Sinstralis wrote:
I only pray they re-balance some of the abilities to make more sense, Grip of Death in particular needs a shorter cooldown and Degeneration needs to do more on-hit damage to be worth spending a Rune on. If I were really greedy I'd also say Ebon Plague should reduce all healing done to the target by 20% instead of a pointless stats reduction.
Speaking to Death Grip and Degen, Degen is fine the way it is. Nothing applies a disease to cheaply (i.e. one rune), and it has huge use in PvP. Death Grip does get a shorter cooldown in Unholy with Unholy Command, and really the thing I see as needing to be fixed with it is that it's got a deadzone close to the character that's not noted in the tooltip. Since that's pretty much the taunt for DKs, it needs to be adjusted, IMO.
The main ability that I see being rebalanced is Frost Strike. It's fairly underpowered right now since it's on "next melee". Ask warriors how they'd feel having MS on next swing instead of an instant and you'll get what I'm trying to say.
This blood build will put out fairly ridiculous DPS, and with the amount of healing blood gives itself, plus a 10% str boost (enh shamans, warriors, ret pallies, and ferals are jumping for joy right now) in their party, I think that a new solid damage class is born, on top of them giving a substantial amount of healing to their group. Even 50% of the healing you do will be a ton during raids. Enough to heal through splash damage, anyway.
The thing I juse have yet to figure out is a 15% damage boost along with healing (which causes threat) or a 15% haste boost with a 1 sec GCD as opposed to 1.5 sec better?
I really am not good with warrior-like DPS concepts; I'm too used to rogue DPS. Anyone have any theories?
Gaudion wrote:
Right now Death Knights are looking overpowered. Yes, I know it's still beta. Yes, I know they start out sporting incredible gear. You can make any excuse that you want, but it doesn't take a rocket surgeon to look at their mechanics and list of ablities, slot them into potential arena teams, compare them to potential opponents, and reach a conclusion.
You're seeing their 51 point talents, though. Even though most DKs are in the low 60s, we're still picking up those 51 point talents. Trust me, the 51 points in other classes are just as powerful.
Edited, Jul 24th 2008 4:54am by Theophany