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WotLK info from the WWI Follow

#52 Jul 13 2008 at 7:55 AM Rating: Decent
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this is a good thing. it should teach your rogues not to stand in front of boss mobs where they dont belong.


So what if you throw it up just as an AOE (or even fear) is incoming? You could even accidently bind the tank to a mage.
#53 Jul 13 2008 at 3:08 PM Rating: Good
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again, assuming its anything like the mechanics of the old spirit link and it utilizes the same smart coding that chain heal does, theres little worry about that kind of thing happening. it should A.) prioritize targets within a certain area, and B.) once it has a potential pool of targets, link within this pool only those with the highest current HP.

note also how spirit link only absorbs a set amount; further proof against potentially one-shotting a low life class. if it can only absorb lets say 6k damage between the three targets, and pve-geared rogues currently have 9k+ life with raid buffs, no rogue is going to be one-shot. they might get a bit of a scare if, on the odd chance, they happen to be in the target area AND satisfy the HP pool condition, but they wont die.

it seems to me like its a skill that, in pve, rewards strategic use by adding a decent hunk of mitigation during high-damage attacks.

of course, this is all assuming it follows these rules (which it should). if it doesnt, then thats something that needs to be rectified before release. i have no reason to think it wont tho; the precedents and programming logic to do so currently exist, and it only makes sense to have it work this way.

edit: not eating for 20 hours > me

Edited, Jul 13th 2008 7:13pm by Quor
#54 Jul 13 2008 at 3:17 PM Rating: Decent
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Well, I'm not saying anybody's going to be one shot, but a(n extra) target getting shot to 20% of his hp is never a good thing.
#55 Jul 13 2008 at 5:58 PM Rating: Decent
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Quor wrote:
it seems to me like its a skill that, in pvp, rewards strategic use by adding a decent hunk of mitigation during high-damage attacks.

If you save this skill, chances are you are probably not going to be able to get it off when you want to. Since we're getting nothing in the way of an instant heal outside of Nature's Swiftness, our mechanics are going to be generally the same and GCD's are still going to be ultra-precious. Your opponents aren't going to just lay into you knowing you can mitigate a huge chunk of that assault between Earth Shield and Spirit Link. They're going to stun/silence/interrupt you, then lay into you. Of course, if it's able to be dispelled, and I expect it will be, I don't think it's going to matter much either way...

I see this skill playing out much like BoSac does now. I expect most Resto Shaman will simply try to keep the weakest rank of it up as often as possible to take away the option of CC-ing multiple members of its team, which is where its real power lies, not in the damage-sharing component. For that matter, we don't know what HP totals and attack values are going to look like at 80. It may end up being a rather inconsequential amount of damage reduction anyways when all is said and done.
#56 Jul 13 2008 at 6:14 PM Rating: Good
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that was my bad gaudion. now that i have food in my belly im significantly more coherent.
#57 Jul 14 2008 at 2:34 AM Rating: Decent
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Lol... No problem. Everything you're saying is perfectly reasonable, we're both just going on conjecture here.
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