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I finally made the switch..Follow

#1 Jun 28 2008 at 12:59 AM Rating: Decent
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To combat swords. I leveled to 70 duoing with a Priest, so I took advantage of Mind Blast's threat generation to Mutilate a lot. After spending enough time reading how combat swords is superior, though, I decided to switch. Now I have a minor dilemma though.

My guild is taking me to Karazhan tomorrow. We're a small guild, and we're still progressing in there, so my dps will be important. For daggers I have the S1 MH and the S2 OH (I didn't realize how close S4 was when I got the MH). All I was able to find for swords yet was the SSO rep ones (MH and OH). I'm regretting spending 27k honor on the daggers now, but until I can farm enough for the swords, I'm stuck with these. I won't have time to get anything new before Kara, most likely, because my Saturday is shot. The question, simply enough, is which build is likely to do more dps? I rather suspect mutilate will with those weapons, but I want to be sure. My armory is in my sig; gear/gem advice is also welcome. (My server is low pop and not all gems are available when I'd like; it took me long enough to get the RED.)

Also, I'm up to 26 badges now, and wondering what my first purchase should be. I've been eyeing the Master Assassin's Wristwraps because my bracers are my worst gear spot. I honestly doubt I'm kara ready right now, but my guild wants me to go, so eh - more badges, I guess. Thanks in advance!
#2 Jun 28 2008 at 2:12 AM Rating: Decent
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591 posts
Aside from the 2 crit gems you have for blue gems(always socket agi/stam for blue) and the druid bracers(eww, str is bad), your gear is decent for prekara. Throw some fiery or deathfrost enchants(mongoose is THE enchant, but no need to waste lots of gold on blues) on those swords and see how it goes. As to which spec would be better for your current wpns, use the spreadsheet at EJs, but my guess is its close enough to not matter much, might as well learn how swords play now.

As to enchants: get rid of those stam enchants or at least make sure you put the cobra leg armor on your next leggings and either 12agi or surefooted on your next boots. 15agi on gloves is slightly better as well. Also +6stats to chest, but again wait for upgrade.

As to badge upgrades, get whatever badge gear you can to replace what doesn't drop in kara soon.
#3 Jun 28 2008 at 11:45 PM Rating: Decent
Dude, you are plenty geared for starting kara. I was in SSC/TK with the old blue pvp sword MH and latros offhand (i fianlly gave in & arena'd for sword when S2 came out). Just make sure you keep up a proper cycle & you g2g on bosses. Trash Dps doesnt matter so dont worry about that. Red socket =agi/hit always, yello = pure hit or agi/hit (i go with pure), and 2 blue sockets = agi/stam (ap/stam you're desperate, but you'll just repelace them with agi/stam anyways. Now go off & enjoy kara. as far as thos ebracers, strength stack swith kings (if you already have salvation) and at least they give you 10 hit. so not great, but definitely not a terribad choice. Just start working on your upgrades.

On a side not,e i farmed 150 badges in 2 weeks without a real full kara clear either time, lemme tell you about burnout... I should have gone ofr tunic/trousers....


Edit: and before you just get it linked/yelled at. check teh dps spreadsheet with your gear/spec in it & see what gives the highest dps.

Edited, Jun 29th 2008 3:46am by deaded
#4 Jun 29 2008 at 4:00 AM Rating: Decent
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Thanks for the advice. I've tried using spreadsheets, but none of them have much pre-Kara gear, so it's always trying to tell me my dps with a bunch of gear I'm not using. I honestly wish the spreadsheets would just let you plug in AP, hit rating, etc. and toggle any set bonuses you have.

I ran Shadow Labs last night and clocked my dps pretty consistently at 480, which seems low for pre-Kara. Granted, I was so used to Mutilate that I failed to realize my rotation was wrong for a while. Still a bit worried, but eh. Thanks again.
#5 Jun 29 2008 at 11:54 PM Rating: Good
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2,680 posts
I'd go with combat daggers until you can get 91.1 or better swords. Mut has other problems in raids than just lower overall DPS compared to combat swords. This would also have the advantage of you being able to learn the habits and tricks of the combat spec.

Just my two pennies. Good luck and here's to phat lootz!
#6 Jun 30 2008 at 8:30 AM Rating: Decent
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1,875 posts
mahlerite wrote:
Aside from the 2 crit gems you have for blue gems(always socket agi/stam for blue) and the druid bracers(eww, str is bad), your gear is decent for prekara. Throw some fiery or deathfrost enchants(mongoose is THE enchant, but no need to waste lots of gold on blues) on those swords and see how it goes. As to which spec would be better for your current wpns, use the spreadsheet at EJs, but my guess is its close enough to not matter much, might as well learn how swords play now.

As to enchants: get rid of those stam enchants or at least make sure you put the cobra leg armor on your next leggings and either 12agi or surefooted on your next boots. 15agi on gloves is slightly better as well. Also +6stats to chest, but again wait for upgrade.

As to badge upgrades, get whatever badge gear you can to replace what doesn't drop in kara soon.


notes:

-always socket a agi/stam or ap/stam for blue *if you care about the socket bonus*
-the druid bracers in past seasons are better for rogues then the rogue ones are... add up the stats and figure it out :)
-dont do a fiery if you want a cheap enchant =\ +7 damage or +agi isnt that expensive and are better then fiery


to the op: i wouldnt get those bracers, save for a better upgrade... the pvp bracers arent bad at all and maiden drops a decent bracer too, you got options... work towards a better upgrade first imo

Edited, Jun 30th 2008 12:31pm by mongoosexcore
#7 Jun 30 2008 at 11:41 AM Rating: Decent
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5,159 posts
mongoosexcore wrote:
notes:

-always socket a agi/stam or ap/stam for blue *if you care about the socket bonus*
-the druid bracers in past seasons are better for rogues then the rogue ones are... add up the stats and figure it out :)
-dont do a fiery if you want a cheap enchant =\ +7 damage or +agi isnt that expensive and are better then fiery


to the op: i wouldnt get those bracers, save for a better upgrade... the pvp bracers arent bad at all and maiden drops a decent bracer too, you got options... work towards a better upgrade first imo

Edited, Jun 30th 2008 12:31pm by mongoosexcore


I only got the two blue gems to activate my RED, otherwise they're completely neglected. I've yet to find a socket bonus worth a blue gem, though that may change at some point.

I ended up doing +7 weapon damage, though this was mainly because I had just learned it and had the mats readily available. Glad to hear it's better than Fiery, though, and I'll stick with it until I get an upgrade worthy of Mongoose.

In case anyone cares (you probably don't), Kara went very well and we one-shotted Curator and those before him. Being the only real melee DPS, I got three upgrades and the first Violet Signet, so a nice night for me all around. Thanks again to everyone for the advice.
#8 Jun 30 2008 at 8:23 PM Rating: Decent
Rogue dps looks pretty bad all around on most fights in pe-kara gear. but dont wory, if your other casters are in similar gear/dont know rotations you should hsow up in an ok spot. Just learn your proper rotation & spec combat swords. use the 2 rep swords from SSO if you have to, just dont waste your time with daggers. & happy killing.

Edit :spelling

Edited, Jul 1st 2008 12:24am by deaded
#9 Jul 01 2008 at 11:29 AM Rating: Decent
I find Mutilate to out DPS combat daggers.
#10 Jul 01 2008 at 11:57 AM Rating: Good
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2,680 posts
Quote:
I find Mutilate to out DPS combat daggers.

In some circumstances, sure. But in longer or sustained fights (Gruul, Al'ar, Lurker) you will definitely notice a difference. My suggestion was more to help start learning how to play combat in a raid context sooner rather than later. But at that level of progression either would be fine IMO.

In Kara you're not going to notice much difference until Netherspite/Prince/Nightbane honestly. The only small problem I've seen Muti rogues get into is that their burst damage pulls aggro if you're not careful. It seems that mobs don't like getting 4k crits to their faces. Go figure. More an issue with trash really.

Also note that the daggers the OP has are definitely better DPS than the rep swords he has. Until he scores some s2 swords or 150 badges... well... it's hard to pass up so much more DPS on a weapon just for a spec. /shrug
#11 Jul 01 2008 at 6:44 PM Rating: Decent
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5,159 posts
Mutilate or combat daggers probably would be better dps for me, but I'm sticking with combat swords because the fight that gave us the worst trouble has been Curator due to a lack of dps. Frankly, it can be damned hard to tell what the backside of a floating light is (I had a similar issue on the endboss of Steam Vaults). We can't afford to lose the dps we need just for a slightly faster kill, and what we have now is working fine.

I recently specced for PvP in order to farm massive amounts of honor, so hopefully S2 swords aren't too far away. After that it'll be a clear winner and no need to worry about it anymore.
#12 Jul 02 2008 at 7:10 AM Rating: Decent
bismarckmajivo wrote:
Frankly, it can be damned hard to tell what the backside of a floating light is (I had a similar issue on the endboss of Steam Vaults).


For Curator, when the Sparks appear, let them pass you/run behind them and chase them. You should get about 2 Mutilates off before they die/become impossible to tell the back from front.
#13 Jul 02 2008 at 12:12 PM Rating: Decent
TherionSaysWhat wrote:
Quote:
I find Mutilate to out DPS combat daggers.

In some circumstances, sure. But in longer or sustained fights (Gruul, Al'ar, Lurker) you will definitely notice a difference.


Actually Therion, I'd disagree on those 3 bosses. Particularly since none of them are 100% time-in dps fights. Fights were cycles are interrupted frequently, are significantly worse for combat daggers over any other build, in my experience.
#14 Jul 03 2008 at 12:19 AM Rating: Good
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2,680 posts
I was only thinking of the longer fights in recent memory. Aren't there more broken-cycle fights in mid-tier raiding than sustained "you never need to move" fights? That's why I usually consider those a more practical yardstick for valuing performance. Fights that require players to do more than hug the butt offer a more accurate assessment of that players relative dps output. At least in my mind. Maybe I'm all screwy in my view though.

But I see what you mean, I should have worded it differently.
#15 Jul 03 2008 at 8:36 AM Rating: Decent
I agree with Therion on that, on Maiden I can get a good 700+ DPS going, but on fights like Prince, which require a lot of running, I can only get around 500-600 DPS. However, I tend to like the fights that I have to run around on, because it can give me time to regen my energy back, and I can usually get off two Mutilates in a row after running back in. Those two quick Mutilates, especially if they crit, make up for the lost dmg spent running or, at least, make up for some of it.
#16 Jul 03 2008 at 8:54 AM Rating: Decent
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5,159 posts
ArishnaofBalnazzar wrote:
I agree with Therion on that, on Maiden I can get a good 700+ DPS going, but on fights like Prince, which require a lot of running, I can only get around 500-600 DPS. However, I tend to like the fights that I have to run around on, because it can give me time to regen my energy back, and I can usually get off two Mutilates in a row after running back in. Those two quick Mutilates, especially if they crit, make up for the lost dmg spent running or, at least, make up for some of it.


Not really. You would've regenerated that energy anyway, it's just more visible while you're running around not using it. It's certainly a good feeling when you run in and double crit, but you can't really ignore all the white damage you lost and any energy that went over 110.
#17 Jul 03 2008 at 10:51 AM Rating: Decent
It's actually Fleet Footed that will give you more dps on movement fights. Theoretically, if a combat rogue doesn't have Cat's Swiftness, you'll be moving 15% faster, thus have 15% more time in to dps.
#18 Jul 03 2008 at 11:03 AM Rating: Good
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2,680 posts
Quote:
you'll be moving 15% faster, thus have 15% more time in to dps.

Not sure I agree with the math ;) but essentially true. I'm usually back to stabbing first compared to other melee in movement-heavy fights which definitely helps my overall DPS.

The effect of Fleet doesn't stack and I'd rather have those talent points elsewhere TBH. Nearly all decent combat rogues that I have seen and inspected use RED/Cats. Matter of fact, most of the PvP rogues I know are the same now that I think about it... So, that basically makes the talent useless for most of us.

Anyone know of a situation where Fleet would win out over RED/Cats?
#19 Jul 03 2008 at 11:42 AM Rating: Good
A theoretical fight where the boss moves faster than the tank possibly can, and you have to stay on it the whole time.
#20 Jul 03 2008 at 11:55 AM Rating: Decent
TherionSaysWhat wrote:
Quote:
you'll be moving 15% faster, thus have 15% more time in to dps.

Not sure I agree with the math ;) but essentially true. I'm usually back to stabbing first compared to other melee in movement-heavy fights which definitely helps my overall DPS.

The effect of Fleet doesn't stack and I'd rather have those talent points elsewhere TBH. Nearly all decent combat rogues that I have seen and inspected use RED/Cats. Matter of fact, most of the PvP rogues I know are the same now that I think about it... So, that basically makes the talent useless for most of us.

Anyone know of a situation where Fleet would win out over RED/Cats?


Hey hey hey, I said theoretically. Smiley: rolleyes
#21 Jul 05 2008 at 5:23 AM Rating: Default
I didn't even got a S1 and never did Klz gate quest. cause i only lv69 haa.
And looking for a guild :P
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