benefit of the buff from both trinkets on rupture.
#3 Jul 01 2008 at 12:57 PM Rating: Good
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Untoucheable wrote:
That macro looks perfect, but be aware that after you use one of them it sets the other on a 30 second cooldown if it isn't greater than that already, so you cant get the benefit of the buff from both trinkets on rupture.


Thank you very much! You answered both my questions in one shot. I think I make do, and with this order it will try and use BB first, which is the better of the two.
#4 Jul 01 2008 at 1:01 PM Rating: Decent
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Don't buy BLB, there's a trinket coming out in Brewfest that's exactly the same, and doesn't use badges.

Edit: Empty Mug of Direbrew, FYI.

Edited, Jul 1st 2008 2:07pm by Theophany
#5 Jul 01 2008 at 2:41 PM Rating: Good
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Overlord Theophany wrote:
Don't buy BLB, there's a trinket coming out in Brewfest that's exactly the same, and doesn't use badges.

Edit: Empty Mug of Direbrew, FYI.

Edited, Jul 1st 2008 2:07pm by Theophany


Thanks for the heads up Theo. Looking at the two I have, would it bet more worthwhile to get both? Sept 20 is a long way off for me, and I am ready to get rid of these greens. I know they are a shared cooldown, but 144 innate AP is nothing to scoff at. Only other thing I am holding out on badges for at the moment is the Isle daggers. Trinks seem to be the biggest upgrade for me right now though.

I will most certainly be farming him for this and the dagger when this goes live though.
#6 Jul 01 2008 at 3:17 PM Rating: Good
Shard of Contempt is loads better than either of them. Just run HMGT, it's not that hard.
#7 Jul 01 2008 at 3:30 PM Rating: Good
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2,680 posts
I'd suggest using a different ability to tie to the /use than a finisher though. I use my trinks with SS on my rogue, Corruption on my lock, etc. So that the most basic, "I use this every time" abilities are tied to the trinkets.


Also you may want to try /use 13 and /use 14. That way any trink you put in there will activate and you needn't constantly fix your macro. Also saves character space ;)
#8 Jul 02 2008 at 6:23 AM Rating: Good
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Thanks for the suggestion Therion. Would I really get more a benefit from using the trinks everytime I mutilate rather than just on Rupture? I was thinking it would be better to save them so that I know they will be off cooldown when we get to a boss fight. I can see the logic though, one of them should be up for a rupture or two throughout the fight regardless.

As far as slots, 13 is top and 14 is bottom right?

And I have seen the Shard in all its sexiness. I just need to get into a regular MGT group so I can do heroic mode.
#9 Jul 02 2008 at 7:16 AM Rating: Decent
AtrophyGFour wrote:
Thanks for the suggestion Therion. Would I really get more a benefit from using the trinks everytime I mutilate rather than just on Rupture? I was thinking it would be better to save them so that I know they will be off cooldown when we get to a boss fight. I can see the logic though, one of them should be up for a rupture or two throughout the fight regardless.

As far as slots, 13 is top and 14 is bottom right?

And I have seen the Shard in all its sexiness. I just need to get into a regular MGT group so I can do heroic mode.


I tend to use my trinkets when I am on the mutilates used to build CPs for Rupture, that way I get the max for both.
#10 Jul 02 2008 at 12:44 PM Rating: Good
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Quote:
Just run HMGT, it's not that hard.


You sir, are a liar.

Bosses one and two aren't that hard. Past that you need to be well into Kara to have any semblance of sucsess.
#11 Jul 02 2008 at 12:47 PM Rating: Decent
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GodOfMoo wrote:
Quote:
Just run HMGT, it's not that hard.


You sir, are a liar.

Bosses one and two aren't that hard. Past that you need to be well into Kara to have any semblance of sucsess.

No you don't.

3&4 require no special gear, just that you know how to do the fight.
#12 Jul 03 2008 at 6:00 AM Rating: Good
GodOfMoo wrote:
Quote:
Just run HMGT, it's not that hard.


You sir, are a liar.

Bosses one and two aren't that hard. Past that you need to be well into Kara to have any semblance of sucsess.


Don't treat it like a PvE fight. Treat it like a moderately difficult BG.

Also, Kael is one of the easiest bosses in there even pre-nerfing. Post-nerf it's even more lawl.
#13 Jul 03 2008 at 10:53 AM Rating: Good
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2,680 posts
My guild has taken to calling the Princess fight "the PvP boss." I actually use my PvP keybinds for it. The rest of the instance is a little tough for non-t4-geared players, but not all that bad really. On par with Slabs IMO. (edit: I mean this in a very general, overall sense).

Quote:
Would I really get more a benefit from using the trinks everytime I mutilate rather than just on Rupture?

My goal is to use them every time the cool down is available and as early in a fight as possible. That's why I tie them to my most basic abilities. Remember that the bulk of combat rogue dps is auto-attack (white damage) and any on-use trinket that enhances our damage will benefit auto-attack most. Using the trinks on finishers (later in the rotation) would gimp your trash-pull dps a bit as you're more likely to waste some of the activated time on mobs that are dying shortly after you complete your first rotation.

Just my two pennies. I've done some rough calculations but no serious analysis of the trinket use specifically. So, grain of salt.

Edited, Jul 3rd 2008 11:54am by TherionSaysWhat
#14 Jul 03 2008 at 11:23 AM Rating: Good
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704 posts
TherionSaysWhat wrote:
Quote:
Would I really get more a benefit from using the trinks everytime I mutilate rather than just on Rupture?

My goal is to use them every time the cool down is available and as early in a fight as possible. That's why I tie them to my most basic abilities. Remember that the bulk of combat rogue dps is auto-attack (white damage) and any on-use trinket that enhances our damage will benefit auto-attack most. Using the trinks on finishers (later in the rotation) would gimp your trash-pull dps a bit as you're more likely to waste some of the activated time on mobs that are dying shortly after you complete your first rotation.

Just my two pennies. I've done some rough calculations but no serious analysis of the trinket use specifically. So, grain of salt.

Edited, Jul 3rd 2008 11:54am by TherionSaysWhat


That actually makes a lot of sense and would be a decent indicator of why my damage is a bit lower on trash. Up until now I had forgotten I had trinkets with a Use function since it was kinda in the back of my mind. I had the idea to put the macro on because it was a pain to hit Shift T or Alt T to activate them during the fight. Hell I have been carrying drums of battle in my bags for quite some time and kept forgetting they were there. Now I have gotten so they are included in my rotations regularly. With a 30 second global between the two, it is really only one minute of downtime between having one or the other up, which isn't long to wait before starting a boss either.
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