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#1 Jun 30 2008 at 11:41 AM Rating: Good
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Not really a question, not really a rant, an observation perhaps?

I've selected my 67 fire mage as my next toon to take to 70. I've recently been slapped in the face with one nasty facet of mage life. The complete and utter inability to solo quest bosses while leveling. I can't slow them down, I can't freeze them, I can't daze them. They are immune to all forms of cc. I'm not talking 5-man or raid bosses here. Just the little "bosses" at the end of some quest chains. Some of them aren't even elite. My attempts at soloing these "bosses" usually ends in disaster. My fire mage may cut through normal mobs like warm butter. But I have extreme difficulty with some fairly easy quests. Quests which I didn't even blink at with my paly/hunter/rogue now have to be skipped until I can find a group or convince a guildie to help. I've even tried out-leveling the quest and coming back when it is green. I still can't pull it off without being able to slow, daze, or freeze.

So I figure one of 2 possibilites exist:

1) This is just part of being a mage. A tradeoff for being able to demolish normal mobs by the truckload perhaps?
2) I suck and shouldn't have kept my mage on the "alt-shelf" for so long.

Anyone else find their mage tough to solo with for this reason?
#2 Jun 30 2008 at 12:42 PM Rating: Good
You are definitely right. Unless you have the ability to root/snare/kite the mob it will be very difficult to kill the bosses that will be wailing on you.
#3 Jun 30 2008 at 12:54 PM Rating: Good
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Paladense - which mobs/bosses are you talking about? Just curious.
#4 Jun 30 2008 at 1:17 PM Rating: Decent
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Comparing my lock to my mage, my lock was able to solo almost anything, but the mage ran into the same issues you have. Funny how a lot of those 'boss' mobs are immune to frost snares, but can be feared...
#5 Jun 30 2008 at 1:30 PM Rating: Good
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I am also curious to know which mobs you are having trouble with. My fire mage can pretty much fry any equal-lvl non-elite mob before it gets more than 1-2 swings on him at 59 (max range pyro, fireball, fireball, scorch, fireblast). Is that sequence inadequate to kill a non-elite comparable-lvled mob for you? In fact, what non-elite mobs are immune to snares, daze and stun? Are we talking fire elementals or something similar?

Edit: Clarity.

Edited, Jun 30th 2008 5:32pm by tuskerdu
#6 Jun 30 2008 at 1:46 PM Rating: Decent
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Same, there are some like Dimensius that just can't be soloed, but non-elite bosses weren't ever a problem. But Culuthas wasn't that bad just kiting as a deep fire mage. Maybe the best strategy on these bosses is to just go all out, pop a potion if you need to and not worry about cc.

Edited, Jun 30th 2008 3:47pm by Kyrin
#7 Jun 30 2008 at 3:37 PM Rating: Good
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Princess Kyrin wrote:
Same, there are some like Dimensius that just can't be soloed, but non-elite bosses weren't ever a problem. But Culuthas wasn't that bad just kiting as a deep fire mage. Maybe the best strategy on these bosses is to just go all out, pop a potion if you need to and not worry about cc.

Edited, Jun 30th 2008 3:47pm by Kyrin


Many quests allow fire mages to solo them by the nature of enemy runspeed. If the enemy runs no faster than you, a runspeed enchant on your boots and some skill at fireblast kiting will set you free. The bosses for this quest are one example and are excellent to practice on. The Eredar one is the easier of the two.
#8 Jul 01 2008 at 4:57 AM Rating: Good
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Quote:
Paladense - which mobs/bosses are you talking about? Just curious.



A great example of this is the Overlord quest in Hellfire. At 70.... He destroyed me. I could have tried to figure out a way - yes - I know his main spell can be LOS or out ranged - but honestly.... I'd rather pay 10G to the nearest tank and have the mob drop quick.

From his name, the OP is clearly coming to mage-land for Paly... My #1 alt is a paly - Paly is just plain stupid-survivable. I can run into a field of mobs, agro all of them, grab a few adds or pats, survive it all, probably coming out with only a few cool-downs burnt...


Mage, on the other hand - we die. We die a lot. There is no other class that is as weak as us.

Why?

1. We have no Heals.
2. We have no Damage Mitigation (Read Armor)
3. We have no stealth, or agro reduction (Read Feign Death, Stealth, etc...)

Poldaren --- I usually say that whatever you and Anobix say is the right answer... My problem with your response is that other classes don't have to 'spec' to do this. Yeah, I can kite the hell out of mobs if I'm geared and enchanted right, but my Paly can walk in, I've got gear 10 lvls old, My cooldowns are 'cooling' still, and I'll probably survive. I have complained about this in the past. As I leveled my mage - I HATED that you needed to SPEC PVP to be even competent. It bothered me that Locks were level spec'd and could destroy me. It bothered me that Hunters were too. If you bump into one while leveling --- just /sleep or whatever - because IF THEY WANT - you are dead. Mage, by far, is the hardest class to play well. You must be an expert to live. 1 mistake - you die. (Don't get me wrong - I love my mage, but you can simply be retarded dumb on some classes - and you'll live.)



#9 Jul 01 2008 at 6:52 AM Rating: Good
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To answer everyone's question.

Quests which have been tough to solo:

-"Cleansing the Waters" in HP (non elite level 63). Had to get guildie to help.
-"The Dying Balance" in Zang (Boglash). Was able to outlevel it and burn him down.
-"Leader of the Darkcrest" (64 elite naga). Still working on it...took down the other "leader" quest easily since mob was a caster.
-"Vengeful Harbinger" (waves of non-elites). Still working on it.
-"Skettis Offensive" (waves of non-elites w/ "boss" that seems snare-proof). Still working on it.

I know these are group quests but I had no trouble soloing them with my other 70's. I've run these zones several times before and had a mental list of the quests I could solo and the ones I needed help on. Which is why I didn't list stuff like Torgos, Terrokarantula, that bird escort thing, etc. (even though the Bone Worm was easy using that cheap tunnel trick) I'm just suprised to see that my list was a little off with my mage. I'll just grab a guildie to run me through them next time I play.

Edited, Jul 1st 2008 11:03am by Paladense
#10 Jul 01 2008 at 7:01 AM Rating: Good
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Regarding the kiting suggestion. I'm a big fan of kiting slow mobs all over the place (one of my 70's is a hunter). I ended up dropping Boglash using a combination of instant casts and blazing speed. But several of the quests I had trouble with don't provide a lot of room to work with. One in particular (the naga leader one) actually resets once you get too far from his spawn point.
#11 Jul 01 2008 at 7:50 AM Rating: Good
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Think of it this way -- you were able to solo Leader of the Bloodscale (if I'm remembering the name correctly), which a lot of classes would have a hard time with since she is a caster. And I've seen 70 locks die on Skettis offensive, that one is brutal for any clothie, even the OP ones.

I don't mind mages' difficulty with certain types of quests. I like that the class is a challenge, as Borsuk noted, and you cant survive just by pounding your head into the keyboard. In fact, it's interesting how the three "core" classes -- warrior, mage, priest -- are relatively limited in power while soloing. Meanwhile, all the new flavors and hybrids Blizz has added -- lock, hunter, pally, druid --do just fine. Makes you wonder where a DK will rank on that continuum.
#12 Jul 01 2008 at 9:08 AM Rating: Excellent
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Borsuk wrote:
My problem with your response is that other classes don't have to 'spec' to do this.


You don't have to spec to fireblast kite. It's just easier and safer if you are.

Borsuk wrote:
Mage, on the other hand - we die. We die a lot. There is no other class that is as weak as us.

Why?

1. We have no Heals.
2. We have no Damage Mitigation (Read Armor)
3. We have no stealth, or agro reduction (Read Feign Death, Stealth, etc...)



We have some of the best escape tools in the game. Blink, frost nova, Ice Block(for waiting out cooldowns), an armor buff that seriously slows our foes(and even more with a chance to root if specced), we can turn our mana pool into hit points while we run away(though inefficiently), AoE snare untalented, AoE daze talented, AoE Disorient talented, the ability to polymorph a foe and escape, an aggro drop that does take 5 seconds to channel(but can be done while moving) that works well in conjunction with blink, an armor spell that can work with a talent to proc stuns on foes that hit us, a talented pet that we can use to distract and root our foes while we escape, more abilities to survive jumps from high places than you can shake a stick at(ok, so 3) and several other minor things to help us survive.

Borsuk wrote:
[As I leveled my mage - I HATED that you needed to SPEC PVP to be even competent. It bothered me that Locks were level spec'd and could destroy me. It bothered me that Hunters were too.


Coincidentally, it is arguable that our strongest leveling build is also our strongest PvP build. For the same reason that it's good for PvP, it's good for leveling. If you've read the sticky, you've heard me harp on this before.

Control.
Burst.
Survive.

It applies to PvP as well as leveling. This means we can be competent at PvP and level at the same time. Even my fire leveling build takes talents that are quite arguably PvP talents.

Borsuk wrote:
It bothered me that Locks were level spec'd and could destroy me. It bothered me that Hunters were too.


These classes are meant to be able to kill us. Not to mention that many warlocks will also level using a talent build that is good for both PvP and leveling. I'm not sure what hunter talent tree is in vogue for PvP right now, but I know BM hunters are strong levelers and decently strong PvPers, at least as far as mages are concerned, because they have the talents that allow them to destroy us.

Borsuk wrote:
Mage, by far, is the hardest class to play well. 1 mistake - you die. (Don't get me wrong - I love my mage, but you can simply be retarded dumb on some classes - and you'll live.)


Oddly enough, I have taken a ton more dirt naps with my paladin and with my warlock than I ever have with my mage. And those classes are known for their survival abilities.

Borsuk wrote:
A great example of this is the Overlord quest in Hellfire. At 70.... He destroyed me. I could have tried to figure out a way - yes - I know his main spell can be LOS or out ranged - but honestly.... I'd rather pay 10G to the nearest tank and have the mob drop quick.



One part of skill for a player is to know what tasks you're suited for and which ones to use what you can to escape from. I've soloed things that tanks at equal gear levels at the time(back when I and they were just hitting 70 and were in blues and quest greens) tried and failed miserably on. Healers tried and couldn't do them alone. Yet, I, the mage without heals, without mitigation, with no stealth or aggro drop, did them. Because I had the abilities that suited me for the tasks, I prevailed where armor and heals failed.

Sure, I've failed at any number of tasks that a more armored person or someone with heals could have accomplished. But I've succeeded where I've seen others fail because I had tools that they didn't.

You may say mages are weak. I say...

Working as intended.
#13 Jul 01 2008 at 12:55 PM Rating: Decent
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If mages could heal, they'd be pretty OP, IMO.
#14 Jul 02 2008 at 7:07 AM Rating: Good
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Pol,

Maybe it’s just my experience, but I’ve found my paly to be much more survivable. As to the points about escaping – I agree with them all, but my point was more aimed at actually taking down the mobs. I can kite, to an extent, but the ability of some (maybe most) classes to take on a big mob and survive – I just think they out-shine a mage in that aspect. I can take on more mobs than nearly any class, but when things go wrong – my only option is to die or run away. Usually, if you die – you die quick.

Just from my brief (lvl 44 --10 Holy/Rest Ret) Paly --- Wow they are survivable. With cooldowns, pots, bandages, and standard abilities – I’ve just been able to do stupid things and live. The OP sounds like a former Paly – thus I think that he’s going to see mage as even more squishy than someone entering with no former bias.

As to the PVP thing – I should have mentioned – I’m speaking about PVP in world – not Arena or BG. As most of the time, I’m not full on mana – and the fact that most of PVP is done with your instants or less mana efficient spells – I find that mages are generally easy targets. Again – from the prospective of my Paly alt – I was in a group and the group leader asked me to /duel. He was a 47 and I was 41. Warrior vs Paly. I won. I’m not even good at PVP – but I just outlasted him. He’d go crazy dealing damage. I’d heal, apply Judgement of Light and Seal up some wisdom…
#15 Jul 02 2008 at 7:53 AM Rating: Good
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Quote:
The OP sounds like a former Paly – thus I think that he’s going to see mage as even more squishy than someone entering with no former bias.


I wouldn't call me a "former" paly. I'm more of a "current" paly. My main is a Healadin. :-)

I agree with you that Palys can absorb insane amounts of punishment and make it out alive. But I've leveled one of each class and wouldn't say that my paly is the most solo-friendly toon. I find Hunters, Rogues, Druids, and Locks to be much more forgiving in terms of solo play.

For the most part I love my mage (apart from how he looks but that's for a separate thread). I just find him to be frustrating in the isolated area of soloing "easy" quest bosses. But I agree with some of the above posters that this is more of a class quirk and not something which needs to be fixed.
#16 Jul 02 2008 at 9:11 AM Rating: Good
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I agree with you on the 'solo-friendly' comment.

Paly lives, but wow is he slow.
#17 Jul 02 2008 at 7:25 PM Rating: Decent
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Its just how our class works, plain and simple. If your worried about soloing some mob end quests that cant root, your best and arguably only hope (if they arent slower than you) is to max range pyro and be specced for icy veins to just spam fireballs and hope it dies before you. Just how it is.

As far as other classes being able to solo...yea so warriors and paladins can solo some raid bosses over 45 minute period, it happens thats what they do. As far as sheer leveling, level a paladin non ret and you will go screaming back to your mage (if you count AE grinding that can work, but youll be bored to tears)

We are the glass cannons for a reason...just save the quests u cant do or abandon em, get to 70 and keep rolling=)
#18 Jul 06 2008 at 11:17 AM Rating: Decent
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131 posts
Quote:
we can turn our mana pool into hit points while we run away(though inefficiently


I'm confused by what you mean here.

Quote:
Coincidentally, it is arguable that our strongest leveling build is also our strongest PvP build. For the same reason that it's good for PvP, it's good for leveling. If you've read the sticky, you've heard me harp on this before.

Control.
Burst.
Survive.

It applies to PvP as well as leveling. This means we can be competent at PvP and level at the same time. Even my fire leveling build takes talents that are quite arguably PvP talents.


Generally people associate frost with PvP - I have always found that Fire is a better leveling spec than frost. Your final comment makes me curious. What talents do you think are PvP in your Fire leveling build?

Quote:

One part of skill for a player is to know what tasks you're suited for and which ones to use what you can to escape from. I've soloed things that tanks at equal gear levels at the time(back when I and they were just hitting 70 and were in blues and quest greens) tried and failed miserably on. Healers tried and couldn't do them alone. Yet, I, the mage without heals, without mitigation, with no stealth or aggro drop, did them. Because I had the abilities that suited me for the tasks, I prevailed where armor and heals failed.

Sure, I've failed at any number of tasks that a more armored person or someone with heals could have accomplished. But I've succeeded where I've seen others fail because I had tools that they didn't.


Give your (unquoted) dirt nap comment I suspect that you "think like a mage". I've played every class but hunter at least enough to get a feel for them and gotten killed a lot until I learned to think like that class. Almost without exception I've missed the skills a mage brings to the table (although I do enjoy druids). On my mage, without regard to spec, there have been a small percentage of "regular" bosses that I haven't figured out a way to take down. Sometimes its not pretty. More than once tactical use of cool downs, pots, and bandages were required, and a bit of luck as well. Part of the reason is that Mob AI is predictable and you can use that to tremendous advantage. As you mention there are some bosses that a mage simply can't do solo (or at least I was unable to find a way).

However, when it comes to PvP, where there is another human mind against you, mages, unless PvP specced and (at level 70) PvP geared, are just toast. As an exercise I spent some of the holiday weekend figuring out what it would cost me in time and gold to grind out PvP gear so that I can smack them rogues on the Isle when I'm doing dailies. Short answer is that I'd have to derail raid progression for about 2 months, and spend a lot of resources that I would prefer to put to raiding, on PvP gear that I neither need nor want for raiding. Thats ok with me, I prefer to level and play, and (as long as its viable for the instance) raid as a fire spec mage. If that means that some clown in S2/S3 crushes me like the squishy I am so be it.

#19 Jul 06 2008 at 7:22 PM Rating: Good
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MrFredII wrote:
Quote:
we can turn our mana pool into hit points while we run away(though inefficiently


I'm confused by what you mean here.


Mana Shield.

MrFredII wrote:
Quote:
Coincidentally, it is arguable that our strongest leveling build is also our strongest PvP build. For the same reason that it's good for PvP, it's good for leveling. If you've read the sticky, you've heard me harp on this before.

Control.
Burst.
Survive.

It applies to PvP as well as leveling. This means we can be competent at PvP and level at the same time. Even my fire leveling build takes talents that are quite arguably PvP talents.


Generally people associate frost with PvP - I have always found that Fire is a better leveling spec than frost. Your final comment makes me curious. What talents do you think are PvP in your Fire leveling build?


More people find Frost a better leveling spec than Fire because Fire lacks crit (which makes the spec truly shine) in Azeroth while the control of Frost snares and roots plus Shatter makes for easy soloing.

MrFredII wrote:
Quote:

One part of skill for a player is to know what tasks you're suited for and which ones to use what you can to escape from. I've soloed things that tanks at equal gear levels at the time(back when I and they were just hitting 70 and were in blues and quest greens) tried and failed miserably on. Healers tried and couldn't do them alone. Yet, I, the mage without heals, without mitigation, with no stealth or aggro drop, did them. Because I had the abilities that suited me for the tasks, I prevailed where armor and heals failed.

Sure, I've failed at any number of tasks that a more armored person or someone with heals could have accomplished. But I've succeeded where I've seen others fail because I had tools that they didn't.


Give your (unquoted) dirt nap comment I suspect that you "think like a mage". I've played every class but hunter at least enough to get a feel for them and gotten killed a lot until I learned to think like that class. Almost without exception I've missed the skills a mage brings to the table (although I do enjoy druids). On my mage, without regard to spec, there have been a small percentage of "regular" bosses that I haven't figured out a way to take down. Sometimes its not pretty. More than once tactical use of cool downs, pots, and bandages were required, and a bit of luck as well. Part of the reason is that Mob AI is predictable and you can use that to tremendous advantage. As you mention there are some bosses that a mage simply can't do solo (or at least I was unable to find a way).

However, when it comes to PvP, where there is another human mind against you, mages, unless PvP specced and (at level 70) PvP geared, are just toast. As an exercise I spent some of the holiday weekend figuring out what it would cost me in time and gold to grind out PvP gear so that I can smack them rogues on the Isle when I'm doing dailies. Short answer is that I'd have to derail raid progression for about 2 months, and spend a lot of resources that I would prefer to put to raiding, on PvP gear that I neither need nor want for raiding. Thats ok with me, I prefer to level and play, and (as long as its viable for the instance) raid as a fire spec mage. If that means that some clown in S2/S3 crushes me like the squishy I am so be it.



My old spec that I just changed from (for the 40/21/0 raiding for Kara) was the 10/47/3 spec, with some odd points moved around to have Blazing Speed while Playing With Fire was dropped.
The spec did absolutely fine in BGs, though might be talking Arena PvP. It really isn't horrible to PvP as a fire mage in a raid spec.

Frost controls with snares and roots, but honestly, I really advocate most non-min/maxers to take Blazing Speed if they're Fire and questing/PvPing. I didn't have much trouble taking down named mobs while questing because of Blazing speed, actually--if you can't make the boss 50% slower, you can make yourself 50% faster. Almost all mobs, sans raid bosses and few others, are immune to the 6-second daze of Blast Wave, by the way.
#20 Jul 07 2008 at 10:43 PM Rating: Default
I seem to be picking the hardest class's. First I picked a human pally. I have him up to lvl 69 (prot) and sadly have no motivation to keep lvling. Now I made a darni Mage (fire) and seem to be stronger in him then my pally was at his lvl even tho he can only wear cloth.



Anyone have any Advice on how to survive being a Mage and solo most quest.??
#21 Jul 08 2008 at 4:03 AM Rating: Good
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PVE – Solo – 1 mob. A mage is faster at killing it than any other class. Hands down. I am 3 shotting most 70-71 mobs in the SSO dailies. Locks might be powerful, hunters are great solo-ists.

However – the squishiness comes into play in two factors.

1. Multi mob pulls.
2. PVP (World – Not arena or BG)

My major complaint right now is the gank factor. Ganking is generally considered killing a player well below your lvl – say >5 below you. However – if a mage is OOM – pretty much any class can kill him. I can’t use certain buffs and sometimes don’t even eat good foods – because I know I will get picked off by some passing hunter, rogue, or Lock. I guess the best way to describe it – a mage must be prepared (Spec’d, Geared, and healthy enough) for PVP. It seems like a lot of classes do not need to be spec’d, geared, or prepared to fight, but they can easily take down a mage.
#22 Jul 08 2008 at 4:29 AM Rating: Good
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Quote:
PVE – Solo – 1 mob. A mage is faster at killing it than any other class. Hands down. I am 3 shotting most 70-71 mobs in the SSO dailies. Locks might be powerful, hunters are great solo-ists.


Well, my lock throws out 4-6K shadowbolts with kara level gear (destruction spec).

For the OOM comment, I completely agree. Sometimes in BGs it is faster for me to die than it is to find a spot to hide and drink. I've actually gone up to a warrior/rogue and started stabbing them in the face. It does get their attention as well as a few /lols.
#23 Jul 08 2008 at 4:41 AM Rating: Good
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MrFredII wrote:
Generally people associate frost with PvP - I have always found that Fire is a better leveling spec than frost. Your final comment makes me curious. What talents do you think are PvP in your Fire leveling build?


There are two talents that offer little in the way of damage that offer much in the way of Survive for one and Control for the other.

Blazing speed has already been mentioned. Impact is the other one. Between the two, there were very few things I couldn't escape from. Especially once I had Molten Armor. Dragon's Breath was my trump card for escape. Now that Imp Fire Ward has been changed to Molten Shields, it'll probably be part of my WotLK leveling build.
#24 Jul 08 2008 at 4:50 AM Rating: Good
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Borsuk wrote:
PVE – Solo – 1 mob. A mage is faster at killing it than any other class. Hands down. I am 3 shotting most 70-71 mobs in the SSO dailies. Locks might be powerful, hunters are great solo-ists.

However – the squishiness comes into play in two factors.

1. Multi mob pulls.
2. PVP (World – Not arena or BG)

My major complaint right now is the gank factor. Ganking is generally considered killing a player well below your lvl – say >5 below you. However – if a mage is OOM – pretty much any class can kill him. I can’t use certain buffs and sometimes don’t even eat good foods – because I know I will get picked off by some passing hunter, rogue, or Lock. I guess the best way to describe it – a mage must be prepared (Spec’d, Geared, and healthy enough) for PVP. It seems like a lot of classes do not need to be spec’d, geared, or prepared to fight, but they can easily take down a mage.



World PvP is now and has always been mostly about initiative. The most alert person will likely find their foe first and will get to choose when to strike. When a mage has the initiative, they have multiple options for bringing massive pain upon their foe before the enemy can retaliate. When you don't have the initiative, the battle is often already lost, even for most other classes. Only when the person who was attacked has some other significant advantage will the one who attacks first, be it skill, gear, level, or Rock/Paper/Scissors superiority.

Fire based leveling builds can take massive advantage of initiative, while frost based ones are much better at the counter attack. I'm willing to bet that's why it feels like you often succumb to ganking. That said, mages are probably the second best escape artists in the game, save rogues.
#25 Jul 08 2008 at 7:09 AM Rating: Decent
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Pol... your explanation about initiative is fairly true, except against certain classes (or perhaps seasoned players... not experienced, seasoned (as in they know what they're doing (a lot of parens here, eh?))). A good example of that is my mage that was out doing dailies in Sunwell saw a rogue at 10% health. I fired up a frostbolt at him as he was flagged. He took no damage (I'm assuming cheat death there), hit a battlemaster trinket, and proceeded to hand me my hiney on a plate.

Later, I looked him up, and he was in S3 with a 2100 rating. So, I guess you have to watch who's flagged. It did make a good story though.
#26 Jul 08 2008 at 7:32 AM Rating: Decent
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Quote:
So, I guess you have to watch who's flagged.


Very true... Everybody who'se in Quel'danas with PvP on on my server is generally a top ranking arena player. I'm not one to bug/grief so generally I leave them alone... I did kill a warrior once when he rushed a 10% shaman from my side tho.
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