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WotLK info from the WWI Follow

#1 Jun 30 2008 at 6:50 AM Rating: Decent
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Quote:
Shaman

* Totems are being "condensed" into a smaller amount of totems, for exemple Strength of Earth and Grace of Air totems will be merged into the same totem
* A new weapon enchantment will be available "Earthliving Weapon". It will increase the healing power of the Shaman.
* Flametongue will give spell damage bonus to the Shaman.
* Totems are being moved to physical school, you can't counterspell anymore.
* Totems will also affect raid members, not just the local party.
* Shamans are getting "Hex", a polymorph-like spell on a medium cooldown allowing them to turn an enemy into a frog. The enemy cannot cast or attack but is still in control of his character.
* Windfury won't be a weapon enchant anymore and will be changed to a buff. You will be able to use it in bear form or with poison.


This stuff looks sweet!
#2 Jun 30 2008 at 7:29 AM Rating: Good
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2,069 posts
Quote:

* Totems are being "condensed" into a smaller amount of totems, for exemple Strength of Earth and Grace of Air totems will be merged into the same totem


Sounds good on paper, I'll wait for full details before deciding.

Quote:

* A new weapon enchantment will be available "Earthliving Weapon". It will increase the healing power of the Shaman.
* Flametongue will give spell damage bonus to the Shaman.
* Totems are being moved to physical school, you can't counterspell anymore.


These are all great. 100% Yay!

Quote:

* Totems will also affect raid members, not just the local party.


This makes Tranquil Air useless (of course it's practically useless now as I only ever use it if the raid is overgeared...Grace or Wrath is used about 90% of the time.)

Quote:

* Shamans are getting "Hex", a polymorph-like spell on a medium cooldown allowing them to turn an enemy into a frog. The enemy cannot cast or attack but is still in control of his character.
* Windfury won't be a weapon enchant anymore and will be changed to a buff. You will be able to use it in bear form or with poison.


Hex sounds awesome (I wonder how long it will last and if it will be an effective CC method for PVE...if so, then dps shamans will be in demand for 5-mans).
The windfury change sounds amazing. Flametonge plus windfury will be nice for soloing and for enhancement shamans in groups (assuming it will work like that).
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#3 Jun 30 2008 at 9:22 AM Rating: Decent
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naromkid wrote:
* Totems are being "condensed" into a smaller amount of totems, for exemple Strength of Earth and Grace of Air totems will be merged into the same totem.
* Totems will also affect raid members, not just the local party.

I'm going to go ahead and say that this has the potential to be a very bad thing. With this change, there is going to be little or no reason to ever bring more than 1 or 2 Shaman tops, even in a 25-man raid, and possibly even exclude DPS Shaman entirely. Why bother to bring an Enhancement or Elemental Shaman at all when your second or third Chain Heal-spamming Resto can lay the DPS totems?

At least we can Hex now.

Quote:
* Windfury won't be a weapon enchant anymore and will be changed to a buff. You will be able to use it in bear form or with poison.

Interesting, I suppose? I would hope they're doing this with all current enchants. It would be nice to have Earthliving weapon and Mana Oil on my weapon at the same time.
#4 Jun 30 2008 at 10:12 AM Rating: Good
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321 posts
I don't see the totem change as a bad thing. Won't make Shaman's less desireable, at least not in my guild, as our enhancement Shaman sits at #1 or #2 in damage every night in raids, and his DPS is disgusting.
#5 Jun 30 2008 at 10:18 AM Rating: Decent
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2,634 posts
Quote:
Interesting, I suppose? I would hope they're doing this with all current enchants. It would be nice to have Earthliving weapon and Mana Oil on my weapon at the same time.


I never thought of the benefit to this, now I see how amazing it will be! I cant wait!
#6 Jun 30 2008 at 10:33 AM Rating: Good
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861 posts
I read that hex is 8-10 secs. Not viable cc for PvE.

Makes me sad they'll consolidate totems. Sure it screws up my UI but micromanaging totems is part of what makes this class so much fun. If they take away the complexity of it they make the class less interesting. Maybe more powerful, but less interesting.
#7 Jun 30 2008 at 12:02 PM Rating: Decent
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1,121 posts
wander if this means wf could be purged from us now which is not so good.

As far as totems being raid wide this is great, most 25 mans only have 3-4 shaman anyway, totems still have 20-30 range on them.

Tranquil air will still find a use in fights where the casters have enough room between them and the tank, and now all melee can make use of strength of earth grace of air (as long as these are being rolled into one nice earth totem) and wind fury, as well as a nice healing stream totem for the entire melee group .

totem of wrath is going to be a big buff to the entire caster group now specially when spreading out is not required, wrath of air and mana spring being raid wide will be a big buff, I see no reason in why people will not want to bring plenty of shaman to there raids still bloodlust is still an amazing buff and for enhancement shaman UR is still a powerful buff.

I think this new change to shaman will make healing stream totem really shine now as it is very cheap way to give everyone a nice little tick heal even from enhancement shaman.

lets say you bring 1 shaman per group 2 enhancement shaman providing healing spring can be very helpful, on top of wf agl/str wrath and even stone skin to buff a little more. then bringing 2 resto shaman for chain heals one to drop mana spring one for healing spring and whatever other totem they want to drop for the casters letting maybe str/agl for hunters maybe tranquil air if there is enough room between the casters and tank. let elemental shaman take care of wrath and totem of wrath to increase the casters dmg and healing all sounds fine to me.

I think any guild that just thinks well now shaman can buff the entire raid we need less is just a dumb guild, sure 3 restos could get out all the needed buffs but elemental and enhancement bring stuff to a raid as well Unleash rage and imp totems and elemental with there totem of wrath is going to be very much worth it now that it affects everyone in range, not to mention less casters fighting over me.

now they just need to make shadow priests and there battery ability a raid wide affect =P
#8 Jun 30 2008 at 4:05 PM Rating: Decent
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2,396 posts
jmfmb wrote:
I think any guild that just thinks well now shaman can buff the entire raid we need less is just a dumb guild, sure 3 restos could get out all the needed buffs but elemental and enhancement bring stuff to a raid as well Unleash rage and imp totems and elemental with there totem of wrath is going to be very much worth it now that it affects everyone in range, not to mention less casters fighting over me.

It's not being dumb. It's min/maxing, which all of the "best" guilds do.

Operating purely on the premise of fantasy and theory, if I had my pick of any number of classes to fill any number of spots in a 10-man raid, I definitely would not take more than 1 Shaman now, and probably not a DPS Shaman; preferably a Resto for cross-raid healing, but an Enhancement if the healers were taken care of. For a 25 man I would take an Enhancement Shaman to make sure the melee got his buffs (most notably WF), and that would be it beyond the Restos needed for Chain Healing.

Obviously, theory is not always reality, and oftentimes guilds have to run with what's available to them, but with the way Shaman totems do not stack this will definitely consolidate the overall demand for Shaman in raids.
#9 Jun 30 2008 at 6:08 PM Rating: Good
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Quote:
I'm going to go ahead and say that this has the potential to be a very bad thing. With this change, there is going to be little or no reason to ever bring more than 1 or 2 Shaman tops, even in a 25-man raid, and possibly even exclude DPS Shaman entirely. Why bother to bring an Enhancement or Elemental Shaman at all when your second or third Chain Heal-spamming Resto can lay the DPS totems?


Well, they can't though. As pathetic as it is, Totem of Wrath is still an Elemental-only talent, and most likely Wrath of Air will not be 'condensed' into the melee totems too. I personally see this as a HUGE buff to Shaman desirability, it means everyone in the raid can get a strong buff from every totem instead of choosing from a subset. With two Shamans, its entirely possible to have everyone get every useful totem buff. Tranquil Air is clearly on the way out, but since Paladins came to the Horde it's been crap anyway.

I still see room in a 25man raid for three Shamans;
  • Melee DPS Melee totems/Unleashed Rage
  • Caster DPS Totem of Wrath/Wrath of Air
  • Resto Cross-raid healing (Shamans still the best with Ancestral Awakening)


The only gripe is that none of these roles are essential, but then looking at the new content it seems Blizzard want to move away from the ludicrous group precision you need in Heroics to actually get anything done ie; no Mage/Hunter and you literally cant do it at the appropriate gear level. I would really like WoW to end up a slightly more forgiving experience at that mid-range gear level, the jump from Normal to Heroic is really disheartening for many people.

Edited, Jun 30th 2008 10:10pm by Sinstralis

Edited, Jul 1st 2008 10:37am by Sinstralis
#10 Jun 30 2008 at 6:35 PM Rating: Good
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172 posts
Hi all,

Haven't been on for a while, nor keeping up with WoW as I'm in the middle of about 12 exams atm.
But, I did jump in and browse about a bit tonight.
Keeping in mind I've been effectively living in a cave for the past couple of weeks, this confused me:

Quote:
* Windfury won't be a weapon enchant anymore and will be changed to a buff. You will be able to use it in bear form or with poison.


Bear form? I figure this is either:
A) Me misinterpreting the sentence.
B) A typo.
C) A hallucination from lack of sleep.
D) A new Shaman ability.

S*&t, I'm even starting to write my own questions in exam formats.
#11 Jun 30 2008 at 7:11 PM Rating: Good
OzoneSSX wrote:
Hi all,

Haven't been on for a while, nor keeping up with WoW as I'm in the middle of about 12 exams atm.
But, I did jump in and browse about a bit tonight.
Keeping in mind I've been effectively living in a cave for the past couple of weeks, this confused me:

Quote:
* Windfury won't be a weapon enchant anymore and will be changed to a buff. You will be able to use it in bear form or with poison.


Bear form? I figure this is either:
A) Me misinterpreting the sentence.
B) A typo.
C) A hallucination from lack of sleep.
D) A new Shaman ability.

S*&t, I'm even starting to write my own questions in exam formats.

It said it'll be a buff, which will most likely be 20% chance on hit to proc another attack with extra attack power.
So it doesn't matter whether you're using stones, poison, or shapeshifted.
Hell this means shammy's will get a dps boost in ghost wolf form.
#12 Jun 30 2008 at 7:13 PM Rating: Decent
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1,121 posts
well a mentioned change is that wind fury totem is going to be considered a buff, no real word on if this means the shaman exclusive version will also only be a buff but what this means is everyone will gain access to the buff now, and it opens up a lot of the old problems with shaman buffing the group.

Prior rogues couldn't use there poisons with wind fury, grind stones would also not stack with weapon buffs they where more or less limited to make a decision between both of them. Generally wind fury was preferred of coarse, but this change making it a character buff also implies that druids could gain access to the buff now.

The only problem is if this means our wind fury weapon buff is also a character buff. If wind fury totem is a a character buff and wind fury is not that means we can stack 2 wind furies on our weapon, which means we may get wind furies on top of wind furies or gimpy wind furies may put our strong wind furies on cool down not sure which way it would work and weather or not they would be on separate cool downs. Now if instead of dealing with this problem they make our self wind fury a self buff as well in pvp it means it could be dispelled which would really blow.

Basically there are a lot of holes in how all this will affect the shaman but as far as a raid scenario it means everyone that melees will get Wind Fury which is major, it means tanks will get the wind fury buff increasing there threat potential a lot (specially warriors and druids). Since generally in the past shaman where put in the melee group for buffing melee dps if enhancement many tanks didn't gain wind fury.

anyhow I still stand by the statement that I think shaman will still be greatly desired for all raids not just restoration. The only changes I am concerned with is how the shaman himself will be affected by the wind fury change and possibly if blizzard decided to make atleast tranquil air a group exclusive buff or if they atleast considered making it smart to not affect tanks in defensive stance bears and paladins with there tanking buff up I believe it is called righteous fury because even though paladins salvation is stronger, it stacks with tranquil air which is great on trash and at start of some boss fights.

Edited, Jun 30th 2008 11:16pm by jmfmb
#13 Jun 30 2008 at 9:04 PM Rating: Decent
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Sinstralis wrote:
Well, they can't though. As pathetic as it is, Totem of Wrath is still an Elemental-only talent...

... Which is pretty much my point. ToW scales inversely to the point of obsoletion at current post-70 content; I can only imagine how it's going to be at 80 and beyond. It's nice, sure, but it's hardly reason to being an Elemental Shaman along when Restos can provide everything but the ToW. And as far as DPS Shaman go in general, as it is they get in on their buffs. Yes, their DPS has the potential to be nice, but there are several other classes that can and should outpace them easily if they're equally geared and skilled.

Our buffs make or break us in PvE. Blizzard needs to be very careful with how they rebalance us.

Quote:
I would really like WoW to end up a slightly more forgiving experience at that mid-range gear level, the jump from Normal to Heroic is really disheartening for many people.

I agree wholeheartedly. Difficulty is nice, but when it gets to the point that it's completely debilitating without having one or two particular classes along--and as we're all aware, TBC heroics were organized almost entirely around CC and/or whether or not you had a Pally tank--then everybody loses. Parties end up waiting around for possibly hours for something specific to pop, and anything that isn't what they need is passed up. "Sorry, we need CC," is the DPS Shaman's LFG mantra. And the only way to make up for it is with overgeared tanks and healers, which isn't fair and shouldn't be required.
#14 Jul 01 2008 at 2:48 AM Rating: Decent
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782 posts
Call me Pesimistic(realistic), but this one worries me a tad
Quote:
Windfury won't be a weapon enchant anymore and will be changed to a buff. You will be able to use it in bear form or with poison.


Could this mean WF might become purge/dispelled? That might be a BIG slap in the face to Enh in PvP (a rare breed @ 70 PvP/Arena as is). While "if" it becomes usable to situations previously unavaliable, cool! Not complaining about that, but there's potienial to make a bad gimping here too. Sorry, we've had a history of this to warrent jadedness, and I sense a disturbance in the force...

Quote:
Totems are being moved to physical school, you can't counterspell anymore.


Shoulda been that from day 1...

Quote:
Totems will also affect raid members, not just the local party.


nice touch...now as Gaudion has elluded to, make the totems "worthwhile".

Quote:
* Flametongue will give spell damage bonus to the Shaman.


Giving new life to a buff that doesn't see the light of day post WF. Cool.

Quote:
Shamans are getting "Hex", a polymorph-like spell on a medium cooldown allowing them to turn an enemy into a frog. The enemy cannot cast or attack but is still in control of his character.


Hmmm....now not to sound blahzay about this, and all this is speculation anyhow, but...

Define "medium" Cooldown? And "Polymorph-like?

From a PvP perspective, I donno if this is going to help much. Sure you've shut someone up for "X" amount of time...not saying thats a bad thing. But part of a shaman's PvP problem was stratigic positioning, (keeping someone at distance/keeping someone close). The "enemy can keep moving" factor doesnt exactly help us in this area. Basically with this, we still have someone advancing/running away...only difference is they can't use a ability. Which we'd still need to FS to keep them away/close, which assuming this is like most CC's...will break it.

From a PvE stand point I might assume this is going to be just like "sheep"...unless they change the AI's reaction to something "like" sheep. This is hypothetical of course, but what would happen if this is nothing more than a excuse for a mob to "fear" back their friends, but this time with intent. Not to mention, unlike Sheep, IF this has a CD, might not be able to reapplible, leaving a large room of error when concidering resists/accidents/typical CCbreaker idiots.

This could sound like a reliability wise, worst CC than seduce! And at least seduce has the ability to "reapply" without a CD.

"Prove me wrong blizzard....prove me wrong..."
#15 Jul 01 2008 at 6:38 AM Rating: Decent
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I foresee a huge nerf coming in some respects if a shaman buffs the entire raid. Healing Stream totems stack. lol.... So if you have 3 shamans with ~+2000 healing, each healing stream will tick for about 140 (probably a bit more) health per 2 seconds (so 420 health every 2 seconds to the entire raid.... so over 1000 health per 5 seconds to every raid member) PLUS chain heals. Moreover, healing stream totem is SUPER cheap to cast. lol

Hell, shamans wouldn't even need to cast chain heal almost with those totems up. You could just have shaman healers and they all lay down healing stream and you'd have over 2k health/5s to everyone in the raid. :X

There's no way the alpha talents/buffs/nerfs will all go into effect. It's fun to theorycraft, but I see a LOT of holes in the shaman stuff that they haven't thought about.
#16 Jul 01 2008 at 7:00 AM Rating: Decent
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gpyfb wrote:
Define "medium" Cooldown? And "Polymorph-like?

Well... 'medium' is usually defined as the interstice betwixt 'short' and 'long', so in WoW terms that means anything you can use more than once a fight (shorter than 3mins) but less than all the time (longer than 20sec). 'Polymorph-like' was directly described to you already, it turns the enemy into a critter than can move under the player's control but cannot act. It seems based clearly off the Hex ability as cast by Trolls in Zul'Farrak, damage does NOT break this CC.

gpyfb wrote:

From a PvP perspective, I donno if this is going to help much. Sure you've shut someone up for "X" amount of time...not saying thats a bad thing. But part of a shaman's PvP problem was stratigic positioning, (keeping someone at distance/keeping someone close). The "enemy can keep moving" factor doesnt exactly help us in this area. Basically with this, we still have someone advancing/running away...only difference is they can't use a ability. Which we'd still need to FS to keep them away/close, which assuming this is like most CC's...will break it.

That's assuming a lot. A CC that isnt spammable and does not remove all control from the opponent does not need to break on damage, I wouldnt be surprsied to see it operate like Fear, with a chance to break on damage but not a certainty. If you were to combine it with Astral Shift you could effectively break Rogue stunlocks and counter with Hex, pop yourself an emergency heal or deal a solid nuke. It all depends on not yet decided factors like duration and casting time, but I still see it as a powerful tool.

And you dont need to Frost Shock anyway, you can use the damage-free Earthbind if you need to gain distance; Hex means they cant instanrly slap down your totem.

Incidentally there is a huge reason to bring a Resto Shaman along now totems are raid-wide; Mana Tide. If they dont adjust the totem to compensate, Resto Shamans could replenish a really huge amount of mana to every caster in the raid with a single low-cost drop, without stupid mid-encounter group juggling. The only class that can restore mana to that degree are Shadow Priests, who are not only damage-dependent but, yup, can only feed their groups.

Mana Tide is going to rule ar crunch time on Arthas, and you know it.
#17 Jul 01 2008 at 7:57 AM Rating: Good
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861 posts
Hex seems pretty useful even if the player can move his/her toon. Hex that rogue who stunlocked you, drop earthbind. He cant sprint out of it. Ditto a warrior and intercept, mage and blink, a druid and shifting.... This has the potential to help greatly given that with eb and frost shawk we have two good snares. Plus it's now another interrupt on top of ES.
#18 Jul 01 2008 at 12:17 PM Rating: Decent
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782 posts
Quote:
It seems based clearly off the Hex ability



Actually....there's nothing "clear" about it.

The Hex from the trolls in ZF, you LOSE control of your character for X amount of time, instead kinda wonder around for a few seconds AND take dmg.

Also I doubt you can define "medium" in blizz terms. Perspectively speaking, our CD's range from anywhere from 1hour, to 6 seconds, the mid ground being somewhere in a 20-30mins. One thing I've always been salty about was compairing a 20min elemental pet that isn't under my command to a 3min frost mage pet, that IS controlable, seemed a tad "weird". It wouldn't shock me if blizz stuck a 20min "OS" button, to Hex...under the same grounds that Elementals "medium" casts, since its not a hour long like hour Anhk. Does that sound unfair to me? Yes. From Blizzards perspective on CD's regarding Shaman's been "fair" in comparison? Yes. Have we liked Blizzard's perspective on timers regarding Shaman? NO.

Jaded....remember...Jaded...and warrented.

Since this is all speculation, there isn't a right answer. Assuming it "is" more similar to ZF "Hex", the ability to still do dmg without breaking CC...would be a good thing. At which our "CC" move (I use that term VERY loosely) such as FS and EB "could" make the CC'd target even in a worst situation, for them. This is speaking from a PvP point of view.

Now, from a PvE...well who's to say what a mob AI might do. Course under the assumption that it could intentionally run for help, FS and EB doesn't always do anything against Hero mobs.

This is a very fine line Blizz is walking here.
#19 Jul 01 2008 at 8:13 PM Rating: Good
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947 posts
Quote:
Also I doubt you can define "medium" in blizz terms. Perspectively speaking, our CD's range from anywhere from 1hour, to 6 seconds

The number of in-combat abilities that have enormous cooldowns is quite small indeed, in fact most of them I'd place in a different category entirely to the rest of our 'cooldown abilities' They are usually associated with a dramatic effect that simply cant be placed on a 'normal' cooldown. Lay on Hands is a good example.

Quote:
One thing I've always been salty about was compairing a 20min elemental pet that isn't under my command to a 3min frost mage pet, that IS controlable, seemed a tad "weird"

The Shaman Elementals, while I totally agree are on a ridiculous cooldown, are actually designed as PvE panic buttons par excellence. I have yet to find a way to pull aggro off my Earth Elemental, I've met T4 tanks who couldnt keep the mobs off him. That guy has saved more wipes than any of my other abilities, when the tank dies (in 5man ofc, Im not talking Illidan here) that Elemental can effectively tank a boss as long as he gets healed. And 'Mages' do not get a Water Elemental, 41pt Frost Mages do; if Elementals were a 41pt talent for Shamans, you'd see them without a cooldown too, I imagine. Don't compare baseline abilities to talented ones, it really is apples and oranges.

Quote:
It wouldn't shock me if blizz stuck a 20min "OS" button, to Hex...under the same grounds that Elementals "medium" casts, since its not a hour long like hour Anhk. Does that sound unfair to me? Yes. From Blizzards perspective on CD's regarding Shaman's been "fair" in comparison? Yes. Have we liked Blizzard's perspective on timers regarding Shaman? NO.

Just because some cooldowns are 1hr and some are 6sec doesnt mean a 'medium' cooldown lies precisely between them; the vast majority of abilities have a cooldown shorter than 1min, most of the others are 3mins or less, with a few class-definers like Divine Shield pushing 5min. Abilities above 5mins exist of course, but there are very few of them compared to more reasonable timings.

20mins is not 'medium' it's 'long', they are not designed for regular use. Hex quite clearly is. Can you imagine if the spell was resisted, you'd have to wait another 20mins to recast it? Not a chance. I'd predict a 'medium' CD of around 20-30secs, not spammable but useable several times in an Arena match. There isnt any evidence to support a huge, 10min+ cooldown except "Im pissed off about elementals".

Quote:
Jaded....remember...Jaded...and warrented.

You're half right. I can understand that you're reticent to trust Blizzard given the complete *********** they've made of most of the class design so far, but I think even they recognise that Shamans need to change or there wont be any left. Jaded yes, a lot of us are since we saw TBC's beta and thought "Oh well....maybe next expansion..." but not entirely warranted; I for one expect Shamans with good gear to be a force to contend with in WotLK, my only question is which mechanic will they settle on.
#20 Jul 02 2008 at 12:11 AM Rating: Good
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What bothers me the most is WF weapon...
If this can be dispelled then you should also be able to dispell rogues poison for example. Even if that's not a problem for PvE it would weaken enh shamans in PvP. Depending on the reduced viability of WF weapon maybe people would even start using fast weapons and rockbiter.
As if it wasn't enough that we have to check on our totems, SS cooldown, shield charges, WF cooldown and health while jumping around in a bunch of enemies trying to stay close to our target to deal dmg.

Our weapon buffs were the only thing up till now we didn't have to worry about. Although i wish it wouldn't be dispellable it will be.
If it was not you could say goodbye to your life because druids, warriors and rogues with WF buff would tear you into shreds.

I like everything else they are going to change (although i wish nova totem would have a bit more life) but the WF weapon buff worries me.
#21 Jul 02 2008 at 12:52 AM Rating: Decent
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well i don't see why we should be able to purge poisons they are applied to a weapon not a spell in anyway, besides rogues can't purge it anyway, best way blizzard could deal with this would be to make wf a physical buff.
#22 Jul 02 2008 at 5:16 AM Rating: Decent
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Quote:
Depending on the reduced viability of WF weapon maybe people would even start using fast weapons and rockbiter.
They are replacing rockbiter with Earthliving weapon because nobody uses it.
Quote:
best way blizzard could deal with this would be to make wf a physical buff.
This would be amazing. I would be pissed if WF if purge/dispellable. it would undo everything good they have ever done with shamans.
Also, i am interested to see raid makeups now because with the better raid buffs we have, and possible better DPS, we may be able to consistently put out damage comparable to mages/locks/rogues. along with hex (if its on a less than 2 min cooldown) we could be very wanted for raid groups as a dps spec. but again, we will have to wait and see
#23 Jul 02 2008 at 5:58 AM Rating: Decent
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Remember, we are still in alpha. Of all the overpowered changes I've heard proposed, totems affecting entire raids is probably the one I would least expect to actually make it into the final product. This, like any other change, I am reserving final judgement on until we get some official word from Blizzard and at least see some patch notes in beta.
#24 Jul 02 2008 at 6:13 AM Rating: Good
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Gaudion wrote:
Remember, we are still in alpha. Of all the overpowered changes I've heard proposed, totems affecting entire raids is probably the one I would least expect to actually make it into the final product. This, like any other change, I am reserving final judgement on until we get some official word from Blizzard and at least see some patch notes in beta.


I'm not sure that they will affect the entire raid...

Quote:
Totems will also affect raid members, not just the local party.


notice it doesn't say "all" raid members. My second clue comes from the mmo-champion site:

Slide from WWI

This says that it will affect "nearest" raid members. So maybe it will just affect the five nearest people? If so, this would make it very difficult to control who is getting what totem buff as many raids require a lot of moving around.
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#25 Jul 02 2008 at 8:22 AM Rating: Good
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naromkid wrote:
Quote:
Depending on the reduced viability of WF weapon maybe people would even start using fast weapons and rockbiter.
They are replacing rockbiter with Earthliving weapon because nobody uses it.


Oh. Didn't read that anywhere yet.
But if they really change the weapon enchants so that rockbiter doesn't increase damage and flametongue doesn't deal fire damage anymore that leaves only WF for melee shamans which is not bad since i'm not using anything else anyways 99% of the time but it takes away some versatility.

That totems will work for the whole raid (in the totem radius of 20/30 meters i guess) does sound a bit much but i guess they made this more for PvP like AV where you will be seperated from your group sooner or later and your buffs would help nobody but you.
It would also make sense to work for all people in totem range. Why should a totem work for one person and then not for the person standing right next to him/her.
Also wouldn't be too OP since stat buffs don't stack. Maybe only a few of them will work for everyone or they make 2 different versions like the druid or pala buffs (for single target or party).

WF as physical buff would solve the problem for us but giving it to a warrior or rogue in a 3v3 or 5v5 arena without a way to remove it could mess up the already low ballance. Other classes deal damage as tey are. We need WF to deal damage to come close to them.

...I just noticed that it doesn't say anything about windfury weapon enchant getting changed. Only WF...
So this could mean that it only changes the way windfury totem works so that rogues and druids benefit from the totem too. This would be the best sollution since it leaves us unchanged. Maybe they change the other weapon totems too so druid caster forms also benefit from the changed weapon enchants for healing and damage.
#26 Jul 02 2008 at 9:52 AM Rating: Decent
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...I just noticed that it doesn't say anything about windfury weapon enchant getting changed. Only WF...
So this could mean that it only changes the way windfury totem works so that rogues and druids benefit from the totem too. This would be the best sollution since it leaves us unchanged. Maybe they change the other weapon totems too so druid caster forms also benefit from the changed weapon enchants for healing and damage.
I had not though about this, and it is a good point. Why would it need to be a buff for us when it already works as a weap enchant.
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